omegadevil85
12-01-2011, 07:08 PM
So I've been playing this game since forever and a day. I loved the old and i love the new. Abyssea, and it's friends have been out for a while now, and they're getting kind of stale truth be told. Not that i'm totally downing the abyssea dev team or anything it's great stuff the trigger system, love it (where was this during sea!?) but there has to be more to the world of vana 'diel than what we see here.
where do mithras come from? do gigas have moms and dads? Why are there only 2 continents when every other world (final fantasy and or anime) has more than 2 contintents. It pretty much boils down to one final question, why is this game so limited (in terms of exploration!)? There's so much to do in the game, but there's not much to see.
Answer. E X P A N D. now i know the first defense you'll toss up is "PS2 Limitations" and i understand however when the going gets rough, you get rid of an old console system that has reached it's limits and force people to adhere or they can simply move on with their lives. you can come out with a new expansion that is only available for PC if ppl don't like it well they can stay in abyssea twidling their thumbs trying to trigger chloris to get those last few buds for their emp h2h.
With that said. i'd like to introduce one of the new jobs for the new expansion! The long awaited (and so right for this expansion if it goes as planned) Bersker!!! I think out of all the things X-2 failed to do it did excel in one thing. which was the battle system and the one job that caught my eye, was berserker. It's a nice looking job yuna and the girls played it awesomely. now wouldn't it be cool if you could see a taru berserker!? with their pudgy little bodies and short midget legs, or a tall lanky elvaan berserker!
With that covered here's how i pictured berserker would work! first off it's a very versatile job. at the turn of a dime it can be all out DD or a decent tank with b- in h2h (claw type only) and dagger (kukri only). I know what you're thinking b- is low as crap! but wait there's more. it's 2 hour ability would be something to the effect of "Animal Instinct" or "Animal Rage" which is pretty much a "Berserked" type of Hundred Fist. you attack and attack without the ability to perform any job abilities, weapon skills, use items etc. you pretty much let your shewolf out and go to town on the mobs. This is where things become a lot more interesting... at level 10, you get your first two job abilities which are the main reason you'll love berserker and never leave home without it! I introduce to you Feral or Prowl Stance and (I couldn't think of a name worthy enough) Tank Stance. like scholar's light arts / dark arts and ninja's innin and yonin. berserker can change stances on a whim to accomodate the party.
Prowl/Feral stance is pretty much a heavy DD stance it's main weapon is h2h, and you're character is on all 4s... yes i said all 4s like an animal. being in Prowl/Feral stance brings combat skills related to that job up from b- to a- (h2h, guard, evasion). Feral/Prowl also has it's own job traits (counter, attack bonus, evasion bonus) all in low tiers of course. each stance (like sch) would also have it's own job abilities to use couple of my faves. Hunger; Grabs nearby unclaimed monster (excluding beastmen) and consumes them to restore a certain amount of HP. Amount of HP restored based on mob/player level. Too weak type monsters restoring less HP as opposed to Even match+ monsters restoring more HP. Success Rate based on AF/Relic armor + low modifier of INT. 5 minute cooldown. Another one i liked, Call of the Wild; Calls nearby unclaimed monsters to converge on claimed monster. said monsters are inflicted with a "bloodlust" status effect and quickly lose health as they attack until they die. if unsuccessful monsters will attack player instead. success rate of call based on af/relic + low INT modifier. 10 minute cooldown. another one, Mimic/Copy; readies player to copy next tp move of target and use once available (100tp is reached) 5 minute cooldown.
The other stance (which yet has a name!) would be a more humane stance standing on 2 legs as opposed to the 4 that it's counterpart has berserker in. being in this stance forces you to use dagger as a main weapon bringing said skill from b- to a- and any combat skills associated with this stance (shield, parrying). This is more of a tank job. job traits include, shield def bonus, dual wield I, def bonus, tactical parry etc. This job sheaths some of it's animal instincts and lets the more humane side out. it relies a bit more on glare/intimidation to survive. glare attacks that cause intimidation, paralyze, confusion (mob accidently hurts itself). One of my fave job abilities for this stance is Ensnare; grants player sneak/invis and cause player to lose all enmity from the mob while giving the player a 30 second (with af feet +15 seconds) chance to strike with a critical hit from behind the mob. cool down 5 minutes.
