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dragoon_apprentice
12-16-2011, 08:44 AM
i won using blm blm blm blm blu whm

everyone /rdm
used 1 tail
blms used manafont
blu hits diffusion at the start, then amplification or memnto mori the blms
then blms and blu go crazy nuking it, he takes normal damage during the tail (a magic zerg)
might want to bring a backup tail

i used amplification, but in hindsight since it only took 1 tail, memento mori is a better choice b/c its more magic attack bonus. also as blu set magic that has range on it and power

this NM can be bound fyi

other strats i heard about :
bring a whm, and a smn (with alexander) 3-4 mnks
smn pops PD on a few mnks that hundred fist, and there is room for a ninja or some other job for someone that doesnt have whm smn or mnk
dont need a tail for this

i have also heard about parties winning with:
5 dnc and 1 whm, using fan dance
an ochain pld in the party, i think with smn alexander too
3 paladins in the party ( i dont remeber exact pt setups for pld pts, whm, prolyl smn w/ alexander too)

i think a pure smn party can beat it , using predator claws from garuda, or 5 smn and whm maybe, everyone /rdm
and/or a bst in pt using dipper can beat it

Clou777
12-16-2011, 08:57 AM
easy way, 4 MNK, 1 WHM, 1 SMN (Alexander PD).

PD at start, mnks run in and Hundred Fists, when Taru starts WS spamming, WHM keep MNKs healed, should take about 3-4 mins for win.

geekgirl101
12-16-2011, 10:13 AM
We tried BLM/SCH, BLM/RDM, BLM/RDM, WHM/SCH, RDM/BLM, PLD/WAR. PLD was useless, there was times he got aggro back but most the time the BLMs were killed because big nukes >> provoke. Chainspell stun was helpful during the 2hr though, but then I died once chainspell wore off when he asuran fisted me in one go (really SE? one hit kill for an LB fight? get real!) The tank died very quickly after all the BLMs had died once and resurrected, then the WHM went down followed by the weakened BLMs. It would've worked better had the PLD been another BLM and we had another tail or two. It was very close, we got him very low but it just wasn't good enough.

Luvbunny
12-16-2011, 10:24 AM
Seems like you have to go with certain jobs xyz - or go bust - now you wonder where all these so called "hardcore" players who wants hard mode when you need them. You wonder if they would go with ANY normal set up (tank + DDs + healers) and be able to kill it regardless without needing jobs xyz. As it is now - all shouts ask for monk, beast, summoners, whm and paladins. Either monk zerg, pet zerg, or a combination of two with paladin - otherwise get lost, farm more, try try try again. It's funny that enfeebling have no effect on this mob (cough cough, RDM screwed once more, again) and yes he likes to one shot everyone and have additional effect damage that pretty much kill everyone that gets hate.

geekgirl101
12-16-2011, 10:29 AM
Actually I had no issues in landing enfeebling spells on him, although gravity was resisted. I don't think the enfeebles did anything though, I think at one point he was paralyzed but most the time he just seemed to create TP out of thin air (that could be from chainspell stuns and nukes from the BLMs) so we were being TP'd to death, and TP moves aren't affected by enfeebles like paralyze.

Riggs
12-16-2011, 10:30 AM
its a really hard fight but it is winable with a traditional set up. I got through this morning without any ki's with the following set up
Pld, mnk, thf, sch, whm, brd

Meele will die when you get hate so reraise items are necessary. Pld is a must for any normal party set up.

I guess they could have made it worse like cure him with meele while he ws or crap like that

Luvbunny
12-16-2011, 10:34 AM
It's pretty much this - if you have over 4 people in the party that are "casual corners" - yes they may have the jobs but not exactly "excel" in those jobs or have the gears - then you are doomed to fail without having 4 "tails". The BCNM is designed to win with certain jobs combination - normal set up seems to have hard time with the taru one shot everyone in his hate list - shadows do nothing and pretty much all ninjas are screwed in this BCNM. It's funny how unless you have xyz jobs - you are going to have a hard time winning.

Tiberius
12-16-2011, 10:58 AM
blm blm blm blm blu whm

whm, and a smn (with alexander) 3-4 mnks

5 dnc and 1 whm

3 paladins

i think a pure smn party can beat it

Classism Fantasy XI?

Dragoy
12-16-2011, 12:10 PM
For what it's worth, I did paralyze it via Ninjutsu and the Tarooo actually was paralyzed quite a lot but since he can basically use WSs out of whim, it wouldn't help enough to keep me up. xd

2 x Asuran Fists in a row is not fun, really...

xhaolyne
12-16-2011, 12:48 PM
The strategy I'm going to use tomorrow is SAM (me) x4 BLM, x1 WHM. Have at lease 2 Olde Rarab Tails. Use them and Nuke while taru is running in circles. Hopefully within that minute of him running around it will be enough to finish him off.

