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View Full Version : Are Summoners getting jipped ?



jeffanddane
12-05-2011, 05:43 AM
I see all these new updates coming out and I see nothing good for SMN coming out besides a couple BP's that are practically usless . . . . It seems after all the years of FFXI being up we haven't really gotten anything AMAZING for SMN. . . . . In the past several years we have got . . . . . lol@merited abilities outside of Abyssea, some usless lvl 75+ BP's that I noticed arn't really anything useful, we still are struggling to keep our DMG up with other DD jobs with high BP timers and only being able to bring down our 1 min hard cap timer down to 45 seconds and having our summons hitting for practically nothing inbetween BP's . . . . Why hasn't SE made this a more solid job . . . . Come on SE give SMN the love you have given all the other jobs! I am a pretty well geared SMN with AFV3+1 and the accessories to boot :D! I just wanna be able to be either a solid DD or solid support. . . . we deserve it!

Tennotsukai
12-05-2011, 07:37 AM
This is true.

Malamasala
12-05-2011, 07:59 AM
That is what I've always said. We are still playing the FFXI beta. Soon (like 2015) SE will release the main game with a functional Summoner class. We just have to wait it out, while all other jobs seem to be doing pretty well.

Tannlore
12-05-2011, 09:00 AM
The OP has some valid points, some that miss the mark too.

Honestly the merit BPs are great, if you gear them out correctly. However... Sad panda at the new BPs. Testing them out on testserver makes me want to take my staff and beat a dev on the head. Honestly using level 70/75 BPs as our primary sources of damage for YEARS now... SE it's time to fix this.

On the new things, we are getting stuff. It's just not up the bat yet: Two avatars, JA/trait(Whatever it ends up being) that will drop our BP delay. But there's a lot more that can get done.

All things in time I say. Considering how far smn has come from the days I started playing... Things will get better soon (tm)

Divinechild
12-05-2011, 09:08 AM
the answer is yes

Koroma
12-05-2011, 09:11 AM
1. smn isnt the only job se hasnt shown any love too
2. your probably right only useful thing in along time is alexander. heck hastaga still our best ward imo and it will be sjable soon lol.

Sargent
12-05-2011, 10:42 AM
To be fair, Earthen Armor and Fleet Wind are both useful. Soothing Ruby also has it's uses (removing mass debuffs on stuff like Kaggen). But as for Summoner's offensive capability, there really has been nothing 75+ besides enhancements through gear. Having said that, as I have pointed out in another thread BLMs were specifically promised Meteor, which they have seen no sign of. It's perfectly feasible that this and new offensive Blood Pacts will be added later on.

Zaknafein
12-05-2011, 12:32 PM
Cait Sith Nao!

Tannlore
12-05-2011, 02:02 PM
Cait Sith Nao!

Do you want that with or without Taco?

Zaknafein
12-05-2011, 03:04 PM
Whenever tacos are presented as an option I will choose them, but I especially crave fajitas!

Clou777
12-06-2011, 10:44 AM
cait siths 2hr: Dice or Slots ;)

Furlow
12-08-2011, 10:10 AM
I wouldn't mind them fixing so the Perp costs aplied to the Elementals as well. Maybe even add Hybrid elementals that usable after say 76? A Smn could do so nice having a Whm elemental following around helpin heal pt and such and not having massive MP sucked out of him for doing so

Saiken253
12-08-2011, 03:34 PM
I do not want Cait sith... we don't need another "utility" pet... I petition for Phoenix >:(

Kriegsgott
12-08-2011, 06:44 PM
Asura or Fairy could do the Raisega job too
just wonder which Avatar would be the next one for SMN

Magus Sisters?
Eden ?
Doomtrain ?
Anima?

Dallas
12-09-2011, 03:23 AM
99% of all SMN boosts come from gear. All our old gear was awful.

Saiken253
12-09-2011, 04:45 PM
Asura or Fairy could do the Raisega job too
just wonder which Avatar would be the next one for SMN

Magus Sisters?
Eden ?
Doomtrain ?
Anima?

