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Concerned4FFxi
12-10-2011, 12:36 PM
Right now there is hardly any reason to throw stars with ninja, if there were we'd probably see 75+ throwing stars, instead of saying this is broke so let's not bother with higher than 75 level throwing stars, how bout we fix it so that sange is actually worth it to use, and ninja's actually start throwing stuff.

Currently:
■Consumes remaining shadow images to perform ranged attacks
■Throws Ranged Attack ammo equal to the number of shadows remaining (+1) during next Ranged Attack with effect active.
■Recast Time: 0:15:00 (-0:02:30 minutes for every additional merit)
■Duration: 0:01:00


Proposed solution 1:
■Consumes remaining shadow images to perform ranged attacks
■Throws Ranged Attack ammo equal to the number of shadows remaining at 75, (+1) during next Ranged Attack with effect active.
■Throws Ranged Attack ammo equal to 1.5x the number of shadows remaining at 85, rounding down, during next Ranged Attack with effect active.
■Throws Ranged Attack ammo equal to 2x the number of shadows remaining at 95, rounding down, during next Ranged Attack with effect active.
To adjust the over kill of this ja now, you can add 5minutes to the timer, so
■Recast Time: 0:20:00 (-0:02:30 minutes for every additional merit)
■Duration: 0:01:00

-or-

Proposed solution 2:
■Consumes remaining shadow images to perform ranged attacks
■Throws Ranged Attack ammo equal to the number of shadows remaining at 75, (+1 per merit, up to 5/5 merits for +5) during next Ranged Attack with effect active.
■Recast Time: 0:10:00
■Duration: 0:01:00

Shadotter
12-10-2011, 01:00 PM
I think a better solution would be to make it so that throwing stars were a better investment. As I recall hearing back at 75 cap, one of the highest methods to deal damage would be to use sange with the highest shuriken (fuma I think it was) but that would end up making you toss thousands of gil away every attack.

Concerned4FFxi
12-10-2011, 02:09 PM
I don't think even with sange it's enough or people would be using it. Especially now with all the double attack gear available to ninja. But you are probably correrct about the cost to get decent throwing stars being another major factor. However, if a new reciept for a higher level throwing star were to appear, with more stars produced per synth, and an update to sange, I feel this would entice players to use it. Perhaps thge new reciept could be more affordable. Also, fuma I believe is the highest craftable throwing star available, the best (highest damage with ranged attack) comes from fights like "targeting the captain", but it's one drop rate per fight is silly. Should at least drop 12 from these, and fuma's synth rate production increased, currently i believe the nq synth yields 3 stars, hq3 gives 12. Hmmmm. Yea.

Kincard
12-12-2011, 12:12 AM
They've already announced they're considering changes to Sange (Extra merits removing the shadow cost) and adding more affordable shurikens. Even with that, interrupting melee attacks for Sange use is still terribly inefficient and you probably lose enough damage to not even bother. Also shurikens killed my father and raped my mother.

Even if they fixed Sange so that it's worth interrupting your swings it's going to be another big issue. Specifically, you would need to take around a ranged set specifically for Sange

I have sets for TP, Ninjutsu, WS, DT, Evasion, and I lug around Ninja Kyahan+Danzo Sune-Ate for movement, with ninja tools added onto that, there is very little room for a ranged attack set. If you need a decent ranged attack set to make Futae worthwhile it's just going to be annoying- and you need to carry the shurikens too...

From the sound of it, it sounds like they're looking to make Sange function just like Barrage for RNG, a big chunk of damage every 5 minutes with a decent amount of TP return punctuating your normal attack rounds. The annoying thing is that RNG is generally firing barrage in gear they are carrying around anyway (Aside from stuff like Hunter's Bracers+1), and we're going to have a build a completely new set just for Futae.

wish12oz
12-13-2011, 10:49 AM
.............not this crap again.

Concerned4FFxi
12-15-2011, 03:23 PM
They've already announced they're considering changes to Sange (Extra merits removing the shadow cost) and adding more affordable shurikens. Even with that, interrupting melee attacks for Sange use is still terribly inefficient and you probably lose enough damage to not even bother. Also shurikens killed my father and raped my mother.

Even if they fixed Sange so that it's worth interrupting your swings it's going to be another big issue. Specifically, you would need to take around a ranged set specifically for Sange

I have sets for TP, Ninjutsu, WS, DT, Evasion, and I lug around Ninja Kyahan+Danzo Sune-Ate for movement, with ninja tools added onto that, there is very little room for a ranged attack set. If you need a decent ranged attack set to make Futae worthwhile it's just going to be annoying- and you need to carry the shurikens too...

From the sound of it, it sounds like they're looking to make Sange function just like Barrage for RNG, a big chunk of damage every 5 minutes with a decent amount of TP return punctuating your normal attack rounds. The annoying thing is that RNG is generally firing barrage in gear they are carrying around anyway (Aside from stuff like Hunter's Bracers+1), and we're going to have a build a completely new set just for Futae.

Thanks for posting this bit of useful update info, I was not aware and appreciate you taking the time to post.

Bulrogg
12-15-2011, 10:34 PM
Well they listened, aren't you gonna quit?

vixin
04-14-2012, 01:52 PM
I'd like to see sange get a boost similar to barrage but not as over powering as it in reguards to dmg it wouldn't not compare to a rng but nin would be reasonable since shuriken base dmg vs bow/gun and their ammo dmg. I would liek to see if the nin elemental nukes could be used insync to throws to do a Quickdraw based dmg but depending on element, it would be that type with the elemental resistance down like the nukes, pretty much a over haul for nin dd spells and throwing just combine them would be more effective.

wish12oz
04-14-2012, 11:43 PM
I'd like to see sange get a boost similar to barrage but not as over powering as it in reguards to dmg it wouldn't not compare to a rng but nin would be reasonable since shuriken base dmg vs bow/gun and their ammo dmg.

I swear it's like you get dumber every time you post. So basically, you want a mediocre job ability that you have to carry around an entire set of gear for? How amazing. Simple truth is sange isn't worth the merits or effort to use it, and unless SE vastly improves the damage it never will be. There's no point in making any changes unless they make it good. Stop asking for crap adjustments.

Also: Nice necro

vixin
04-15-2012, 06:35 AM
I swear it's like you get dumber every time you post. So basically, you want a mediocre job ability that you have to carry around an entire set of gear for? How amazing. Simple truth is sange isn't worth the merits or effort to use it, and unless SE vastly improves the damage it never will be. There's no point in making any changes unless they make it good. Stop asking for crap adjustments.

Also: Nice necro


yeah im paying i want more throwing options SE, hope your reading this i only see 1 person opposed to it ^^

Ophannus
04-15-2012, 06:26 PM
They have high level shurikens already.
http://wiki.ffxiclopedia.org/wiki/Iga_Shuriken
Bam!

DaBackpack
04-16-2012, 04:08 AM
It might be nice to make throwing a feasible option again. No Kannagi/Kikoku NIN is gonna sit around thowing stars at monsters, of course, but maybe the less-well-geared people can sit out of danger in Voidwatch when Fanatic's is down or something and still deal damage.
And all this would really take is more affordable stars. No need for "OMG DON'T MAKE THEM FOCUS ON THIS." The solution is really quite simple.

I dunno.

Shadotter
04-16-2012, 06:42 AM
I agree on this if only because it gives metalsmiths a consumable to make that sells.