Krystal
03-14-2011, 05:22 AM
Now i know there are many other threads with thing similar already but i felt i should make my own thread on this because i want to discuss my ideas in full detail..not a "3 post no more" scenario. lets start with the jobs. My ideas for jobs and their abilties are this: Chemist
JOBS
Chemist
Job Traits:
Level 1:
Medicine Proficiency I(Enhances the effects of a Potion or Ether occasionally.)
Level 10:
Item Lore I(Allows you to use a Potion or Ether on one ally in your party.)
Level 15:
Scroll Lore I(Allows you to use any tier I enhancing scroll on yourself for a one time effect.)
Medicine Proficiency II(Enhances the effects of a Hi-Potion or Hi-Ether occasionally.)
Level 20:
Item Lore II(Allows you to use a Hi-Potion or Hi-Ether on one ally in your party.)
Level 30
Scroll Lore II(Allows you to use any tier II enhancing spell scroll on yourself for a one time effect.)
Alchemy Proficiency(Grants a +2 bonus to skill level when crafting an Alchemy recipe.)
Level 40
Item Lore III(Allows you to use a variety of healing and enhancing items on members of your party.)
Medicine Proficiency III(Enhances the effects of a variety of healing items when used occasionally.)
Level 50
Scroll Lore III(Allows you to use any Tier III spell scroll on yourself for a one time effect.)
Level 60
Monster Biology Lore(Allows you to use items that cause enfeebling effects on yourself to be used against monsters.)
Level 65
Gun Proficiency(Grants a +5 skill increase to Marksmanship skill)
Level 75 Merit Job traits
Medical Genius(Enhances the effects of all healing items)
Scroll Lore IV(Allows you to use any tier IV enhancing spell scroll on yourself for a one time effect)
Monster Biology Expert(Your enfeebling item effects have a increased duration when used against monsters.)
Item Mastery(Allows you to use more items to additional effects when using Mix)
Beyond this point i would not know exactly what to put without making this job idea over powered so i'll move onto job abilities.
Job Abilities
Level 1
Eureka"Two hour ability" Lasts 3 minuets(Allows you to mix items without consuming the items used.)
Level 10
Mix*(Allows you to combine items for different effects)
Level 15
Invoke Scroll**(Allows you to cast one spell as long as the scroll is in your inventory.)
Level 75 Merit Job abilities
Clone(Allows you to duplicate the last recipe you successfully made without consuming items)Recast timer starts at 15 minuets but with merits can be lowered to 10 minuets at 5 merits
Mimic Spell(Allows you to duplicate one spell you've be hit with and cast it back at your foe. Requires Item:"Parchment" to be used) Recast timer starts at 10 minuets but can be lowered to 5 minuets with 5 merits.
Phoenix Down(Allows you to Revive one player Required item: Phoenix Feather to use.)Recast timer is 15 minuets and starts off with the effect of a Raise I spell but with Merits has a effect of Raise III and a recast timer of 10 minuets with 5 merits.
Okay once again i did not think past level 75 for fear of making the job overpowered.
as to regard with the Mix Ability. my idea for it was this. a select amount of recipes would be available to make at level 1 and more would become available as players grew in levels.
as for the Invoke scroll ability. I figured as a chemist they would have the ability to use scrolls in a different fashion than normal since they specialize in a magical science i thought that wasn't out of their range at all. however there would be a limitation to what scrolls they could use..for example a level 15 Chemist could not use a Tier III black magic spell scroll or a spell scroll such as Burst. farther more i had an idea of when they selected invoke scroll they would be taken into a secondary menu such as dancer is with their abilities. from there they would choose the spell they wanted to cast however if the scroll wasn't in their inventory or they weren't high enough level to cast it. the spell would be grayed out and not selectable until they met the requirements such as getting the scroll or the level needed to cast the spell.
Weapons they can use: Guns,Swords,Dagger,staff,club
so what you think? i put alot of work into this job idea and i want some honest opinions...just don't flame me...>.<
JOBS
Chemist
Job Traits:
Level 1:
Medicine Proficiency I(Enhances the effects of a Potion or Ether occasionally.)
Level 10:
Item Lore I(Allows you to use a Potion or Ether on one ally in your party.)
Level 15:
Scroll Lore I(Allows you to use any tier I enhancing scroll on yourself for a one time effect.)
Medicine Proficiency II(Enhances the effects of a Hi-Potion or Hi-Ether occasionally.)
Level 20:
Item Lore II(Allows you to use a Hi-Potion or Hi-Ether on one ally in your party.)
Level 30
Scroll Lore II(Allows you to use any tier II enhancing spell scroll on yourself for a one time effect.)
Alchemy Proficiency(Grants a +2 bonus to skill level when crafting an Alchemy recipe.)
Level 40
Item Lore III(Allows you to use a variety of healing and enhancing items on members of your party.)
Medicine Proficiency III(Enhances the effects of a variety of healing items when used occasionally.)
Level 50
Scroll Lore III(Allows you to use any Tier III spell scroll on yourself for a one time effect.)
Level 60
Monster Biology Lore(Allows you to use items that cause enfeebling effects on yourself to be used against monsters.)
Level 65
Gun Proficiency(Grants a +5 skill increase to Marksmanship skill)
Level 75 Merit Job traits
Medical Genius(Enhances the effects of all healing items)
Scroll Lore IV(Allows you to use any tier IV enhancing spell scroll on yourself for a one time effect)
Monster Biology Expert(Your enfeebling item effects have a increased duration when used against monsters.)
Item Mastery(Allows you to use more items to additional effects when using Mix)
Beyond this point i would not know exactly what to put without making this job idea over powered so i'll move onto job abilities.
Job Abilities
Level 1
Eureka"Two hour ability" Lasts 3 minuets(Allows you to mix items without consuming the items used.)
Level 10
Mix*(Allows you to combine items for different effects)
Level 15
Invoke Scroll**(Allows you to cast one spell as long as the scroll is in your inventory.)
Level 75 Merit Job abilities
Clone(Allows you to duplicate the last recipe you successfully made without consuming items)Recast timer starts at 15 minuets but with merits can be lowered to 10 minuets at 5 merits
Mimic Spell(Allows you to duplicate one spell you've be hit with and cast it back at your foe. Requires Item:"Parchment" to be used) Recast timer starts at 10 minuets but can be lowered to 5 minuets with 5 merits.
Phoenix Down(Allows you to Revive one player Required item: Phoenix Feather to use.)Recast timer is 15 minuets and starts off with the effect of a Raise I spell but with Merits has a effect of Raise III and a recast timer of 10 minuets with 5 merits.
Okay once again i did not think past level 75 for fear of making the job overpowered.
as to regard with the Mix Ability. my idea for it was this. a select amount of recipes would be available to make at level 1 and more would become available as players grew in levels.
as for the Invoke scroll ability. I figured as a chemist they would have the ability to use scrolls in a different fashion than normal since they specialize in a magical science i thought that wasn't out of their range at all. however there would be a limitation to what scrolls they could use..for example a level 15 Chemist could not use a Tier III black magic spell scroll or a spell scroll such as Burst. farther more i had an idea of when they selected invoke scroll they would be taken into a secondary menu such as dancer is with their abilities. from there they would choose the spell they wanted to cast however if the scroll wasn't in their inventory or they weren't high enough level to cast it. the spell would be grayed out and not selectable until they met the requirements such as getting the scroll or the level needed to cast the spell.
Weapons they can use: Guns,Swords,Dagger,staff,club
so what you think? i put alot of work into this job idea and i want some honest opinions...just don't flame me...>.<