Godofgods
12-22-2011, 09:49 PM
I know a while back SE said they weren't going to change the set up of bastion, and encouraged ppl to do it as is. But after all this time, i think its time to acknowledge that it isn't working.
Since the introduction of bastion, still no one does it willingly. The only time ppl will give it a thought is if they need points for base armor. And having spent the last three days doing just that, I'm sick of it.
Theirs a lot of little things wrong that add up to make it very unfriendly.
In the last three days of bastion in miser ex cost, every single attack has been a sizable force (10-20 mobs) And 95% of them fights, i was their solo. It might not be as bad if their was a large amount of people, as originally intended. But i have never once seen it. The most iv ever seen in a battle is 3 ppl.
The npcs are pretty weak in compression to the mobs, and they drop quickly. Trying to target a mob alone is no easy task since it will target the friendly npcs as well. Half the time the battle is over before you can lock on to the mob your after. The Npcs relay need to be non-target able for attacks and offensive spells.
The defenses are a joke as well. Resistance ops to increase defensive strength was a good idea but it needs to be adjusted to the amount of ppl their. (Which is next to none) Right now you can only do one campaign op a game day. Since battles are continues all day with very few people their (often none), no one could keep up. Even a full party running an op a day would be hopeless to keep up any defense. And since their usually wiped out be the end of a battle, its almost pointless to even bother trying.
The battle reward of each op relay needs to be drastically improved. And the one op a day restriction relay should be removed if you want any hope of making them relevant.
A nice touch would be an accurate direction of attack. The Bastion Prefect shout will tell you the direction of the attacking force (ex: the north western force is approaching). However i cant help but notice that the direction of the force, is never the direction they actually attack from. I cant count the amount of times its said the enemy approaches form the south eastern area, then suddenly attack form the north west. Which changes up now and then. Which makes any sort of pre-emptive nearly impossible.
And on the same note, the '500 yalms and approaching' shout form the bastion prefect is relay not enough warning unless your standing directly next to the prefect. Considering how much time it takes to do, and waiting on, bastion, its very beneficial to try and farm some time. But if you leave the area right next to the prefect, you will never make it to battle on time based on those shouts. So a little more warning would be nice.
Probably the most annoying aspect of it, at least for me, is the massive status effect the mobs can give. They often spam stats like crazy. Since the Fort thingy is always so weak that it only takes one shot to kill (and end battle), the stats pretty much end the battle before it can begin. And the strength of the stats is incredibly strong, and repetitive. Paralyze and bind being the main two. ... ... That was until one of them used Charmaga! wtf?! Like this ain't impossible enough, now were charmed for the whole battle killing off Npcs. These relay need to be addressed.
Its a lot of little things that relay add up to this being an unpleasant experience. However i will give credit to one thing i do like. And that the receiving of Penet. Having dealt with the involved and time taking it takes to get allied tags in campaign, having penet effect one click and done is relay great. Especially considering how little time you have to get their before the enemy arrives.
Bastion has potential. It always has. But it needs some adjustments if it is ever to be used on a regular basis.
Since the introduction of bastion, still no one does it willingly. The only time ppl will give it a thought is if they need points for base armor. And having spent the last three days doing just that, I'm sick of it.
Theirs a lot of little things wrong that add up to make it very unfriendly.
In the last three days of bastion in miser ex cost, every single attack has been a sizable force (10-20 mobs) And 95% of them fights, i was their solo. It might not be as bad if their was a large amount of people, as originally intended. But i have never once seen it. The most iv ever seen in a battle is 3 ppl.
The npcs are pretty weak in compression to the mobs, and they drop quickly. Trying to target a mob alone is no easy task since it will target the friendly npcs as well. Half the time the battle is over before you can lock on to the mob your after. The Npcs relay need to be non-target able for attacks and offensive spells.
The defenses are a joke as well. Resistance ops to increase defensive strength was a good idea but it needs to be adjusted to the amount of ppl their. (Which is next to none) Right now you can only do one campaign op a game day. Since battles are continues all day with very few people their (often none), no one could keep up. Even a full party running an op a day would be hopeless to keep up any defense. And since their usually wiped out be the end of a battle, its almost pointless to even bother trying.
The battle reward of each op relay needs to be drastically improved. And the one op a day restriction relay should be removed if you want any hope of making them relevant.
A nice touch would be an accurate direction of attack. The Bastion Prefect shout will tell you the direction of the attacking force (ex: the north western force is approaching). However i cant help but notice that the direction of the force, is never the direction they actually attack from. I cant count the amount of times its said the enemy approaches form the south eastern area, then suddenly attack form the north west. Which changes up now and then. Which makes any sort of pre-emptive nearly impossible.
And on the same note, the '500 yalms and approaching' shout form the bastion prefect is relay not enough warning unless your standing directly next to the prefect. Considering how much time it takes to do, and waiting on, bastion, its very beneficial to try and farm some time. But if you leave the area right next to the prefect, you will never make it to battle on time based on those shouts. So a little more warning would be nice.
Probably the most annoying aspect of it, at least for me, is the massive status effect the mobs can give. They often spam stats like crazy. Since the Fort thingy is always so weak that it only takes one shot to kill (and end battle), the stats pretty much end the battle before it can begin. And the strength of the stats is incredibly strong, and repetitive. Paralyze and bind being the main two. ... ... That was until one of them used Charmaga! wtf?! Like this ain't impossible enough, now were charmed for the whole battle killing off Npcs. These relay need to be addressed.
Its a lot of little things that relay add up to this being an unpleasant experience. However i will give credit to one thing i do like. And that the receiving of Penet. Having dealt with the involved and time taking it takes to get allied tags in campaign, having penet effect one click and done is relay great. Especially considering how little time you have to get their before the enemy arrives.
Bastion has potential. It always has. But it needs some adjustments if it is ever to be used on a regular basis.