View Full Version : [dev1048] Please make Tags Stockpile
hideka
12-22-2011, 02:45 AM
Please make assault tags stockpile like abyssea & voidwatch stones.
Theytak
12-22-2011, 05:22 AM
oh god, this on so many levels. The 3 tag cap has needed to be abolished for so long.
FrankReynolds
12-22-2011, 05:54 AM
For the love of god yes.
Dragoy
12-22-2011, 06:19 AM
It would make sense now that I have only 3 missions to complete. ^^;
Anyways, they did mention a time ago that they are considering lowering the time between the accumulating tags. I doubt they would make it THAT good and if the new Nyzul is going to be popular (and even if not, they already mention this in the latest info about it), they will need to create time-sinks while this would be quite the opposite...
Would be a pleasant surprise if they actually did something different in this time and age when it comes to alleviating congestion.
Dfoley
12-22-2011, 06:38 AM
Well its techincally 4 tags, 5 if you do all the assaults, 1 nyzul, and get captain rank.
While I would love for them to stock pile (LOVE LOVE LOVE LOVE LOVE X10000000) I feel like they wont do that since it would remove all the time requirements from mythics. Basically you could do all assaults and go from PSC to C in a day, then repeat them all again for the mythic requirment. You could also farm nyzul points at a higher rate then the current 2k / week (good thing you only need ~100k right?)
I would like to see:
6th tag for nyzul 1-100 clear
7th tag for ToAU clear (even though its already needed for captain rank)
8th tag for Nyzul ws unlock
9th tag Odin Clear
10th tag PW clear
With each additional tag lowering the respawn rate of tags by 3 hrs.
21 hrs for 5
18 for 6
...
6 hours for 10
FrankReynolds
12-22-2011, 06:41 AM
Well its techincally 4 tags, 5 if you do all the assaults, 1 nyzul, and get captain rank.
While I would love for them to stock pile (LOVE LOVE LOVE LOVE LOVE X10000000) I feel like they wont do that since it would remove all the time requirements from mythics. Basically you could do all assaults and go from PSC to C in a day, then repeat them all again for the mythic requirment. You could also farm nyzul points at a higher rate then the current 2k / week (good thing you only need ~100k right?)
I would like to see:
6th tag for nyzul 1-100 clear
7th tag for ToAU clear (even though its already needed for captain rank)
8th tag for Nyzul ws unlock
9th tag Odin Clear
10th tag PW clear
With each additional tag lowering the respawn rate of tags by 3 hrs.
21 hrs for 5
18 for 6
...
6 hours for 10
You would still only get 1 a day. You just wouldn't lose out when you don't use them.
Theytak
12-22-2011, 06:43 AM
Well its techincally 4 tags, 5 if you do all the assaults, 1 nyzul, and get captain rank.
While I would love for them to stock pile (LOVE LOVE LOVE LOVE LOVE X10000000) I feel like they wont do that since it would remove all the time requirements from mythics. Basically you could do all assaults and go from PSC to C in a day, then repeat them all again for the mythic requirment. You could also farm nyzul points at a higher rate then the current 2k / week (good thing you only need ~100k right?)
I would like to see:
6th tag for nyzul 1-100 clear
7th tag for ToAU clear (even though its already needed for captain rank)
8th tag for Nyzul ws unlock
9th tag Odin Clear
10th tag PW clear
With each additional tag lowering the respawn rate of tags by 3 hrs.
21 hrs for 5
18 for 6
...
6 hours for 10
while I would prefer simply removing the cap altogether, the only things I'm missing from your list are captain rank and PW clear, so I could live with that, if they did something like.... removing the 3 person minimum.
Actually, no. Stockpile tags and remove the three person minimum anyway. It's stupid and completely kills assaults for people who don't have 2 other people who they can reliably do assaults with every day. I'd have gotten so many of them done by now if I could just freakin solo them...
FrankReynolds
12-22-2011, 07:02 AM
while I would prefer simply removing the cap altogether, the only things I'm missing from your list are captain rank and PW clear, so I could live with that, if they did something like.... removing the 3 person minimum.
