View Full Version : Fed up
Blah really just about to rant most of you should ignore me but here i go:
Since the creation of these forums some very positive changes have come about, hell half the pup tweaks are anywhere from wow to omgyay, but seriously more times then not it's like talking to a freaking wall here.
mind you it doesn't help that there is alot of divide in the community on what should and shouldn't be done but time and time again your reasoning and logic behind dodging various issues just plain scares me that you are the ones making the changes to this game.
Thief: look we made bully improve your DD (to shut you up), never mind steal doesnt... steal anything (or despoil for that matter), or the shared timers, aura steal is over powered too, you might steal mother globes shock spikes god forbid. Look!! we made accomplise 12 yalms!... oh yeah subtle blow is overpowered cause we want you to melee to upgrade TH (?????) oh yeah woops sorry about void watch and the TH thing, better luck next endgame event guys. oh yeah about that hide ability, everythings true sight these days...
RDM: you guys are over powered, so were giving away all your identifying JA's and enfeebles... oh and were too afraid you might solo gods again so umm... were not giving you jack.
RNG: ammo? we upped the drop rate on materials... what you want dead aim to stack with weapon skills? lolrng
DRK: we want you to cast more so were giving you entropy (cast what??)
New WS? yeah they are incredibly incredibly shiny (mostly to distract you from the fact they suck, except sosha) <= seriously on this one your going to go around and "balance" these new ws's around extremly outdated weapon skills and ask us to pay 1m exp into them? SERIOUSLY would make sense if you were also adjusting sosha (which isn't the way you should be handling this anyways) but no just no, these should be some what of a middle grounds between older weapon skills and empyrean/relic weapon skills.
as a serious question given one of the main examples was the new club skill making it the strongest club ws for jobs that cant use hexa (why couldnt you just say whm?) save for a melee whm who else would actually merit this ws? im asking any one who bothered to read this far.
On voidwatch: i kind of understand where you are coming from, your trying to keep us coming at it day after day to obtain our drops, but cut the crap, 18x5 chances to drop? not only has this system destroyed the way alot of endgame shells function (DKP) but we all know the drop rates are bull, not only is it soul shattering knowing some one got what you wanted and they A: dont want it, B: Cant even use it, but at the end of the day 90% of the participants have nothing to show for it, know what a great idea was? assualt points/ichor from einherjar, even if you dont get the drops you wanted you have something to show for it if you put enough effort into it, thats why abyssea was good (not saying its all good but that was what its good point was) given enough effort you would eventually be rewarded despite how unlucky you got (refering to the seals method of upgrading empyrean gear) also to clarify im not saying you should be able to purchase void watch drops, perhaps stuff similar to assault gear where it got bonus's only while participating in void watch (not that we need any more inventory -1) in anycase a reward system for participating thats more meaningful the -5 inventorys worth of npc fodder and some cruor.
Basically im just a bit fed up with the dev response on all sides of things, half their excuses seem ignorant or based in old information like RDM's soloing sky gods, seriously making every NM damn near immune to every debuff isnt a solution, debuffs arent meant for trash mobs or easy NM's they are meant to take down the big nasty's a notch or two.
anyways /rant off, just felt like i needed to vent a bit, maybe some one who cares/matters will visit their proctologist soon.
Alhanelem
12-13-2011, 02:01 PM
Blah really just about to rant most of you should ignore me but here i go:If you have to start a post with that, then you should probably think twice about posting it (or wait to post it for a short while)
On voidwatch: i kind of understand where you are coming from, your trying to keep us coming at it day after day to obtain our drops, but cut the crap, 18x5 chances to drop? not only has this system destroyed the way alot of endgame shells function (DKP)DKP is more of a WoW thing. Yes, some LS did use some kind of a point system for some events, but I actually haven't seen anyone using that since abyssea came out. Most of the groups I've met used some variation on an @1 @2 system where you only get to lot on certain things you specifically choose. That's still negatively impacted by VW, I suppose, but I felt I had to bring this up because DKP historically hasn't been that common in FFXI.
VW's system would be a lot more effective with a simple addition- add a generic, collectible item with a good chance of appearance to the win chest. you can then trade some number of these things in for an item from that fight of your choice. This way you still have the random chance to get the thing you want quickly, while also having the slower but surer collectible method to fall back on- and this way, everyone gets the reward they want eventually, instead of risking the situation where one guy goes 0/20 and another guy gets 5 of the drop that the first guy wanted and didn't get.
Selzak
12-13-2011, 02:18 PM
Honestly, I think SE has just become devoid of creativity. Since Enix, it's been going downhill and I guess they're just at the bottom of the pit now. Won't even get started with SE games as a whole (FFXIV especially) but in FFXI it's gone from lacking the creativity to solve problems and balance jobs (Souleater nerf, enfeeble nerfs....well this is getting hard let's just make everyone play SAM) and at this point our limit break quests are poop jokes and end game "content" is a mixture of fetch quests and pseudorandom number generators...that all take place in copy/pasted versions of old zones.
Tamoa
12-13-2011, 05:54 PM
On voidwatch: i kind of understand where you are coming from, your trying to keep us coming at it day after day to obtain our drops, but cut the crap, 18x5 chances to drop? not only has this system destroyed the way alot of endgame shells function (DKP) but we all know the drop rates are bull, not only is it soul shattering knowing some one got what you wanted and they A: dont want it, B: Cant even use it, but at the end of the day 90% of the participants have nothing to show for it, know what a great idea was? assualt points/ichor from einherjar, even if you dont get the drops you wanted you have something to show for it if you put enough effort into it, thats why abyssea was good (not saying its all good but that was what its good point was) given enough effort you would eventually be rewarded despite how unlucky you got (refering to the seals method of upgrading empyrean gear) also to clarify im not saying you should be able to purchase void watch drops, perhaps stuff similar to assault gear where it got bonus's only while participating in void watch (not that we need any more inventory -1) in anycase a reward system for participating thats more meaningful the -5 inventorys worth of npc fodder and some cruor.
@ the bolded part: this, this x 1000 - why couldn't we get a ichor system in voidwatch? Let the bodies cost 786769689797 points, that's fine with me, because at least I'd know that if I work hard enough I will eventually be able to obtain that damn Mekira Meikogai that I want SO bad that I can almost taste it. Hell, heavy metal plates should be obtainable that way too (especially if drop rates aren't improved in the new voidwatch chapter, or we get linen pouches - then again if we do get linen pouches, drop rate of those are probably going to be just as bad as for the bodies...).
I enjoy voidwatch. However I do NOT enjoy the common "reward" I find in my chest after fight's over.
Voidwatch reward system is currently the single most annoying, ass-backward, slap-in-the-face aspect about FFXI - at least in my opinion.
Unleashhell
12-14-2011, 06:27 AM
@ the bolded part: this, this x 1000 - why couldn't we get a ichor system in voidwatch? Let the bodies cost 786769689797 points, that's fine with me, because at least I'd know that if I work hard enough I will eventually be able to obtain that damn Mekira Meikogai that I want SO bad that I can almost taste it. Hell, heavy metal plates should be obtainable that way too (especially if drop rates aren't improved in the new voidwatch chapter, or we get linen pouches - then again if we do get linen pouches, drop rate of those are probably going to be just as bad as for the bodies...).
