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Kirah
12-03-2011, 02:04 AM
Hi there

I was watching the new Weapon skills that gonna be added in december update, they looks really cool and seems to be powerfull also.
In particular the new Great Sword WS "Resolution": 5hit dmg varies with tp with a Str modifier.
Unfortunately looking at warrior's great swords i can't see any good weapon, apart Ragnarok obviously (but that's worth the 120-150M ?).
My point is : could SE make Caladbolg WAR/PLD/DRK like relic GS instead PLD/DRK only?

Neisan_Quetz
12-03-2011, 02:17 AM
No. If you want a use a strong Greatsword on War that's what Ragnarok is for. SE has no reason or need to put War on Caladbolg.

Arcon
12-03-2011, 04:24 AM
No. If you want a use a strong Greatsword on War that's what Ragnarok is for. SE has no reason or need to put War on Caladbolg.

I highly doubt that question was directed at you, or that you are, in any way, shape or form, qualified to answer it.

SE has a reason to put WAR on it, because WAR is on almost every Great Sword, can use all but the faussar types of Great Swords (many of which DRK can't use either) and has higher Great Sword skill than PLD.

SE has no need to put it there, but SE has no need to put anything on anything, and sometimes they don't even when it makes sense. Other times they do even when it doesn't make sense.

I don't care much for Caladbolg or Great Swords in general, but I wouldn't mind if WAR was on there, simply because it does make sense. Or because I'm a completionist, whatever.

Neisan_Quetz
12-03-2011, 04:28 AM
No, they do not have a reason to put War on it, War doesn't need it, War isn't on it, War will most likely not be changed to be put on Caladbolg. If you want to use an inferior weapon type on War with the New WS, get a Ragnarok, and stop asking for stupid crap like this.

Arcon
12-03-2011, 04:42 AM
No, they do not have a reason to put War on it [..]

So what about what I just said?


[..] War doesn't need it [..]

As I just said. Still not relevant, as I also just said.


[..] War isn't on it [..]

Duh, why else would this thread have been created.


[..] War will most likely not be changed to be put on Caladbolg.

Probably, because SE only does what they want anyway and almost every suggestion on here is a waste of time, pretty much like your response.


If you want to use an inferior weapon type on War with the New WS, get a Ragnarok, and stop asking for stupid crap like this.

Why not do both? Because you can just get a Ragnarok like that, right? How is that at all relevant to this thread? And why should we not ask for stupid crap? Are you forgetting where we are?

Just something to ponder for yourself, I don't really care.

Areola
12-03-2011, 10:28 AM
Deleted by Moderator

NO DEV's only reads posts about things that where already planing on doing :P.

And why are you so angry? This was just an honest post about something the OP thought would be cool and your rageing about it like its going to break the game or something.

hiko
12-03-2011, 07:17 PM
if SE put war on caladbolg because they are on merited GSWS and relic GS, then they have to put sam on Gandiva!

(neisan is right, war have absolutly no use for caldbolg)

tyrantsyn
12-03-2011, 11:47 PM
Yet another WAR thread derail in less than 3 post of OP. lol

/sigh

Edit, didn't mean to link a reply to N.Q comment

Kirah
12-04-2011, 12:39 AM
There's no need to rage at all. That's just my opinion ; personally i think is more stupid gives stuffs like new ws on many jobs and no weapons that makes worth use them ( marksmanship on thf is kinda lol ).

wish12oz
12-04-2011, 01:59 AM
Upgrading an empyrean to 99 will probably cost more then getting a relic, its almost there now to get it to 95, and if you're not using torcleaver, why bother getting the empyrean? The relic would be better. So if you had 2 options, and they cost the same price, and one was better, why would you ask for the inferior option?

Putting WAR on Caladbolg is pointless and dumb. The only purpose it would serve is if you already had one for your DRK (like me), you could use it to proc with on WAR instead of needing to carry around a different GS, but even then, if its just for procing, mercurial GS is best, and good WARs would bring that anyway.

Areola
12-04-2011, 06:54 AM
if SE put war on caladbolg because they are on merited GSWS and relic GS, then they have to put sam on Gandiva!

(neisan is right, war have absolutly no use for caldbolg)

I would love to use my Gandiva on Sam, but it might be too powerful...maybe. But putting War on calablog wouldn't do anything for the job at all. And I think the look of the weapon would clash with normal war attire. Here on FFXI fashion is #1 lol

Rohelius
12-04-2011, 08:06 AM
Following this logic...
If they put war on Caladbolg then they need to put DRK on Ukonvasara....
War has a Very nice weapon and WS don't be greedy.

