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View Full Version : Adjust ??? spawn times in Sea from 15 minutes to 3 minutes PLEASE!



Metalgod
11-30-2011, 12:34 PM
Yes i know old content but some of us still do sea for drops of old :) Its frustrating to wait 15 minutes between deaths when kill a mob in less than 3 minutes. I know in the slew of adjustments the devs have been looking into this must be a easy fix. I remember when this was done to Sky NM's and it was awesome. Just wasn't ever done to sea :( or maybe it was and its broken IDK. Waiting on Jailer of Prudence's ??? to come back up is annoying when you have multiple pops.

Gennadi
11-30-2011, 01:47 PM
why 3 min? why not 2 min and 30 seconds or 1 min and 21 seconds or how about 1 min and 16 seconds?

Soranika
11-30-2011, 02:03 PM
Frustrating... to wait 15 mins? -sigh-

Alhanelem
11-30-2011, 02:27 PM
Oh give me a break. It's not like there's any competition or anything...

Helel
11-30-2011, 03:03 PM
Oh give me a break. It's not like there's any competition or anything...

Because there's totally competition in sky right? Did you even read his post?

Metalgod
11-30-2011, 03:13 PM
SE made other ??? pop item spots 3min or less now after NM is killed except for Sea it seems. When you don't play @ all hours of the day and have a limited time with your linkshell group time is critical. Wasting time is annoying.

Shadowsong
11-30-2011, 03:15 PM
As often as I tend to disagree with topics such as this, I agree with this one.
15 minute respawns are part of a system that has been updated past the point of needing to relegate mobs like that.
Pfft, If i had my way mobs would respawn 5 seconds after killing them

side note: you do sea as a linkshell event still?

Metalgod
11-30-2011, 03:18 PM
Been slowly building JoL/AV pops, took awhile since everytime we would go, 20 ppl would be camping IX'aern DRG

detlef
11-30-2011, 05:10 PM
This is an obvious fix that should have been implemented with the faster sky ??? respawns. Soranika, are you suggesting that 15 minutes is reasonable?

Tamoa
11-30-2011, 09:24 PM
I agree with this, the 15 min repop wasn't even necessary back at 75 cap, much less now.

Juri_Licious
11-30-2011, 11:06 PM
Frustrating... to wait 15 mins? -sigh-

"You don't want to wait 15 minutes in an area that is barely played anymore for no apparent reason?!"

Myrrh
11-30-2011, 11:51 PM
Leave it as is. Impatient freaking people these days, good lord.

Camiie
12-01-2011, 12:21 AM
Leave it as is. Impatient freaking people these days, good lord.

Change it. Crotchety freaking people these days, good lord.

Kimikryo
12-01-2011, 12:26 AM
The same ppl that laugh about players complaing about NMs having insane repop timers, because doing several hours nothing while waiting for the NM to repop... are now complaining that a ??? doesnt repop sooner. hypocrits

I dont give a damn if I have to wait 3 or 15 minutes in sea, if I want I can kill enough mobs to farm for organs and tissue. waiting for a ??? in abyssea on the other hand, the shorter the better. In other conquest areas I'd rather have them short, because there barely are NMs that have mobs around worth touching

Mirage
12-01-2011, 12:36 AM
Seeing as SE apparently agrees with this for other areas (sky, in particular), I see no real reason to keep this at 15 minutes. Personally, I don't even do sky, but ??? repop time has little to do with difficulty or skill.

In my opinion, it should be easy and fast to plow through old content, and if there's going to be timesinks in a game, they should be at the current, new endgame, not the endgame of 4 years ago.

Taint2
12-01-2011, 12:48 AM
Only makes sense to have 1min respawn timers on ???

There is no benefit to waiting for anyone.

Brolic
12-01-2011, 12:49 AM
ib4 fix ix' timers too

Soranika
12-01-2011, 12:50 AM
This is an obvious fix that should have been implemented with the faster sky ??? respawns. Soranika, are you suggesting that 15 minutes is reasonable?
How about pop one nm, kill it, then run to the next, kill it, then run back.

I'd hate to bring in the obvious RMT excuse, but SEA items, even from AV STILL fetch for a very high price. They will definitely pick up on there. There's been an increase in popularity with SEA lately also. And personally, I'm getting sick of people wanting to turn every bit of the game into Abyssea.

Brolic
12-01-2011, 12:55 AM
How about pop one nm, kill it, then run to the next, kill it, then run back.

