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View Full Version : [dev1061] Grounds of Valour Adjustments



Olor
12-07-2011, 09:08 AM
I want to start by saying I love GoV to bits, especially since the auto-renewing pages were put in, so thanks heaps for that.

What I'm posting to ask is if please, pretty pretty pretty pretty please, at least one of these areas can be targeted towards lower leveled characters, and one to mid level. There seems to be a metric ton of pages suited to characters from 85-95, but it is really difficult to find a good spot for say 65 or 70 (solo). There also isn't a lot of choice for someone who is 30 or 35.

I prefer being in an alliance but lately many of the alliances that used to exist have died out, and while the merited weapon skills will create incentives for people to exp for awhile, eventually people will cap those and cap out their exp and we'll be back to solo/duo/trioing like I am now.

Thanks for listening.

Luvbunny
12-07-2011, 09:27 AM
Go to Boyahda Tree, one of the best area to skill up and level ups, mobs are nearby, and there are at least 4-5 camps for mandy + rabbit + crab for mid levels.

Neisan_Quetz
12-07-2011, 09:28 AM
In before level 99 Vampyr on the way to Norg.

Olor
12-07-2011, 09:32 AM
Go to Boyahda Tree, one of the best area to skill up and level ups, mobs are nearby, and there are at least 4-5 camps for mandy + rabbit + crab for mid levels.

Thanks for the suggestion, I'd still like a few more midgame places to level - especially given the fact I almost never see anyone using the high leveled GOV mob pages ever ever

Luvbunny
12-07-2011, 09:51 AM
Also have you check Zeruhm Mines? it is very close to Bastok and great for small trio party at lvl 70s -80s for skill ups. The mobs are bats and worms and they do not aggro or link. There are at least 3-4 camps where you run around kill mobs and wait for respawn. Or just combine forces with many soloers there and get super fast exp every 5 mnts - capped at 3200 xp. Plus make sure to try to open brown treasure casket for a chance of skill up ring.

Olor
12-08-2011, 03:06 AM
yes, I am well aware of Zehrun mines... it isn't appropriate for the level ranges I cited in my OP (30-35 and 65-70).

Tile
12-08-2011, 03:47 AM
I love GoV, i've used it in low-level alliances, I've used it when the cap was raised from 90 to 95 and got all 5 lvls from it, also helped with recapping all my skills, my only complaint is that in some zones lvl 90+ mobs get placed around or in the path of some low lvl quest or mission route. having recently redone all my windy missions for fun I was surprised with how many times I had to fight with agro from one of the added GoV mobs.

My suggestions
Temple of Uggalepih, put any 95+ tonberries behind the locked door in the big throne room Tonberry Kinq.
Den of Rancor, Dont put them on top the entrance to the BCNM or the basic Altar of Roncor/Flame of Rancor used to open the BC
Delkfutt's tower, all 3 zones, dont put them near the glowing spots used in A Crystalline Prophecy.

the last thing a new player trying to do missions or player under a lvl cap running through Delkfutt's is new mobs that will agro you any time you try to make any sort of progress in your missions.

Olor
12-08-2011, 04:10 AM
I agree wholeheartedly with that

Luvbunny
12-08-2011, 05:17 AM
Or they can make it so that all GoV mobs do not aggro or link - Zeruhm Mine is one of the best example for this. Easy to do, mobs are nearby, and they are fast to kill.

svengalis
12-08-2011, 05:58 AM
Bostaunieux oubliette is a good area for around 60s I think znc crawlers nest for the 30s I think. Just look at government zones and mobs levels if you are 5 levels or so above the mobs that's a good area to go level solo.

Olor
12-08-2011, 07:07 AM
Bostaunieux oubliette is a good area for around 60s I think znc crawlers nest for the 30s I think. Just look at government zones and mobs levels if you are 5 levels or so above the mobs that's a good area to go level solo.

I'm not saying that places don't exist for these level ranges - I am saying we could use more of them. Please folks, stop assuming I haven't done my homework. Crawler's nest is no good solo in the 30s, FYI. The minimum page level is 40~44, meaning it isn't really viable to solo till around 44.

http://wiki.ffxiclopedia.org/wiki/Grounds_Tome

Keep in mind some of these pages are not very viable, and that pages in the range of the leech page in Bos. Oublette are doable by people at the current cap - so even if it doesn't look like there are a ton of pages for capped folks they can get exp easily on any page for level 65 and above. Lower leveled players, especially solo or in small groups, have much more difficulty around which pages they pick.