Actually, no. Stockpile tags and remove the three person minimum anyway. It's stupid and completely kills assaults for people who don't have 2 other people who they can reliably do assaults with every day. I'd have gotten so many of them done by now if I could just freakin solo them...
This.
Also, stockpiling doesn't mean they are going to add a function like abyssea where people can farm time. You would still only have 7 per week. Stockpiling 14 tags and doing all the runs in one day isn't any faster than doing 1 run a day 14 days straight. It's just easier to schedule.
Seriha
12-22-2011, 08:19 AM
Abolish the tag system entirely and let us Assault as many times as we want whenever we want. Add more items to the individual zone pools (they can even be moderately expensive!) and just place a conquest tally limit on ranking up. That way people aren't fighting over getting assault clears for captain rank, running nyzul, or spamming RvB to do Salvage.
Dfoley
12-22-2011, 09:08 AM
Some of you are delusional if you think this wouldn't speed things up...
Even if you can still only do 1 tag per day, 7 per week, if you are not using them every 4 days, they are basically being wasted at the moment (which is what i would venture is what 99% of the people are doing).
Dont get me wrong, I am all for stockpiling tags, but it just wont happen because of the mythic costs involved.
FrankReynolds
12-22-2011, 09:26 AM
Some of you are delusional if you think this wouldn't speed things up...
Even if you can still only do 1 tag per day, 7 per week, if you are not using them every 4 days, they are basically being wasted at the moment (which is what i would venture is what 99% of the people are doing).
Dont get me wrong, I am all for stockpiling tags, but it just wont happen because of the mythic costs involved.
So 1+1+1+1+1 > 5? Please explain your math.
Theytak
12-22-2011, 10:01 AM
So 1+1+1+1+1 > 5? Please explain your math.
gonna have to agree, you're failing math pretty hard here, D. It's not like we're asking for retroactive tag build up. If you think about it;
To reach captain, you have to do all 51 assaults. That's a minimum of 51 tags (51 because you have to include nyzul isle). To even start the mythic quests, you have to have a runic key, so that's a bare minimum 20 more assaults. To get the assaults required for a mythic, you have to do the 50 assaults again. So far that's 121 tags. Add in the farming the 150,000 nyzul tokens necessary, and account for the fact that there's no way in hell you'll pull wining all 50 assaults twice without a single failure, let a lone managing to farm tokens without borking anything up. Now assuming you don'tneed any extra assault points to get your salvage wins, and can get them based solely on the points built up via the two 50 assaults grinds, you're looking at, probably, ~150ish tags. ie: 150 days, or about 5 months. Just for assaults. That's not even considering how many more tags you'll spend getting assault points for farming the 30k alexandrite.
There's absolutely no change in how long it would take you to get a mythic without capped assault tags, so long as they don't retroactively grant any, you can just accomplish more of the grind in a single go as opposed to having to space it out to one assault per day.
need to remove the 3 person mini from all of these, including regular Aaault missions.
saevel
12-22-2011, 07:58 PM
Ohh no you guys don't seriously think their going to remove the tag cap do you?
Notice how they removed the ability to teleport to a floor directly, meaning you can no longer farm specific boss's for body / head items. Instead you must pray that your *randomly* teleported to a floor that's close to the boss you want to fight. Chances are it won't be and you'll just time out without getting to fight a boss at all. So by limiting tags they limit the number of times per day you can attempt to get your body / head piece. Thus they extent the amount of time it'll take you to acquire said piece. Days become weeks, weeks become months.
Dragoy
12-22-2011, 08:11 PM
Can't remember specifically which thread it was in, and I gots no time to search for it right now, but I do remember that they mentioned a time ago that they are not planning on removing the 3-member requirement because the rewards are geared towards three to six characters... whatever that means.
Might look for it later to get the exact wording right.
Daniel_Hatcher
12-22-2011, 08:17 PM
Personally I'd just rather have 7 tags stockpile.
Theytak
12-22-2011, 09:21 PM
Ohh no you guys don't seriously think their going to remove the tag cap do you?
Notice how they removed the ability to teleport to a floor directly, meaning you can no longer farm specific boss's for body / head items. Instead you must pray that your *randomly* teleported to a floor that's close to the boss you want to fight. Chances are it won't be and you'll just time out without getting to fight a boss at all. So by limiting tags they limit the number of times per day you can attempt to get your body / head piece. Thus they extent the amount of time it'll take you to acquire said piece. Days become weeks, weeks become months.
