View Full Version : Idea for a new Blood Pact: Ward for Fenrir.
Tatts
12-01-2011, 10:41 AM
Okay so this is Mitzukii of Lakshmi here, using Tatts's acc so I can post this little idea we had.
Why can't Fenrir have a ward pact that heals himself with the moon? Just like the healing move that Gnoles use.. Cant think of the correct name for it currently.. Where the moon comes out and shines a light over the caster, why can't he use something similar to this? I mean, Blus have it.
And it doesnt have to be overpowered or anything with the whole 7k+ heals like gnole nms, but maybe it can be connected to the phases of the moon. Lets say.. Full moon, cure boost x2, waxing, x1, waning .5, and new moon x0?
I'm just saying, I've love to use different avatars for tanking, not just the typical Garuda tank. It makes me sad to run around and see almost every single smn I run across automatically summon Garuda, when the monster we're fighting is weaker against other elements. WoE is an example of this situation..
Anywho before I rant on his acc too much, thought maybe someone could take a look at this, possibly share more ideas on this to futher improve the idea. Maybe someone on the staff can take notice of it if enough people cared.
Also, I am aware that it was announced that Fenny will have a new pact that gives a blood drain kinda affect.. I'm mildy disappointed in this after picturing an actual curing ward for him lol..
Soranika
12-01-2011, 12:29 PM
It's called Plenilune Embrace, a spell BLU can learn from gnoles. Honestly I wouldn't mind that, however it kinda breaks Fenrir's involvement in the game story wise. If he is able to use such an ability, then he could have easily recovered back to his former self without reliance of energy from the celestial avatars.
A way to get around using avatars that aren't able to cure themselves is buying Dawn Mulsums.
Tannlore
12-01-2011, 01:07 PM
I agree with the problem of Fenrir's back story being a problem with a Plenilune embrace sort of BP. However, I'm still down for a way that the smn themselves could cure their avatar (that wasn't a non-stacking 91+ cooking skill item). My inventory space is cramped as it is for smn.
However after testing with the BP for a short amount of time on the Test Server. His Ward applies to him too.. so he can have en-drain on his attacks. I don't have concrete numbers yet since the server shutdown for an update/maintenance just as I summoned him. I'll post more about how potent it is later.
Tatts
12-01-2011, 01:17 PM
I just figured it'd be more convenient than the muslims,cause in my situation, I also have limited space lol.. until I get baha's staff, I'm carrying nw of most avis, and hw garu/shiv.
Dont get me wrong, the endrain/enaspir seems cool and all, but I'd like all avatars to have some sort of way of staying alive better so we have more fun with them.
Edit:
Plus we dont live in abyssea haha, we cant always expect them to last long without some form of healing..
Tannlore
12-01-2011, 01:19 PM
Dont get me wrong, the endrain/enaspir seems cool and all, but I'd like all avatars to have some sort of way of staying alive better so we have more fun with them.
In b4 "you can just resummon them"! And I totally agree with you, but thus far it doesn't seem in the future for smn.
Tatts
12-01-2011, 01:22 PM
Yeahhh.. resummoning is what most ppl think will keep them alive longer, etc.. I mean kudos to you if you wish to kite things like that again, but I just like having them out without resummoning for their hp.
Hell, I screw around sometimes with fenny, ifrit, etc just so I have variety instead of just, garu garu garu spam like recent bandwagon smns lol..
Malamasala
12-02-2011, 06:47 AM
However, I'm still down for a way that the smn themselves could cure their avatar (that wasn't a non-stacking 91+ cooking skill item). My inventory space is cramped as it is for smn.
Been wishing for that on pets for years. Would give us people who don't have WHM mules a way to also try and kill stuff without having to run all over the place because we don't have a tank.
Soranika
12-02-2011, 08:31 AM
Potion and Ether tanks....
Tatts
12-02-2011, 08:42 AM
Potion and Ether tanks....
Because we all have the space and money to waste on those..
Tatts
12-02-2011, 08:43 AM
Plus, we're not talking about the actual summoner themselves, but for the avatar to heal themselves. Granted if it were to be aoe, that'd be nice. But wasnt what I was addressing when the idea came to mind.
Soranika
12-02-2011, 08:43 AM
Because we all have the space and money to waste on those..
Because there should be emphasis to SE to allow us to stack the items we already have like they already allow for things like ammunition and ninja tools.
Soranika
12-02-2011, 08:49 AM
Plus, we're not talking about the actual summoner themselves, but for the avatar to heal themselves. Granted if it were to be aoe, that'd be nice. But wasnt what I was addressing when the idea came to mind.
Do you really know how that'll turn out?
Using MP to heal the avatar specifically through a job ability? Or for avatars to have an out of place healing ability? Some one already did the "inb4 resummoning avatars" but... seriously, resummon avatars or make and sacrifice space for healing items that exist currently.