I enjoy voidwatch. However I do NOT enjoy the common "reward" I find in my chest after fight's over.
Voidwatch reward system is currently the single most annoying, ass-backward, slap-in-the-face aspect about FFXI - at least in my opinion.
I like the point system also. Problem is people in the game now are too lazy. They just want a single player MMO which is stupid and there is no point to it. People just want the maximum reward for minimal effort. Abyssea ruined FFXI.
xbobx
12-14-2011, 07:25 AM
Abyssea saved FFxi from being cancelled
Tohihroyu
12-14-2011, 08:28 AM
We are only allowed to post here & be in FFXI so the Japanese can laugh at us, laugh at how 99% of non Japanese depend on 3PP to play "properly" laugh how late we are for a piano, laugh when they claim an NM & drag it out of exp range so your trials don't count, laugh when you wipe from an NM the non Japanese stole from JP (or hell laugh when JP claim the NM off you & you get GM jailed for it instead) laugh at us when we use auto-translate or type in Romaji (I've heard its rude?)
When we get new areas, REAL ones I wont be surprised if its only for Japanese players, cause non Japanese will be too busy Q_Q-ing over windower being broken & hopefully permanently gone.
Kimble
12-14-2011, 09:27 AM
I think you mean SE ruined FFXI.
hmm... wow i didn't realize how many other threads were saying similar things (been browsing the forums since i got home today), i just reached a boiling point over the lack of care from the dev team over the countless threads on jobs that really do need a bit of TLC, that and sick of their DAMN ignorant replies as to why they cant/wont/shouldn't do it.
Kimble
12-14-2011, 09:37 AM
Like I said in another thread, nothing "new" is really coming out over the next few months, just rehash of old events and more VW.
Its like they raised our level to 99 but are scared to advance us past 75.
Tsukino_Kaji
12-14-2011, 09:48 AM
Abyssea saved FFxi from being cancelled
I think you mean SE ruined FFXI.Perhaps a little of both.
Vicious
12-14-2011, 10:39 AM
Let's talk about Voidwatch for a moment.
>Drops the current best equipment in the game.
>Who gets what is taken out of the player's hands; i.e. there's no nepotism, DKP, hoarding, etc.
>Zero competition, zero respawn times.
>Pickup friendly. (Assuming the person in charge is smart and limits melee to those with temps, etc.)
>Rewards for every single fight; guaranteed synthesis materials, a decent chance at a gil drop, and a small chance at the best equipment available.
Now, let's talk about what used to drop the best equipment, HNM.
>Dropped the best gear at the time.
>Items go to loot pool, meaning leaders had to keep detailed spreadsheets of points and deal with all the attendant drama.
>Enormous respawn times; anywhere from 1~3 RL days, HQ kings even longer.
>Batshit insane competition over every single pop, to the point where botting was the only sure way to make any kind of steady progress for your group, which is necessary to keep said group going.
>If you haven't waited in line for months/years, even when what you want drops, it's not going to you; and you get absolutely nothing from every fight until then.
I understand that Voidwatch is a step back towards how FFXI used to be compared to the smash and grab that is Abyssea, but if you think Voidwatch compares anything but favorably to the endgame of old, you're out of your mind.
Case in point; I spent a day off this week doing nothing but Kaggen via /shouts. Out of ~30 Kaggens, I saw 5 bodies and 8 belts drop. That's at least 6 months of old endgame in 1 day, with no LS, no drama, no competition, no standing around for 3 to 6 hours and waiting to maybe get to fight the NM if we manage to claim it this time. Stop your bitching already.
Luvbunny
12-14-2011, 01:53 PM
Voidwatch is not too bad at all - it is fair, easy to do, and rather quick - great for people who do not have the time to do hours and hours of craps. The main problems that players have voiced about is the drop share - something that they refuse to fix. SE can easily add points on top of the normal cruors/exp rewards so you can redeem those points for the actual gears, this give people some hope - even if they do not succeed in their 50th tries, all those points can be redeemed for the gears of their choosing. That one simple addition will silenced all these complaints about voidwatch - if you are lucky, you and your 10th mules get the same gears 10 times. All others who are not so lucky can kill another 20 of these for the points so they can redeem it for the gears. Simple really and extremely fair.
Vicious
12-14-2011, 04:43 PM
You do realize that what you're asking for is already in place? What do you think Mirrors/Plates are? Do you realize that it's actually an improvement over the Einherjar system that everyone is always going on about, in that they are easily redeemable for gil, for those that don't wish to upgrade?
Tamoa
12-14-2011, 05:42 PM
Mirrors? Silver Mirrors? Are you joking, lol. They are currently selling for 10-15k on my server, that hardly counts as a gil reward in any way, shape or form. The market for those is extremely limited. And heavy metal plates? Ok they sell for 100k+ each but the drop rate is atrocious. You can easily do 10 T3 fights and end up with one single plate only. Or none at all.
30 Kaggens, you say? And assuming full alliance, that's 540 reward chests. 5 bodies from those 540 chests - oh hey look, a 1% drop rate. Isn't that amazing?... And those 5 bodies could easily have gone to the same person even, which is the most retarded aspect about voidwatch. I know people who have done 250ish Kaggen fights and STILL doesn't have the body. And the worst thing is, they can do another 250+ fights and still not get one. At least if we were rewarded points per successful fight in the same way as with Einherjar, we'd know that eventually we could get the item we really want. Even if the point cost for a body piece was made extremely high, you'd still get it in the end if you work for it. As it is, it is completely random - paired with a ridiculously low drop rate - and totally out of our control.
Quetzacoatl
12-14-2011, 06:35 PM
JP ONRY
This is all I've seen from you posting here... >_>
Vicious
12-14-2011, 06:46 PM
The droprate on Metal is not atrocious; 3 fights, 6 loot pools, i average 2~3 each round. As for the 1% droprate, hey it's the current top-tier endgame, every single event that's been implemented in the history of FFXI has started off with low droprates, which are then adjusted later on once new, shinier things are released. If you have such a huge problem with this, you haven't been paying attention for the last 8 years, or are simply playing the wrong game.
As for your further argument concerning Einherjar, can you purchase abjurations with Ichor? Helm? Breastplate? Hrm no, I didn't think so. It was a split system just like Voidwatch is.
I understand that it sucks watching a body drop to someone that doesn't want it, or already has it; but as I already mentioned, the only viable alternative is for it to go to the loot pool, which would completely kill the event. Honestly, why do you think it's designed as such? SE realizes that the playerbase is smaller than it once was, that Abyssea killed off most of the major Linkshells that had the manpower to camp HNMs, and that the playerbase at large does not want to go back to that status quo. Look at the shouts in Jeuno sometime, how many people do you see offering to help others farm Empyreans for others? Yeah, no, it's all "Bukhis: Wings X +2 Freelot /tell". I can see it now.. "Kaggen: Body/Belt/Plates locked, Eye/Scrolls Freelot, @4/18 /tell."
As for a point system towards Voidwatch bodies and such, are you out of your mind? Have you noticed the numerous threads lambasting the 1500 Plate requirement for 95 Empyreans? How many Voidwatch wins do you think they would require to gain enough points to purchase a body? Given that a group that has their shit together can do 5-6 NMs per hour, I assure you that the devs wouldn't find a number less than 300 to be feasible, and that's lowballing it; if they left the random drops in place in addition to that system, expect 500+.
