View Full Version : buffing party members
xbobx
12-17-2011, 04:51 AM
I couldn't seem to get my puppet to haste party members. curing, na, no issue.
Is it double water to do that?
Theytak
12-17-2011, 12:51 PM
I couldn't seem to get my puppet to haste party members. curing, na, no issue.
Is it double water to do that?
It wasn't.... It should just need 1 water, but it may be "focuses on the target with hate" the same way as regen. I didn't bother testing that bit myself, but I don't remember anyone having an issue with it.
Ihnako
12-17-2011, 07:21 PM
From the update notes
•Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master.
*Protect, Shell, and Haste will only be cast upon the master and party members.
I guess it's aligned to no maneuver with a chance that it is only casted on the tanking party member.
Lyrminas
12-17-2011, 10:24 PM
yeah as long as you're buffed ( in range of the automaton ) one water will do the trick. I was hasting and buffing the tank while we were farming bones for the old rarab tails. It will always fully buff you before it moves onto buffing anyone else from what I can see. I haven't tested if it will buff a 3rd person ( You first, person with hate next, then someone else who isn't buffed ) though yet, at the time it was just an apoc(Urteil) DRK and myself farming.
Absit
12-19-2011, 04:12 PM
Why have I never known this about the Water Manuv?
Theytak
12-19-2011, 11:35 PM
From the update notes
•Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master.
*Protect, Shell, and Haste will only be cast upon the master and party members.
I guess it's aligned to no maneuver with a chance that it is only casted on the tanking party member.
Update notes are totally unreliable for that assumption, because:
Absorb-Attri requires a dark maneuver to trigger, just like Absorb-Int (it also, along with dispel, requires a buff to be present)
Dread spikes requires/d 2 dark maneuvers and the puppet to have hate to be cast (I don't remember if they changed this or not, I didn't really care)
Why have I never known this about the Water Manuv?
the puppet has always required a water maneuver to cast regen/-na spells on party memebers.
xbobx
12-20-2011, 07:42 AM
not regen, regen it cast on whoever had hate.
Theytak
12-21-2011, 06:37 AM
not regen, regen it cast on whoever had hate.
any post made by me between 6am and 12pm central time is guaranteed to range between somewhat inaccurate ~ completely wrong due entirely to brainfarts.
xbobx
12-21-2011, 07:34 AM
any post made by me between 6am and 12pm central time is guaranteed to range between somewhat inaccurate ~ completely wrong due entirely to brainfarts.
been there.