I would love to see at least one of these(especially looking at you Anima!) however, due to how "traditional" SE is, unlesss they make a new expansion that involves them, I cannot see them being added... and if this condition does come to light, they'll become a 2hr summon, once again -_-

Joss
12-10-2011, 01:08 AM
I'd like to see SE do something about removing cap on BP timers, penalty on favors and letting us do certain things with our pets like BST (i.e., resting with avatar out).

Saiken253
12-10-2011, 01:36 PM
Indeed. Mostly with the removal of the universal timer on our BPs. The penalty on Avatar's favor is now unnecessary with how easy it is to get +2 or +3 refresh. However, I would personally enjoy our pet's favor to affect themselves as well. and finally another "group" BP rage that's better than the lvl70 BPs.(fixing some of the formulas and increasing how much Summoning magic affects out pets). Lastly, giving our pets traits like BSTs have, but some traits need to be shared by all of them, such as Double Attack/Triple Attack and such. Also, an ability that sacrifices MP to recover our pet's HP. Have it on a timer similar to Reward.

Just so much SMN needs to be where it should have been upon release. Waiting for the SMN beta to end lol~

Koroma
12-11-2011, 11:13 AM
I would love to see at least one of these(especially looking at you Anima!) however, due to how "traditional" SE is, unlesss they make a new expansion that involves them, I cannot see them being added... and if this condition does come to light, they'll become a 2hr summon, once again -_-

I'm still holding my breath for Ixion, turned blue years ago ._,




edit: shinryu counts as an avatar too... no way that'd happen though unless ffxi team was assassinated and replaced though.

Kudlee
12-11-2011, 11:40 PM
Also, an ability that sacrifices MP to recover our pet's HP. Have it on a timer similar to Reward.

I would love that!

Economizer
12-12-2011, 12:09 AM
Also, an ability that sacrifices MP to recover our pet's HP. Have it on a timer similar to Reward.

White Mage has an ability a lot like that. :p

While I understand why Automations and Beastmaster pets can't be healed, I think that perhaps allowing at least the Summoner to cast cure spells on their avatar might be an interesting change to consider, and it would work well with /WHM subs. Or perhaps allow the relevant nukes casted from a Summoner to its pet heal it (or even both).

Maybe it wouldn't be a good idea, but I think the implications could be interesting...

Clou777
12-12-2011, 11:22 AM
I'd like to see SE do something about removing cap on BP timers, penalty on favors and letting us do certain things with our pets like BST (i.e., resting with avatar out).

resting with avatar there would be no point in perp cost if ur gonna keep gettin MP up thru resting

Tannlore
12-14-2011, 04:05 AM
I'd like to see SE do something about removing cap on BP timers, penalty on favors and letting us do certain things with our pets like BST (i.e., resting with avatar out).

Have to agree with Clou777 about resting. However, I would love for us to be able to assault our avatars like bst can sic without losing invisible. Honestly, our communication with our avatar is telepathic, bst is not. Hell with sneak and invisible on, how the heck IS a bst giving instruction to their pet who can't hear or see them? :D

Saiken253
12-14-2011, 06:39 AM
Have to agree with Clou777 about resting. However, I would love for us to be able to assault our avatars like bst can sic without losing invisible. Honestly, our communication with our avatar is telepathic, bst is not. Hell with sneak and invisible on, how the heck IS a bst giving instruction to their pet who can't hear or see them? :D

i agree completely! this has always bugged me >:(

Malamasala
12-15-2011, 04:28 PM
resting with avatar there would be no point in perp cost if ur gonna keep gettin MP up thru resting

One could say the same about taking damage and cure spells. No point to have monsters deal damage if you can restore HP through cures.

But when you think it through, you'll realize that cures makes melee live longer. Resting makes avatars live longer (unless killed or you have a good spirit taker/myrkr chance)

Lastranger
12-16-2011, 05:53 AM
as far as resting while avatar is out , they would have to add something like a stoneskin for mp bar since it's the perp tick down even if it goes posetive due to Auto refresh.

As far as Merit BP's go i wish Se rework smn merits as well as all mage spell merits, take em all out and replace em with new catagory's in merits group 2.

Example : [Pet rage 2] add all the previous BP 's from merit group to into this 1 merit that allows u to use them on a second timer, each merit in catagory increase BP's power in catagory, also they could add more BP's that are physical to this catagory for the past 75 increase.