I'm not saying it's perfect as is, but it's a whole lot better than things used to be, and you have no idea how much worse you'd have it if you got what you wished for.
Concerned4FFxi
12-14-2011, 07:00 PM
I think if you have said item in your inventory it shouldn't drop to you again unless you tossed the first one, also, I would like to see the opinion of a point system, but I don't feel that the best drops should be attainable from points. Items like mirrors and plates should be from the points and from the chests, and the synth items to make the synth armors, but keep the best gear rare/ex chest only, and keep the shitty drop rate because it makes it that much more awesome if you do get it. The idea is not to have everyone running around with the best, then that gear just becomes the best average gear. That said, if your chest loads with a rare/ex, you should be able to say no to that item and get alot of points for refusing it, similiar to how you can trade conquest npc's at the outposts for conquest points and advance your nation in the conquest tally. This way you can get ride of rare/ex drops you don't want, but still get something from it like alot of points to redeem heavy metal plates, mirrors, synth items for the AH gear, etc.
Tamoa
12-14-2011, 09:48 PM
The droprate on Metal is not atrocious; 3 fights, 6 loot pools, i average 2~3 each round.
If that's your average, you're damn lucky. Then again, basing your average on 3 fights isn't really representative. I have done 4 Qilins in a row and got a pouch from 3 of them. I also did over 30 zilart T3 fights before I saw my first pouch. I've lost count on how many zilart T3s I've done by now, but I'm still at a total of 4 only pouches.
As for the 1% droprate, hey it's the current top-tier endgame, every single event that's been implemented in the history of FFXI has started off with low droprates, which are then adjusted later on once new, shinier things are released. If you have such a huge problem with this, you haven't been paying attention for the last 8 years, or are simply playing the wrong game.
So that makes it ok? Having terrible drop rates and only increasing them when the item is outdated? And you're right, I haven't been paying attention for the last 8 years, I've only been playing for 6.
As for your further argument concerning Einherjar, can you purchase abjurations with Ichor? Helm? Breastplate? Hrm no, I didn't think so. It was a split system just like Voidwatch is.
But at least Odin never dropped nothing at all. And you could decide one way or another who got what - you didn't see the same person get his 4th Ebody while you still hadn't gotten yours. And you got ichor for each chamber successfully cleared, which you could spend on useful items.
As for a point system towards Voidwatch bodies and such, are you out of your mind? Have you noticed the numerous threads lambasting the 1500 Plate requirement for 95 Empyreans? How many Voidwatch wins do you think they would require to gain enough points to purchase a body? Given that a group that has their shit together can do 5-6 NMs per hour, I assure you that the devs wouldn't find a number less than 300 to be feasible, and that's lowballing it; if they left the random drops in place in addition to that system, expect 500+.
I'm not saying it's perfect as is, but it's a whole lot better than things used to be, and you have no idea how much worse you'd have it if you got what you wished for.
Yes, I have noticed the numerous threads regarding the 1500 plates requirement for 95 empyrean weapon. I have voiced my opinion too. But guess what, I'm still working on taking my GA to 95. Because I know for sure if I keep at it, I will finish it. How can what I wish for, possibly be worse than it is now? Worst case scenario, as it is now I can end up never getting that voidwatch body I want, no matter how many fights I do.
Vicious
12-14-2011, 11:54 PM
If that's your average, you're damn lucky. Then again, basing your average on 3 fights isn't really representative. I have done 4 Qilins in a row and got a pouch from 3 of them. I also did over 30 zilart T3 fights before I saw my first pouch. I've lost count on how many zilart T3s I've done by now, but I'm still at a total of 4 only pouches.
You'll notice that I was referring to Heavy Metal Plates, not Pouches. Who does Zilart t3s?
So that makes it ok?
Irrelevant. It is the way things are, complaining about it is akin to paying someone to kick you in the balls, then bitching incessantly afterwards because you just didn't think it should hurt.
But at least Odin never dropped nothing at all. And you could decide one way or another who got what - you didn't see the same person get his 4th Ebody while you still hadn't gotten yours. And you got ichor for each chamber successfully cleared, which you could spend on useful items.
..and you could only fight Odin twice a month at absolute most. How many Voidwatch fights do you think you could do in two weeks? This is what I'm talking about, you're talking without thinking.
Worst case scenario, as it is now I can end up never getting that voidwatch body I want, no matter how many fights I do.
Welcome to FFXI. I'll ask again, are you sure you're playing the right game?
Tamoa
12-15-2011, 12:36 AM
Voidwatch is actually limited aswell, you know. You need a voidstone to be eligible for any rewards. If you spam voidwatch, you'll run out of voidstones pretty quickly. Then you need to either a) spend IS, AN or CP for voiddust, or b) buy voiddust. Eventually you will run out of IS, AN and CP, forcing you to do campaign battle as the most efficient way to be able to obtain more voiddust. Or you can spend a shitton of gil buying it. Voiddust is currently selling for 20-25k each on my server, that means ~100k per run.
Either way - with the voidwatch system being as it is, there is a lot of grinding involved. Changing it to be more like Einherjar also means grinding, but my point is that at least you know you will indeed get that piece of armour in the end. I don't know about you, but I prefer my grinding to actually yield a reward in the end (reward as in something I actually want, not logs and ores). Instead, now you can spam voidwatch week after week and get nothing to show for your efforts.
By the way - you said 3 fights and 6 loot pools - that means you have 2 characters, and you say you averaged 2-3 plates per round. And you weren't talking about pouches. To the best of my knowledge you can only get 1 single plate per fight per character, at least I have never heard of anybody getting more.
Rampage
12-15-2011, 12:44 AM
Abyssea made exp points not be a problem which I will eternally be thankful for. The solo chest from VW wouldnt be a bad idea if say the drops were higher BUT you would get a base armor /weapon that you upgrade through points. So if you want that bodypiece you need to do lots of VW but also you must have killed a particular NM a couple of times to get the base armor to drop.
In terms of play dynamics i think triggers have awesome potential but just arent being used effectively. I say have triggers only be doable at certain times during a fight, say when NM is casting "Death". And if you do get the trigger at that point the NM cant cast death for 5 minutes.
Have Dragoon abilities or Job specific WS trigger special debuffs on dragons, sam on demons, pld on undead etc. Something that helps the fight along, not something that we totally cant live without.
I think that NM tp gain is a huge problem to the enjoyment of the game in general. Melees should be aware of the fight: run out for AoE, get off the mob when its only taking damage from magic, get p0wned if they steal hate from tank, etc. They should NOT have to disengage the whole fight except for 2-3 instances where you run in do a WS and run out because of NM spamming TP moves.
Make a limited number of WSs trigger a "block AoE Tp move" debuff on a mob, or hey have certain SCs trigger it, that way you can have melees on the mob as long as they are coordinating to make SC at the right time and keep the debuff on. So you can have melee on the mob as long as they are good enough to keep triggers and SCs happening. If they are bad its safer to keep them off, but the mob becomes much harder to kill.