Just a hunch.

dragoon_apprentice
12-17-2011, 12:11 AM
yes 4 blm 1 whm and another job using 1 tail will most likely work. i might suggest though that if you have one, instead of sam bring blm or another nuking job like rdm, or cor to buff the blms with magic attack bonus, or bring rng or something if you can. when he is runnign in circles, you are gonna have a hell of a time trying to land any ws on him unless u stand in one spot and time it perfectly. ull get more dmg out of nuking , ranged, or buffing the blms imo

Arcon
12-17-2011, 12:30 AM
Seems like you have to go with certain jobs xyz - or go bust [..]

The OP alone mentions 6 jobs. I've heard people beat it with pretty much everything. I don't know any job that hasn't been used for this.


[..] now you wonder where all these so called "hardcore" players who wants hard mode when you need them.

They're 99, along with most people currently online on my server, what does that tell you?


You wonder if they would go with ANY normal set up (tank + DDs + healers) and be able to kill it regardless without needing jobs xyz. As it is now - all shouts ask for monk, beast, summoners, whm and paladins.

That's already more jobs than your beloved Abyssea ever needed. Also, the ones who shout are the ones who have to deal with random players, and if you do that you want to increase your chances as much as possible. Why shout for something that has less chance of being useful than something else? If you want to play one certain job, you can, because it's been done before. Just team up with people you know. Although it wouldn't surprise me if you didn't have any friends, because of how unlikeable you are.


It's funny that enfeebling have no effect on this mob (cough cough, RDM screwed once more, again) [..]

An outright lie. It can be both bound and paralyzed (even the OP mentions bind).

You're one of those people who just like to bitch for bitching's sake. And that's cool with me, who am I to judge, but at least try to not sound like a moron when you do it.

xhaolyne
12-17-2011, 12:39 AM
yes 4 blm 1 whm and another job using 1 tail will most likely work. i might suggest though that if you have one, instead of sam bring blm or another nuking job like rdm, or cor to buff the blms with magic attack bonus, or bring rng or something if you can. when he is runnign in circles, you are gonna have a hell of a time trying to land any ws on him unless u stand in one spot and time it perfectly. ull get more dmg out of nuking , ranged, or buffing the blms imo

Yeah, I have to pick SAM or NIN those are my 95 jobs. So pretty much I'm useless on all tails fight lol.

Greatguardian
12-17-2011, 12:51 AM
Use Penta Thrust or Blade: Ku/Jin. Not hard. At all.

If you don't have PLM for your SAM, ki- I mean level it.

bryangelos
12-17-2011, 01:06 PM
Seems like you have to go with certain jobs xyz - or go bust - now you wonder where all these so called "hardcore" players who wants hard mode when you need them. You wonder if they would go with ANY normal set up (tank + DDs + healers) and be able to kill it regardless without needing jobs xyz. As it is now - all shouts ask for monk, beast, summoners, whm and paladins. Either monk zerg, pet zerg, or a combination of two with paladin - otherwise get lost, farm more, try try try again. It's funny that enfeebling have no effect on this mob (cough cough, RDM screwed once more, again) and yes he likes to one shot everyone and have additional effect damage that pretty much kill everyone that gets hate.

I don't know what your idea of a normal setups is: you say tank + DDs + Healers. I was able to do it with me nin dualboxing a whm, ochain pld dualboxing a whm, a whm, a thf all level 95 and no tail.

Also for fun i tried it again once i was level 99 to help out a friend, he was thf dualboxing a whm, i was nin dualboxing a whm. I was able to tank it to 75% before i died when i was trying to swich to mule to cure myself in time. With friends at 99 i really think this fight will be easy. Also i had just hit 99 so skill were uncaped. If a nin is trying to do this fight a nice pdt setup and haste to keep miga up helps a tun, when i died it was a 1077 something ws he never 1 shoted me.

Luvbunny
12-17-2011, 07:01 PM
This battle is not a cakewalk - at least not for everyday players in general. You do need certain set ups to win - but even then it is not guaranteed since you actually need semi competent players who actually have good skills (weapon, magic, and some understanding of the jobs/roles). Preparation is a must, phalanx, stoneskinga, enfire, any and all kind of buffs from smn/bard/scholar. If you are beast zerg, bring dawn muslum (4-6), and everyone else pretty much need to use food, and bring emergency mp recovery items for mages. If you are bringing summoner for PD make sure that summoner has summon magic capped or you will fail. All the monks in your party also need to have hand to hand over 320s. It's easy battle if you manage to grab a bunch of lvl 99 to help who already have good weapon/magic skills - otherwise have a high chance of failure. And yes - tons of mercernary advertising 100-500k spot to get this done.

