View Full Version : Escape Key: Gone for good?
Authority
12-10-2011, 01:48 PM
This might seem like a small issue, but my god is it annoying. Ever since Abyssea came out, almost any new NPC that has been dropped into the game world no longer allows you to escape out of a chat.
The worst is the lagfest around the abyssea npcs in Port Jeuno and you cant escape out of the chat. I know it isn't gamebreaking, but I was wondering if there are any plans to toggle this on for all the current and future NPCs?
Thanks
cidbahamut
12-10-2011, 02:41 PM
I too would like to see this changed. It was a small but welcome convenience.
Juilan
12-10-2011, 07:37 PM
私は完全にこの考え方の背後です。
Alhanelem
12-11-2011, 03:38 AM
ummm what?
Clou777
12-11-2011, 04:23 AM
we dont like ur kind around here (In Louisiana accent)
私は完全にこの考え方の背後です。
Googleの翻訳を使用するねw 日本人じゃないと思う・・・
Pretty sure Julian said he wants the escape key back. Haha.
Insaniac
12-11-2011, 05:48 AM
/signedddddd
Juilan
12-11-2011, 02:43 PM
Googleの翻訳を使用するねw 日本人じゃないと思う・・・
Pretty sure Julian said he wants the escape key back. Haha.
yes... they only read the japanese so...
Limecat
12-11-2011, 04:17 PM
I've been tempted to force the game to close and log back in rather than navigate out of a non-escapable NPC's ocean of menus a few times.
Winrie
12-11-2011, 09:34 PM
I want abyssea npcs in whitegate so i can have some peace
It boggles your mind as to why they do what they do. It's almost every single time they do something it's just guaranteed to not be liked by us. It's almost like they code with the idea in mind to have something to work on down the road, just in case they run out of work. Or to pad future update notes. Typically it involves NPC dialog and they go back and forth with their design. Some NPCs have cancel out options. Some don't. Some have confirm boxes. Some don't. Some have a crap load of confirm boxes. Some don't. How about some consistency! Good grief.
Authority
12-13-2011, 02:58 AM
I want abyssea npcs in whitegate so i can have some peace
Well, to be fair they are in all the main cities.
Koroma
12-13-2011, 04:44 AM
strongly support this! annoying as crap.
Babekeke
12-13-2011, 06:47 AM
Count me in
Dragoy
12-14-2011, 07:44 AM
Been meaning to start a thread similar to this myself, but alas, been lazy I guess!
I think it's not that it has been taken away, more like perhaps it was forgotten to be added. I have a faint memory of some Abyssea-related NPCs first not having this ability, but then it was later added. But even if that was true, it fersure wasn't for every one of them.
Many a time I have been cursing the NPC to please, no, that's a no no, just be quiet already, OK!?
Uhm, yes, sorry, almost lost it for a while there.
It's not that the chat options usually are too intuitive anyways, as an example, the "yes" and "no" seem to switch places throughout the game (for example the recently'ish added option to use the warp from Aht Urhgan Whitegate has the "yes" below "no"), but that's another story altogether!
よ
ろ
し
く
お
ね
が
い
し
ま
す
!
:b
Rukkirii
12-21-2011, 10:13 AM
Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.
We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
Dragoy
12-21-2011, 01:04 PM
So it's impossible with the current resources to make it so, that only certain dialogue has the 'block' for 'escaping' from the discussion. Instead, it must be made so that if any NPC has any such dialogue, it must be like this.
Interesting...
Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.
We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
We're still angry. :(
Tamoa
12-21-2011, 05:41 PM
One good example is the warp npc in Whitegate - you can't hit ESC if you pick the wrong place (Jeuno or home nation). It's not an issue anymore really but back when Whitegate was where the majority of people set their HP it used to be a pain. Never understood why you couldn't ESC your way out of the dialogue if you made the wrong choice seeing as you have to hit enter once more anyway before he warps you.
Another thing is the abyssea npcs in the cities, you can't hit ESC to get out of that dialogue either if I'm not mistaken.
Juilan
12-21-2011, 07:31 PM
Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.
We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
So you're saying we can get cured and be kicked out of these dialogs and not hit escape?