I could also see a NM having phases where it only takes damage from physical stuff, has no TP gain / cannot do TP moves and has a massive Regen, so that you actually WANT to have melees on it. Heck make it so that the nm gets more regen the more time passes and make the phase end only with a special trigger, from a mage ability / spell. So that you have melees on trying to mitigate the regen, and maybe killing if they are good enough, and mages trying to proc so everyone can deal the death blow. Heres something really crazy . . . make the trigger a spell on a magic burst so melee / mages have to coordinate to kill the mob.
theres lots of stuff that can be done with triggers to make fights interesting, just dont make it random so we have to spend 10 minutes procing. actually dont make it affect drops at all, so we can concentrate on killing the mob.
Kimble
12-15-2011, 02:21 AM
You'll notice that I was referring to Heavy Metal Plates, not Pouches. Who does Zilart t3s?
People who want plates.
IronPandemonium
12-15-2011, 04:06 AM
The droprate on Metal is not atrocious; 3 fights, 6 loot pools, i average 2~3 each round.
>implying you can get more than one heavy metal plate per fight per character
>implying you actually do vwnm
http://img811.imageshack.us/img811/290/christianbaleamericanps.png
dragoon_apprentice
12-15-2011, 04:30 AM
If u can think up a better system, try. i just tried, and failed, so i deleted what i was about to write
Vicious
12-15-2011, 05:16 AM
>implying you can get more than one heavy metal plate per fight per character
Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?
Reading (comprehension) is fundamental, folks.
Tamoa
12-15-2011, 05:56 AM
Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?
Reading (comprehension) is fundamental, folks.
Expressing yourself in a clear, consise way that leaves no room for being misunderstood is kind of fundamental too, I reckon.
But anyway, this is a rant thread, and I've ranted about what to me is the most annoying, stupid, discouraging and disappointing thing about FFXI at the moment. A lot of people compare voidwatch to how they percieved endgame to be at 75 cap, with favouritism, ninjalotting, king camping for hours, botting, DKP and whatnot - but forget that it was us, the players, that made it to be like that. This time it's 100% out of our hands and we're at the complete mercy of some shitty game design/mechanics.
IronPandemonium
12-15-2011, 06:47 AM
everyone dualboxes
keep on keeping on
Vicious
12-15-2011, 07:02 AM
A lot of people compare voidwatch to how they percieved endgame to be at 75 cap, with favouritism, ninjalotting, king camping for hours, botting, DKP and whatnot - but forget that it was us, the players, that made it to be like that.
As Voidwatch so clearly illustrates, all of those things were a direct result of game design, so no, dev's fault.
This time it's 100% out of our hands and we're at the complete mercy of some shitty game design/mechanics.
If old endgame didn't make you ragequit, I fail to see how Voidwatch, which is better in every conceivable way, could be worse... but you seem to think that old endgame was better designed, so I'm going to go ahead and chalk that up to you putting zero thought into it.
keep on keeping on
Quote tags are used for quoting what people say, not making shit up so you can set yourself up for pithy, ancient meme-based responses that I'm sure you find to be hilarious. I'll ask you to not misquote me in the future, so that I do not have to report you.
Vicious
12-15-2011, 07:07 AM
People who want plates.
Anyone who's done Voidwatch knows that you get more plates spamming Jeuno t3s~
Tamoa
12-15-2011, 07:10 AM
As Voidwatch so clearly illustrates, all of those things were a direct result of game design, so no, dev's fault.
Not really, it was the playerbase that chose to do things the way they were done.
If old endgame didn't make you ragequit, I fail to see how Voidwatch, which is better in every conceivable way, could be worse... but you seem to think that old endgame was better designed, so I'm going to go ahead and chalk that up to you putting zero thought into it.
Where did I say that? Old endgame being badly designed doesn't make it ok to make a new endgame event which is also badly designed, only in a different way.
Anyone who's done Voidwatch knows that you get more plates spamming Jeuno t3s~
Uh, what?...
Vicious
12-15-2011, 07:16 AM
>Playerbase had no choice given the constraints of the system.
>You're just bitching to bitch then, got it.
>I'm sorry, was that also too hard to understand?
Tamoa
12-15-2011, 07:27 AM
>Playerbase had no choice given the constraints of the system.
>You're just bitching to bitch then, got it.
>I'm sorry, was that also too hard to understand?
You know what, I'm done arguing with you. You think voidwatch reward system is just fine and dandy, that's your opinion. I think it's a load of bs and shittily designed, that's my opinion. You aren't going to make me change my opinion any more than I'll make you change yours. And am I bitching just to bitch? No. This is the ONLY thing about the game at the moment that I feel the need to really bitch about.
Alhanelem
12-15-2011, 07:36 AM
Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?
Reading (comprehension) is fundamental, folks.
if you're not an elite member of an LS or have a strong circle of really good friends, good luck getting all the people hepling you to give your plates to you over chooosing to sell them for 100k
Vicious
12-15-2011, 07:40 AM
Everyday person can easily make gil to supplement their plate intake in a number of ways, most notably Dynamis... or Cruor burns, if that's your thing.
Kimble
12-15-2011, 07:40 AM
Anyone who's done Voidwatch knows that you get more plates spamming Jeuno t3s~
lol, wrong on so many levels.
Unleashhell
12-15-2011, 07:58 AM
Abyssea saved FFxi from being cancelled
Really how?
Vicious
12-15-2011, 07:59 AM
Well, my records from roughly 500 t3 loot pools (~200 Zilart, ~300 Jeuno) are disinclined to agree.
Kimble
12-15-2011, 08:02 AM
Well, my records from roughly 500 t3 loot pools (~200 Zilart, ~300 Jeuno) are disinclined to agree.
Far be it from me to call you a liar but, lets see your records then.
detlef
12-15-2011, 08:05 AM
Well, my records from roughly 500 t3 loot pools (~200 Zilart, ~300 Jeuno) are disinclined to agree.Seeing as how Jeuno drops singles and Zilart drops pouches, I don't believe you.
Vicious
12-15-2011, 08:34 AM
Jeuno: 318 pools, 127 plates
Zilart: 204 pools, 2 pouches
Not even close, really.
Kimble
12-15-2011, 08:43 AM
I'm pretty sure you are either making those numbers up, or have extremely bad luck, lol.
Vicious
12-15-2011, 08:44 AM
What possible motivation could I have to be making this shit up? >.>
It's the latter, welcome to Voidwatch, etc... and hence why you do Jeuno t3s for Plates. Higher droprate = more consistency over time.
Jackstin
12-15-2011, 09:09 AM
What possible motivation could I have to be making this shit up? >.>
It is not uncommon, especially on the internet, for people to exaggerate figures to support an argument/perceived truth. I'm not saying you are making it up at all, but given how miffed you clearly are, you can understand why people might take what you are saying with a pinch of salt.
Vicious
12-15-2011, 09:20 AM
If I seem short in my comments, it's likely due to my complete lack of patience with obstinate stupid, of which there seems to be an endless supply of around here. Look back on the last page at people failing to use 3rd grade-level English skills (re: context clues) to try and paint me as claiming VWNMs can drop more than one plate per fight if you need sources cited.
Kimble
12-15-2011, 09:29 AM
People having a different opinion then you = stupid apparently.
Vicious
12-15-2011, 09:32 AM
It seems you have a hard time reading as well.
Tamoa
12-15-2011, 09:36 AM
If I seem short in my comments, it's likely due to my complete lack of patience with obstinate stupid, of which there seems to be an endless supply of around here. Look back on the last page at people failing to use 3rd grade-level English skills (re: context clues) to try and paint me as claiming VWNMs can drop more than one plate per fight if you need sources cited.