What? They're not changing regular nyzul. At all.
saevel
12-22-2011, 09:41 PM
What? They're not changing regular nyzul. At all.
Sounds a whole lot like it.
And even if they keep "old nyzule" the way it is. You think their going to allow you to spam the "new nyzule" content when they can instead force you to drag it out over weeks / months at a time.
Theytak
12-22-2011, 10:00 PM
Sounds a whole lot like it.
And even if they keep "old nyzule" the way it is. You think their going to allow you to spam the "new nyzule" content when they can instead force you to drag it out over weeks / months at a time.
even with the tag cap removed, you couldn't spam it in the without first waiting weeks/months to build up enough tags anyway. And they made it pretty clear they're not getting rid of old nyzul, this is an entirely separate assault mission.
Dragoy
12-22-2011, 10:17 PM
Sounds a whole lot like it.
And even if they keep "old nyzule" the way it is. You think their going to allow you to spam the "new nyzule" content when they can instead force you to drag it out over weeks / months at a time.
I was thinking a bit what you meant with the first post, but yeah, they're not speaking of changing Nyzul, but adding new floors.
And the 'changes' are more like 'differences'. ^^;
FrankReynolds
12-22-2011, 10:41 PM
I don't understand why people keep saying they won't let you just spam it. At what point did anyone in here suggest that they add a way for you to suddenly earn 1,000 tags per day?
Seriha
12-23-2011, 03:04 AM
I probably came closest only because I hate the tag system and being arbitrarily locked out of content in general.
FrankReynolds
12-23-2011, 03:09 AM
Yeah, I don't like the tag system either. They should have balanced this better so that you weren't locked out of one event if you did another.
Geabrielle
12-23-2011, 03:33 AM
I actually don't mind the tag limit, honestly. But what I would like to see is a SEPARATE tag generation between Nyzul Isle and Assaults. That way a person can help their friends with assault and still be able to aid with Nyzul on a different tag rotation. I can't see how this would break anything at all and would draw a bit more interest to the new content and possibly revitalize the old. I don' know about other players but having to choose between Nyzul and Assault with my tag amount drove me bat-crap crazy.
Economizer
12-23-2011, 04:07 AM
At what point did anyone in here suggest that they add a way for you to suddenly earn 1,000 tags per day?
Maybe it should be like voidwatch in that you can buy more stones, but in this case, I think you should be able to use Imperial Standing to buy Imperial Tags.
FrankReynolds
12-23-2011, 05:24 AM
Maybe it should be like voidwatch in that you can buy more stones, but in this case, I think you should be able to use Imperial Standing to buy Imperial Tags.
Yeah, might give people a reason to go use ToAU zones again.
Dfoley
12-31-2011, 04:51 AM
So 1+1+1+1+1 > 5? Please explain your math.
Let me post again to say that I DO WANT tags to stock pile, I just don’t see them letting you do that.
No you technically aren’t doing any more than you could POTENTIALLY do before.
Also theytak, you are incorrect in that you need to do nyzul to get captain, it is 50 assaults not 51. You only need to do 1 nyzul clear to get the 5th tag, and you don’t even need captain rank. After you finish all 50 assaults (before getting captain) if you have finished nyzul you will be given the extra tag.
The thing is:
150 days of never missing a tag is a lot different than what the average player will experience of missing one here and there, and that 150 days slides to 160-175 days.