StingRay104
12-04-2011, 10:58 AM
Following this logic...
If they put war on Caladbolg then they need to put DRK on Ukonvasara....
War has a Very nice weapon and WS don't be greedy.

a thousand times this

Areola
12-04-2011, 12:47 PM
And then they could put ranger on Farsha and bst on Ochain too lol. Okay I guess at this point i'm just trolling but its in a happy go lucky kinda way ^^


Following this logic...
If they put war on Caladbolg then they need to put DRK on Ukonvasara....
War has a Very nice weapon and WS don't be greedy.

I think the OP just want to be able to use the weapon they didn't seem to care much about its WS.

Arcon
12-04-2011, 03:46 PM
I think it's funny how many people argue with "it's not necessary", because that's the pinnacle of retarded arguments on here. If this game only had what's necessary, you could delete 95% of it instantly. Only leave a few zones and items, and only let jobs handle their primary weapons. Why should anyone care for WAR AF1, when it's so useless? So why is it still in the game, considering it's even shitty when you ding into it? It makes no sense for it to exist, so SE should remove it. And remove Garrison while at it, because it's not necessary either. Remove all quests from the game, since no one does them anyway, and remove hundreds of low level items that no one ever uses, along with their synthing materials, yadda yadda yadda. Hell, it's not even "necessary" to do things people are still doing. Why did they add PLD to Caladbolg, when they can DD better with Almace+Ochain? Why did they add mages to melee staves, or why are there melee staves in the first place, who melees with one? This could go on for days.

None of this is about what's necessary, and if you argue that you're completely missing the point. I named why it would make sense that WAR is one there:
- WAR has always been able to use Subduer-type greats words, which is what Caladbolg is (or at least looks like, which is the only way to distinguish him)
- WAR is on almost every other great sword in the game as well, only faussar-types are the exception
- WAR has higher great sword skill than PLD

So, what's the reasons against WAR using it? There's only one I can think of ("it's not necessary" and "it's dumb" aren't reasons), and it's that WAR didn't get two weapon skills that PLD and DRK did get, Sickle Moon and Spinning Slash. However, that doesn't explain how WAR wound up on Ragnarok, but was excluded from this. It's just not consistant. And this (in)consistancy is what bothers me, it makes my OCD act up.

Having said that, I completely agree with people. It isn't necessary, and I wouldn't use it ever. Doesn't mean it doesn't make sense.

Kirah
12-05-2011, 02:49 AM
I think it's funny how many people argue with "it's not necessary", because that's the pinnacle of retarded arguments on here. If this game only had what's necessary, you could delete 95% of it instantly. Only leave a few zones and items, and only let jobs handle their primary weapons. Why should anyone care for WAR AF1, when it's so useless? So why is it still in the game, considering it's even shitty when you ding into it? It makes no sense for it to exist, so SE should remove it. And remove Garrison while at it, because it's not necessary either. Remove all quests from the game, since no one does them anyway, and remove hundreds of low level items that no one ever uses, along with their synthing materials, yadda yadda yadda. Hell, it's not even "necessary" to do things people are still doing. Why did they add PLD to Caladbolg, when they can DD better with Almace+Ochain? Why did they add mages to melee staves, or why are there melee staves in the first place, who melees with one? This could go on for days.

None of this is about what's necessary, and if you argue that you're completely missing the point. I named why it would make sense that WAR is one there:
- WAR has always been able to use Subduer-type greats words, which is what Caladbolg is (or at least looks like, which is the only way to distinguish him)
- WAR is on almost every other great sword in the game as well, only faussar-types are the exception
- WAR has higher great sword skill than PLD

So, what's the reasons against WAR using it? There's only one I can think of ("it's not necessary" and "it's dumb" aren't reasons), and it's that WAR didn't get two weapon skills that PLD and DRK did get, Sickle Moon and Spinning Slash. However, that doesn't explain how WAR wound up on Ragnarok, but was excluded from this. It's just not consistant. And this (in)consistancy is what bothers me, it makes my OCD act up.

Having said that, I completely agree with people. It isn't necessary, and I wouldn't use it ever. Doesn't mean it doesn't make sense.