[Avatar Elemental rage] Add's 2 pet commands to list : Call elemenths & Absorb Elementh.
Basicly it'sthe avatars calling 3 weaker elemenths to their aid, but at cos of double perpetion, each merit in this catagory strenghtens them.
Rage & ward use would trigger spellcasting from elemenths ( random ) that are in the level range of the BP's used, so higher level BP's can trigger higher level nukes while they are out.
Absorb elementh command would be used to heal avatar as well as give the avatar buff's of the element they are, like ifrit could get doubel attack on absorb, max absorbs would be 3, and command would be at 45 sec delay.
Absorbing all 3 elemenths would grant 3 uniqe buff of same elementh to avatar.

[pet Ward 2] just like rage 2 its a second timer pet catagory, would have higher tier buffs like hastega2/ Whispering wind 2/ Level 2 armour/spike's etc for tiers still not availible on smn, each point merited increase catagory buff potency/duration.

[improved Avatar favor] Adds a second Avatar favor to JA list that will lock last avatars favor once used so u can sumon a new avatar and use the normal avatar Favor to get 2 difrent favors at once just like how brd/cor can hold 2 buff's at once for party, each merit into catagory increase effect of second favor towars power of first.
Also improves favors by giving effect to avatar as well.

[Elemental alignment] JT , adds more potency to avatar/elementh of same day/weather, greatly increasing the avatars dmg/buff effect, also multiple weather/day effect adds elemental buff's to avatar
Example : Garuda Windsday/windy weather gains haste/evasion, if second weather comes avatar also gains a potent enspels effect of day/weather, with full merits in catagory each added effect (day/weather) adds +50% dmg to BP's, ( each merit add +10 )

[increased elemental siphon] adds +20% mp each merit for a total of 100% improved elemental siphon.


The new -BP timer gear is nice, and id love to see more but if added sevral catagory's for spread timers it would surely help smn do more dmg over time, instead of having to go wait for xxx seconds for timer while mele zerg stuff.

Dreamin
12-16-2011, 10:32 PM
Looking at PUP, I finally have to stop laughing at them, SE finally figure out how to fix PUP's pet and make that pet job work as how the playbase use PUP (okay, it's not a 100% fix but somewhere in the 90% fix). Poor BST though, they're now the old PUP and is the laughing stock of pet job. Now, I no longer want SE to switch their attention to SMN because of what I now know they're capable of. Just leave us alone, I rather deal with the current limitations of the SMN then become the lolSMN and replacing BST at the bottom of the pet job list. [disclaimer: I do have BST level'ed just that it's been on the shelf in a while now].

Aarahs
12-17-2011, 01:42 AM
One could say the same about taking damage and cure spells. No point to have monsters deal damage if you can restore HP through cures.

But when you think it through, you'll realize that cures makes melee live longer. Resting makes avatars live longer (unless killed or you have a good spirit taker/myrkr chance)

Wait, what? How often have you seen tanks resting continuously while taking damage?

Or better yet, Mages casting while resting?

Tarage
12-18-2011, 06:55 PM
Save your ideas. Tanaka doesn't care.

Dekusuta
12-19-2011, 10:06 AM
White Mage has an ability a lot like that. :p

While I understand why Automations and Beastmaster pets can't be healed, I think that perhaps allowing at least the Summoner to cast cure spells on their avatar might be an interesting change to consider, and it would work well with /WHM subs. Or perhaps allow the relevant nukes casted from a Summoner to its pet heal it (or even both).

Maybe it wouldn't be a good idea, but I think the implications could be interesting...

Like this idea a lot. I think it can be abused and caps should be put in place. I'm also not a big fan of /blm if it means we have to nuke our pets, or worse, require a blm mule or follower to tier IV or V your pets.

I think something like capping amont cured to 100-200 hp would be 'fair' and this would mean a subbed nuking or healing would do the job and not require a main jobber to do it.

The idea of an ability to trade mp for hp is also interesting, but alternatively, it can be an ability like elemental siphon where the avatar draws on the elemental energy around it. Let's call it 'Elemental Draw' with a base amount healed multiplied by day/weather and penalized by opposing day/weather and further modified by skill over 300 summoning maging.