I'd hate to bring in the obvious RMT excuse, but SEA items, even from AV STILL fetch for a very high price. They will definitely pick up on there. There's been an increase in popularity with SEA lately also. And personally, I'm getting sick of people wanting to turn every bit of the game into Abyssea.

Empyreans and relics fetch a heavier price that hasn’t stopped shortened ??? and entrance times. Collective punishment, ok!

cidbahamut
12-01-2011, 01:05 AM
Why is correcting shitty game design taboo?

hiko
12-01-2011, 01:08 AM
and lower Aw'aern repop too.

How about pop one nm, kill it, then run to the next, kill it, then run back.
.

because you do it as a "ls event" and already have a team on each NM?

Soranika
12-01-2011, 01:13 AM
Empyreans and relics fetch a heavier price that hasn’t stopped shortened ??? and entrance times. Collective punishment, ok!
Because those areas force you on a time limit. Before people knew about lights and weakness procing in Abyssea, time was constantly an issue. You couldn't idle around in abyssea, nor Dynamis, so it made sense to make the most of your time and SE saw there. You are no restricted time limit in sea.

But ah, I see how these topics go in the forums.
Some one yells foul when they have to wait several hours than expected on an NM trial, reduce time. Kinda understandable.
Some one waits 15 minutes for SEA spawn areas because that's considered a waste of time? Sheer spoiled in abyssea.

Soon some one will want to reduce time spawns on monsters that take 75 hours, or even the ones that take 21-24 hours to spawn. Hell, let's reduced them all to 1 hour. Wait, that's too long for in an area no one visits, let's reduce them to 5 minutes.

Cause seriously, why wait to kill some one not many people are hunting? Really, that's the excuse I'm getting here. Soon you'll want BCNMs that you can only do once every campaign tally removed. NMs that spawn on specific times? Why, remove that too. As it stands, a lot of you support the ability warp to nearly, if not all, every zone in the game with ease, even if they've never been visited the area or completed the necessary quest/missions to gain access.

You know what, about the game just read every ones thoughts and does everything we command. You know, SE, give us a /spawn command that let use spawn the NM or any mobs we want without having to wait or travel at all. [/exaggerated rant]

Soranika
12-01-2011, 01:14 AM
and lower Aw'aern repop too.


because you do it as a "ls event" and already have a team on each NM?Because I did do LS events at AV and we were doing them 2 times a night, usually twice a week for a month because several members spent two-three days getting their own pops without a full LS killing EVERY nm in a day for a full AV pop.

Soranika
12-01-2011, 01:18 AM
Why is correcting shitty game design taboo?If it's "shitty" game design, why stick around to begin with? I'm up for changes, but like I said before, the day the game no longer give me that sense of accomplishment and achievement, I'm bouncing. I'm sure everyone else will just like to pay to have their things handed to them, I didn't join or continue to play FFXI for that.

Waiting 15 minutes is hard. No, I'm sorry, it's "time consuming and boring"~ Give me a break.

cidbahamut
12-01-2011, 01:26 AM
If it's "shitty" game design, why stick around to begin with?
Because I enjoy other aspects of the game despite there being bad design choices that yet linger.



I'm up for changes, but like I said before, the day the game no longer give me that sense of accomplishment and achievement, I'm bouncing. I'm sure everyone else will just like to pay to have their things handed to them, I didn't join or continue to play FFXI for that.

Hyperbole much? If having to sit on your ass waiting for the spawn point to repop is what gives you a sense of accomplishment, then you need to re-evaluate your priorities, both in-game and in life.


Waiting 15 minutes is hard. No, I'm sorry, it's "time consuming and boring"~ Give me a break.
Yes, it is time consuming, boring and adds absolutely nothing to the gaming experience. It is bad game design. Give me a reason to believe it is anything other than bad game design.

Kimikryo
12-01-2011, 01:38 AM
Normaly I'd say "Boo you for saying quit the game if you want to change something" but

This isnt a "shitty game design". I do not know how they decided for 15 minutes, nor do I care. 15 Minutes are nothing. in Sea going afk for 15 minutes at a random place can still kill a 95. There are enough mobs to play with that also give exp and with some luck some drops for sea gear.