You completely got my point man

Babekeke
12-08-2011, 07:18 AM
So, what's the reasons against WAR using it? There's only one I can think of ("it's not necessary" and "it's dumb" aren't reasons), and it's that WAR didn't get two weapon skills that PLD and DRK did get, Sickle Moon and Spinning Slash. However, that doesn't explain how WAR wound up on Ragnarok, but was excluded from this. It's just not consistant. And this (in)consistancy is what bothers me, it makes my OCD act up.

Having said that, I completely agree with people. It isn't necessary, and I wouldn't use it ever. Doesn't mean it doesn't make sense.

Look at relic staff. BLM and SMN only, yet they don't get half of the ws that pld mnk whm and war get.

To quote the film 'The Hangover', "We all do stupid shit when we're f*cked up".

SE must often be f*cked up, I guess?

Furlow
12-08-2011, 09:10 AM
I'ld like to make note that Warrior is of course ment to be a Weapons Specialist even though they are primary to Great axe. In every FF game, heros were big heavy GS type users save for couple. As it is, SE realy has downed the GS usage bigtime. Giving War access to the Emp GS Is only fair. Ontop of making them have full access to this new 5 hit WS as well. Many including self probably feel warrior Should be able to have better use of a GS the it currently does. Wouldn't of been terrible idea if they made a Mythic GS that was for War/pld/drk as well, but they decided not on that for some reason.

Neisan_Quetz
12-08-2011, 09:44 AM
Rdm has almost as much precedent to use Caladbolg if you're going on past FFs.

Assuming it actually had skill, since Caladbolg is originally Ultima Weapon.

tyrantsyn
12-09-2011, 05:24 AM
Hi there

I was watching the new Weapon skills that gonna be added in december update, they looks really cool and seems to be powerfull also.
In particular the new Great Sword WS "Resolution": 5hit dmg varies with tp with a Str modifier.
Unfortunately looking at warrior's great swords i can't see any good weapon, apart Ragnarok obviously (but that's worth the 120-150M ?).
My point is : could SE make Caladbolg WAR/PLD/DRK like relic GS instead PLD/DRK only?

They could, but I think the issue here is the weapon is unique to the job classes. There would honestly be nothing broken about putting WAR on it at all past the job's "fanatic's" coming out and screaming bloody murder about that being there job's weapon. I could see DRK being on Ukon, PLD being on Gambanteinn, or even WAR being on Ochain. But these things are made to be unique super weapon trophies "or at least in some case they are" for each job class. And there's really no need to change that.

Rampage
12-09-2011, 05:49 AM
Sure, give war Torcleaver, but then also put DRK on Great Axe and give us Ukkos ;)

Arcon
12-09-2011, 07:06 AM
Sure, give war Torcleaver, but then also put DRK on Great Axe and give us Ukkos ;)

Honestly, I wouldn't mind that either, if it would make the DRKs all over stop crying.

Furlow
12-09-2011, 08:43 AM
Honestly, I wouldn't mind that either, if it would make the DRKs all over stop crying.

Heck yeah!! Seriously makes sense to me, the whole extreme job specific thing is rather annoying at times anyways.

tyrantsyn
12-10-2011, 03:18 AM
I'm sure DRK's ever where would pee themselves in glee.

Saiken253
12-10-2011, 06:48 PM
and we would thusly make wars cry with how we'd be able to /sam again and not feel nerfed with our damage, and do x4+ Ukko's in a zerg moment(think of VW) while swinging the weapon much, much faster and doing the exact same damage as a war Ukko for Ukko(maybe more) ;D

War has it lucky/easy~

Mirage
12-10-2011, 07:43 PM
Just use a jingang greatsword or something if you want a gs on war.

Arcon
12-10-2011, 08:11 PM
and we would thusly make wars cry with how we'd be able to /sam again and not feel nerfed with our damage, and do x4+ Ukko's in a zerg moment(think of VW) while swinging the weapon much, much faster and doing the exact same damage as a war Ukko for Ukko(maybe more) ;D

No, you'd swing 3.5% faster, on average. Not 3.5% extra Haste, but 3.5% faster swings, which is basically nothing. Also, you'd have about 15% lower Double Attack rate, lower critical hit rate and less critical damage. Also, you wouldn't have Blood Rage, Warcry, Berserk and Retaliation. In the end you'd Ukko less and for less damage. You'd still be twice as good as you are now. So I don't mind, get Ukonvasara and pretend you can DD. All fine by me.

tyrantsyn
12-13-2011, 05:03 AM
I wouldn't care who's standing next to me doing more damage. As long as the mob gets dead, I'm happy!

wish12oz
12-13-2011, 10:46 AM
No, you'd swing 3.5% faster, on average.