Here is an example:
Average Joe has no static and wants to do assaults for captain rank
Day 1: He gets 1 tag,
Day 2-4: waits 3 more days to have 4 tags saved up
Day 4: He builds a pt (probably ~1hr ish to find 2 other people willing to help)
Does the 4 assaults (average 3-5 minutes per assault, they are all a complete joke now)
Day 5 -8: he forgets to go pick up a tag
Day 9: he goes and gets 1 tag
Day 10: he has 4 tags again but not enough time to play
Day 11: he does his 4 assaults and fails one because it is a retarded follow/escort mission that bugs out for no reason (uncommon at best, out of 50 assaults only came close to failing 1, and it was the escort the appakalu one)
Etc ... By the time he has finished his captain rank it has taken 60-65 days with 10 wasted tags that he will never get back
Same average Joe with tags stock piled:
Average Joe collects 65 tags
Does 5 assaults -> rank up -> 5 assaults -> rank up etc (given JP midnights id say at best you could do 5 one day 5 the next)
From start to finish, the same 65 days spent, however now he has an extra 10~15 tags that he can immediately use on Nyzul, potentially going from floor 1-100 with 14 tags and 5 other non short-bus-special players. While with the current system that’s another 10-15 days of waiting do at most 5 tags per run. (4 more realistically if you count that the average nyzul player doesn’t have captain rank).
That’s what I mean by speeding things up.
EG 2:
Joe has a static, and they only want to meet every Sunday at 5pm
that’s 3 wasted tags a week
and that 150 days for nyzul/assault blows up to 265 days with 100+ wasted tags
FrankReynolds
12-31-2011, 05:32 AM
Let me post again to say that I DO WANT tags to stock pile, I just don’t see them letting you do that.
No you technically aren’t doing any more than you could POTENTIALLY do before.
according to your example, this would be a minor convenience for people who were going to use their tags up anyways, and a huge opportunity for slackers who frequently let tags expire. In short, the people who spam this stuff will not really see any significant gain because they always use their tags up anyways. The slackers however will have a chance to occasionally play catch up. In all likelihood, the slackers will still slack to some degree.
It would basically allow for better balance between play time and real life, by making event scheduling more flexible.
All in all it allows for a few hardcore burnouts to slightly modify their schedule, and the rest of us to casually do events. It won't make hardcore players finish the content in a week. It just gives casuals a chance to remain somewhat relevant.
Camate
01-18-2012, 04:19 AM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
Nightfyre
01-18-2012, 04:52 AM
congestion
instanced areas
I don't get it.
Oh right... FFXI doesn't have real instancing.
Maybe the devs should do something about that, then revisit this idea.
Windwhisper
01-18-2012, 05:13 AM
let me rephrase what he said in 1 word. although he used a few more : Balance
sounds familiar?
Phafi
01-18-2012, 05:16 AM
Why not make items that we can trade to the guy for a tag similar to voiddust?
Coldbrand
01-18-2012, 05:23 AM
ps2 limitations and balance
Spiritreaver
01-18-2012, 05:29 AM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
Thanks for the update Camate.
Now a followup question that i was actually holding because i figured the dev response to the OP(if they ever gave you one to share...) was going to be something along the lines of what we got:
With the revamping of Nyzul Isle and the future revamping of Salvage, do the SE devs intend to look into separating the the two events, finally?
I personally loved the old Nyzul Isle event, was my favorite thing to do back in the day. But all my friends were Salvage junkies. It was beyond annoying and not a little unfair imo.
Me- Guys, ready for Nyzul Isle runs in a few?
Guys- .............
Me- Hello, you ppl afk or something?
Guys- ....sorry man we forgot and burned all our tags on reg Assault for points for Salvage....again.
It was ridiculous then and will be even more so if you all let this scenario play out again. Especially after Abyssea.
I can maybe get the reasoning back when the events were new in the ToAU era of FFXI. But that time is long past and i really can not see how keeping both events tied to Assault Tags in this day and age can be viewed as acceptable on you all's part. And the above response from the devs takes my sentiment up a few orders of magnitude, as they seem to be stacking the deck in that direction again already.
Please see if you can wrangle a straight answer from the devs on this question Camate. Thanks a bunch in advance.
FrankReynolds
01-18-2012, 06:09 AM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
Every time I think I've heard it all, these devs come up with another response that makes even less sense than the last one.
Fix the Damn instancing first then. Expiring tags is a horrible system.
Urteil
01-18-2012, 06:18 AM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
Pretty optimistic there.
Hahaha.
if you can't make them stockpile, can you atleast make it so you dont need 3-6 people for Assualt missions, i understand 3-6 for Nyzul Isle and salvage. but the assult missions dont need 3-6 anymore.
my problem is i want to do them and i'm stuck on all the first ones, but no one wants to do them all. so im stuck because you need 3 people, when i can solo 80% of them if i could just do them
Alhanelem
01-18-2012, 07:57 AM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
the probability for high congestion in these areas is pretty low at this point.