Example - you might think a level 30 player could easily do a page that is level 25-30, right? So head up to Rangemont pass! Let's go!

the problem is the 25-30 page requires you to kill an ooze. And if you are solo and not on a job that can do magic damage, well then, that page is more trouble than it is worth. You could do the 26-30 goblin page - but that has a whole host of other issues (mobs that aggro and link are not particularly awesome to solo on, and magic users are hard to pull from groups)

anyway, what I'm saying is that a few more options would be nice.

Luvbunny
12-08-2011, 08:41 AM
Well you know what would fix all these?? Simple, just make the "mini atma" boost available to areas outside for FoV. All problems will be solved. Everyone now have tons of choices. Simplify the trial to kill 7 crab instead of 6 crabs + 1 worm. Little things like that would rejuvenate many areas to level - and possibly bring normal 6 person party. Adding all of these to ToAU and WoTG areas would give tremendous boost as well. But alas, they are taking their sweet time - it is more important to make sure no one is getting what they need from Voidwatch, or how to make sure certain jobs are getting "balanced" and totally not needed. All those top priorities are must do!! Balancing GoV and FoV would solve all these complaints about abyssea letting lvl 30 to leech. People will still leech no matter how you do it - they will never go away - and dominion party still need 1-2 keyers no matter what.

The main problem is the majority of players just do not want to take time to learn how to play the jobs and test various ways on how they can maximize their jobs. This problem cannot be solved by limiting aby to lvl 75 or making the lvlng process tedious - this is people's problem :)

Tile
12-08-2011, 09:12 AM
Well you know what would fix all these?? Simple, just make the "mini atma" boost available to areas outside for FoV. All problems will be solved. Everyone now have tons of choices. Simplify the trial to kill 7 crab instead of 6 crabs + 1 worm.

This right here. Adding just the Prowess and Not having to run back to the book every 5 mobs in all FoV would open up alot more places, one of the great things about GoV is the little boost you get and not having to run back to the book. if they added these to FoV people would have more options to lvl, instead of being a key person in abyssea or pay 100k/hour for exp like some people do. which if you do both you dont know how to play your job right and have no skill in it 80% of the time.

Olor
12-08-2011, 09:46 AM
You can have repeating pages on FoV as well. Just the bonuses are not as good, nor are the buffs... and you don't get prowesses. I wish they would replace FoV books with grounds tomes honestly, but barring that I would just like to see a couple more pages targeted at lower and mid range players (Lower Delkfutt and Upper would be perfect - since we used to exp around 23 or so in parties in there before)

Tile
12-08-2011, 09:55 AM
just shows how long its been since i've done regular FoV then. last time I did it they didn't renew

Concerned4FFxi
12-08-2011, 01:24 PM
yea more lower level tombs be good.

Rukkirii
12-09-2011, 07:34 AM
Don't you worry Olor! The new Grounds of Valor areas we are planning to add in the next version update will include the level ranges that you have requested.

We will also make sure not to place any high level monsters near any low level content such as missions, quests, etc. :)

Xellith
12-09-2011, 07:43 AM
Will there be ores and logs in the caskets?

Olor
12-09-2011, 07:57 AM
Thanks so much Rukkirii I appreciate you putting my mind at ease! I look forward to being able to exp in some classic places.

Zarchery
12-09-2011, 01:25 PM
In Temple of Uggalepih, please place level 105 sight aggro tonberries next to the frame you need to use to the Paintbrush of Souls on to get into Den of Rancor.

XxCo0kyxX
12-09-2011, 05:39 PM
You can have repeating pages on FoV as well. Just the bonuses are not as good, nor are the buffs... and you don't get prowesses. I wish they would replace FoV books with grounds tomes honestly, but barring that I would just like to see a couple more pages targeted at lower and mid range players (Lower Delkfutt and Upper would be perfect - since we used to exp around 23 or so in parties in there before)
There is no auto-repeating option for FoV pages. They should add it just like with GoV pages, shouldnt be to hard to make it...

Melraen
12-09-2011, 10:12 PM
Umm... There is, I'm doing page 1 in Altepa right now, and it asked me if I want to set it to repeat upon completion. The reason I'm doing FoV is because, as was said already, it kinda sucks to find a good GoV page in the 30's. ; ; But I'm glad to see we'll have more choice soon!