How exactly did you come to this conclusion? Because it looks wrong and like complete made up crap to me.

Neisan_Quetz
12-13-2011, 10:59 AM
I want to know how he would swing the exact same Greataxe 'much much faster' than a War in a zerg too.

Byrth
12-13-2011, 11:24 AM
5 fTP(+DA), 100% STR mod, non-crit, Attack-33%, GS base damage
3 fTP(+DA), 60% STR mod, Crit Rate+~35%, GAxe base damage

I guess you should probably just get Ukonvasara.

Shirkan
12-13-2011, 01:45 PM
Hi there

I was watching the new Weapon skills that gonna be added in december update, they looks really cool and seems to be powerfull also.
In particular the new Great Sword WS "Resolution": 5hit dmg varies with tp with a Str modifier.
Unfortunately looking at warrior's great swords i can't see any good weapon, apart Ragnarok obviously (but that's worth the 120-150M ?).
My point is : could SE make Caladbolg WAR/PLD/DRK like relic GS instead PLD/DRK only?

Seriously Great Swords are sooper kool right? And just to remind the trolls, we are playing a computer game and we do like to have fun.Ragnarok is cool because it appeared in most if not all Final Fantasy series games.Scourge is also a pretty wonderful looking WS but it's modifiers are horrible, MND and CHR o0,
But what I think you were saying Kirah is that if Warrior COULD use Cala, they would have access to both Torcleaver and the new WS Resolution.Hmm I would make Cala then.
If I decided to make Rag just to play with a new WS, to be honest I'd make Apoc for my DRK instead!
Warrior with GS just will just not have the same DMG output as a Warrior with a GA.We have a new WS coming out for our job class, focus your gear on it's modifiers, be prepared!

Arcon
12-13-2011, 03:16 PM
No, you'd swing 3.5% faster, on average.

How exactly did you come to this conclusion? Because it looks wrong and like complete made up crap to me.

Actually, I'm not sure myself. Now I'm getting 3.75% as a result. Must have been an error in my math. It was after midnight! Can you blame me?

WAR can get 78.75% Haste, DRK can get 80% (with Last Resort up), otherwise only 78.75% as well. 80% Haste over 78.75% Haste gets 21.25/20 = 6.25% more swings. Since Last Resort can be up 60% of the time, it's 0.6*1.0625 + 0.4*1.0 = 1.0375, meaning overall 3.75% more swings.

wish12oz
12-14-2011, 04:59 AM
Actually, I'm not sure myself. Now I'm getting 3.75% as a result. Must have been an error in my math. It was after midnight! Can you blame me?

WAR can get 78.75% Haste, DRK can get 80% (with Last Resort up), otherwise only 78.75% as well. 80% Haste over 78.75% Haste gets 21.25/20 = 6.25% more swings. Since Last Resort can be up 60% of the time, it's 0.6*1.0625 + 0.4*1.0 = 1.0375, meaning overall 3.75% more swings.

.........................Seriously?
If you're going to say you have a BRD with march+4 to double march you, why don't you just say he has a level 99 Ghorn and can get march+5 and cap the WAR's haste? Or you could not be an idiot and compare what actually happens most of the time, which is no bard, and DRK gaining 15% haste 3 minutes of every 5.

Arcon
12-14-2011, 06:07 AM
.........................Seriously?
If you're going to say you have a BRD with march+4 to double march you, why don't you just say he has a level 99 Ghorn and can get march+5 and cap the WAR's haste? Or you could not be an idiot and compare what actually happens most of the time, which is no bard, and DRK gaining 15% haste 3 minutes of every 5.

First of all, WAR can't cap Haste.