Oh excuse me for misunderstanding what you said, guess that can happen sometimes for someone whose first language isn't English.
Vicious
12-15-2011, 09:43 AM
Oh excuse me for misunderstanding what you said, guess that can happen sometimes for someone whose first language isn't English.
Sure, I can excuse that if you had made that clear at the time, however:
Expressing yourself in a clear, consise way that leaves no room for being misunderstood is kind of fundamental too, I reckon.
...trying to turn your own (entirely acceptable, given the reason stated above) misunderstanding around to try and make me look like (a dick/I have no idea what I'm talking about) when i was entirely clear and concise in my point is not, therefore my sympathy for you is understandably limited.
Jackstin
12-15-2011, 09:43 AM
It seems you have a hard time reading as well.
Read back your previous post for some awkward irony :P
Vicious
12-15-2011, 09:46 AM
Read back your previous post for some awkward irony :P
That word, meme, etc.
Tamoa
12-15-2011, 09:56 AM
Sure, I can excuse that if you had made that clear at the time
It's pretty clear for anyone to see - see below my avatar picture, it says "Location: Norway". Unless of course, you are one of those people who have no idea what or where Norway is.
...trying to turn your own (entirely acceptable, given the reason stated above) misunderstanding around to try and make me look like a dick when i was entirely clear and concise in my point is not, therefore my sympathy for you is understandably limited.
I will still maintain that the way you worded yourself, left the statement open to being misunderstood.
But don't mind me, please by all means go ahead and think me stupid for misreading your statement, and for having a different opinion than you regarding voidwatch reward system. Must be awesome being you.
Vicious
12-15-2011, 10:17 AM
It's pretty clear for anyone to see - see below my avatar picture, it says "Location: Norway". Unless of course, you are one of those people who have no idea what or where Norway is.
I simply know better than to assume that one's current geographic location is enough information to make those kind of assumptions about one's education, that's all.
I will still maintain that the way you worded yourself, left the statement open to being misunderstood.
Given that you already attributed your misunderstanding of it to your ESL status, the continued attempts to make it somehow my fault are amusing.
and for having a different opinion than you regarding voidwatch reward system.
You choose to ignore the 95% of Voidwatch that's nothing but improvements on the past and focus on the 5% that kind of sucks, declaring that you're 'fed up' and that the system is 'shitty and broken.' Getting yourself worked up enough to make a thread on the subject, while basing your opinion on such a narrow, cherry-picked argument is, yes, stupid.
In short, I find your opinion stupid because it barely has a shred of validity to it, not because it differs from mine; I have no problem respecting the opinions of others when they put some thought and reasoning behind it. Yours is sorely lacking in this regard, I'm sorry.
Rohelius
12-15-2011, 10:31 AM
Let's talk about Voidwatch for a moment.
>Drops the current best equipment in the game.
>Who gets what is taken out of the player's hands; i.e. there's no nepotism, DKP, hoarding, etc.
>Zero competition, zero respawn times.
>Pickup friendly. (Assuming the person in charge is smart and limits melee to those with temps, etc.)
>Rewards for every single fight; guaranteed synthesis materials, a decent chance at a gil drop, and a small chance at the best equipment available.
Now, let's talk about what used to drop the best equipment, HNM.
>Dropped the best gear at the time.
>Items go to loot pool, meaning leaders had to keep detailed spreadsheets of points and deal with all the attendant drama.
>Enormous respawn times; anywhere from 1~3 RL days, HQ kings even longer.
>Batshit insane competition over every single pop, to the point where botting was the only sure way to make any kind of steady progress for your group, which is necessary to keep said group going.
>If you haven't waited in line for months/years, even when what you want drops, it's not going to you; and you get absolutely nothing from every fight until then.
I understand that Voidwatch is a step back towards how FFXI used to be compared to the smash and grab that is Abyssea, but if you think Voidwatch compares anything but favorably to the endgame of old, you're out of your mind.
Case in point; I spent a day off this week doing nothing but Kaggen via /shouts. Out of ~30 Kaggens, I saw 5 bodies and 8 belts drop. That's at least 6 months of old endgame in 1 day, with no LS, no drama, no competition, no standing around for 3 to 6 hours and waiting to maybe get to fight the NM if we manage to claim it this time. Stop your bitching already.
Normally i would cut out some of the quote but i just agree with every single word about it.
There is nothing wrong with that kind of thinking unless you are too used to your LS holding your hand through your advancement and just pointing at what u need to do all the time to get in the leaders good side and ignore the obvious favoritism that goes on in hopes of getting into the elite circle.
been through it don't care to go through it again.
Tamoa
12-15-2011, 10:33 AM
I did not make this thread or any other thread about voidwatch.
I don't think I have said that I'm "fed up" - I've stated that the reward system sucks, mainly because you can work your butt off week after week after week spamming those voidwatch fights and get nothing but 5 Mantis Eyes, 6 Sceamol Bands and countless of logs and ores to show for all that hard work. Not only that, but you also risk seeing someone get more than one of the same body and it just goes to waste.
Have you seen this thread?: http://forum.square-enix.com/ffxi/threads/16127-Eleven-Fajin-boots!
Judging by the amount of likes the OP's got, I dare say I'm not the only one who's frustrated with voidwatch. But I guess everyone who agreed with the OP of that thread are stupid.
Vicious
12-15-2011, 10:38 AM
But I guess everyone who agreed with the OP of that thread are stupid.
What can I say, there's a lot of stupid people out there~
Kimble
12-15-2011, 11:21 AM
What can I say, there's a lot of stupid people out there~
If I and 50 other people don't like getting smacked in the face with a hammer but 1 or 2 of you do, it doesn't mean that the 50 people and I are the stupid ones.
But basically, you have done what many other people do on here, come in, go against what most of the people are saying, and when people disagree with you, resort to calling everyone else stupid and talking down to them. Usually what people with no substance to their argument tend to do.
Vicious
12-15-2011, 11:31 AM
Usually what people with no substance to their argument tend to do.
Proof positive that you're not reading a thing i post. Go bother someone else.
MojoJojo
12-15-2011, 12:13 PM
100% agree with Vicious and Rohelius. Bitching about not getting anything from a certain event week after week? Try year after year, unless your ls blew up from all the bs drama before your turn came. I'd much rather spend an evening with the very real possibility of getting some awesome gear and being disappointed than spend months grinding for someone else with no chance of getting anything.
The thing is everyone's been spoiled by Abyssea. Being able to snag some of the best gear in an evening (or the best weapon in a fortnight) still seems odd to me. I love it mind you, but i'm fully aware that not everything is going to be handed to me on a silver platter right $%%^ing now. Perhaps i'm a bit of a masochist, but it doesn't seem nowhere near as painful as it used to be. Stiff upper lip.....
detlef
12-15-2011, 12:15 PM
Perhaps i'm a bit of a masochist, but it doesn't seem nowhere near as painful as it used to be. Stiff upper lip.....Just so I'm clear, you're perfectly fine with VW as it is because in your opinion it's better than loot distribution 5 years ago?