I went with 2 different groups. First group: 3 mnks, smn, 1 blm, 1 sch. Buffs before including stoneskinga, blinkga, enfire, firestorm, fenrir stats buff, phalanxga, regen 4-ga. Then summoner 2 hours for perfect defense, scholar 2 hours with embrava (10 mnts duration), sent the 3 mnks to hundred fist. Kaustra and helix spells do 90s damage each so dont bet on kaustra. Mnks use Asuran Fist over and over due to tp gain from embrava. Otherwise rather super easy due to summoner's high lvl summon skill - perfect defense manage to mitigate big damage and embrava + regen 4 pretty much make the melees never run out of hp.

Here is the big difference in the second group. 4 mnks, 1 whm, 1 smn = which should translate easy win on paper. Biggest difference is this summoner has very low magic skills and the whm is a bit rusty. Enfire is low damage due to low magic, perfect defense is not so perfect, and whm pretty much too slow to accession + stoneskin + regen 4 ga. Wiped. We come back and changed our set up with normal party, Pld, Sch, Beast, Beast, Summoner. After buffs and scholar 2 hours things go smooth until Pld got killed (seems he is also a bit rusty), he managed to kill pretty much everyone except the scholar who is able to kite, regen, stoneskin, and keep casting helix - embrava + regen 4 is huge help. We timed out because we were not able to deal enough damage. I went one more time with 3 mnks (random pick up), 2 smn, 1 beast. The one summoner has max skills - battle went rather easy till the second smn with weak summon magic pretty much screwed up his perfect defense turn, the taru start killing everyone but we finally able to kill it because the good summoner has the common sense on how to turn the tide.

The rarab tails is very good if you plan to mana burn this. What it does is lower his defense. He has 100 hit cap unless you can multi hit and have enfire with max enhancing which push the damage. The rarab tails will let you overcome this barrier and do massive damage. Normal damage from asuran fist and raging fist should be around 350-1000. More if you use the rarab tails.

Bottom line = jobs xyz matters, BUT the skills of the players and their knowledge of their actual jobs will make or break your battle.

bryangelos
12-18-2011, 03:28 AM
This battle is not a cakewalk - at least not for everyday players in general. You do need certain set ups to win - but even then it is not guaranteed since you actually need semi competent players who actually have good skills (weapon, magic, and some understanding of the jobs/roles). Preparation is a must, phalanx, stoneskinga, enfire, any and all kind of buffs from smn/bard/scholar. If you are beast zerg, bring dawn muslum (4-6), and everyone else pretty much need to use food, and bring emergency mp recovery items for mages. If you are bringing summoner for PD make sure that summoner has summon magic capped or you will fail. All the monks in your party also need to have hand to hand over 320s. It's easy battle if you manage to grab a bunch of lvl 99 to help who already have good weapon/magic skills - otherwise have a high chance of failure. And yes - tons of mercernary advertising 100-500k spot to get this done.

I went with 2 different groups. First group: 3 mnks, smn, 1 blm, 1 sch. Buffs before including stoneskinga, blinkga, enfire, firestorm, fenrir stats buff, phalanxga, regen 4-ga. Then summoner 2 hours for perfect defense, scholar 2 hours with embrava (10 mnts duration), sent the 3 mnks to hundred fist. Kaustra and helix spells do 90s damage each so dont bet on kaustra. Mnks use Asuran Fist over and over due to tp gain from embrava. Otherwise rather super easy due to summoner's high lvl summon skill - perfect defense manage to mitigate big damage and embrava + regen 4 pretty much make the melees never run out of hp.

Here is the big difference in the second group. 4 mnks, 1 whm, 1 smn = which should translate easy win on paper. Biggest difference is this summoner has very low magic skills and the whm is a bit rusty. Enfire is low damage due to low magic, perfect defense is not so perfect, and whm pretty much too slow to accession + stoneskin + regen 4 ga. Wiped. We come back and changed our set up with normal party, Pld, Sch, Beast, Beast, Summoner. After buffs and scholar 2 hours things go smooth until Pld got killed (seems he is also a bit rusty), he managed to kill pretty much everyone except the scholar who is able to kite, regen, stoneskin, and keep casting helix - embrava + regen 4 is huge help. We timed out because we were not able to deal enough damage. I went one more time with 3 mnks (random pick up), 2 smn, 1 beast. The one summoner has max skills - battle went rather easy till the second smn with weak summon magic pretty much screwed up his perfect defense turn, the taru start killing everyone but we finally able to kill it because the good summoner has the common sense on how to turn the tide.