And here I go saying something incredibly stupid, but there shouldn't be an inventory restraint issue on SMN. Gear swamping does very little for SMN than it does for other jobs aside from switching staves if you have them. But you know, keep telling yourself that gear swamping makes you better than the rest.
Tatts
12-02-2011, 09:08 AM
Well when not everyone has the time to make the trial staff that -perps for every avatar, it takes 8 spaces to have a staff, nq or hq for each avatar. And then theres the fact that some people have extra items, (like garuda's head piece, diabolos rope, etc) that they like to use. And other gear for other purposes, BPD, -perp, -BPdelay, MAB+, etc. So if your preference is to not gear change, that's on you, but personally when I have 7 jobs that I have geared up, there's a problem with space for me.
I also macro'd in soulscourge and MAB for merited moves, augur pants for more -perp outside abyss, and I have actual cure macros that I use similar to my whm's with my facio briualt for cure pot+. So I guess me using all of that doesnt help in any way in your preference?
Soranika
12-02-2011, 09:25 AM
Well when not everyone has the time to make the trial staff that -perps for every avatar, it takes 8 spaces to have a staff, nq or hq for each avatar. And then theres the fact that some people have extra items, (like garuda's head piece, diabolos rope, etc) that they like to use. And other gear for other purposes, BPD, -perp, -BPdelay, MAB+, etc. So if your preference is to not gear change, that's on you, but personally when I have 7 jobs that I have geared up, there's a problem with space for me.
I also macro'd in soulscourge and MAB for merited moves, augur pants for more -perp outside abyss, and I have actual cure macros that I use similar to my whm's with my facio briualt for cure pot+. So I guess me using all of that doesnt help in any way in your preference?
Detracting from the actual topic at hand. But please tell me you do make use of the porter moogle and other equipment storing npcs, or at least a mule. Maybe I'm being presumptuous since I only use three of the five level 95 jobs I have so I don't really have an inventory problem as often.
Going back to the original point, most avatars will seem out of place with a healing blood pact: ward. Fenrir included. SE has given us was to get around that. Dawn Mulsums. Healing and Clear Salve temp items. With inventory constraints, it makes sense to petition stacking these items. Though I'm sure they're gonna look from a "preserve the balance" standpoint. Never really understood why stuff like potions, ether, and elixirs had become more situational use than having a common place in our inventories...
Anyway~
Ordoric
12-02-2011, 09:31 AM
well fo healing why can same element heal them ?
Soranika
12-02-2011, 09:48 AM
well fo healing why can same element heal them ?
Balance issue. Against certain, single element using enemies, avatars would be pretty much unstoppable.
Clou777
12-02-2011, 10:11 AM
would like to see an ability like this...
Lv99: Avatar's Lifeforce
Fully recovers Avatars HP at the cost of 25% of Summoners Maximum MP
Recast 5 minutes
would eliminate the need to recast however takes alot more MP away from the summoner than a simple recast would do anyway and as stated by the devs the direction they plan on taking summoner is for them to sit back and actually manage MP while avatars do their thing, in abyssea i find it almost impossible to run out of MP playing summoner which is too easy, this option will allow MP to actually drop while giving summoners what they want.
Tatts
12-02-2011, 11:31 AM
Yes but you must also remember that theres outside abyssea problems.
And agreed on the absorbing same element. too many NMs spam usually one element.
And gear wise, I use all of my jobs, and am now gearing up my drg and war that I recently got lvled and skilled. So with the jobs I have, and gear swaps for those as well, I have maybe a maximum of 12 spaces when I'm not holding pop items or ninja tools/food.
//
As for it being out of place, I know alot of people want them to be similar to the story and everything, but it would be nice to heal them outside of items. "Free" if you must from having to restock on ethers, muslims, and etc.
And I just decided to suggest the cure cause I thought it fit Fenny, being as he's connected to the moon. And the idea came to mind after being with my bf's blu too much.
Tannlore
12-02-2011, 12:33 PM
Do you really know how that'll turn out?
Using MP to heal the avatar specifically through a job ability? Or for avatars to have an out of place healing ability? Some one already did the "inb4 resummoning avatars" but... seriously, resummon avatars or make and sacrifice space for healing items that exist currently.
Space isn't always readily available when fighting as summoner. This is where these medicines shine. At least they are in the game.. but please stackable to 12 and lower that cooking skill requirement!
And here I go saying something incredibly stupid, but there shouldn't be an inventory restraint issue on SMN. Gear swamping does very little for SMN than it does for other jobs aside from switching staves if you have them. But you know, keep telling yourself that gear swamping makes you better than the rest.