MojoJojo
12-15-2011, 12:22 PM
That seems to be the biggest gripe people have right? Sure you could walk away without that fancy body piece you wanted, or some other guy in the ls/shout party got it, it's alot better than standing around for 12hours with 10 other ls's just to watch some bot get a claim....or kill the damn thing and get nothing. The whole VW thing sounds like people are pissed you can't blue proc the mob for 100% droprate....
detlef
12-15-2011, 12:46 PM
That's a pretty extreme point of view though. I'm pretty sure nobody wants what you suggested, because then it would be unsatisfying. However, VW as it is now is way over at the other extreme where people get discouraged because the drop rate is too low. I know I don't want items to drop like candy. I just want slightly better drop rates. Only slightly!
Nynja
12-15-2011, 01:41 PM
If old endgame didn't make you ragequit, I fail to see how Voidwatch, which is better in every conceivable way, could be worse... but you seem to think that old endgame was better designed, so I'm going to go ahead and chalk that up to you putting zero thought into it.
I FUCKING LOVE GETTING TOCI HARNESS FOR MY WHM MULE!!!
I FUCKING LOVE IT EVEN MORE WHEN MY WHM MULE GETS A SECOND TOCIS HARNESS!!!!!!
Atomic_Skull
12-15-2011, 01:52 PM
New WS? yeah they are incredibly incredibly shiny (mostly to distract you from the fact they suck, except sosha)
wut?
Shijin Spiral: Almost as good s Victory Smite.
Last Stand: Most powerful marksmanship WS outside abyssea. Equal to Wildfire inside it unless you gimp your physical damage with MAB and +fire damage atmas.
Apex Arrow. Same damage as Sidewinder but without the negative accuracy and it ignores defense.
Extenterator: Third best dagger WS (oh you wanted it to be as strong as relic/emp?, that's not happening sorry)
Resolution: Nearly equal to Torcleaver.
Upheaval: Third best Great Axe WS after Ukko's and Metatron. (again, you wanted a free emp class WS? not happening sorry)
Ruinator: Max potential damage lower than Rampage, but damage is consistently much higher.
Some of them suck but a lot of them are very good.
MojoJojo
12-15-2011, 01:58 PM
The drop rate is low, but compared to pre-aby, it's alot better. In the grand scheme of things. People can actually participate in fights against these monsters, which i'm sure everyone can be happy about. I'm sure the people making these hate threads wouldn't be moaning if they were the who got the body/boots on their first run.
I wouldn't cry if they upped the drop rate for items, but c'mon, people are throwing venom at the dev's and talking about quitting and boycotting over this shit. It's a joke. When i get annoyed with low drop rates, or competition around Sobek and whatnot, i take a breath and remember what it used to be like, and i thank fuck that's in the past.
Ziyyigo-Tipyigo
12-15-2011, 02:46 PM
In before lock.
Kimble
12-15-2011, 03:26 PM
I have no problem with working to earn something. Doing VW all the time and hoping the RNG is going to be nice doesn't really feel like you earned it, just feels like you got lucky.
Old end game wasn't perfect, but if you weren't in a crappy linkshell and the leaders didn't take everything for themselves, you can still EARN what you get.
And just to be clear, ive gotten 2 bodies and other items as well so it's not like im just giving a negative point of view because I haven't gotten anything.
Calatilla
12-15-2011, 04:29 PM
Nothing annoys me more about Voidwatch than someone getting a drop you been after for ages, 3 times, yes, 3 fucking times is as many fights. These items are rare/ex, you can't possibly hold more than 1. Heres what SE should have done:
"At least if they could do something like, an item you already have can't be rolled into your box, similar to how it is if you were to fight a mob with a certain item that everyone in your pt had, it just wouldn't drop.
But in this case it would just be re-rolled into someone elses box instead of your's."
If they did something like that, maybe a certain somebody would'nt keep getting the same item that I`ve been waiting for.
Gouka
12-15-2011, 10:40 PM
You know, I'm wondering about something. Thinking back about the fact that "eighteen people increases the chance for loot to drop," what if the contents of the coffer, all ninety of them or whatever, are determined when the NM is killed and loot is first-come, first-served? I haven't done much Voidwatch and I don't know if anyone has postulated this before, apologies if that's the case. But if it is, maybe try letting people who don't have the most coveted drops examine the chest first? It would be interesting to see if that changes anyone's luck.
Dreamin
12-15-2011, 11:00 PM
You know, I'm wondering about something. Thinking back about the fact that "eighteen people increases the chance for loot to drop," what if the contents of the coffer, all ninety of them or whatever, are determined when the NM is killed and loot is first-come, first-served? I haven't done much Voidwatch and I don't know if anyone has postulated this before, apologies if that's the case. But if it is, maybe try letting people who don't have the most coveted drops examine the chest first? It would be interesting to see if that changes anyone's luck.
Nope. The Rare/Ex item that ppl want are all over the place. The only known and generally agreed upon fact is that capping blue light only will give you 2 more logs/ores since the Rare/Ex item never seen to appear after the 3rd item in anyone's loot box.
For those that doesn't seem to understands the single complaint about VW (and WoE is the same way). It isn't because the fight is hard or anything. It isn't that proc'ing full light is hard or anything. It is only the idiotic PURELY RANDOM on which lootbox that Ra/Ex item can and will appear. It's not about walking away with a pounch of heavy plates or all these crap logs/ores that people are tried of getting. When your chance of EVER getting this Ra/Ex item is completely up to a pure RANDOM chance of luck (a very low chance to begin with). It isn't about how good you were or how good your party is. Because none of these NMs are that difficult that a competent group cannot kill with full light on every fight (other than the occasional Kaggen popping and spam Death or Pil lock itself into dmg resistance mode). When your Challenge is whether you can get that LUCKY Roll, you're basically playing a lottery and NOT a game where skills were supposed to be the main thing. In this loot system now, your LUCK is more important than your skill. Which means that some people could possibly get that ra/ex drop on their very 1st try and then you have people who are in their 200+ on the same NM and still have absolutely nothing to show for (personally I'm only in the 150-200 range for Qilin and 50+ on Kaggen). PURE LUCK should not be your only chance of ever getting any item. I wish SE would at least bump your each individual's chance of getting the Ra/Ex item every time they repeat the same VWNM (doesnt' have to be much but no one should have to fight the same NM 200+ with full light and still dont have the item).
Gouka
12-15-2011, 11:29 PM
Yeah, I get all that and am onboard with the complaints. I didn't mean that the loot is the same every time. Obviously the chest loads a different amount depending on the number of participants, but I'm wondering if it works more like a BCNM chest than your own random treasure pool; difference being that you only get a few things out of it.
For example, the NM dies and the chest spawns, already loaded with three bodies and five pouches and the rest is crafting mats. I guess it's still down to dumb luck what you can see, but this would explain why the devs think more people = more loot. More chances to randomly generate bodies and plates, but still random whether you get to see any.
Again, apologies if this has already been figured out and proven / dis-proven / whatever. Wouldn't be the first time I was fashionably late to the party. :P
Dreamin
12-16-2011, 12:24 AM
I think dev's thinking that more ppl = more loot is that at max blue light, you can get 5-6 items per chest. So from a total battle for 18 ppl, the entire party can get a total of 90-108 items for 1 NM. Whereas, if you only have 10 people, the total number of items the entire party can get would only be 50-60 items for 1 NM. Yeah, the 'total for the entire' party might be more, but each person's number is the same. Now, whether the Ra/Ex has the same drop rate PER NM or not, that's not anything that anyone has found any sort of pattern yet. Again, RANDOM = RANDOM. And PURE RANDOM = Sucks! I have gone 15+ fight of the same NM and not a single person got any ra/ex (we're not talking about the top tier ra/ex item, but rather the 2nd or 3rd tier ra/ex or pounch) - or at least no one said anything to the ally.
saevel
12-16-2011, 12:44 AM
The drop rate is low, but compared to pre-aby, it's alot better. In the grand scheme of things. People can actually participate in fights against these monsters, which i'm sure everyone can be happy about. I'm sure the people making these hate threads wouldn't be moaning if they were the who got the body/boots on their first run.