Thelona
12-09-2011, 10:38 PM
What I would like to see for an adjustment is something available for capped xp/merits.
If I want to lv npc or farm something or trials maybe, wouldn't mind a little something else added in

Tile
12-10-2011, 03:58 AM
What I would like to see for an adjustment is something available for capped xp/merits.
If I want to lv npc or farm something or trials maybe, wouldn't mind a little something else added in

what do you mean, like if I'm at capped exp/merits and the exp is just going to waste, have it carry over to NPC or get double prowess when you finish your page?

Luvbunny
12-10-2011, 04:09 AM
You should be able to spend your merit outside of the mog house - so you can keep on playing. Next update will let you store 30 merits, this will keep people playing for a bit longer. I am sure they will let you keep more than 30 - but they will take their time so each upgrade will feel like "update".

Tohihroyu
12-10-2011, 04:31 AM
In before level 99 Vampyr on the way to Norg.

Nah, it'd be this (http://wiki.ffxiclopedia.org/wiki/Yagudo_Genja) kind of Yagudo waiting to pounce on you before you can even Zone to Norg

(makes more sense then a Vampyr :P could easily say some Yagudo from far east sneaked on the ship...perhaps hinting hey we can go to the far east...I hope)

Thelona
12-10-2011, 05:32 AM
what do you mean, like if I'm at capped exp/merits and the exp is just going to waste, have it carry over to NPC or get double prowess when you finish your page?

Yes exactly what I was thinking, some people have capped merits in all their jobs and options like these or even additional tabs and/or gil based on a % of xp not gained.
I enjoy FoV to kill boredom sometimes but the incentive just isn't there if i'm only getting a reward once a game day.

Tile
12-10-2011, 08:20 AM
If its not possible to have it auto detect we are max exp/limit points, should atleast let us choose to not receive exp, in favor double prowess, completetion reward twice or 3 times aday, or something along that line.

I want to say 70% of the time im doing GoV is on a job I already have capped and im either after skill, casket, or TH prowess to help with farming.

Astarek
12-10-2011, 05:22 PM
Why Zarchery? You want everyone die at sight? lol

Mirage
12-10-2011, 07:38 PM
One way to ensure more page options for lower and mid level characters is to give a slight buff to fields of valor again. Either let FoV experience steadily rise like it does in GoV, or let it be a static, but higher amount. Also, haste buff from field manuals would be a welcome change too!

Ziyyigo-Tipyigo
12-12-2011, 12:59 AM
We will also make sure not to place any high level monsters near any low level content such as missions, quests, etc. :)

Like Inner Horutoto Ruins?

Kincard
12-12-2011, 02:03 AM
On the subject of Inner Horutoto Ruins, if you take the southern entrance into the passageway you can actually bypass all the monsters that aggro (goblins and skeletons) to get to Nanaa Mihgo's hideout. I'm sure that factored into their thinking when they first decided to put those monsters there, but it would be nice if they added some sort of NPC/text to the mission so newer players won't feel bamboozled by the level 80+ monsters one-shotting them, especially considering that the northern entrance is closer to the zone's entrance.

Ziyyigo-Tipyigo
12-12-2011, 02:38 AM
On the subject of Inner Horutoto Ruins, if you take the southern entrance into the passageway you can actually bypass all the monsters that aggro (goblins and skeletons) to get to Nanaa Mihgo's hideout.

And how about towards the three mage gate for "Written in the Stars?"

Kincard
12-12-2011, 03:03 AM
Guessing their logic with that one was that by that time you'll be at least level 25 (considering the missions that come before it), and that the first run of that quest requires a WHM and RDM to be tagging along, unless you grab someone with the portal charm already...and they're likely to be able to sneak/invis you just as well.

Not saying it's a good design choice, but I can certainly see SOME logic there, even if it's really...uh, flawed.

Luvbunny
12-12-2011, 06:12 AM
Not saying it's a good design choice, but I can certainly see SOME logic there, even if it's really...uh, flawed.

You know - whatever their logic is - making all the monsters do not link nor aggro will take care of all these silly arguments. Look, all everyone want to do is kill this easy breezy, get skill ups and some xp, end of story. Making the mob easy, like the one in Zeruhm Mines, would solve all these problems we have been having.

Legomike
12-13-2011, 01:54 PM
Well you know what would fix all these?? Simple, just make the "mini atma" boost available to areas outside for FoV. All problems will be solved. Everyone now have tons of choices. Simplify the trial to kill 7 crab instead of 6 crabs + 1 worm. this would be so wonderful, every page a single enemy some camps would then last a bit longer and more places would opening up. please make it happen and add FoV/GoV to all other expansions