That could be on a 5 min timer with amount healed similar or slightly higher to what elemental siphon could do, so we're only really looking at 400-600 hp healed, depending on summoner gear and skill.

Economizer
12-19-2011, 12:05 PM
I think something like capping amont cured to 100-200 hp would be 'fair' and this would mean a subbed nuking or healing would do the job and not require a main jobber to do it.

Only the Summoner can heal its own pet. Other players still wouldn't be able to target your pet.

Dekusuta
12-19-2011, 02:11 PM
ok that makes sense!

Meyi
12-20-2011, 12:40 AM
White Mage has an ability a lot like that. :p

While I understand why Automations and Beastmaster pets can't be healed, I think that perhaps allowing at least the Summoner to cast cure spells on their avatar might be an interesting change to consider, and it would work well with /WHM subs. Or perhaps allow the relevant nukes casted from a Summoner to its pet heal it (or even both).

Maybe it wouldn't be a good idea, but I think the implications could be interesting...

http://images1.wikia.nocookie.net/__cb20071229174920/ffxi/images/2/2f/DawnMulsum.png

Mmm, tastes so good.

Malamasala
12-21-2011, 03:56 AM
http://images1.wikia.nocookie.net/__cb20071229174920/ffxi/images/2/2f/DawnMulsum.png

Mmm, tastes so good.

But melee has potions. Why do cures work on them? SE really wasted programming time with adding cures.

Economizer
12-21-2011, 04:31 PM
But melee has potions. Why do cures work on them? SE really wasted programming time with adding cures.

I'm still waiting for a Chemist class that uses potions and poisons and wears their iconic blue outfit. Too bad we'll probably never see any more jobs.

But yeah, as awesome as Dawn Mulsum is, I think Summoners getting native healing magic skill (like F rank, not that healing magic skill currently matters) and being given the ability to cure their pets would be awesome. Obviously they wouldn't natively get cure spells but it would have synergy with the most common sub job choices. It's a thought at least.

Dreamin
12-21-2011, 10:31 PM
But melee has potions. Why do cures work on them? SE really wasted programming time with adding cures.

The problem I see giving us abilities to heal our pet is that:

1. If the recast is short enough, then we can be invincible, other than a few very hard hitting NMs, we'll be able to basically solo everything else. I honestly think giving Garuda self-healing was probably something that Tanaka always regretted and would have pulled it from us if he can.

2. If the recast is too long, then it doesn't really give you the abilities that you want but a very situational, abit, could be useful in situation where for whatever reason, you're too closed to the mob to recast an avatar safely (but you can always just pop a spirit). So healing it can buy you that few more seconds where you can run further out of range and recast. But any SMN that has solo (not melee style, that's another topic of discussion) before probably already know what their safe casting vs pet's hp range are so I dont see what's the big deal here. Other than by resummoning, our avatar will lose whatever TP it has already for the next magical BP. But you already have a 'time-limited' ja called Mana Cede that you can use before you do your magical BP in the case where you have to resummon.

Tannlore
12-21-2011, 11:01 PM
http://images1.wikia.nocookie.net/__cb20071229174920/ffxi/images/2/2f/DawnMulsum.png

Mmm, tastes so good.

And it doesn't stack, and it goes for 10k+ depending on your server, and you need 90+ cooking skill to make it yourself.

Bittersweet

Tannlore
12-21-2011, 11:03 PM
The problem I see giving us abilities to heal our pet is that:

1. If the recast is short enough, then we can be invincible, other than a few very hard hitting NMs, we'll be able to basically solo everything else. I honestly think giving Garuda self-healing was probably something that Tanaka always regretted and would have pulled it from us if he can.

2. If the recast is too long, then it doesn't really give you the abilities that you want but a very situational, abit, could be useful in situation where for whatever reason, you're too closed to the mob to recast an avatar safely (but you can always just pop a spirit). So healing it can buy you that few more seconds where you can run further out of range and recast. But any SMN that has solo (not melee style, that's another topic of discussion) before probably already know what their safe casting vs pet's hp range are so I dont see what's the big deal here. Other than by resummoning, our avatar will lose whatever TP it has already for the next magical BP. But you already have a 'time-limited' ja called Mana Cede that you can use before you do your magical BP in the case where you have to resummon.

