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Alhanelem
12-02-2011, 03:48 AM
This blood pact inflicts Death on a single target. Chance is very low (nonexistent?) if target is awake, and higher if target is alseep. Description states "Lures target into an eternal nightmare, which means the target needing to be asleep makes sense.

Note, the success rate still isn't very high even with sleep. Odin is far more reliable on one or a few targets.

The BP does take the avatar's TP, so it may have an effect.

Malamasala
12-02-2011, 06:38 AM
Would have made sense if they still weren't running the global BP timer system. Can't see anyone wasting a timer and MP on something that MAY work.

Soranika
12-02-2011, 08:30 AM
Most likely heavily resisted by NMs to the point where it will never work or even a percentage deal damage. =\ If we're not going to waste our astral flow on Odin, why would we waste MP, Diabolo's TP, and blood pact timer on a severe low chance death.

As it stands, we don't even use do that with Night Terror because Avatar's auto attack anything that puts hate on us, what a surprise that using a blood pact without actively engaging an enemy generates hate so no sooner do we sleep a mob does Diabolos auto attacks and break them out of it.

Rakshaka
12-02-2011, 09:01 AM
This blood pact inflicts Death on a single target. Chance is very low (nonexistent?) if target is awake, and higher if target is alseep. Description states "Lures target into an eternal nightmare, which means the target needing to be asleep makes sense.

Note, the success rate still isn't very high even with sleep. Odin is far more reliable on one or a few targets.

The BP does take the avatar's TP, so it may have an effect.

I was hitting over 50% on awake mobs in Qufim, I think I did it around 10 times though, so it's not a large enough sample. You say that it takes TP; remember that Diabolos is bugged, and all of his moves reset his TP to 0, even if they don't use TP.

Liir
12-02-2011, 09:05 AM
Most likely heavily resisted by NMs to the point where it will never work or even a percentage deal damage. =\

Do you think game balance would be affected if NMs were susceptible to death?

Soranika
12-02-2011, 09:14 AM
Do you think game balance would be affected if NMs were susceptible to death?
Yes, it would. I would not suggest that death should work on them. Taken from the data of how much damage Odin is capable of against NMs, I would imagine Diabolo's version of death would do little to no damage. Not even work as a mini-Ruinous Omen.

Can't see much practical use out of it, especially when our endgame content have us dealing primarily with NMs, even if they're weak, like the add spawns on Zilart path Voidwatch.

Windwhisper
12-23-2011, 02:26 AM
So i did some tests for the hell of it. 25 uses of Pavor Nocturnus on Frigatebirds in Abyssea Misa. 1 death, 24 "Diabolos uses Pavor Nocturnus, but misses the <t>". From my perspective thats pretty low of an activation rate.

I wouldnt even go that far and call the BP useful in some way.
264MP for a MAYBE minimum maybe, perhaps its possible, we cant say for certain but you might wanna try... death
That BP is beyond useless as it is. If i want to Dispel i use Fenrir, its cheaper and GUARANTEED ( if not dark resistant)

ShadowHeart
12-23-2011, 02:45 AM
kind of curious if magic accuracy merits for avatar enhance this?

Malamasala
12-23-2011, 07:46 AM
So i did some tests for the hell of it. 25 uses of Pavor Nocturnus on Frigatebirds in Abyssea Misa. 1 death, 24 "Diabolos uses Pavor Nocturnus, but misses the <t>". From my perspective thats pretty low of an activation rate.

I wouldnt even go that far and call the BP useful in some way.
264MP for a MAYBE minimum maybe, perhaps its possible, we cant say for certain but you might wanna try... death
That BP is beyond useless as it is. If i want to Dispel i use Fenrir, its cheaper and GUARANTEED ( if not dark resistant)

You saying the additional effect they were discussing of adding for when it failed, is dispel?

Can SE be any more out of touch than this? It is like they poll the least popular alternatives to make sure they never make us happy.

Rakshaka
12-23-2011, 08:59 AM
I've tried this on 4-5 mobs that had nightmare placed on them before Pavor Nocturnus, all of them landed. Try testing this on mobs that are under Nightmare.

Tannlore
12-23-2011, 11:14 AM
I've used this to some effect in dynamis recently. Once they are procced, toss a nightmare and have fun. It lands fairly often.. enough to give me laughs when it does. :D

Side note, if it misses and the mob has a buff on it. It will dispel it.

Windwhisper
12-24-2011, 01:13 AM
I wouldnt exactly call it useful to have to use ward. wait 45 sec and use another ward again in the hopes it activates. the mob dies faster and more efficient in BP rages

Rakshaka
12-24-2011, 12:55 PM
If this indeed does have higher accuracy on mobs that have been slept via nightmare, then don't think of it as something that you have to wait 45 secs for to proc. Think of it as a potentially useful ability for duoing smns; one person does nightmare, the other does pavor. Then, on the next mob you use your rage pacts instead to kill it. After that you keep switching back and forth, assuming you have the mp regen to sustain that kind of play.

Windwhisper
12-25-2011, 03:51 AM
Fair enough. I didnt look at it from a duo perspective. Still 264 MP is a bit too high in my eyes.

Dohati
01-16-2012, 04:25 PM
does nightmare sleep have a significantly higher chance of making the death effect proc than regular sleep? like can you just sub sch and cast sleep then the BP?

Tsukino_Kaji
01-21-2012, 02:27 AM
First time I ever busted this out, death. Never again. lol