Secondly, ok, let's assume no BRD. But then, let's also include Double Attack. For 3 out of 5 minutes, DRK gets 15% Haste. 25% from equipment, 15% from spell and 10% from Hasso means 65%. WAR has 50%. That's a 25.7% increase in swings from delay reduction, compared to WAR. DRK has 10% Double Attack in their TP set (assuming Pole Grip, no idea what DRKs would otherwise use, but if it's something else, the numbers are just worse for DRK). WAR has 17% native Double Attack, the same 10% that DRK has, 5% from legs +2, 1% from earring (and optionally 3% from gorget). That makes DRK gets 10% extra attacks, while WAR gets 33% extra attacks. That's 1.257*1.1 = 1.383 for DRK and 1.0*1.33 = 1.330 for WAR. Meaning DRK has 1.383/1.330 ~= 1.04 the amount of swings a WAR does, so 4% more swings.

Thirdly, what situation are you comparing these jobs on? Anything inside old content, it doesn't matter anyway. Anything inside Abyssea, same deal. Which leaves VW, for which you pretty much always have a BRD.

And finally, I was just giving a best-case comparison. Best case equals maxed Haste. And a BRD doesn't even have to have +4 or +3 instruments, even with +2 instrument (and even naked), it will push them close to cap. And any scenario that gets close to cap, the extra Haste from Desperate Blows will go to waste. Sure, there's some situations where this is actually very useful, for example if a BRD decides to only put one Haste song on you (for whatever reason). Then DRK will get the full Desperate Blows profits, meleeing at 80% Haste while WAR remains at 65% Haste, which means the DRK will swing 75% faster. You can always twist numbers around to make one case favor another (for that matter we could assume no magical Haste, which would actually make WAR have more swings than DRK too). But that wasn't my point. I was just pointing out that the remark "swinging the weapon much, much faster than WAR" was groundless, because in most cases it would be hardly noticeable or even the opposite.

wish12oz
12-14-2011, 10:19 AM
First of all, WAR can't cap Haste.

25% gear, 10% hasso, 15% spell is 50%.
March+5 is 144/1024 and 176/1024, or roughly 14% and 17% haste.
This would actually put you at almost 82% haste, which is OVER the cap, and doesn't require haste samba. With only a bard as support to haste and march you, you can reach the cap. (G horn at lvl 99 is +4 all songs, BRD AF3+2 gloves are March+1) And since you assumed you'd have a BRD with march+4 anyway, whats the harm in assuming they'd bother to finish their G horn trials to 99.


DRK has 10% Double Attack in their TP set

AF3+2 head, Pole grip, Atheling mantle, Brutal earring, and Calcemec trousers are pretty standard. You could also go for the quadruple attack necklace from Hahava, since it's the best thing you could TP in, and things like jingang boots over haste shoes if getting a bunch of march, or valk breastplate with 3% triple attack.... etc, etc, etc.

Anyway, I got tired of your inaccurate statements and needing to correct you and quit reading/caring what you have to say, since it's obvious from your first couple sentences in both your posts, you don't know whats going on.

Arcon
12-14-2011, 04:01 PM
25% gear, 10% hasso, 15% spell is 50%.
March+5 is 144/1024 and 176/1024, or roughly 14% and 17% haste.
This would actually put you at almost 82% haste, which is OVER the cap, and doesn't require haste samba. With only a bard as support to haste and march you, you can reach the cap. (G horn at lvl 99 is +4 all songs, BRD AF3+2 gloves are March+1) And since you assumed you'd have a BRD with march+4 anyway, whats the harm in assuming they'd bother to finish their G horn trials to 99.

Magical Haste caps at 43.75%, which means 0.4375+0.25+0.1 = 0.7875, no matter if you have March+2 or March+365.


AF3+2 head, Pole grip, Atheling mantle, Brutal earring, and Calcemec trousers are pretty standard. You could also go for the quadruple attack necklace from Hahava, since it's the best thing you could TP in, and things like jingang boots over haste shoes if getting a bunch of march, or valk breastplate with 3% triple attack.... etc, etc, etc.

I wouldn't call Calmecac Trousers standard, but ok, so add another 5%. Doesn't change the results much either way. And sure, you can switch out other items if you have different gear sets for Last Resort + Haste + 2x March than normal. See here:


You can always twist numbers around to make one case favor another (for that matter we could assume no magical Haste, which would actually make WAR have more swings than DRK too).


Anyway, I got tired of your inaccurate statements and needing to correct you and quit reading/caring what you have to say, since it's obvious from your first couple sentences in both your posts, you don't know whats going on.