The rarab tails is very good if you plan to mana burn this. What it does is lower his defense. He has 100 hit cap unless you can multi hit and have enfire with max enhancing which push the damage. The rarab tails will let you overcome this barrier and do massive damage. Normal damage from asuran fist and raging fist should be around 350-1000. More if you use the rarab tails.

Bottom line = jobs xyz matters, BUT the skills of the players and their knowledge of their actual jobs will make or break your battle.

So it seems you nailed it, and the battle is working as intended. I agree with a party of people who have not leveled and skilled jobs it is tough, but that is the point. The battle is not abyssea burned no skills and no geared jobs friendly. That being said i think it did its job right, if you could go in with gimp jobs no tank and just beat it easily it would serve no purpose. If you are playing ff11 and you refuse to skill up your job and spend the time getting good gear and learning to play at least 1 job, then YES this game will be tough for you and maybe you should think about playing another game.

Ilax
12-18-2011, 03:51 AM
PLD(me), healer, 4 any DD, i won this fight 12 time, with 12 random setup, i was bored and offered my help. Of course i have ochain, what pld would worth without it, sadly not much, don't be hating, is DEV that make it that way, not me.

My strategy was plain easy, DD do they stuff without taking hate, on NM 2h [every time @ 35%..] i equip W.leg and run away, so i don't get owned in 5 sec with his enfire, when his 2h wasted, all DD go back, i hit sentinel, flash, etc and DD go crazy for final zerg.

i win with pld, whm, smn, smn, thf, thf... The only difference when i had stronger DD, is how i had to tell them to back up and stop DD, because yes, a DEAD DRK/SAM deal less dmg then a THF that stay alive entire fight.

RAIST
12-18-2011, 03:58 AM
our party that went 1/1 was SCH, BST, THF, DRK, MNK, PLD...half were only 91-93, and we didn't use 2-hours. Didn't really seem like we did anything special to be honest. It felt more like one of our normal event fights.

1 stack of sleep pots passed around so 4 had TP before going in. Didn't even pay attention to what the SCH/RDM buffed us with to be honest, but he's a really good SCH, so probly had us buffed up to our eyeballs. PLD pulled, MNK chi blasted to nerf TP gain. Once PLD had hate seated, we charged in to WS spam (the key here is to use multi-hit WS) and he quickly came down to 50%. When he got pissy, we chucked the tails in order just like the old CoP crag fights. Cut him off so we could smack him around a bit to get TP while he was terrorized. DRK would stun him so we could unload the WS on him. 2 or three tails used, a second Chi blast was fired while he was running around.... 6:47 win. Some people bought potions and I. wings and never even used them...was actually a little disappointing after all the hype.

Thanotos
12-18-2011, 04:09 AM
not sure if anyone has mentioned this or used this before, but i when i went in drk/sam my third eye was eating all his ws, which i was amazed when it blocked asuran fists, some type of dd/sam strat is viable, but i could be wrong, i used bstx5 and smn to win. also endark was doing 50-60 additional dmg on my hits, using BZ i was dealing some nice dmg, didnt get a chance to try souleater on it but i am assuming it doesnt work cause SE hates drk.

Ravenmore
12-18-2011, 04:24 AM
My mana burn fight was with no one having capped skills. 2 had rdm cap level skill I used sch to boost my rdm's skills up to B level and the other blm hadn't really used his blm since 85 cap and only played it 2 times to get it to 95. Won it in 3 mins. Also non had a full afv3+2 set.

Now for the first time we won the fight we went with rdm/blm, whm/sch, blu/nin(me), bst/dnc, pld/war(non ochan), sam/war. He can't hurt a pld much when he can't SC gogo 6 sec stun. We got in a rush a I had forgot to bring a RR item didn't feel like run back so we went with it, died about 50% was dead till the taru pop 2 hour at 30% pld pop item got me up I stuned him going by, the sam and the rdm finished him off with 2hours. Any good stunners with a decent pld with a decent whm can remove the threat of SCs.

hiko
12-18-2011, 05:01 AM
The strategy I'm going to use tomorrow is SAM (me) x4 BLM, x1 WHM. Have at lease 2 Olde Rarab Tails. Use them and Nuke while taru is running in circles. Hopefully within that minute of him running around it will be enough to finish him off.

