View Full Version : RDM attack boost
hideka
12-09-2011, 11:05 PM
Add in a spell that increases redmage's base attack based on enhancing magic skill, where @ capped skill, it would produce the same ammount of attack bonus as berserk.
this would help bolster rdm melee dps even more.
Daniel_Hatcher
12-09-2011, 11:18 PM
Spells like this should exist anyway for magical enhancing, both BRD and COR has a similar spell. That said, I'm not quite sure I want anymore sellf/single target spells, and since we're not getting AoE, I only care for Enfeebling/Healing buffs now.
Neisan_Quetz
12-09-2011, 11:20 PM
A better Dia, Dia potency not on something ridiculous, Dia's defense down affected by Saboteur, all of those would work imo.
tyrantsyn
12-10-2011, 02:10 AM
A single target att up spell would be neat. 30 second duration, improve with composure bonuses. Have it on the same recast timers as Refresh or Haste. I wouldn't want to encourage another Temper "self targeted" only spell tho. If RDM is a support class we don't need more of that.
Daniel_Hatcher
12-10-2011, 02:32 AM
A single target att up spell would be neat. 30 second duration, improve with composure bonuses. Have it on the same recast timers as Refresh or Haste. I wouldn't want to encourage another Temper "self targeted" only spell tho. If RDM is a support class we don't need more of that.
nor would anyone want a spell that only lasts 30 seconds to cast on party members.
Wasn't RDM in the DAT's as getting a spell called Berserk.
Neisan_Quetz
12-10-2011, 02:54 AM
If it's going to self/single target 30 second base duration is pretty worthless; at least I could justify casting Temper. A 30 second attack boost on refresh/haste's timer would just be the new Gain-CHR. 3 min base duration at the least, preferably 5+ min base duration.
tyrantsyn
12-10-2011, 03:14 AM
The idea about a 30 second duration would be for a larger boost to a ATT up %. Where I would think longer duration would come with a smaller % boost. When I start to consider a hypothetical spell, I try to take into consideration pro and cons of it. And for my preference I'd rather deliver a larger boost for a shorter time the a smaller % for a longer duration. But this difference in opinion can be settled quick with 2 tier version's of a spell like this. One that last longer and give a smaller over all %. And one that is shorter for a larger %.
I also understand that the spell could just scale with enhancing magic value. And that would work too. But honestly where do you think that would more likely to land? In the percentage scale 10 to 12 percent boost or 25 to 30 percent. In the land of not over powering RDM, I doubt we'd see the higher end.
Neisan_Quetz
12-10-2011, 04:09 AM
Cast/Recast and duration already make triumphant roar unusable most of the time (disregarding having to set it), I'd rather not see that repeated.
Kaisha
12-10-2011, 08:20 AM
What is Gain-STR?
Neisan_Quetz
12-10-2011, 08:30 AM
That would be relevant if you could use more than 1 gain/boost at a time.
My vote is still in better Dia.
tyrantsyn
12-10-2011, 08:34 AM
What is Gain-STR?
Yeah, but it's still only self targeted.
That would be relevant if you could use more than 1 gain/boost at a time.
My vote is still in better Dia.
I take that, and a ATT up spell.
saevel
12-10-2011, 10:37 AM
Yeah, but it's still only self targeted.
I take that, and a ATT up spell.
Baaaad idea.
I know your trying to be helpful, but any ST buff would turn into a...
WAR: WTF RDM MY BOOST WORE! GIVE ME MY FCKING BOOST!!!010101
MNK: RDM ... DUDE MY BOOST WORE, GIVE ME NOW NOW NOW!!!!
DRG: YOU SUCK, MY BOOST's BEEN OFF FOR 10s, GIVE ME MORE NOW NOW NOW!!!1010101
Greatguardian
12-10-2011, 11:35 AM
Well, if the RDM didn't suck, then the boost never would have worn off.
:3
Also, who the hell is actually advocating 30 second durations on buffs? No.
ManaKing
12-10-2011, 11:49 AM
Well, if the RDM didn't suck, then the boost never would have worn off.
:3
Also, who the hell is actually advocating 30 second durations on buffs? No.
Yeah I'd have to agree that 30 seconds sounds like a horrible idea. Higher Tiers of Dia always sound better. I'd rather buff my party by debuffing an enemy. If RDM is going to me a self enhancer or single target SPECIALIST (see what I did there?) then I have no interest in arbitrary buffs that could be enfeebling instead of enhancing. If you really want a melee upgrade, then tack in on Temper as a merit.
Concerned4FFxi
12-10-2011, 12:03 PM
agreed, the berserk spell needs to last as long as en-spells or haste, etc. Self buff, fine, but rdm's need something. They should get the highest fencer trait also, they are the "duelist".
Tier 3 elemental en-spells would make sense also, as well as possibly en-enfeebles. Not tier two enfeebles, but at least tier 1 enfeebles.
Are spike spells ever going to be more useful? Like paralyze proc% of effect when stricking shockspikes, etc. perhaps this could be an added effect of tier two spike spells? It wouldn't have to be as good as some nm's spells, but making it related to enhancing magic level and giving a tier two version of the three spike spells and a giving them a % to proc stun, paralyze, or slow based on the type spell and the user's enhancing magic level when cast would help define rdm and also wouyld help to justify a rdm melee, since again, rdm are duelists.
saevel
12-11-2011, 03:37 PM
Yeah I'd have to agree that 30 seconds sounds like a horrible idea. Higher Tiers of Dia always sound better. I'd rather buff my party by debuffing an enemy. If RDM is going to me a self enhancer or single target SPECIALIST (see what I did there?) then I have no interest in arbitrary buffs that could be enfeebling instead of enhancing. If you really want a melee upgrade, then tack in on Temper as a merit.