A system for curing pets is already in the game and Roughly balanced. I said roughly with a capital R.

Bst and pup already have a system in there. Why not use these?

Dreamin
12-21-2011, 11:13 PM
A system for curing pets is already in the game and Roughly balanced. I said roughly with a capital R.

Bst and pup already have a system in there. Why not use these?

Maybe it wasn't clear. I'm not suggesting that SE give us the abiliy to heal our pet. I'm saying that we really dont need a JA or being able to 'Cure' our pet at all since we can just resummon. But yes, there are always Dawn Mulsum that we can use to 'heal' our pet (and temp items too if you're doing WoE/VW/Abyssea).

Tannlore
12-22-2011, 10:21 AM
Maybe it wasn't clear. I'm not suggesting that SE give us the abiliy to heal our pet. I'm saying that we really dont need a JA or being able to 'Cure' our pet at all since we can just resummon. But yes, there are always Dawn Mulsum that we can use to 'heal' our pet (and temp items too if you're doing WoE/VW/Abyssea).

Oh I understood your intent. However, re-summoning is not always an option and is really at this point a overused excuse. Bst can re-summon a jug pet if timer is up and pup can re-summon their auto with timers too (they get two in fact even if one calls it out in a weakened state). Going on this thread of thought, that smn being able to instantly re-summon is the key reason we shouldn't be able to cure our pets: then when a bst jug/charm dies or a auto dies then their recast cool-down should start at that very moment before they can re-summon them. This would preserve smn's instant recast.

Se wants us to "stand back and watch the show" then giving us the ability to keep our avatars alive would be the start of it I imagine.

Edit: oh and to add Dawn mulsum is not smn exclusive. The a fore mentioned jobs can also use the mulsum to cure their pet as well: bst, pup, and even drg.

Economizer
12-22-2011, 02:00 PM
If the recast is short enough, then we can be invincible, other than a few very hard hitting NMs, we'll be able to basically solo everything else. I honestly think giving Garuda self-healing was probably something that Tanaka always regretted and would have pulled it from us if he can.


I'm saying that we really dont need a JA or being able to 'Cure' our pet at all since we can just resummon.

Resummoning a pet is cheaper in terms of MP then casting cures, and cures are balanced with enmity (and there could be additional enmity for healing an avatar if it was neccisary).

Dreamin
12-22-2011, 10:19 PM
Oh I understood your intent. However, re-summoning is not always an option and is really at this point a overused excuse. Bst can re-summon a jug pet if timer is up and pup can re-summon their auto with timers too (they get two in fact even if one calls it out in a weakened state). Going on this thread of thought, that smn being able to instantly re-summon is the key reason we shouldn't be able to cure our pets: then when a bst jug/charm dies or a auto dies then their recast cool-down should start at that very moment before they can re-summon them. This would preserve smn's instant recast.

Se wants us to "stand back and watch the show" then giving us the ability to keep our avatars alive would be the start of it I imagine.

Edit: oh and to add Dawn mulsum is not smn exclusive. The a fore mentioned jobs can also use the mulsum to cure their pet as well: bst, pup, and even drg.

k, then I'm lost as to what the intend is. Being able to cure our avatar doesnt' really get us anything and for the most part, resummoning will have a much lower cost associate with curing (in terms of MP). I failed to see under what 'useful' circumstances where resummoning isn't an option. Even in the case that you're up front melee'ing with your avatar, you should know when your avatar is going to die and can run out of range to resummon. Not enough distance, cast a spirit and then run out even more, etc. etc. If you are solo farming, then you should have 'room' to run the distance, if you're in any party situation then there's absolutely no reason that you should be on the TOP of the hate list after your avatar die (barring your melee'ing somehow put you at the top - different discussion on hate issue). I've solo'ed/duo'ed many of the Abyssea NMs, solo farm gold chests, etc. etc. Only time I ever got into trouble is when Chione 2hr when I ran in to BP.

Dreamin
12-22-2011, 10:22 PM
Resummoning a pet is cheaper in terms of MP then casting cures, and cures are balanced with enmity (and there could be additional enmity for healing an avatar if it was neccisary).

Agreed 100%, the only thing you lose when resummoning is the TP build up of the avatar. Which is only useful for magical BP anyway.