What IS falling under shitty game design, including areas that put one part to baby mode but puts others to ultra hard mode. Gaining levels is easy now, yes. Doing early genkais became harder thanks to the mobs that can easly kill a 95 in an area like Crawlers Nest. it takes of the fun part of doing early genkai. while it WAS annoying to get ancient papyrus and exoray mold thanks to low drops, now you need to watch out as helper not to get eaten by mobs that normaly would have been no problem

If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

Soranika
12-01-2011, 01:38 AM
Hyperbole much? If having to sit on your ass waiting for the spawn point to repop is what gives you a sense of accomplishment, then you need to re-evaluate your priorities, both in-game and in life.
Really? Because in my line of work, I have to sit around and take care of paper work, finish up training courses so I can pass certification test, and a slew of other stuff within the office while waiting on my clients to show up in life.

In game, I talk to friends, kill surrounding enemies, do something else or kill time while farming/camping NMs for whatever, or even take care of in life stuff, like eating, shitting, looking at tv, maybe clean up something. You know, things that should take priority over the game. It's really simple, find something else to do with the time.


Yes, it is time consuming, boring and adds absolutely nothing to the gaming experience. It is bad game design. Give me a reason to believe it is anything other than bad game design.
It's an MMO, it's design to be time consuming because it's meant to be a second identity to life in a fantasy world. That sounds like a bad argument that people use not to craft.

But you know what, I concede. It's bound to happen in a SEA revival anyway, whatever.

Soranika
12-01-2011, 01:44 AM
If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.
LOL omg, can I use that in my sig? Cause I ride public buses all the time.

Juri_Licious
12-01-2011, 01:49 AM
Waiting 15 minutes for something to spawn, so you can enter an area in which is rarely played anymore and by waiting I don't mean walking to the zone or anything, I mean just standing there looking at the ground for 15 minutes. That's suppose to be normal?

What's the problem with them lowering the time anyways? Do you do SEA? I don't see how any of this ruins the game in anyway, all it does is improve the game. Why do you want to wait 15 minutes doing absolutely nothing? Waiting 15 minutes doesn't make you l33t pr0.

Sorry, I just don't get how wasting less time is a bad thing.

cidbahamut
12-01-2011, 01:49 AM
An arbitrary 15 minute wait adds nothing to the game and serves only to degrade the overall experience of the game. If you can't wrap your heads around that simple reality then I really don't know what else to say.

Soranika
12-01-2011, 01:58 AM
An arbitrary 15 minute wait adds nothing to the game and serves only to degrade the overall experience of the game. If you can't wrap your heads around that simple reality then I really don't know what else to say.
Then anything that has you sitting around waiting to do something is arbitrary and does nothing for the game, which would be nearly everything that set FFXI apart from generic stuff out there. I don't play FFXI for instant gratification or I would have stopped a long time ago. Or other MMOs that would have you do something arbitrary like collecting certain items of great quantity for an item that that has no other benefit than aesthetic purposes.

Kimikryo
12-01-2011, 02:06 AM
sure you can add that in your signature :)

Sometimes I have to wait 10-20 minutes for an NM to respawn in abyssea.
The Mobs surrounding that NM dont drop anything worth the while, and it could happen that I lose the NM to someone else, so I just idle around, doing nothing. What DO I do you ask?
I turn on my TV, watching shows, playing skyrim, playing FFXI on my secondary account, going to the kitchen fetching some food, going to the toilet, or chatting with friends. I dont cry because I have to wait.

In my sky days:
Popped god, killed god, waited for ??? to respawn. When I was a mage, I idled around, scratched my ass, and had fun with chatting.
Farmed Items, no item dropped for several hours, we decide to quit for the day. I am annoyed at the dioshites, annoyed we didnt get to fight an nm, annoyed we have to do that again.
Farmed Items, get pop sets, pop nm, wait for respawn, hide in a corner so random weapons dont kill us, repop nm, rinse repeat.

Nobody was whining about the ??? not poping as soon as the nm dropped dead. We were happy to make a short break. If you want to happen everyting in seconds and no waiting, ... not even WoW is something for you because "nms" there repop even less often (rare mobs) quest "nms" sometimes take minutes to reload, espacially if it is a NPC you have to kill for whatever reason. MMORPGs arent meant to be quick quick, they are meant to be timesinks. Be happy that SE at least tries to include good a good story.

cidbahamut
12-01-2011, 02:17 AM
Then anything that has you sitting around waiting to do something is arbitrary and does nothing for the game, which would be nearly everything that set FFXI apart from generic stuff out there.

I've got a game you'll love then. It's called Sitting Around Not Doing Anything (SANDA). It's platform independent, absolutely free and blows FFXI out of the water. You should be playing it instead. I think you'll find it's perfectly tailored to what you're looking for in a game.

