View Full Version : Blue magic + TP
Furlow
12-09-2011, 08:38 AM
I am rather new with the Blue mage world, but i'm rather confused as keep hearing about how TP affects Blue magic. Some tell me more tp you have on you the better acc/att is, others tell me only works with Chain affinety. Can someone please give lil better explination of the workings?
Prothscar
12-09-2011, 08:47 AM
TP will only have an effect on your spells while being used with Chain Affinity. Otherwise it does nothing.
Read the spell descriptions. There are numerous physical spells that have "Additional Effect: X. Y varies with TP."
Neisan_Quetz
12-09-2011, 11:23 PM
Proth's response is correct, the "X/Y effect varies by TP" descriptions on spells have no effect outside of Chain Affinity.
Foldypaws
12-10-2011, 12:52 AM
Nitpick, the *TP* you have has no effect outside of Chain Affinity, but the *description* gives that effect under Efflux. (100 TP worth of that effect, before gear.)
Example for clarity.
You have 50 TP. You're casting a spell with "Damage varies by TP" that does 1% extra damage for each point of TP.
If you use CA, you'll get 50% bonus damage, and your TP will go away. If you use Efflux, you'll do 100% extra damage, and your TP will stay at 50.
If you use both, your TP will go away and you'll do 150% extra damage.
If you don't use either of those JAs, nothing happens to your TP or damage.
renasci
12-10-2011, 02:55 AM
Per the update notes when BLU was first released:
http://www.playonline.com/pcd/update/ff11us/20060418lfQ7d3/detail.html
2. Spell effect
The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
Dragonlord
12-10-2011, 03:00 AM
Its not as straightforward as x% TP = x% increase in damage. Efflux actually has 2 parts. Firstly, it modifies the blue magic base dmg formula basically increasing it by 50%. Secondly it adds the 100% tp mod to your spell.
Lets use quadratic continuum as an example. Its fTP at 0% is 1.25 and at 150% is 1.5. So when using CA/flux at 50% tp (no enchainment merits) the spell gains 50% base dmg (from efflux) then (1.5-1.25)/1.25=20% increase in dmg due to the added tp.
Foldypaws
12-10-2011, 07:34 AM
I know it's not necessarily x%TP = x% increase in damage. I was using that only as an example because it was simple.
For example, if you had a spell whose fTP @ 0 was 1 and @ 150% was 2.5. (I don't know if such a spell exists, but it doesn't matter, because it's just an example).
Babekeke
12-12-2011, 03:27 PM
Does it affect spells cast under Azure Lore too?
Cabalabob
12-13-2011, 02:36 AM
no, but if you use chain affinity while under azure lore even with 0%tp it works as if you have 350% tp
Deadvinta
12-16-2011, 07:31 AM
If I remember correctly, Azure Lore automatically applies Chain Affinity and Burst Affinity to your spells.
Dragonlord
12-16-2011, 01:03 PM
Azure lore makes all spells able to skillchain/MB while under the affect. However each spell does not receive the other bonus CA and BA give just because AL is up.
Koroma
12-25-2011, 12:26 PM
TP will only have an effect on your spells while being used with Chain Affinity. Otherwise it does nothing.
What prothscar said anyone who says otherwise is lying/wrong.
Prothscar
12-25-2011, 07:39 PM
Comprehensive, in case any questions still remain (which they shouldn't, it's been covered pretty much 100% in this thread already):
Chain Affinity - Doubles WSC (secondary modifiers) of your spells. 32% STR+VIT essentially becomes 64% STR+VIT on QC. Empyrean hat +1 additionally adds +10D to your spells, while Empyrean hat +2 adds an additional +20D to your spells when cast with Chain Affinity. Chain Affinity will expend all TP that you have accumulated on any physical spell cast and it will go toward the TP modifier on that spell. Using QC again as an example, it would increase the fTP of your spell (Blue Magic has three points, 0 TP, 150 TP, and 300 TP. In between these points are slopes that scale linearly from point to point. Thus, every point of TP matters.) Enchainment merits add 10 additional TP per merit, and Mirage Jubbah +2 adds an additional 5 tp per merit on top of that.
Efflux - Increases your D by x1.5, or 50%. Additionally, it adds a TP bonus of 100TP to your physical spells, 125 for +1 empyrean legs and 150 for +2. Using Efflux does not take your actual TP pool into account, only the TP bonus from Efflux, however using both Chain Affinity and Efflux together will combine both Job Ability's effects and will combine your natural TP, Enchainment TP bonus, and Efflux TP bonus without exceeding 300TP.
Azure Lore - Allows all spells to skillchain and magic burst, but does not impart a WSC bonus to any spells. Certain spells acquire a direct multiplier to their damage when used with Azure Lore, however, and spells cast while under both Chain Affinity and Azure Lore's effect will be calculated as if you had 350TP regardless of your current TP.