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View Full Version : Bastion Adjustments



Godofgods
12-22-2011, 09:49 PM
I know a while back SE said they weren't going to change the set up of bastion, and encouraged ppl to do it as is. But after all this time, i think its time to acknowledge that it isn't working.

Since the introduction of bastion, still no one does it willingly. The only time ppl will give it a thought is if they need points for base armor. And having spent the last three days doing just that, I'm sick of it.

Theirs a lot of little things wrong that add up to make it very unfriendly.
In the last three days of bastion in miser ex cost, every single attack has been a sizable force (10-20 mobs) And 95% of them fights, i was their solo. It might not be as bad if their was a large amount of people, as originally intended. But i have never once seen it. The most iv ever seen in a battle is 3 ppl.

The npcs are pretty weak in compression to the mobs, and they drop quickly. Trying to target a mob alone is no easy task since it will target the friendly npcs as well. Half the time the battle is over before you can lock on to the mob your after. The Npcs relay need to be non-target able for attacks and offensive spells.

The defenses are a joke as well. Resistance ops to increase defensive strength was a good idea but it needs to be adjusted to the amount of ppl their. (Which is next to none) Right now you can only do one campaign op a game day. Since battles are continues all day with very few people their (often none), no one could keep up. Even a full party running an op a day would be hopeless to keep up any defense. And since their usually wiped out be the end of a battle, its almost pointless to even bother trying.

The battle reward of each op relay needs to be drastically improved. And the one op a day restriction relay should be removed if you want any hope of making them relevant.

A nice touch would be an accurate direction of attack. The Bastion Prefect shout will tell you the direction of the attacking force (ex: the north western force is approaching). However i cant help but notice that the direction of the force, is never the direction they actually attack from. I cant count the amount of times its said the enemy approaches form the south eastern area, then suddenly attack form the north west. Which changes up now and then. Which makes any sort of pre-emptive nearly impossible.

And on the same note, the '500 yalms and approaching' shout form the bastion prefect is relay not enough warning unless your standing directly next to the prefect. Considering how much time it takes to do, and waiting on, bastion, its very beneficial to try and farm some time. But if you leave the area right next to the prefect, you will never make it to battle on time based on those shouts. So a little more warning would be nice.

Probably the most annoying aspect of it, at least for me, is the massive status effect the mobs can give. They often spam stats like crazy. Since the Fort thingy is always so weak that it only takes one shot to kill (and end battle), the stats pretty much end the battle before it can begin. And the strength of the stats is incredibly strong, and repetitive. Paralyze and bind being the main two. ... ... That was until one of them used Charmaga! wtf?! Like this ain't impossible enough, now were charmed for the whole battle killing off Npcs. These relay need to be addressed.

Its a lot of little things that relay add up to this being an unpleasant experience. However i will give credit to one thing i do like. And that the receiving of Penet. Having dealt with the involved and time taking it takes to get allied tags in campaign, having penet effect one click and done is relay great. Especially considering how little time you have to get their before the enemy arrives.

Bastion has potential. It always has. But it needs some adjustments if it is ever to be used on a regular basis.

Godofgods
02-25-2012, 02:18 AM
guess not'

RAIST
02-25-2012, 09:15 AM
must not be doing something right... was running out to help with a fight on NIN and it was up in miserable. popped in, killed a couple globes and got 6k xp for less than 3 minutes work. No wards were up, didnd't even know what the state of the martello was. Just hit it out of curiosity because I saw messages the fight was going on.

I've got 10 jobs in +1 armors (startede some towards +2), and I have 143k credits. Just saying...it's easy to do if you do it right.

Draylo
02-25-2012, 09:22 AM
must not be doing something right... was running out to help with a fight on NIN and it was up in miserable. popped in, killed a couple globes and got 6k xp for less than 3 minutes work. No wards were up, didnd't even know what the state of the martello was. Just hit it out of curiosity because I saw messages the fight was going on.

