PDA

View Full Version : Lol: Not Working as intended, but working as it should.



hideka
12-17-2011, 03:58 AM
We have identified the following issue after the version update that took place on Dec. 14, 2011.

- An issue wherein equipping a relic or mythic weapon, whose level requirement is 90 or above, as a sub-weapon will enable status effects that are not intended.

We are currently in the process of testing fixes to address this issue.

We apologize for any inconvenience this may cause and thank you for your understanding.

in short, mythics and relics work in the off hand. and SE thinks this is a problem.
i swear i will infiltrate SE one day, and promptly slap tanaka for being a noob.

Xellith
12-17-2011, 08:08 AM
Sadly a Mod will probably read this and "respond" by deleting the thread instead of taking the time to read and respond to the other 40+ threads that require attention. Even if its just a "We have looked at this and we will get back to you". Everything about this damn company is annoying the more we have to deal with them >.>

Atomic_Skull
12-17-2011, 08:18 AM
Leave it as it is. You don't get the WS offhand and at least 1H relics can be used as offhand weapons to an Empyrean instead of just rotting in your mog safe because it's useless.

Helel
12-17-2011, 10:21 AM
How is this an issue... Sorry, we made tizona useful, we'll be fixing it shortly.

Meyi
12-17-2011, 11:51 AM
Maybe one of the devs decided to troll Square Enix and put this in for the playerbase.

Arcon
12-17-2011, 05:54 PM
What does this even mean? What "status effects" are enabled? I'm not up to date on this yet.

Insaniac
12-17-2011, 06:52 PM
The attack+ from 1h relics and I guess the "augments so and so" from mythics. I'm glad I didn't know about mythics cause I would have already started buying alexandrite.

Monchat
12-17-2011, 07:44 PM
Well this proves that the devs do not take into account feedback from the test servers. I clearly remember people talking about relic's attack boost working off hand in a big thread in the feedback section lol.

Doombringer
12-17-2011, 07:58 PM
let it ride SE.. all you guys gotta do here is nothin'

edit: can you put a [dev] title on this bitch? i think this is probably the first thing the forums have unanimously agreed upon. and we're telling se to take the easiest possible route for themselves.. no-brainer.. win-win... would be a shame if they missed it...

Runespider
12-17-2011, 08:26 PM
http://images.bluegartr.com/bucket/gallery/9c7c2ddd7be2a126b2cdaf67d1e947e6.jpg

Vold
12-18-2011, 12:00 AM
We apologize for any inconvenience this may cause and thank you for your understanding. Should really read as:


This has caused us inconvenience and great despair, therefore we must act immediately to correct this issue. Thank you for your understanding. Nice stuff is very inconvenient for us oh god relics are working in offhand I'ma sue somebody oh god drain samba is working for pets oh god I'm so inconvenienced.

Sometimes PR spin is a negative and insulting thing.

Ilax
12-18-2011, 01:04 AM
I guess that is another dream Tanaka stabed.

Kitkat
12-18-2011, 04:19 AM
Well this proves that the devs do not take into account feedback from the test servers. I clearly remember people talking about relic's attack boost working off hand in a big thread in the feedback section lol.

Exactly....the day this all went live on test server I posted (http://forum.square-enix.com/ffxi/threads/17134-Relic-observation....) about the fact it was working in offhand. Almost a month later and they just now notice this?!? I don't even see how +att/+macc working in offhand is unbalanced either. With mythics I can see other additional aspects (job ability augments) being bad...but only thing on relic working is +att. Hidden, additional effects, and ws still don't work which is fine...but +att should at least work in offhand. Especially when looking at Emp or any other weapon with +stat/att works in offhand....+tp bonus.....latent effects, hidden effects (blau dolch, etc) but having relic +att is unbalanced? Really?

ManaKing
12-18-2011, 11:33 AM
Wow not rewarding completion-ism by making 2 good things only as good as 1 good thing. GJ. That is a fantastic way to reward people for loyally playing your game for years.

I hate to be complaining, but we are talking about items that take weeks, months, or years to complete. Why are you cutting short the maximum amount of longevity that a player can actually enjoy this game?

Give people things to work for or expect them to go elsewhere when they are bored. Elsewhere doesn't include FFXIV. We all obviously think FFXI > FFXIV. So fix it or lose us at some point.

wish12oz
12-19-2011, 11:21 AM
This is bullcrap. The added effects should have always worked offhand, the ODD/OTD from relics should work offhand too. Why is it every 2 handed melee can have ODD/OTD on every attack, and 1 handed melees, who do way less damage then them, get it on only half their attacks? This was always a stupid thing to do on SE's part, and letting relics have the +attack offhanded was at least a compromise. To find out it was a mistake and they plan on taking it away is insulting and infuriating.

Atomic_Skull
12-19-2011, 01:52 PM
Why is it every 2 handed melee can have ODD/OTD on every attack, and 1 handed melees, who do way less damage then them, get it on only half their attacks?

Same reason 2H weapons get 3 attack for every 4 STR and 3 ACC for every 4 DEX. Because the devs just love 2H weapons more than 1H.

Glamdring
12-19-2011, 02:44 PM
It was always asinine that off-handed gear (barring shields/grips) did nothing. Isn't that why you GOT them in the 1st place? And one other thing... what if you are left handed? asshats

Kitkat
12-19-2011, 10:47 PM
Thing is, 2hand can't have ODD on every hit. Like all other relics it only procs on the first hit of every round if it is going to even proc at all. I'm starting to wonder if the Reps are afraid to respond to anything at the moment, been almost a week since update went live and not a word from any of them. Is this SE's way of saying "Ignore them, we aren't changing what we decided on."