Anyways you get the idea (plus that's all i wrote down the rest of it was all in my head and i forgot it already!!) but it's clearly not perfect would love some player input! get the brainstorm going. i mean i know it's a long shot and a far away dream that'll probably never happen but it's fun to speculate :)
where do mithras come from? do gigas have moms and dads? Why are there only 2 continents when every other world (final fantasy and or anime) has more than 2 contintents. It pretty much boils down to one final question, why is this game so limited (in terms of exploration!)? There's so much to do in the game, but there's not much to see.
Answer. E X P A N D. now i know the first defense you'll toss up is "PS2 Limitations" and i understand however when the going gets rough, you get rid of an old console system that has reached it's limits and force people to adhere or they can simply move on with their lives. you can come out with a new expansion that is only available for PC if ppl don't like it well they can stay in abyssea twidling their thumbs trying to trigger chloris to get those last few buds for their emp h2h.
With that said. i'd like to introduce one of the new jobs for the new expansion! The long awaited (and so right for this expansion if it goes as planned) Bersker!!! I think out of all the things X-2 failed to do it did excel in one thing. which was the battle system and the one job that caught my eye, was berserker. It's a nice looking job yuna and the girls played it awesomely. now wouldn't it be cool if you could see a taru berserker!? with their pudgy little bodies and short midget legs, or a tall lanky elvaan berserker!
With that covered here's how i pictured berserker would work! first off it's a very versatile job. at the turn of a dime it can be all out DD or a decent tank with b- in h2h (claw type only) and dagger (kukri only). I know what you're thinking b- is low as crap! but wait there's more. it's 2 hour ability would be something to the effect of "Animal Instinct" or "Animal Rage" which is pretty much a "Berserked" type of Hundred Fist. you attack and attack without the ability to perform any job abilities, weapon skills, use items etc. you pretty much let your shewolf out and go to town on the mobs. This is where things become a lot more interesting... at level 10, you get your first two job abilities which are the main reason you'll love berserker and never leave home without it! I introduce to you Feral or Prowl Stance and (I couldn't think of a name worthy enough) Tank Stance. like scholar's light arts / dark arts and ninja's innin and yonin. berserker can change stances on a whim to accomodate the party.
Prowl/Feral stance is pretty much a heavy DD stance it's main weapon is h2h, and you're character is on all 4s... yes i said all 4s like an animal. being in Prowl/Feral stance brings combat skills related to that job up from b- to a- (h2h, guard, evasion). Feral/Prowl also has it's own job traits (counter, attack bonus, evasion bonus) all in low tiers of course. each stance (like sch) would also have it's own job abilities to use couple of my faves. Hunger; Grabs nearby unclaimed monster (excluding beastmen) and consumes them to restore a certain amount of HP. Amount of HP restored based on mob/player level. Too weak type monsters restoring less HP as opposed to Even match+ monsters restoring more HP. Success Rate based on AF/Relic armor + low modifier of INT. 5 minute cooldown. Another one i liked, Call of the Wild; Calls nearby unclaimed monsters to converge on claimed monster. said monsters are inflicted with a "bloodlust" status effect and quickly lose health as they attack until they die. if unsuccessful monsters will attack player instead. success rate of call based on af/relic + low INT modifier. 10 minute cooldown. another one, Mimic/Copy; readies player to copy next tp move of target and use once available (100tp is reached) 5 minute cooldown.
The other stance (which yet has a name!) would be a more humane stance standing on 2 legs as opposed to the 4 that it's counterpart has berserker in. being in this stance forces you to use dagger as a main weapon bringing said skill from b- to a- and any combat skills associated with this stance (shield, parrying). This is more of a tank job. job traits include, shield def bonus, dual wield I, def bonus, tactical parry etc. This job sheaths some of it's animal instincts and lets the more humane side out. it relies a bit more on glare/intimidation to survive. glare attacks that cause intimidation, paralyze, confusion (mob accidently hurts itself). One of my fave job abilities for this stance is Ensnare; grants player sneak/invis and cause player to lose all enmity from the mob while giving the player a 30 second (with af feet +15 seconds) chance to strike with a critical hit from behind the mob. cool down 5 minutes.
Anyways you get the idea (plus that's all i wrote down the rest of it was all in my head and i forgot it already!!) but it's clearly not perfect would love some player input! get the brainstorm going. i mean i know it's a long shot and a far away dream that'll probably never happen but it's fun to speculate :)