Sure kiddo, keep telling yourself that. Put on your cardboard crown and have a cookie, and look down on your minions and pretend you're king of logic mountain. Meanwhile, I'll leave Saiken (whom I was originally responding to) and the rest of the readers with my actual statement:


I was just pointing out that the remark "swinging the weapon much, much faster than WAR" was groundless, because in most cases it would be hardly noticeable or even the opposite.

Rohelius
12-16-2011, 04:02 PM
I think it's funny how many people argue with "it's not necessary", because that's the pinnacle of retarded arguments on here. If this game only had what's necessary, you could delete 95% of it instantly. Only leave a few zones and items, and only let jobs handle their primary weapons. Why should anyone care for WAR AF1, when it's so useless? So why is it still in the game, considering it's even shitty when you ding into it? It makes no sense for it to exist, so SE should remove it. And remove Garrison while at it, because it's not necessary either. Remove all quests from the game, since no one does them anyway, and remove hundreds of low level items that no one ever uses, along with their synthing materials, yadda yadda yadda. Hell, it's not even "necessary" to do things people are still doing. Why did they add PLD to Caladbolg, when they can DD better with Almace+Ochain? Why did they add mages to melee staves, or why are there melee staves in the first place, who melees with one? This could go on for days.

None of this is about what's necessary, and if you argue that you're completely missing the point. I named why it would make sense that WAR is one there:
- WAR has always been able to use Subduer-type greats words, which is what Caladbolg is (or at least looks like, which is the only way to distinguish him)
- WAR is on almost every other great sword in the game as well, only faussar-types are the exception
- WAR has higher great sword skill than PLD

So, what's the reasons against WAR using it? There's only one I can think of ("it's not necessary" and "it's dumb" aren't reasons), and it's that WAR didn't get two weapon skills that PLD and DRK did get, Sickle Moon and Spinning Slash. However, that doesn't explain how WAR wound up on Ragnarok, but was excluded from this. It's just not consistant. And this (in)consistancy is what bothers me, it makes my OCD act up.

Having said that, I completely agree with people. It isn't necessary, and I wouldn't use it ever. Doesn't mean it doesn't make sense.

War is on Ragnarok because of the weapons Critical Hits aftermath which is a WAR 2hr.. kinda makes sense dunno why your OCD didn't make you think of that.

Wanna talk about skill? DRK has higher Elemental Skill then RDM yet no MAB. Apparently skill is irrelevant.

What people are trying to say is that the Dev team shouldn't waste a single second on modifying a Empyrian just because warrior wants a new toy.
Your saying "Oh but we only want to be on it we don't care about the WS on Cala" well like i said before Devs shouldn't waste a single second on changing those things for a job that already has tons of other uses.

And the best reason for not steering WAR towards Great Sword? SE does not want you to use them as much as your Great Axe because you hurt their feelings by dual wielding tiny axes for years.

So your affirmations while true they are meaningless because they are random facts about other random things and not a real reason to do anything about a non-issue.

Arcon
12-16-2011, 10:16 PM
War is on Ragnarok because of the weapons Critical Hits aftermath which is a WAR 2hr.. kinda makes sense dunno why your OCD didn't make you think of that.

Well let's see... maybe because my OCD isn't part of my reasoning? Or because it doesn't actually make any sense at all, because Mighty Strikes will make the Aftermath completely useless? Or because if the Aftermath was related to the jobs that can use them, PLD and DRK wouldn't be there (and many other relic weapons wouldn't make sense at all)?


Wanna talk about skill? DRK has higher Elemental Skill then RDM yet no MAB. Apparently skill is irrelevant.

That's called a wrong generalization (among other wrong things). You take an example (DRK's Elemental Skill) and extrapolate from there that it should extend towards other skill-related things. Even disregarding the fact that they're both in different categories (magic vs. combat), that would still be wrong. Also, that particular example is weak because MAB doesn't indicate (or require) skill at all.

WAR, on the other hand, does indicate great sword use (as evidenced by the fact that a large majority of great swords are equippable by WAR). Skill also does indicate Weapon Skill availability, since a large number of WS are solely dependant on having the required skill. So yes, WAR being on Torcleaver would make sense.


What people are trying to say is that the Dev team shouldn't waste a single second on modifying a Empyrian just because warrior wants a new toy.
Your saying "Oh but we only want to be on it we don't care about the WS on Cala" well like i said before Devs shouldn't waste a single second on changing those things for a job that already has tons of other uses.