I'd really like some clarification on if it is just the JA portion of mything broken, or if it is anything at all working in offhand. If so, I'd also like an explanation as to why +macc/att working in offhand is unbalanced when other weapon effects work in offhand. This is one of those fixes that shouldn't be fixed and for once I'd like a better explanation than "It wasn't intended to work anyway" I want to know why it isn't allowed to work. If a rep comes in and says "it is to maintain game balance" then they better be ready to explain how a +11str +22att (~+28att) in offhand isn't unbalanced, but +35 att is.

Sama
12-20-2011, 02:56 AM
What's freakin idea of nerfing relic/mythic when use offhand anyways? Empy doesn't have that problem.

scaevola
12-20-2011, 05:49 AM
Mandau < Kila +2, and don't you forget it!

Koroma
12-20-2011, 12:36 PM
How is this an issue... Sorry, we made tizona useful, we'll be fixing it shortly.

Don't be rediculas even as an off hand theres many swords more useful then Tizona >.>;

Helel
12-20-2011, 02:54 PM
Don't be rediculas even as an off hand theres many swords more useful then Tizona >.>;

Uh nope. Not if you're spamming your spells like you should be. The MP drain is very nice. I'm guessing you're one of those sweet blu's who tps in ocelomeh gear full-time, riding on 5 mp. Do yourself favor and play WAR.

Kitkat
12-23-2011, 03:55 AM
Yup...they totally locked the weapon in offhand again. I swear....I don't understand why +att/macc in offhand is unbalanced when other weapons can also be equiped in offhand with +str/att or int/macc......

saevel
12-23-2011, 05:01 AM
Uh nope. Not if you're spamming your spells like you should be. The MP drain is very nice. I'm guessing you're one of those sweet blu's who tps in ocelomeh gear full-time, riding on 5 mp. Do yourself favor and play WAR.

If you have CDC you shouldn't be spamming spells period.

Raxiaz
12-23-2011, 05:46 AM
Sadly a Mod will probably read this and "respond" by deleting the thread instead of taking the time to read and respond to the other 40+ threads that require attention. Even if its just a "We have looked at this and we will get back to you". Everything about this damn company is annoying the more we have to deal with them >.>

With all due respect, Square-Enix is a million times better a company than Kabam is.

Camate
01-18-2012, 04:13 AM
Apologies again for the bug, but at the current time we do not have any plans of enabling the status effects from Mythic and Relic weapons when equipped as a sub-weapon. Only Empyrean weapons' status effects are enabled while in the sub-weapon slot.

Prothscar
01-18-2012, 04:32 AM
lol @ Tizona not being useful. It's quite possibly the most powerful sword period, let alone the most powerful sword that BLU can equip.

Finuve
01-18-2012, 05:05 AM
Apologies again for the bug, but at the current time we do not have any plans of enabling the status effects from Mythic and Relic weapons when equipped as a sub-weapon. Only Empyrean weapons' status effects are enabled while in the sub-weapon slot.
you probably should've just not posted

Saiken253
01-18-2012, 06:02 AM
Apologies again for the bug, but at the current time we do not have any plans of enabling the status effects from Mythic and Relic weapons when equipped as a sub-weapon. Only Empyrean weapons' status effects are enabled while in the sub-weapon slot.

Camate-san~

I sincerely hope that the devs know that 1-handed Empyrean weapons have no effect as a sub weapon~ rendering this news to be silly and enraging to many players :<

Raksha
01-18-2012, 06:09 AM
Camate-san~

I sincerely hope that the devs know that 1-handed Empyrean weapons have no effect as a sub weapon~ rendering this news to be silly and enraging to many players :<


I think he means the +dex on Twashtar etc.

Kitkat
01-18-2012, 06:31 AM
Apologies again for the bug, but at the current time we do not have any plans of enabling the status effects from Mythic and Relic weapons when equipped as a sub-weapon. Only Empyrean weapons' status effects are enabled while in the sub-weapon slot.

This makes absolutely no sense given the fact you allowed other weapons with similar stats/effects to retain the visible stats. Is this some kind of blanket response? Is it because making visible stats active but hiddent effects inactive is too hard (the bug proved this wasn't so since only +att on relics were working)?

Examples? Blau Dolch retained latent and hidden effects in offhand. All 1-handed emps retain +stat in offhand. Any other weapon with +str/att (which serves two purposes of raising fstr and pdif compared to relics pdif only) works in offhand. Various other weapons also, including some of the new better weapons such as corsicanti (when it worked on test server)....really...what is the reason behind disallowing +35 (soon +40) to work in offhand?

Dragoy
01-18-2012, 03:41 PM
Considering how they don't want legit players to even have them, this might simply be something they over-looked when making the Relics a bit more available.
I could almost see myself making one even, but I don't think I will be going for it.
That said, those who actually have the players (or other) behind them to support them in creating these, are likely to have more than one in use and could maybe even use some of them at the same time and so...

Dare I say, balance, is the likely reasoning. ^^;

And no, I am not saying every Relic/et cetera owner is a cheater, or a manipulating evil person, or other, so if you have one or more, please, take no offense from this as it is certainly not intended. :]

Alerith
01-20-2012, 06:14 AM
balance

http://anomit.com/wordpress/wp-content/uploads/2009/05/1b957c3f7e8f1e8eaa905e683e84d89c.jpg