Dallas
12-23-2011, 12:43 AM
You also lose enmity. If the avatar is tanking, healing is good.

Malamasala
12-23-2011, 07:49 AM
You also lose enmity. If the avatar is tanking, healing is good.

Can't press like enough times.

Tannlore
12-23-2011, 11:11 AM
k, then I'm lost as to what the intend is. Being able to cure our avatar doesnt' really get us anything and for the most part, resummoning will have a much lower cost associate with curing (in terms of MP). I failed to see under what 'useful' circumstances where resummoning isn't an option. Even in the case that you're up front melee'ing with your avatar, you should know when your avatar is going to die and can run out of range to resummon. Not enough distance, cast a spirit and then run out even more, etc. etc. If you are solo farming, then you should have 'room' to run the distance, if you're in any party situation then there's absolutely no reason that you should be on the TOP of the hate list after your avatar die (barring your melee'ing somehow put you at the top - different discussion on hate issue). I've solo'ed/duo'ed many of the Abyssea NMs, solo farm gold chests, etc. etc. Only time I ever got into trouble is when Chione 2hr when I ran in to BP.

I think most people already said it: Avatar Hate.

But I can go into more things:

-Avatar Hate: already stated but a spirit sometimes will not take a mob off you if you have issued too many pacts or swung your staff a lot. Ever buff near a mob while doing kiting? Yeah.. takes a few hits to get it off you when you resummon too. And that's with avatar enmity+ gear. There's a reason BST get snarl.

- Keeping your avatar's TP.

- You don't always have the best spot to resummon (magic aggro mobs for instance. Resummon around them and see what happens)

- Swinging around an Emp staff has very much put me at the top of my pt hate list after my avatar dies quite a few times not to mention curing and doing other things.. yeah I do cure and such also. (makes me laugh so hard when this happens. LOLsmn tank!)


As for the cost of curing an avatar? So what? We have so much perp- gear and the ability to get mp back this shouldn't even be a problem.

I'll turn this around a bit now that I've given some reasons. Can you give me a reason where you WOULDN'T cure your avatar given the ability during combat? Where you would rather it die, hate transfer to you and you forced to run somewhere to resummon.

Economizer
12-23-2011, 12:14 PM
I think most people already said it: Avatar Hate.

But I can go into more things:

I hope that people understand that my comment here,


Resummoning a pet is cheaper in terms of MP then casting cures, and cures are balanced with enmity (and there could be additional enmity for healing an avatar if it was neccisary).

was meant as a point that because you can resummon a pet for cheaper then curing it, it would be balanced to cure it, since you get enmity for curing a pet.

It would be really cool if all the cure potency gear that Summoner gets actually meant something, which would be easy to do if the Summoner (but only the Summoner) could heal their pet.

Tannlore
12-23-2011, 01:12 PM
I think it would be cool to have to play around more with the enmity of your avatar for curing it. I'm all for us healing out pet. Other people though? Yeah no, I have to agree there.

Dreamin
12-24-2011, 01:31 AM
I think most people already said it: Avatar Hate.

But I can go into more things:

-Avatar Hate: already stated but a spirit sometimes will not take a mob off you if you have issued too many pacts or swung your staff a lot. Ever buff near a mob while doing kiting? Yeah.. takes a few hits to get it off you when you resummon too. And that's with avatar enmity+ gear. There's a reason BST get snarl.

- Keeping your avatar's TP.

- You don't always have the best spot to resummon (magic aggro mobs for instance. Resummon around them and see what happens)

- Swinging around an Emp staff has very much put me at the top of my pt hate list after my avatar dies quite a few times not to mention curing and doing other things.. yeah I do cure and such also. (makes me laugh so hard when this happens. LOLsmn tank!)


As for the cost of curing an avatar? So what? We have so much perp- gear and the ability to get mp back this shouldn't even be a problem.

I'll turn this around a bit now that I've given some reasons. Can you give me a reason where you WOULDN'T cure your avatar given the ability during combat? Where you would rather it die, hate transfer to you and you forced to run somewhere to resummon.