I've got 10 jobs in +1 armors (startede some towards +2), and I have 143k credits. Just saying...it's easy to do if you do it right.

Why do you make it your mission to hinder any adjustments to this content? I think its obvious it needs something when there 0~4 people doing it at any given time and any person you ask says its a shit event.

RAIST
02-25-2012, 12:00 PM
maybe because I haven't had any trouble with it, and no one I take in there to show them how to do it has any trouble with it? Maybe it's just your server? Sometimes it comes down to more an issue with the player and less the event.

And btw, other's have expressed similar sentiment in the other threads as well, it's not just me. We've also provided some tips on how to do it better.

Draylo
02-25-2012, 12:04 PM
No you have provided tips on how to make it tolerable. The event itself is still really annoying to do. It's lacking and nobody I know of enjoys doing it.

RAIST
02-25-2012, 12:08 PM
tolerable???!!! I've often gone in there and knocked out 12-16k for just 10 minutes of effort.

Guess it's like the new LB fight...people just not going in with the right strategy for them or something...idk. All I know is that once you figure it out, it's pretty easy to do.

Fupafighter
02-27-2012, 08:40 PM
The trick to bastion is to be able to kill mobs fast. meaning HARD hitting lol. I see bout 1500 credits a fight before it ends.

Godofgods
05-30-2012, 10:40 PM
The trick to bastion is to be able to kill mobs fast. meaning HARD hitting lol. I see bout 1500 credits a fight before it ends.

Basically yea. The mertello is ALWAYS at a one hit defeat. And the npcs certainly wont stop the mobs. Some times the mobs Ignore them completely and go straight for mertello. Their have been times the battle has ended before i could get off a single spell.
Your only option is to hope the npcs hold them up long enough to hit em with the strongest spell or two before battle ends. Thats why the number one job i see for it is Blm.

Chimerawizard
05-30-2012, 11:23 PM
Honestly to make it a good event they would have to offer a real reward for doing bastion.
If they decide to do adjustments to it, I suggest making
A: ops easier/quicker and spam-able (only one ops per game day currently)
B:additional time (30min) for each successful defense.

and the reward...
KI's needed to pop different tiered NM's (possibly vnm KI's too) thinking 500-5k a KI depending on what it's used to pop.

Personally, I can solo bastion on BLM so long as the magic resistant mobs aren't in the wave. Mana Wall > Cataclysm > fanatics > wing > Cataclysm > Manawell > nuke spam... npc: good job, blah blah blah ~1.5k credits
So difficulty of the bastion itself isn't the problem, the incentive to do it is the problem. btw, fanatics and wings can be bought w/ credits.

500 yalm distance is fine if time is a non-issue but if the design of the event is supposed to be like Besieged (ohey guys, a bastion is inc. let's get over there and defend our buffs...imean the martello) then the mobs need to take longer to get there for sure.

Alhanelem
05-31-2012, 12:42 AM
No you have provided tips on how to make it tolerable. The event itself is still really annoying to do. It's lacking and nobody I know of enjoys doing it.
Tolerable? the EXP and cruor you get is actually pretty high. About the only adjustment I would make is increase the minimum health of the martello/wards so they can eat more than 1 AoE with people not doing Ops.

Zerich
05-31-2012, 02:37 AM
the saddest part about this is that SE obviously made the OP's to be once a day only because they were afraid people would abuse it...

this event was DoA:(

Luvbunny
06-01-2012, 07:31 AM
I think they should adjust bastion for sure, and your suggestion are great, sure hope they will revisit abyssea content and do something about it. As for bastion, I suggest you do the vunkerl one. There are only two ways the mob can come, and you are better off going ahead and hit them before they come near to the martello. Certain jobs do better than others, if you can AOE, all the better to get the mobs at you. As usual, soloing is rather hard unless you are dancer or blue, and best DD is warrior, beast, monk, blm. Not very hard to get points if you are with the right jobs, but soloing in general blows on this events.