Might we request a re-evaluation of this after these mentioned updates take place?
FrankReynolds
01-18-2012, 08:05 AM
the probability for high congestion in these areas is pretty low at this point.
Might we request a re-evaluation of this after these mentioned updates take place?
yes please.
Glamdring
01-18-2012, 09:10 AM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
so, let me see if I have this clear in my head. The reason we can't stockpile tags is because people might become interested in doing the event. Do I have that right? The plan is to keep it limited so that people CAN'T participate at any reasonable interval...
OK... it's the developer's own personal names that follow their resumes when they look for their next jobs and reasoning like this that stands out when hiring considerations are made, but whatever, it's your livelihoods.
Zhronne
01-18-2012, 10:06 AM
I don't get it.
Oh right... FFXI doesn't have real instancing.
Maybe the devs should do something about that, then revisit this idea.
It is real instancing, but it has server limit.
You never had "busy" problems in other games, like WoW, which are highly based on the concept of Instancing?
They're rare nowadays but... no well they've always been rare tbh but it happened to me a few times to get those errors.
Just staying that the FFXI one IS real instancing, it just has a very very low limit.
There's only so much they can do with a 10+ years old server infrastructure created with just PS2 in mind.
Of course they could rework it completely, just like they could completely re-do the game client and the graphic engine, but we also are aware I'm sure of how much a big work that would be.
Even if it's just a few instances, it's still better than non-instanced areas that we used to get in Dynamis and still get in stuff like Limbus etc, no?
Francisco
01-18-2012, 11:05 AM
Can we make Salvage not require Assault points, and maybe Imperial Standing instead (or as an alternative)?
Dragoy
01-18-2012, 03:31 PM
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.so, let me see if I have this clear in my head. The reason we can't stockpile tags is because people might become interested in doing the event. Do I have that right? The plan is to keep it limited so that people CAN'T participate at any reasonable interval...
OK... it's the developer's own personal names that follow their resumes when they look for their next jobs and reasoning like this that stands out when hiring considerations are made, but whatever, it's your livelihoods.
Yeah, that's how it basically always was.
Content is limited due to the fact that there are very limited resources for the "instanced" battlefields, and I am sure part of the reason is simply time-sink. That is to say, keep players playing longer.
As a side-note, I guess the same reasons were once thought upon the Treasures of Aht Urhgan missions, and some quests (not limited to ToAU really but very prominent there) where you need to wait for the next day (earth-time).
It might make some sense if we all used a taimu-mashin and went back to where everyone were doing those things but they really make sense now.
I think I'll start a thread of its own on that topic though I've already completed all that, twice.
If I were to work as a developer for FFXI, I would certainly do everything in my power to not limit content due to congestion, but keep it dang well open and do what ever it takes to create more resources for the content in question.
The game is big, it needs to run on a PS2, that much we all know, and we all know there is a lot of things in the game that no one simply uses any longer and could be simply removed to allow the content that we want to have access to be available without artificially limiting it.
We pay the full price of the product still and some of the content is so limited due to such a silly reason that it really makes me want to toss my Gil into my fire-place instead...
In short, it is not impossible to alleviate congestion over popular content in means other than strictly limiting the usability of the product we pay money for.
There is always a way.
Can we make Salvage not require Assault points, and maybe Imperial Standing instead (or as an alternative)?
Having participated in 2 or 3 EXP-parties ever in the Aht Urhgan areas, I have around 10k Imperial Standing so I would certainly not support a change like this.
And yes, that was before Abyssea and all, I did Campaign a lot... a LOT I say.
Having it as an additional option would of course be of no issue to me.
Not many days, or weeks ago, I finished the last one of the Assaults so it's about time they shorten the time in which them Tags accumulate.
Even though I'm more or less done with it all, I still like Nyzul, and would like to help others finish that at least and the 1-tag-per-day-is-silly.
Again, I really doubt there will be much congestion, and if there will be, then do something about it.
Something else, than restrict our use of the product,
I'm sure you can do it, if you want to.