Thanks for sharing your opinion. What the development team should and shouldn't do is (thankfully) not up to you. Otherwise we'd still be stuck on 24 hours in between chocobo races.


And the best reason for not steering WAR towards Great Sword? SE does not want you to use them as much as your Great Axe because you hurt their feelings by dual wielding tiny axes for years.

You didn't name a single reason against it. Including this one.


So your affirmations while true they are meaningless because they are random facts about other random things and not a real reason to do anything about a non-issue.

I don't even disagree. I couldn't care less. I'm not affirming the OP's beliefs, I'm trying to invalidate some of the "arguments" people bring against it.

Neisan_Quetz
12-16-2011, 10:26 PM
War has been on roughly 5 great swords since level cap rise, not counting Ragnarok/fake relic.

"A lot" of greatswords indeed.

Arcon
12-16-2011, 11:18 PM
War has been on roughly 5 great swords since level cap rise, not counting Ragnarok/fake relic.

WAR is on 86 great swords. There are 149, including all trial great swords (I even included all the +x trial weapons). That's still 58% of all great swords, so a majority. If you look at non-trial weapons, WAR is on 70% of all great swords. So I'll leave you with this:

"A lot" of greatswords indeed.

tyrantsyn
12-17-2011, 12:31 AM
Anyways I think this whole Cala discussion been beaten into the dirt. Any WAR's out there had any fun with Resolution yet? Was thinking about throwing a merit into it and seeing what its all about. Figured it would something fun to toy with.

Neisan_Quetz
12-17-2011, 01:20 AM
What part of 'since level cap rise' did you not read?

Actually, this perfectly mirrors Rdms and Daggers.

Arcon
12-17-2011, 01:55 AM
What part of 'since level cap rise' did you not read?

I did read it and I wasn't replying to that. I was replying to your remark:

"A lot" of greatswords indeed.

Seeing how I was talking about great swords in general and you mentioned only recent additions to great swords, I didn't feel the sarcasm was warranted, since it didn't encompass what I was talking about.

SE have been exceedingly stingy about putting jobs on newly released weapons in general. Not just RDM on daggers, but also SAM and WAR on polearms, DRK on great axes, PLD on staves, etc. I'm not saying that I miss any of these combinations deeply (although my WAR does feel kinda odd without an endgame polearm, even though it wouldn't matter much with the lack of a relevant weapon skill), I'm just saying that's how it is. If you just count older weapons, the percentage of WAR on great swords would be even higher.

Neisan_Quetz
12-17-2011, 02:00 AM
They already explained why when Blus asked for more clubs. They are focusing on the major weapons for jobs, and don't really have plans for that sort of thing.

... Although it seems their response didn't make it into english.

Alderin
12-22-2011, 08:45 PM
Thanks for sharing your opinion. What the development team should and shouldn't do is (thankfully) not up to you. Otherwise we'd still be stuck on 24 hours in between chocobo races.

Can I just say - lol !

On actual topic however, I don't think WAR should be on calad's.. However I do think they need a few better high level GSwords - such as the new one from VW.

If a WAR has to proc using a GSword in VW, assumably they would want to keep up reasonable damage while doing so - especially on the new VW path due to their reasonably high DT-.

Hextitan
12-23-2011, 05:57 AM
Anyways I think this whole Cala discussion been beaten into the dirt. Any WAR's out there had any fun with Resolution yet? Was thinking about throwing a merit into it and seeing what its all about. Figured it would something fun to toy with.

Haven't tried it outside of Abyssea on WAR but it's fun with Mighty Strikes:

http://i51.photobucket.com/albums/f400/hexagramFFXI/Untitled-5.jpg

Yandaime
12-27-2011, 05:05 AM
Yea I'm curious too. I've been on break from the game for a bit playing MW3 and I see all the new stuff so I'm thinking I might come back and play with these new WSs. I've always liked Greatsword but have never used it because of the lack of "POP" in the WSs and now theres Resolution... and full Merit Resolution = 100% STR? on 5-Hit? with fTP mod tested to land on all hits? That sounds very interesting. Anyone done any testing? I might just take the time to make a Ragnarok since the currency is soloable now lol. Or is Upheaval better since I have alot of Koenig Gear and Bravura?

I dont know about you guys, but I'm happy that Greatsword finally got some love. We can talk about our jobs all day long but that Weapon Class has been widely ignored forever in my humble opinion so its nice to see a potential nut-cracker :p