I wouldn't cry if they upped the drop rate for items, but c'mon, people are throwing venom at the dev's and talking about quitting and boycotting over this shit. It's a joke. When i get annoyed with low drop rates, or competition around Sobek and whatnot, i take a breath and remember what it used to be like, and i thank fuck that's in the past.
Umm no, compared to Pre-abyssea it's absolutely horrible.
HNM didn't actually have bad drop rates per-say, just only one fight per 20~24 hrs or 70hrs+ for some of them. So at a 25% drop rate means one of an item created every few days. Some of the HNM's only had one item worth a damn, but some also dropped several abjurations / items and what have you. What aybssea did was combine drops, one NM would drop several items and with the easy ability to build pop sets you could fight the same NM four or five times within 2hrs, more if you had a super group. This made it appear easy to obtain items as your time vs monster fight ratio was really high and thus your loot vs time investment ratio was similarly high.
What Voidwatch did was keep a high NM fight ratio (can fight many times) but drop the item acquisition rate into less then 1%. People like to spout off about getting bodies on 3/18 fights, but what they don't realize is each of those fights is 18 treasure pools for a total of 324 treasure pools (18 * 18) any only 3 "bodies" for 3/324 = 0.009, or 0.9% drop rate. To make it worse with no way to control exactly ~who~ gets those 3 bodies you would need many more fights then that 1% drop rate indicates. So you have to calculate loot by individual instead of by alliance. At 0.9% drop rate you need 108 fights to get the item on average, some will be earlier, some will be later. How many fights can you successfully do per day? Four, Five? If it's a LS it's not feasible to do the same NM over and over again every day, so how often will you be able to fight your NM for your drop? Assuming a LS does four straight hours of VWNM with absolutely ZERO downtime, you got 8 fights per event day. That's 13.5 days straight of only that one NM with absolutely nothing else being done and assuming no crazy wipes / murphy's law.
And the funny thing about all that math is that the average drop rate is less then the above 0.9%. Something on the order of 0.5% per loot pool. So your looking at a month or two straight of doing absolutely nothing else in order to get your body item.
That is why lots of people can't be bothered to mess with Void watch, entirely too much time sink for not enough goodies.
Brolic
12-16-2011, 12:51 AM
Umm no, compared to Pre-abyssea it's absolutely horrible.
HNM didn't actually have bad drop rates per-say, just only one fight per 20~24 hrs or 70hrs+ for some of them. So at a 25% drop rate means one of an item created every few days. Some of the HNM's only had one item worth a damn, but some also dropped several abjurations / items and what have you. What aybssea did was combine drops, one NM would drop several items and with the easy ability to build pop sets you could fight the same NM four or five times within 2hrs, more if you had a super group. This made it appear easy to obtain items as your time vs monster fight ratio was really high and thus your loot vs time investment ratio was similarly high.
What Voidwatch did was keep a high NM fight ratio (can fight many times) but drop the item acquisition rate into less then 1%. People like to spout off about getting bodies on 3/18 fights, but what they don't realize is each of those fights is 18 treasure pools for a total of 324 treasure pools (18 * 18) any only 3 "bodies" for 3/324 = 0.009, or 0.9% drop rate. To make it worse with no way to control exactly ~who~ gets those 3 bodies you would need many more fights then that 1% drop rate indicates. So you have to calculate loot by individual instead of by alliance. At 0.9% drop rate you need 108 fights to get the item on average, some will be earlier, some will be later. How many fights can you successfully do per day? Four, Five? If it's a LS it's not feasible to do the same NM over and over again every day, so how often will you be able to fight your NM for your drop? Assuming a LS does four straight hours of VWNM with absolutely ZERO downtime, you got 8 fights per event day. That's 13.5 days straight of only that one NM with absolutely nothing else being done and assuming no crazy wipes / murphy's law.
And the funny thing about all that math is that the average drop rate is less then the above 0.9%. Something on the order of 0.5% per loot pool. So your looking at a month or two straight of doing absolutely nothing else in order to get your body item.
That is why lots of people can't be bothered to mess with Void watch, entirely too much time sink for not enough goodies.
I disagree here, there's never more than a 5-10 min wait for a voidwatch run on Asura(during prime time), also I've never encountered a pug where everyone doesn't have at least the 1st round of temps.
Vicious
12-16-2011, 07:32 AM
Assuming a LS does four straight hours of VWNM with absolutely ZERO downtime, you got 8 fights per event day.
This hypothetical LS is terrible, FYI.
The only reason i still even play this game is because i have a lot of friends that sill play... I hate what SE has done to this game and what they have done to the RDM job, which is my fav of the entire FF series. They keep saying they are going to something to improve the game, add this and that, and add a direct place for feedback but yet they keep on messing up this game and not following threw with what they say. I recently dropped from 7 characters to just my main and 1 mule and i went from playing 2-3 hours a day to maybe 2 hours a week. I don't wan't to leave just yet, like i said i still have a lot of friends that play but SE is really making this easy for me to stop paying them anything for this BS.
Thank god 11-11-11 came around cause now all i spend time on is Skyrim a much better game and development team... they at least listen and ACT on what their fans want or would like to have in a game. Take some notes SE.... you need to learn something over the last 10 years since your last FF hit game came out and all you have now of this series are failures.
Luvbunny
12-16-2011, 10:15 AM
I kept hearing great news about Skyrim - and read many great reviews as well, is it that good? Maybe it's time to jump ship and have peace of mind.
Kitkat
12-17-2011, 01:56 AM
There is two big factors between Skyrim and FFXI, or bethesda and SE for that matter. Bethesda encourages user created content and supplies kits to further develop content which prolongs the life of the game exponentially, but Skyrim is an offline game. SE does not encourage user created content, and even frowns on most of the content while rarely ever considering implementing anything of the imaginative changes dat/motion modders have made over the years.
As for which listens to the customer better? I'm mixed on this to be frank. Some of the key issues people would like to have addressed are either ignored or flat out denied with a lucid reason dictating why when it comes to SE. The worst part being that players have to literally deal with this weather they like it or not because it is an MMO. When it comes to bethesda, I've only ever played their offline games (do they even have an online one?) which is possibly why they are more flexible on what they allow since eventually it isn' in their hands at all due to Creation Kits/Developer Kits they release for their games. These allow players to create weapons/gear all the way up to expansive additions in the form of unique quest lines with the only restriction being the imagination and the inability to take it and use it to develop/market your own game off of it.
Why people want to compare the two or say one is better than the other is based on individual perception. Skyrim is a good game, but until the kit is released it can easily be short lived (and by that I mean you can run out of anything quest related in about 200 hours), but I am avidly looking forward to what user created content will become available once the kit is released. It kept Oblivion alive for years and I can see it easily doing the same for skyrim.