がんばれ!
Nightfyre
01-18-2012, 04:07 PM
Just staying that the FFXI one IS real instancing, it just has a very very low limit.
If three copies is your idea of real instancing then sure, I guess technically yes it is real instanced content. Even the implemented method could have been handled better though.
I get the fact that the new content might get congested if they up'd the tags. thats the New stuff though
How about Imperial Mercenary Tag for the new stuff then, and give us a higher cap/no party member requirement on the Army tags. that way the content that no one likes to do because it takes forever to get tags/find people to do it with can get more attention but your new stuff wont be affected.
thought the whole point in adding new content in old areas was to breath life into that old content and bring people back to it. but your making us use the same items needed for the old stuff, so people will do even less of the old stuff your trying to bring people to do.
Let me guess when the new limbus gets added its going to use the same Soap as the old so people will do the old content your trying to bring people back to even less.
if this is really what your trying to do why not just cut out all the old content completely and just leave the people that still want to do it but would like it alittle more accessable because its been around for over 5 years no Option to even do it, I'd rather have something gone completely then have it sitting there getting used 0.1% of the time because the people that want to keep doing it are unable. I'm sure this would help in the Server Congestion problem that the Devs keep complaining about.
While your at it why not remove Fiat Lux and 80% of the old BCNMs and Enms, when was the last time someone did the old BCNMs for something other then for Utsusemi or Phalanx, or when was the last time someone was even able to do Fiat Lux?
http://forum.square-enix.com/ffxi/threads/11751-Make-Nyzul-Isle-able-to-be-entered-solo-duo?p=154663&viewfull=1#post154663
We are aware that with the current level of difficulty, it is possible to clear things with less than three people. However, we do not have plans of changing it so that you can solo/duo this content due to the fact that the "cost" of Assault-related content is 3 tags. Therefore, the rewards, and other aspects, are balanced for the "cost" of 3 people or more entering.
Is this still the case? why not give us the option of No reward and just let us get the win, I'd gladly solo all my Assault missions at the expensive of not reciving any items or points at the end just for the fact i'd be able to get them done. give us the choice please?
Luvbunny
01-19-2012, 12:41 AM
I think they can do this - they just do not want to do this yet or not having the man power to do it now and then have to revise it again - so they play it safe and decided to do nothing. Why add more problem on the list of things they still have to do - knowing that they just do not have enough people to work on FFXI. Vote with your wallet and stop paying for FF14 - maybe that will finally give them the sign that the other game failed - let it go and bury it and go back focus on this game that actually have paying subscribers.
Dragoy
01-19-2012, 03:16 AM
http://forum.square-enix.com/ffxi/threads/11751-Make-Nyzul-Isle-able-to-be-entered-solo-duo?p=154663&viewfull=1#post154663
We are aware that with the current level of difficulty, it is possible to clear things with less than three people. However, we do not have plans of changing it so that you can solo/duo this content due to the fact that the "cost" of Assault-related content is 3 tags. Therefore, the rewards, and other aspects, are balanced for the "cost" of 3 people or more entering.Is this still the case? why not give us the option of No reward and just let us get the win, I'd gladly solo all my Assault missions at the expensive of not reciving any items or points at the end just for the fact i'd be able to get them done. give us the choice please?
I'd agree though it would seem a bit weird... but any ways, I have never ever obtained anything useful, I mean, only level 1-20 stuff or so from all the Assaults, including Nyzul, when it comes to the '???' stuff.
Granted, I have done them all only once, so that's obviously no big track-record in this game's book but yeah, that is rather silly reasoning.
When they first came out with that, though, I was only thinking of Nyzul Isle and the armour from the bosses.
Didn't really think of Assault as a whole.
Sure, there are the items you can get with Assault Points, but I think those will go into trying out Salvage instead so in that sense, I'm glad I got some points while just doing Assault 'for the wins' but the other rewards from it, I could (and have) live without.
I think they can do this - they just do not want to do this yet or not having the man power to do it now and then have to revise it again - so they play it safe and decided to do nothing. Why add more problem on the list of things they still have to do
That's sort of what I often thought in the past.
However they are effectively adding more work all the time. Think of Campaign and other older content, when they added Bastion and well, Abyssea as a whole for example.