- Hate - I agreed, you'll have hate. But combined this with your reply on being on the top of hate list because you're melee'ing when in party. My suggestion is to party with better DD/Tanks. Don't get me wrong, I dont have a problem with SMN melee'ing, especially given the nice MP return on the Emp weapon (gives you option to not /RDM or /SCH which are now the 2 most common subjob for most SMNs). If you're farming in low men group. Other than a few NMs, I cannot imagine anything worthwhile that would last long enough for hate to be any issue at all given that we're 99 now. [please dont go the route of exp/limit party because that's what I'm referring to as 'useful' events].

- Keeping TP - agreed you'll lose whatever amount of TP your avatar has.

- Resummoning spot - again, I fail to see any reason in any useful event where this is an issue. There's no aggro in VW nor WoE. If you're referring to old Content. I fail to see where you won't overpower any of these things now a day. Sea/Sky - sure there are magic aggro, but if you're somehow on the top of hate list (which means you're either solo'ing or your other DD/tanks really sux) then run further away to resummon. There are always gaps even in between magic aggro'ing mobs up in Sky where you can resummon.

- MP cost - no one going to agrue that MP are cheap and easy to come by now. But when compare with resummon vs healing cost, there's no way that healing cost will be lower then the resummon cost. It's about efficiency here.

Efficiency to me is why I say it's better to just resummon and let your avatar die. I failed to see any real useful situation where I would not have an aggro free area where I can resummon and be far enough from the NM given that I do not see where any useful situation where I would be on the top of the NM hate list other than the case where I'm just solo'ing the NM at all.

Economizer
12-24-2011, 02:00 AM
- MP cost - no one going to agrue that MP are cheap and easy to come by now. But when compare with resummon vs healing cost, there's no way that healing cost will be lower then the resummon cost. It's about efficiency here.

That's what balances it though. It would be cheaper to not heal your avatar, and you would get even more enmity then normal just by healing it. But those are the risks for keeping it alive and avoiding the risk of resummoning.

You might not see the use, or might even be able to consistently resummon, but others would see benefit from this, and it would be interesting gameplay, even give a bit of a flavor reason why most Summoners sub a healer job these days, and be great synergy with the most common subjob of Summoners.

Dreamin
12-24-2011, 03:38 AM
That's what balances it though. It would be cheaper to not heal your avatar, and you would get even more enmity then normal just by healing it. But those are the risks for keeping it alive and avoiding the risk of resummoning.

You might not see the use, or might even be able to consistently resummon, but others would see benefit from this, and it would be interesting gameplay, even give a bit of a flavor reason why most Summoners sub a healer job these days, and be great synergy with the most common subjob of Summoners.

Agreed. There could be possibly some situational use of this. But given all the failings of the game lately, I would much rather SE spend the oh-so-limited resources that we have in fixing a lot of other issues before they spent those resources in giving us 'per curing' given how limited use that would most likely be.

Bigger failures such as: WoE, VW, giving us new WS'es that are mostly fails (there appears to be a few success like SAM's but those are the exceptions then norms), BST still stuck with a 5min call beast timer, etc.

Malamasala
12-30-2011, 08:00 AM
I don't think Summoners care about those "Bigger" issues. It is just the stuff you want.

I think pet curing is probably up there among the top 5 things that could be added for the SMN job.

Economizer
12-30-2011, 07:56 PM
I think pet curing is probably up there among the top 5 things that could be added for the SMN job.

I'm guessing your list would look something like this? No particular order, mainly because I suck at that sort of thing. If there was an order, I'd assume you'd put spirits at the top... actually, I think your list would just be "fix spirits" five times. :p


Give WS traits to the higher level Blood Pacts, particularly the merited ones.
Add Cait Sith and Atmos.
Fix Spirits.
Pet curing.
Make it easier to skill up Summoning Magic.

Saiken253
12-30-2011, 09:09 PM
I'm guessing your list would look something like this? No particular order, mainly because I suck at that sort of thing. If there was an order, I'd assume you'd put spirits at the top... actually, I think your list would just be "fix spirits" five times. :p


Give WS traits to the higher level Blood Pacts, particularly the merited ones.
Add Cait Sith and Atmos.
Fix Spirits.
Pet curing.
Make it easier to skill up Summoning Magic.