Camiie
12-01-2011, 02:24 AM
If it's "shitty" game design, why stick around to begin with? I'm up for changes, but like I said before, the day the game no longer give me that sense of accomplishment and achievement, I'm bouncing. I'm sure everyone else will just like to pay to have their things handed to them, I didn't join or continue to play FFXI for that.

Waiting 15 minutes is hard. No, I'm sorry, it's "time consuming and boring"~ Give me a break.


How does the 15 minute timer add to your sense of accomplishment and achievement? Your sea event takes longer sure, but that could have been accomplished by giving the mobs more HP and higher defense and damage resistances.

How is that 15 minute timer keeping people from being handed things (which is a flawed premise to begin with)? Does standing around waiting for a ??? really change something from "faceroll" to "hardcore?" Of course it doesn't. The fight is the same. Waiting is just waiting. It serves no purpose, especially in content that grows increasingly less relevant as time goes on. Especially where the repop timer is longer than the fight itself. It doesn't even take 15 minutes to kill Absolute Virtue now. Heck, it doesn't even take 2.

What's funny is, as mentioned, sky has the lowered repop timers and its gear and abjurations have recently become more relevant with the new augments available. Sea gear hasn't changed at all, but it's still being treated as though it's top of the line endgame content. A lot of it is still very useful, of course, but not to the extent it once was. It should at least be treated as sky gear is now.

Soranika
12-01-2011, 02:50 AM
I've got a game you'll love then. It's called Sitting Around Not Doing Anything (SANDA). It's platform independent, absolutely free and blows FFXI out of the water. You should be playing it instead. I think you'll find it's perfectly tailored to what you're looking for in a game.
You miss the part where I mentioned I do stuff during down time between spawn times to stay occupied. I know, must be a horrible concept for you to understand. So is taking a break every 30mins-hour when playing for extended periods of time, which is advised. Must be very horrible indeed.

Soranika
12-01-2011, 02:55 AM
It doesn't even take 15 minutes to kill Absolute Virtue now. Heck, it doesn't even take 2.
You do remember you have to fight JoL before AV, right?


What's funny is, as mentioned, sky has the lowered repop timers and its gear and abjurations have recently become more relevant with the new augments available. Sea gear hasn't changed at all, but it's still being treated as though it's top of the line endgame content. A lot of it is still very useful, of course, but not to the extent it once was. It should at least be treated as sky gear is now.
It's funny you skipped over me conceding on the actual argument.

cidbahamut
12-01-2011, 02:59 AM
You miss the part where I mentioned I do stuff during down time between spawn times to stay occupied. I know, must be a horrible concept for you to understand. So is taking a break every 30mins-hour when playing for extended periods of time, which is advised. Must be very horrible indeed.

Yes, because when your group finishes their first NM and is ready for the second what they really want is to have to sit around with their thumb up their ass for another 15 minutes for no bloody reason.

Soranika
12-01-2011, 03:19 AM
Yes, because when your group finishes their first NM and is ready for the second what they really want is to have to sit around with their thumb up their ass for another 15 minutes for no bloody reason.
-shrugs- That's my problem? I've never done Sea cause I personally wanted to do it, it was because my friends or LS wanted to and I just offer my assistance.

I knew about the 15 spawn time cause they done it more than I have. If they can't find something to do during the down time, that sounds like much more of a personal problem. But in discussion with some old ls mates, they don't seem to care, but they expect timers to be reduced anyway.

Brolic
12-01-2011, 03:19 AM
Yes, because when your group finishes their first NM and is ready for the second what they really want is to have to sit around with their thumb up their ass for another 15 minutes for no bloody reason.

they want to thumb their bums for a sense of accomplishment, duhhhh

Soranika
12-01-2011, 03:26 AM
they want to thumb their bums for a sense of accomplishment, duhhhh
Because when people like you complain about something, it makes me feel better that I overcame the obstacle that's really just a minor issue. That's where my sense of accomplishment comes from.

cidbahamut
12-01-2011, 03:28 AM
Bad game design is something to be corrected, not an obstacle to be proud of overcoming.

Juri_Licious
12-01-2011, 03:33 AM
sure you can add that in your signature :)

Sometimes I have to wait 10-20 minutes for an NM to respawn in abyssea.
The Mobs surrounding that NM dont drop anything worth the while, and it could happen that I lose the NM to someone else, so I just idle around, doing nothing. What DO I do you ask?
I turn on my TV, watching shows, playing skyrim, playing FFXI on my secondary account, going to the kitchen fetching some food, going to the toilet, or chatting with friends. I dont cry because I have to wait.

