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View Full Version : SE let us sell more items at the AH please?



ValronXI
03-14-2011, 04:29 AM
topic.


i think that it may bring some more gear around that people are looking for...

Unaisis
03-14-2011, 04:32 AM
i wouldn't mind if they take the taxes off... i want to store 7 items on the AH for 99,999,999 gil again~

Chaitea
03-14-2011, 04:48 AM
Taxes either need to go, or at least be reduced in some sort, especially since Abyssea came along. I guess it made sense when WG was overpopulated to have huge taxes on the AH, but it's practically deserted at times now. There's no need for such a high tax at this point.

Also, there were talks about all AH being merged as one... wouldn't the concept of taxes be obsolete at that point?

Lexin
03-14-2011, 04:54 AM
More PS2 limitations...

Hoshi
03-14-2011, 04:56 AM
I think that's a nice idea. Also maybe we can keep items on the AH longer for a higher AH fee.

Damage
03-14-2011, 05:00 AM
I agree.

Either merge them all, let us sell more than 7 items at one time, or allow us to sell 7 on each of the separate AH networks please.

Kutsurabi
03-14-2011, 05:07 AM
This has been address by SE previously, as it has been an issue for quite a while. The reason they are unable/unwilling to increase the "Sell" capacity is as was mentioned, PS2 limitations. As far as taxes are concerned it shouldn't really be an issue with how much money you can easily make in Abyssea through the Cruor sets (Aurore/Perle/Teal) and the weapons you can buy with Dominion Credits in the Heroes zones. My best offer of advice would be to create a mule or two to help get more items on AH, or decide that your 2k isn't worth putting on AH and waiting for the money to come back and just NPC it.

GlobalVariable
03-14-2011, 05:12 AM
Dear Devs,

There are a lot of things I won't even list because a more valuable item can fill my precious auction house slots or the item just isn't worth the fee (minimum tax/scaling issue). A lot of players feel the same way and as a result there are a lot of low value and low level items that are never in stock. If you give me more slots and change the way the fee is calculated for low value items, this will go a long way towards changing the situation.

Chaitea
03-14-2011, 05:12 AM
This has been address by SE previously, as it has been an issue for quite a while. The reason they are unable/unwilling to increase the "Sell" capacity is as was mentioned, PS2 limitations. As far as taxes are concerned it shouldn't really be an issue with how much money you can easily make in Abyssea through the Cruor sets (Aurore/Perle/Teal) and the weapons you can buy with Dominion Credits in the Heroes zones. My best offer of advice would be to create a mule or two to help get more items on AH, or decide that your 2k isn't worth putting on AH and waiting for the money to come back and just NPC it.
Except not everyone NPCs Abyssea stuff for money... That might be fine and dandy for endgame people who run Abyssea constantly, but that's not the case for everyone.

MrWigglles
03-14-2011, 05:23 AM
I agree. 7 item limit has never been enough.
Add more spaces SE, it's way over due.

Kutsurabi
03-14-2011, 05:23 AM
Except not everyone NPCs Abyssea stuff for money... That might be fine and dandy for endgame people who run Abyssea constantly, but that's not the case for everyone.

I assume most players have and do EXP in Abyssea, that is where I get all my Dominion Credits and most of my Cruor from. I've gained very minimal in those areas doing any form of "end game" event in Abyssea (running around, killing NM for x amount of time, waiting for procs, etc), it's a simple solution to just spend more time in Abyssea, you're getting EXP/Limit Points while earning money. "I don't want to work a little to get extra money, just make everything cost less so I don't have to spend money," doesn't seem to fly with me, sorry. Considering just how minimal of a charge taxes are, unless you're selling some gaudy, expensive item (in which I would imagine coming up with tax money wouldn't be an issue), I don't see an issue with taxes.

UltraBlackone
03-14-2011, 05:27 AM
It would be very interesting to see them do something more with the AH and the mail system as a whole, though I'm not gonna hold my breathe for anything like that because I don't feel SE sees the current system as that much of a problem. If they did they would have fixed it all long ago. I guess it's also possible that they can't fix it but I also find that unlikely.

MrWigglles
03-14-2011, 05:32 AM
It would be very interesting to see them do something more with the AH and the mail system as a whole, though I'm not gonna hold my breathe for anything like that because I don't feel SE sees the current system as that much of a problem.
I guess it's also possible that they can't fix it but I also find that unlikely.

If they did they would have fixed it all long ago.

Look how long it took them to raise level caps.:eek:

Pufardo
03-14-2011, 05:33 AM
...If they did they would have fixed it all long ago. I guess it's also possible that they can't fix it but I also find that unlikely.

Rather... they'd come up with, "It's a system that has worked for the last 8/9 years, why change it?"

ValronXI
03-14-2011, 05:36 AM
Rather... they'd come up with, "It's a system that has worked for the last 8/9 years, why change it?"

because i has no space in my mog safe/locker/storage

need space naaaaaaaaooow

JagerForrester
03-14-2011, 05:38 AM
PS2 limitations...

Yes, we know. Thank you for reminding us. We're still suggesting.