And all these things they are actually fixing (more or less) now. They could have done that ages ago, but instead, opted for pushing out a lot, if not all of their ideas for 'the end' instead and then slowly work on fixes here and there.
I'm certainly not unhappy that they are finally fixing the old, and I believe a lot more is to come during this year alone, but I can't help but to feel that it is a bit too late... which it kind of is, while on the other hand, it never is...
Mageoholic
01-21-2012, 02:08 AM
I'm certainly not unhappy that they are finally fixing the old, and I believe a lot more is to come during this year alone, but I can't help but to feel that it is a bit too late... which it kind of is, while on the other hand, it never is...
And if 14 didn't flop they wouldn't have touched it. Why do you think we see tweaks to old stuff now, and not more new stuff. They had no future planned for this game past abyssea, then when 14 shit the bed they hastily made "new" old stuff and drastically increased the time required to complete it (by comparison to abyssea).
The company as a whole is bleeding money all over the place, XI is probably its only real money maker left, except for the 100K copies of XIII-2 they will sell next month.
If 14 was successful we would be watching the end credits roll by right now looking for the new game+ button.
Waldrich
04-17-2012, 01:38 AM
And if 14 didn't flop they wouldn't have touched it. Why do you think we see tweaks to old stuff now, and not more new stuff. They had no future planned for this game past abyssea, then when 14 shit the bed they hastily made "new" old stuff and drastically increased the time required to complete it (by comparison to abyssea).
The company as a whole is bleeding money all over the place, XI is probably its only real money maker left, except for the 100K copies of XIII-2 they will sell next month.
If 14 was successful we would be watching the end credits roll by right now looking for the new game+ button.
I'd like to see FFXI being lead by SquareSoft again... before that horrid "Enix"... they took longtime to ruin the game.
it seems they're getting it by now. all they want is money.
Auriga
04-24-2012, 01:35 PM
I hear alot of talk here.. what I don't hear is the need for ps2 to be dropped on 11, an not just a few people saying it, we all need to say it. We want it gone, we want our game to be reborn don't we? higher graphics an a push beyond aby.
No one has to agree with me, I'm sure many will start posting critical reasons why no such things will ever happen, spare yourself the key strokes I won't even read your posts lol.
This backwards way of thinking needs to end, 7 needs a makeover an 11 deserves an upgrade fitting a king not just the stuff done recently no.. keep it coming an don't stop. The loyal 10+ yr fan base should demand this push an petition it without signs of such progress (if mass effect 3 can get their ending changed, why can't we get our fix too?) After all where did all the money go from our loyal subscriptions? don't give me that nonsense about server maintenance fees an the shotty net customer service that can't give you a real answer 75% of the time without a phone call (based on my experiences).
I won't hear elitest views of how none of it can be done, what a shame is it the day when WoW can upgrade their graphics & etc slowly while ours hinges on old excuses like ps2, if you go to download & buy 11 from here (http://finalfantasyxi.com/na/) the ps2 support logo is dropped when you try to buy the game again!
The trolls can jump off a cliff, disagreements can join them, I sustain my views, if you don't want to share it then jump off a cliff. -drops the mic an fades off-
PS: I agree lose the tag limit, its lame.
Dragoy
04-24-2012, 11:02 PM
Auriga,
Thing is, it may be a waste of effort and time to even think of trying to change their minds (producer's, and whomever make the final decisions for the company and particular sections). They mentioned how they thought of more or less re-making FFXI, to give it a make-over, to make it newer. They even thought of a feature wherein one could step from a Mog House to the new, improved reality. However, they decided to start clean and create FFXIV.
We all know how good of an idea that was, or rather how well it was executed. Either way, I don't see them giving up on it, and I don't see FFXI getting more love. The time may be nigh to finally put it to rest after the 10 years it has served as a grand time-sinker, creator of memories never to be forgotten, and a friend to many.
What was I talking about?
Oh yeah, everyone know, or should know, that what you say is what should happen.
But it just wont unless the company decides that it is worth it. It's not all about want when it comes to those decision. The developers and producers surely want to do more, but I doubt they have free hands to work with, so to speak...
Blubb!