Just a hunch.
if not already done: use quint spear and leg sweep whenever stun wear to prevent him runing oor

Luvbunny
12-18-2011, 05:38 AM
Yes the battle is NOT "casual corner players" friendly. Meaning if you go with random 4-5 others with mish mash gears and clear indication they just leveled the xyz job with barely a good knowledge how the jobs should function in a party fighting NM (with no atma buffs) and thinking just go in and zerg - you are most likely will fail. But if you have 1-2 casual corners with 4-5 other good players - then you should be able to win it. I went with different group set ups with different characters and jobs (sch, smn, mnk). The players makes huge difference in winning or loosing this battle. I did not use rarab tails on any of the battle but others who used it before said it will lower his defense and let you deal more damages. Multi hit weapon skill and damage mitigation is a key for zerg - and "perfect set up with jobs xyz" means nothing if your party barely know how to use those jobs.

And sadly once this "fever" is over - new players will have to deal with shouting and paying other people to come help. Already fang and bones being bazaared at $100k a pop. The only reason for me to do it over and over is to kill this shitaru dead as revenge.

Evandis
12-18-2011, 01:17 PM
Two winning strats to post. The one I unlocked mine in was MNK MNK MNK MNK DNC SMN. I think you already know the details of how that goes down.

Second for my wife was PLD (me) BLM BLM BLM BLM RDM, Two tails.

I ran in and Sentinel'd up and took hate giving one of the BLMs enough time to use tail and all of them to manafont and nuke. Got it down to about 40%. I then covered the second tail person and threw some cures around. From there I popped a wing and shield bashed it, used Sanguine Blade. Then I Divine Emblem and Holy'd him (just doing my part) while the RDM chainspell nuked and the BLMs tossed whatever they could at him. He died before second tail wore off.

Francisco
12-19-2011, 10:19 PM
I've won with...

MNK, MNK, MNK, WHM, SMN, BRD

MNK, MNK, MNK, NIN, SMN

MNK, RNG, BLM, BLM, SMN, WHM

Each time, fight started with the SMN using Inferno Howl followed by Perfect Defense, then the MNKs would use Hundred Fists. In the one MNK fight, same strategy, but only til about 50%, when Hundred Fists wore off (technically the cue to use the tail was when my HP hit yellow, which wasn't til after Hundred Fists anyway). Once that happened, we used a Rarab Tail, and had the RNG and BLMs go nuts on it.

Ordoric
12-20-2011, 10:26 PM
i just did with some ls buds we went blm/sch dualbox rdm/whm Drk/nin blm/rdm blm/rdm dualbox blm/rdm we used two tails and juct chain nuked rdm casted refresh brd casted firecarol x 2 drk stuned when it was up but chain nuked till taru was dead took 2 min never WS once

Dfoley
12-21-2011, 01:07 AM
We tried BLM/SCH, BLM/RDM, BLM/RDM, WHM/SCH, RDM/BLM, PLD/WAR. PLD was useless, there was times he got aggro back but most the time the BLMs were killed because big nukes >> provoke. Chainspell stun was helpful during the 2hr though, but then I died once chainspell wore off when he asuran fisted me in one go (really SE? one hit kill for an LB fight? get real!) The tank died very quickly after all the BLMs had died once and resurrected, then the WHM went down followed by the weakened BLMs. It would've worked better had the PLD been another BLM and we had another tail or two. It was very close, we got him very low but it just wasn't good enough.

Your story has a problem. There are no big nukes unless you use a raraab tail. Everything caps at 100ish dmg without it. I am not saying they didnt get agro, but it sure wasnt from big nukes.

If you were using a tail (which you kinda of hint at in the end) why did you even bother with a paladin, and rather how did anyone agro while he is running in a circle? Do you mean after the tail wore off and he still wasnt dead? 1 Tail +3-4 mages is enough to do 70% of its dmg. With that setup you have to turtle tank it to 55-60 then pop a tail and let blm finish it. You would be better off just tailing from the start and opening with everyones 2hr. Monk 2 hring + 3 blm should kill it. Add in a rdm for chain spell stun so it doesnt run from the monk and you win.

bloodbeat
12-21-2011, 07:37 PM
BST BST RDM NIN WHM DRG
This was an assembly of strangers so no idea how it worked.
I was BST so it was Gooey Gerard + about 6 Dawn Mulsum so he never got defeated.
I'm probably going to have to repeat this to help a friend, so maybe I will try using Fatso Fargann. the blunt PDT reduction and drainkiss should make him last slightly longer than Gerard. Plus waiting to get charges for his TP moves is irritating.