Tsukino_Kaji
12-21-2011, 08:18 PM
One good example is the warp npc in Whitegate - you can't hit ESC if you pick the wrong place (Jeuno or home nation). It's not an issue anymore really but back when Whitegate was where the majority of people set their HP it used to be a pain. Never understood why you couldn't ESC your way out of the dialogue if you made the wrong choice seeing as you have to hit enter once more anyway before he warps you.
Another thing is the abyssea npcs in the cities, you can't hit ESC to get out of that dialogue either if I'm not mistaken.People would DC themselves and then talk to the taru again.
Tamoa
12-21-2011, 10:18 PM
People would DC themselves and then talk to the taru again.
Which was (and is) an unnecessary hassle when we could (and should) be allowed to hit ESC instead of enter.
Rohelius
12-22-2011, 04:54 AM
I love the storyline in FF.
I don't skip or scroll tru cut scenes in game you people like FF at all you should know thecut scenes are like a lil tid bit reward after going tru the quests, why skip them? You have things to do? They pauseso what's the reason? Time? Well your game time management is your problem not the dev teams so manage it.
I love game cs and having them shorten is not something I want to see ever in final fantasy games ever, if you don't like them then FF is not your mmo go play something short and less attention demanding as far as storylines and NPC personalities go.
Tamoa
12-22-2011, 05:04 AM
I love the storyline in FF.
I don't skip or scroll tru cut scenes in game you people like FF at all you should know thecut scenes are like a lil tid bit reward after going tru the quests, why skip them? You have things to do? They pauseso what's the reason? Time? Well your game time management is your problem not the dev teams so manage it.
I love game cs and having them shorten is not something I want to see ever in final fantasy games ever, if you don't like them then FF is not your mmo go play something short and less attention demanding as far as storylines and NPC personalities go.
Uh, I do believe this thread is about how with certain npcs you interact with a lot, you can't hit the ESC key to get out of the dialogue.
I don't think anybody here mentioned cutscenes.
Rohelius
12-22-2011, 10:21 AM
Certain NPC's yeah and he goes on to mention the lag around abyssea NPC's in Port Jeuno (Joachim & Horst) when the response to that has been out since May10, 2011..
New Abyssea support NPCs have been added to the following areas:
Gilburt, Ivan Port San d’Oria (I-8)
Erich, Ernst Port Bastok (K-11)
Jerrett, Kierron Heavens Tower, Windurst
There is also a /yell command that lets people listen to everything of importance while in a different zone not because its cool to yell really loud but because they thought it would alleviate Port Jeuno crowding/lag problem.
I read what the post was about, maybe the poster needs to read update details more, because SE is not going to physically move the lazy A's that just park their characters in front of the npc's when they already gave people several alternatives. The ball is in our court now and sadly people are still being inconsiderate towards others.
As for my CS comment, i went thru all comments and i think i was thinking of another comment i read on a different post about someone wanting the dialogue for pre-battlefields shorten and somehow related it to this post while i was writing it because it bugged me that much.
Nynja
12-22-2011, 01:25 PM
You actually used to be able to escape out of Joachim and Horst's dialog...
Tamoa
12-22-2011, 10:52 PM
Certain NPC's yeah and he goes on to mention the lag around abyssea NPC's in Port Jeuno (Joachim & Horst) when the response to that has been out since May10, 2011..
Putting abyssea warp npcs in the 3 starter cities didn't help the lag problem in PJ at all. Putting them in Ru'lude Gardens was a good idea though, and was the only change that actually helped the PJ lag some. They should have put abyssea warp npcs in all the different Jeuno zones (and maybe even in Whitegate).
There is also a /yell command that lets people listen to everything of importance while in a different zone not because its cool to yell really loud but because they thought it would alleviate Port Jeuno crowding/lag problem.
The /yell command is only for Jeuno zones, so it did nothing to encourage people to use the abyssea warp npcs in the starter cities. Some people changed hp to Ru'lude (me being one of them) to get out of the general lag fest (and retarded shout wars) in Port Jeuno.
All in all, the things SE did to try to lessen the lag in PJ, all failed bar one.