No thanks to Cait Sith(it's going to be a gimmick summon anyways); Summoning magic is easy enough to skillup, just use Diabolos~; No global timer on bloodpacts would be the #1 fix summoner could have imo.

Malamasala
12-31-2011, 11:05 PM
I'm guessing your list would look something like this? No particular order, mainly because I suck at that sort of thing. If there was an order, I'd assume you'd put spirits at the top... actually, I think your list would just be "fix spirits" five times. :p


Give WS traits to the higher level Blood Pacts, particularly the merited ones.
Add Cait Sith and Atmos.
Fix Spirits.
Pet curing.
Make it easier to skill up Summoning Magic.


Nah, it is more like


Make BP:Ward Potency scale with level/skill
Add AOE BP:Rages not on 2 hour timer
Add a way to reduce BP timers efficiently (or just split them up individually)
Fix Spirits.
Pet curing.


On about point 6, outside the list, it would probably be more melee stats and WSes for SMN and staff. But it isn't like I ever expect that to happen.

Cait Sith is probably around 10th place or lower, since the only reason I want it is for regain aura, and that is just wishful thinking and not confirmed.

Economizer
01-01-2012, 02:23 AM
On about point 6, outside the list, it would probably be more melee stats and WSes for SMN and staff. But it isn't like I ever expect that to happen.

Its been frustrating with mage melee, since it has been neglected in general since 75 cap, or the gear we've gotten has just been a side-grade to previous things, although Summoners have fared better as a result of the gear for all mages that is a side-grade to the Red Mage or White Mage gear, as those jobs are somewhat more capable of melee then Summoners.

Personally, as a White Mage, I've been disappointed by many of the gear pieces, due to a point of haste dropped here or a lack of an upgrade over a piece you'd get at 75 aside from merging two pieces... I'm holding out hope that they plan on giving true upgrades in later, story rich content, but I'd be lying to say that I have any certainty of that.

For Summoners, adding WS traits to mobs is a nice way to do this that also benefits parties even if the SMN sits in the back, and I think that's why everyone loves the suggestion. Outside of that I don't think SMN is going to get any melee stats as a job really, its mostly in the gear and maybe if we're lucky, weapon skills.

-

Also, I have great hope for Cait Sith, even if nobody else does. Maybe it can even emote with the Summoner using it... :p

Saiken253
01-02-2012, 12:45 PM
Also, I have great hope for Cait Sith, even if nobody else does. Maybe it can even emote with the Summoner using it... :p

and becoming something like pup or drg woo~!(which is kind of an upgrade lol...)

Malamasala
01-03-2012, 08:46 AM
and becoming something like pup or drg woo~!(which is kind of an upgrade lol...)

Considering the game we play, it would probably be a side grade.

Divinechild
01-03-2012, 05:15 PM
You know what i want? Some indication that smn comments are being heard by the devs.

Dallas
01-04-2012, 03:51 AM
You know what i want? Some indication that smn comments are being heard by the devs.

Trying again... Phone acting up.

There's a pet haste belt for all pet jobs that I recommended. It is evidence that SE does listen. There is plenty of evidence, but there's no requirement that you like the answer.

Economizer
01-04-2012, 06:10 AM
There's a pet haste belt for all pet jobs that I recommended.

I would like that in hat form for all pet jobs too... the AMK hat is nice but the way it is set up tends to favor getting it for one job, and that's usually BST due to the damage reduction...

Cat Lover's Hat
[Head] 99 BST SMN PUP DRG
Haste +5% Pet: Haste +5% Damage Taken -10%

Maybe we could see other stats too?

Dallas
01-04-2012, 07:04 AM
I think you mean fpet damage taken. ;)

Oops, can't read. Carry on!

Meyi
01-05-2012, 01:39 AM
Perhaps if there was some way to give our avatar stoneskin when we cure it? Much like WHM with Afflatus Solace, but would only apply to the avatar. Or maybe some way to negate damage dealt to avatar with our MP, like Black Mages and Manawall?

jeffanddane
02-03-2012, 01:58 PM
Summoner really just got jipped . . . . . .

Draylo
02-03-2012, 02:02 PM
SMN needs Bahamut or its dead!

jeffanddane
02-03-2012, 02:06 PM
Seriously what the hell is SE thinking ?!