GlobalVariable
03-14-2011, 05:39 AM
The reason they are unable/unwilling to increase the "Sell" capacity is as was mentioned, PS2 limitations. I don't see how this can be a ps2 limitation. We have lists longer than that elsewhere and the AH slot list certainly doesn't need to be loaded into memory constantly.
It uses poorly implemented socket code, the wrong type of data connection for its original intent, and relies on antiquated conventions to transmit data. Part of this poor coding can be seen in-game, by how the auction house downloads lists of items in "bursts," and is otherwise slow and hard to use. It's also evident by how trying to re-list certain menus while the others are still downloading -- even if you've closed the window -- errors and asks you to wait and try again.

The poorly implemented front-end, with its lack of search capability and multiple nested levels of long unordered lists are all there to disguise the fact that the system is not so good "under the hood." I somewhat censored that.

Anyway, I believe it needs code overhaul. I remember a time when it had more slots and the server side was having issues and it got lowered.

UltraBlackone
03-14-2011, 05:39 AM
Rather... they'd come up with, "It's a system that has worked for the last 8/9 years, why change it?" Agreed. Personally I liked the mail system setup in World of Warcraft. Though I still like FFXI as a whole better cause what points it loses for small stuff like mail space and charging for other characters made, FFXI almost instantly makes up for with the ability to change your job and the fact it pushes forth the community.

Chaitea
03-14-2011, 05:53 AM
I assume most players have and do EXP in Abyssea, that is where I get all my Dominion Credits and most of my Cruor from. I've gained very minimal in those areas doing any form of "end game" event in Abyssea (running around, killing NM for x amount of time, waiting for procs, etc), it's a simple solution to just spend more time in Abyssea, you're getting EXP/Limit Points while earning money. "I don't want to work a little to get extra money, just make everything cost less so I don't have to spend money," doesn't seem to fly with me, sorry. Considering just how minimal of a charge taxes are, unless you're selling some gaudy, expensive item (in which I would imagine coming up with tax money wouldn't be an issue), I don't see an issue with taxes.
That's nice and all... except that no one is going to invite a max level 55 character who just managed to finish her level 60 limit break in Abyssea. Even as a leech, this is improbable. And anyway, just as there are people who didn't buy the three previous add-ons, some people still do not have Abyssea. Not to mention, simply because you and many others do it one way, doesn't mean everyone does it, or should do it the same.

In fact, this could raise further problems down the line if the economy swells out of control due to massive NPCing. SE has nerfed NPC prices before and they can do it again, not to mention this could lead to the creation of gil-sinks to counter this.

And anyway, the fact still remains that there is absolutely no reasons that some AH have so much taxes. It's ridiculous that WG has the highest taxes, yet is mostly deserted at this point, heck, you're probably making the situation worse as no one in their right minds would sell at WG instead of Jeuno. And if the AH mergers are going to happen... why even sell at Jeuno anymore? Why not simply go back to the starter towns? Sure, it's true, the taxes aren't going to eat away the profits drastically (unless... WG again), but between losing 21 gil and 210 gil to sell the exact same thing... why would anyone sell at Jeuno? The taxing system will be obsolete.

Kimikryo
03-14-2011, 06:52 AM
this "PS2 limitations" stuff is silly. Why should a PS2 have problems how many items per Character are on the AH? I heard SE did that, because it was to much for the servers.... well, considering the lag in some zones that might even be true.

I say, change the AH system completely. Like it is now it is not an Auction House, but much more a bring and buy kind of store, where Players bring in there items and set it up for a price, and you may guess if it is above or below the "normal" price.

A real AH with more slots and with "buy out" option beside the normal "auctioning"

SNK
03-14-2011, 08:21 AM
PS2 limitations...

Rakam
03-14-2011, 08:33 AM
Taxes either need to go, or at least be reduced in some sort, especially since Abyssea came along. I guess it made sense when WG was overpopulated to have huge taxes on the AH, but it's practically deserted at times now. There's no need for such a high tax at this point.

Also, there were talks about all AH being merged as one... wouldn't the concept of taxes be obsolete at that point?

1 AH no items limit on sale or add new quests to allow us to sell +1 item per quest up to 10 or more



More PS2 limitations...

PS2 is obselet why keep it up? Player can play FFXI on PS3

Amerlyn
03-14-2011, 08:42 AM
More items would be nice... I get spammed with items like Gigas Necklace and such when ls does an event, or dom ops. I could pass these items, but i try to think of the people who still use these items in crafting. (Either increase the amount u can sell, or at least make some of those more common items stackable like they did with Crystals an such).

I understand the thought process on making some items not stackable, but on the same note, I would love to see more items being stackable. I know a little off topic, but in a way its still fits. I mean u have Rare items, can only carry 1 of those, makes sense u can't stack those. But if its not rare, it should stack.

Sorry for the slightly off topic ramble.

GlobalVariable
03-14-2011, 08:44 AM
I didn't read the thread!

Stop it with the bogus ps2 info before it turns into a "drop ps2 support" thre...
PS2 is obselet why keep it up? Player can play FFXI on PS3
Oh..To late.

SheKicksHigh
03-14-2011, 09:35 AM
if it was a ps2 limitation you would only be having 7 keyitems too, no, its to keep the sever from overloading