As far as SE goes....I hope they take a better look at some of the issues players have with certain game mechanics and try to "balance" them out a little better. I've enjoyed Squaresoft, Enix, and SE games for many years, but on an old MMO like this sometimes the smallest issues can be a big deciding factor for some if they want to continue paying/playing or not. I enjoy the step backwards in that it forces people to work together.....but the loot system that is only better in theory, and not in practice due to lack or check (IE: Check that player doesn't already have) makes it worse than the theory states it should be.
Teraniku
12-17-2011, 03:03 AM
So basically this whole thread can be translated into this:
"I'm not getting what I want fast enough because I think the Voidwatch / Abyssea / Einherjar drop system sucks! Give me what I want now SE!"
See there in lies the rub. Give you what you want too quickly, then you're bored because there's nothing to do and quit. If you don't get what you want because you think the events too hard or has a crappy drop system? then you rant and eventually /ragequit. Then after you get what you want, you don't do the event anymore and help everyone else get their stuff too. (Which we are all guilty of to some extent or the other). SE is trying to find a balance to keep everyone playing for as long as possible. Trying to find a balance that pleases everyone is nigh impossible.
detlef
12-17-2011, 03:22 AM
SE is trying to find a balance to keep everyone playing for as long as possible. Trying to find a balance that pleases everyone is nigh impossible.Well, wouldn't you say the balance is skewed in VW? Just about everybody who does VW regularly has played this game for years and has been conditioned by SE to expect drops at a certain rate. Nothing significant, just enough to keep oneself motivated to keep going. All that is being said is that many people can't even see the carrot on the stick. We're just told that it's out there, but if we find it, it might be inside another person's box.
That seems to be the biggest gripe people have right? Sure you could walk away without that fancy body piece you wanted, or some other guy in the ls/shout party got it, it's alot better than standing around for 12hours with 10 other ls's just to watch some bot get a claim....or kill the damn thing and get nothing. The whole VW thing sounds like people are pissed you can't blue proc the mob for 100% droprate....
I like Voidwatch as an event very much. My issue is what Nynja so colorfully put it. Getting crap not once but 2 to 3 times for a person who can't even use it. It's stupid, thoughtless and retarded.
Drop system needs to be allowed to let players pool their loot if they don't want/need it.
Dreamin
12-17-2011, 03:39 AM
So basically this whole thread can be translated into this:
"I'm not getting what I want fast enough because I think the Voidwatch / Abyssea / Einherjar drop system sucks! Give me what I want now SE!"
See there in lies the rub. Give you what you want too quickly, then you're bored because there's nothing to do and quit. If you don't get what you want because you think the events too hard or has a crappy drop system? then you rant and eventually /ragequit. Then after you get what you want, you don't do the event anymore and help everyone else get their stuff too. (Which we are all guilty of to some extent or the other). SE is trying to find a balance to keep everyone playing for as long as possible. Trying to find a balance that pleases everyone is nigh impossible.
VW and WoE are only 2 events. What most users really want are new contents. New zones, new storyline, new missions, adventures, etc, etc. Yeah it's great to get all these brand new gears and weapons and all that but there lies the great problem: what setting will you be needing to use the great new toys in? I think a lot of us are hoping in the back of our head that there is a new 'REAL' expansion out there somewhere. But really, SE need to come out and at least announce this and while they're at it, it sure wont hurt if they get rid of the insanity loot system of both WoE and VW. No one wants anymore Logs and Ores and other junks!
Koroma
12-17-2011, 04:02 AM
(slightly off topic)
Alhanelem, you troll every single thread i read, having Gamerescape in your signature does them a great disservice.
@Nala how the heck did you forget bst SE king of "NO"
Teraniku
12-17-2011, 04:33 AM
VW and WoE are only 2 events. What most users really want are new contents. New zones, new storyline, new missions, adventures, etc, etc. Yeah it's great to get all these brand new gears and weapons and all that but there lies the great problem: what setting will you be needing to use the great new toys in? I think a lot of us are hoping in the back of our head that there is a new 'REAL' expansion out there somewhere. But really, SE need to come out and at least announce this and while they're at it, it sure wont hurt if they get rid of the insanity loot system of both WoE and VW. No one wants anymore Logs and Ores and other junks!
I want the new story missions, zones etc. more than the fancy loot, (although it makes those Story missions etc a lot more doable) but there are people out there who play just for the loot. (and complain about the drop rates of such.)
Tamoa
12-17-2011, 05:03 AM
So basically this whole thread can be translated into this:
"I'm not getting what I want fast enough because I think the Voidwatch / Abyssea / Einherjar drop system sucks! Give me what I want now SE!"
See there in lies the rub. Give you what you want too quickly, then you're bored because there's nothing to do and quit. If you don't get what you want because you think the events too hard or has a crappy drop system? then you rant and eventually /ragequit. Then after you get what you want, you don't do the event anymore and help everyone else get their stuff too. (Which we are all guilty of to some extent or the other). SE is trying to find a balance to keep everyone playing for as long as possible. Trying to find a balance that pleases everyone is nigh impossible.
That's pure bs, sorry, but it is. I know a lot of people who are really unhappy and discouraged by the voidwatch reward system, and they've all done 75 cap endgame. The majority of them are veteran players and had several 75 jobs long before Abyssea was released. They're used to working hard and long to get what they want in this game.
The problem with voidwatch isn't the low drop rate alone. It's the low drop rate and the complete randomness of item distribution, which is completely out of our hands. At the very least - like others have pointed out - SE shouldn't have made it possible for the same person to get the same ra/ex body or weapon more than once. That is just a slap in the face to everybody else that wants the item and didn't get one, and a complete waste.
Blah, so yeah a good portion of the new ws are actually pretty good, just between all the times the dev team has pulled truely inane stunts and thier statement regarding balancing the newer ws's with level 60ish ones i just went off, also i never asked that the newer ws's be relic/empyrean killers.
guess i did rant quite a bit on VW but really that was just a part of the rant, my point is why did they bother with these forums, seems that just keeping with the occational vana fest would have just about the same effect on the games direction. either way i said i was ranting, just getting tired of seeing many jobs that have obvious holes in their capability and the dev team either ignoring the issue or giving new job abilities/spells that do nothing to improve.
so while im actually responding, when you say 1% drop rate is that per the individual or is that using the full alliance drop stats? considering there is no control over where the loot goes, if thats 1% across the alliance, that's 1%/18 (assuming a full alliance) chance that the drop actually goes to you. also my thought behind a points system wasnt persay buying the exact VW drop but more of a supplemental reward, the aggravating part is more the lack of getting anything out of it, logs/ores/random npc fodder doesnt count, though im guessing the whole turn in items to the mystery box goblin was thier idea of an alternative use for excess junk drops?
also some of you seem really but hurt about how old school endgame drops were handled, got back stabbed alot did you? oh well either way there doesn't seem to be a perfect way to handle loot, leave it in the hands of the players and corruption can set in.
ninja edit: why are people comparing ffxi and skyrim? offline and online games have completely different mechanics.
Ziyyigo-Tipyigo
12-17-2011, 11:42 PM
(slightly off topic)
Alhanelem, you troll every single thread i read
Just put him on your ignore list like the rest of the civilized world.
You can also turn off the display of sigs as well. Nothing of value will be lost.