Yes it was incredibly ...... well.. not too bright. You mean to tell me you do your merit BPs in physical atk gear and vice versa.. and you think this contributes little? This is BAD thinking. You do know how our af3+2 set bonus works right? .5-1.5-2.0 multiplier to our damage on blood boon proc? Why wouldn't you make your base damage for this the most you can?
BAD BAD BAD BAD BAD
I see you have a caller's pendant, a mujin Obi, an esper stone, a terestia's cape and soulscourge.
So tell me.... Do you do heavenly strike with your mujin obi and caller's pendant on? Looking at some of your gear I might be able to guess why you think gear swapping might not be worth it at all.
Use heavenly strike with an esper stone, terestia's cape, caller's sash, Shareevradi +2/3, Edilon pendant, diamond earring (pet mab + aug). For giggles, toss in an augmented Redingot, augmented Zenith boots... or use meteor strike and put on a Fervor Ring.
Here's an example I just did myself! Lizards Konsch highlands, outside abyssea
3x Heavenly strike 300%tp(no MAB gear at all. af3+2 5/5 and skill/mp gear): avg. 2195 dmg
3x Heave nly strike 300%tp(Full af3+2 5/5, terestia's cape, caller's sash, esper stone, eidolon pendant, shareevradi +3): avg. 2748 dmg (The beautiful thing about magical BPs is that they are so ver consistant barring a bloon boon proc.)
553 more points of damage is inconsequential to you? Imagine if Blood Boon procced and a good one! 2.0 multiplier!! The difference in abyssea is even more apparent.
Tell me do you also not bother to swap in BP timer sets? Cutting your timers down can mean the difference between winning your fight or wiping... this is also a gear swap.
WS also need gearswap. I have a Hvlgermir when I don't bother to swap out mp gear sets for the ws at 300% tp I Get around 900-ish mp back. When I swap out gearsets to mp, I get back 1400mp (1600-1800 MP in abyssea). Should I also not bother to swap gear here either?
Trust me, you /will/ see a difference in damage and wonder why you even made this statement. This claim that gear swapping does little to smn is on the same paramount plateau as Dallas "Smn melee can out dmg war" in boldness.
Soranika
12-02-2011, 01:43 PM
Xbox 360 player here, Tannlore. I do gear swap but there's massive restraints on my macros. >.> No, don't tell me to get a PC. I'm working on that already but it's not high on my budget priority list.
Tannlore
12-02-2011, 02:22 PM
Ah.. this is the source then. I apologize for my harsh post... I tend to post a bit.. passionately about things like that when it comes to smn.. And I won't tell you to get a PC, no worries there.
I use SE standard macros for all my smn stuff. My books are massive... Smn macros alone span two books with pallet/book swap macros (The best thing they ever added.. thank god).
It is possible to have macros for these things for all your smn gear to really min/max your potential. I used to use these on XBox myself for a short while. I just swapped out the old gear for the new stuff. It gets... tedious sometimes swapping out gear when day/weather changes etc. But it works for me, 8 years of playing this way. (And no folks I won't use windower macros or other things :p I like my control-B keyboard shortcuts and the ability to save macros to the server!)
Someone on FFXIclopedia has an incredible personal page with macros for every summon/BP with good gear swaps. I should try to find that again and post it somewhere for people.
Annalise
12-02-2011, 03:24 PM
I play on PS2 and I change a lot of gear. Sometimes you have to hit 2-3 macros to get what you want... but it's doable.
I cycle through a lot of gear macros on my summoner.
XBOX and PS2 are definitely limited compared to PC... but I wouldn't say it isn't doable.
One of my friends, who now plays on XBOX but used to play on PS2 switches gear around more than anyone I know... just have to make some good macros.
Malamasala
12-04-2011, 08:17 PM
I think the point is that gear swaps is VERY important for SMN. If you can manage to do it or not is another question.
Saiken253
12-05-2011, 06:04 AM
I think that idea for sacrificing MP to heal our pets is a nice idea. Not anywhere near as high as stated by 1 person(25% of my MP? no thanks. In abyssea that's fine, outside not so much) but maybe 150~250 MP would be nice. Kinda like a Reward or Spirit Link for SMNs, could call it Ethereal Blessing. Could make it useable outside abyssea. Also having something similar to Avatar's favor, but 2 different versions. I don't know what to call them, but 1 could be where the avatar deals significantly less damage, but also takes significantly less. Then there can be the reverse where they take extra damage, but deal extra damage as well. these 2 new modes could also have traits attributed to them, in accordance to their mode(i.e. the defense mode would have defense bonus, MDB, auto regen, crit defense, evasion bonus, things like that; the offensive version would have the attack versions like attack bonus, MAB, MACC, Double attack, etc.). Maybe call them Guardian Avatar and Avatar's Scorn.