This is just GG being a troll, as usual.
The original idea presented was a short duration (30s) big attack boost, that could be cast on other players. Being self cast it would suck to maintain, but being cast-able on others would pretty much turn the worst days of the refresh/haste cycles into candy land in comparison. Anything can happen in 30s, you might end up having to recast something or heal someone or just anything and then it would start to fall off people, and they would start screaming. Added is that if it's potency was based on enhancing magic you'd be put into a bind. Cast in max duration gear and lose potency but gain in breathing time while pissing the DD's off (they really like more attack), or cast in max potency gear and give yourself a migraine. It's a bad idea no matter how you flip it.
hideka
12-12-2011, 12:23 AM
to clarify what i wanted from this spell
3 Minute Duration
Self target only ( rdm has moved from party buffing to self buffing, and it is a step in the right direction IMO**)
Attack Scales from 400 Skill with a base of 10% increasing by .15% attack per point of skill
the purpouse of this spell was to give rdm the oomph they need for higher defense monsters.
** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.
saevel
12-12-2011, 06:14 AM
to clarify what i wanted from this spell
3 Minute Duration
Self target only ( rdm has moved from party buffing to self buffing, and it is a step in the right direction IMO**)
Attack Scales from 400 Skill with a base of 10% increasing by .15% attack per point of skill
the purpouse of this spell was to give rdm the oomph they need for higher defense monsters.
** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.
Along these lines I'd like to see other self buffs similar to this but not stacking (gotta chose). Create some that enhance the mage / support side. Something like +MAB, +FC, +Cure Pot? (don't know how SE would feel about that) and so forth. Maybe even +Acc that way you could chose between atk or acc for melee buffs.
It would allow any single RDM to alter their stats to best suite their particular situation. It would work for both mage and melee modes.
cidbahamut
12-12-2011, 11:42 PM
This is just GG being a troll, as usual.
http://30.media.tumblr.com/tumblr_lpngb7VwI21qgonjqo1_500.jpg
cidbahamut
12-12-2011, 11:49 PM
** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.
This is a foolish notion. You are 100% absolutely never going to break that mentality for a very simple reason. Red Mage is capable of restoring HP, MP, and is also capable of dramatically increasing another player's damage potential via Haste. The mentality has been established for a reason and it would take nothing short of a miracle to alter the playerbase mentality at this point.
I can see where you're coming from, but really all you're doing is advocating holding Red Mage back on the other end of the spectrum.
Alkimi
12-13-2011, 12:00 AM
nor would anyone want a spell that only lasts 30 seconds to cast on party members.
Wasn't RDM in the DAT's as getting a spell called Berserk.
There's still 2 spells in the dats called Might and Faith which probably enhance attack and magic attack respectively.
Daniel_Hatcher
12-13-2011, 01:22 AM
There's still 2 spells in the dats called Might and Faith which probably enhance attack and magic attack respectively.
10,0000000 gil if added they go to SCH or WHM.
Neisan_Quetz
12-13-2011, 01:35 AM
Bet they're merit spells along with Arise and Meteor.
hideka
12-13-2011, 01:54 AM
This is a foolish notion. You are 100% absolutely never going to break that mentality for a very simple reason. Red Mage is capable of restoring HP, MP, and is also capable of dramatically increasing another player's damage potential via Haste. The mentality has been established for a reason and it would take nothing short of a miracle to alter the playerbase mentality at this point.
I can see where you're coming from, but really all you're doing is advocating holding Red Mage back on the other end of the spectrum.
i was refering to SE's Current mentality, not the player bases, which has clearly already shifted in the direction that i mentioned in my prior post. please see Temper and Boost spells. leave Party Buffing to the party buffing jobs like Bard Corsair White mage and Scholar.
Greatguardian
12-13-2011, 02:00 AM
It's funny you mention Corsair, since it's basically everything most people want RDM to be (In Role, not Method), and it's OP as balls. It's an enhancer that can put up extremely high damage while still buffing a party with unique uberbuffs.
The only reason pirate hasn't been hit with a nerfstick to rock the ages is the fact that it cannot directly heal itself or others aside from Regen, which takes up a roll slot and the natural limitations of luck-based rolls themselves.
Doombringer
12-13-2011, 02:29 AM
if i had to bet, i'd wager the real reason corsair is under the radar is somehow connected to the fact that i only know 1 corsair who owns bullets.........
so shhh! do you wanna be corsairs avesta? if it's working for you then just keep your mouth shut and let it ride..
Greatguardian
12-13-2011, 02:34 AM
if i had to bet, i'd wager the real reason corsair is under the radar is somehow connected to the fact that i only know 1 corsair who owns bullets.........
so shhh! do you wanna be corsairs avesta? if it's working for you then just keep your mouth shut and let it ride..
Ha! Fair enough. Don't tell anyone, but COR can solo better than RDM and has always been able to do so - since long before the 80+ cap increases. It's just expensive as balls and fairly complex (on a ffxi scale) to play well so only really loaded and experienced players pick it up and manage to be any good at it.
If we ever got any targeted healing or direct enfeebling abilities, we'd be in serious trouble.
Edit: Of course, Red Mage already has "enfeebling" and targeted healing, so we're kinda screwed on that front. I don't see Barance-san cowtowing on that too easily.