Ah, yeah...the best part of that FFXI game is, it lets you take breaks!
I get to watch TV and do everything but play the game itself! Unless of course, I have another account in which I go do cool other character stuff!

Oh, and apparently not wanting to waste time is crying.

Greatguardian
12-01-2011, 04:07 AM
There is nothing more frustrating than wasting 2 hours to do something that you are capable of doing in 10 minutes.

Killing a jailer in 60 seconds and then waiting 15 minutes for its ??? to repop is asinine. The fact that there's any disagreement in this thread at all is retarded. I don't know about you, but I'd much rather knock out 8 jailers in 10 minutes and then go play Skyrim than sit around in sea for 2 hours like a baws and play Skyrim in another window. It's not like I need a long rest after the grueling, excruciating task of killing a level 80 monster. Also, dualboxing FFXI and Skyrim means INTERRUPTING SKYRIM when the ??? is back up. That's blasphemous. Whirlwind Sprint off a cliff please.

Cowardlybabooon
12-01-2011, 05:21 AM
Not sure if this was mentioned, but the moving spawn points are annoying too for jailers. If content is renewed I can understand it, but as things are now there is not enough competition to justify it.

FrankReynolds
12-01-2011, 05:27 AM
Gawd I hate those moving spawn points.

Alhanelem
12-01-2011, 05:30 AM
Because there's totally competition in sky right? Did you even read his post?
Yes. I did read his post. What part of my post suggests I didn't read it? I'm getting really, really sick of this nonsense, cop-out response. Just because you don't understand someone's response, it doesn't mean they didn't read the OP.

15 minutes is not long. The reason why I said "it's not like there's any competition" is because it used to be much worse. He should be happy it's only taking 15 minutes and not hours.

People might be used to Abyssea conditions, but I'll tell you: The only reason the ???s repop so quickly there is because everyone is under a time limit in Abyssea, and there were a lot of in demand NMs that caused major traffic jams as far as progressing within it. That's the only reason.

Soranika
12-01-2011, 05:38 AM
I'm actually going to formally back down from my previous statements. I personally don't think 15 minutes is an issue, considering there's loads of NMs in this game that take hours, if not days, to spawn. However, yeah, not every one got several hours to toss into the game every day. If everyone is playing this game for the enjoyment of playing, then it's understandable from that aspect to help save time so everyone can enjoy the game. It isn't really hurting anyone.

So yeah, even though I don't agree with it all that much, came to realize that I don't do any of these activities for personal reasons. I'm either asked to attend or just going along with an LS for an event in many of these endgame content so it honestly would not effect me in any way.

cidbahamut
12-01-2011, 05:38 AM
15 minutes is not long. The reason why I said "it's not like there's any competition" is because it used to be much worse. He should be happy it's only taking 15 minutes and not hours.


Slightly less shitty game design is still shitty game design.

Greatguardian
12-01-2011, 05:38 AM
Be glad you're only idle for 110 minutes of the 2 hours you spent in Sea, guys?

FrankReynolds
12-01-2011, 05:42 AM
Meh. I don't see how this is gonna negatively impact anything or how it's related to abyssea. People always did / still do farm time anyways. I don't recall time being a major issue since maybe the first few weeks. I say lower the timers, and add 2 more ???s so that people can spam the hell out of them. Standing around is lame. more fighting.

Alhanelem
12-01-2011, 08:02 AM
Slightly less shitty game design is still shitty game design. It's not shitty game design any more than any other MMO has shitty game design. This shittiness is precieved by the industry to be a requirement to keep people playing/addicted.

The game's clientele has aged and many of its players have busier lives than when they started playing. That much is for sure. SE has accommodated that to some degree. I'm sure even at the very first day of the game's launch, everyone would be totally happy if there was no wait time for anything whatsoever. But some wait times are necessary or your players tire of playing too quickly and you lose your player base (and therefore $$$)

Think about it- if every several minute and day-long delay was removed from the game, we would have all accomplished our current accomplishments a long time ago. We'd have beaten each piece of new content in a fraction of the time it originally took, and we'd be a lot more bored now than we would have been otherwise.

I'm not necessarily suggesting that this is a good thing, because everyone loves having more time in their lives, but that it's essentially a part of MMOs. Every MMO has things you can only do once every so often, in order to gate and pace progress.

Atomic_Skull
12-01-2011, 09:02 AM
People still do sea?

Morier
12-01-2011, 09:33 AM
Normaly I'd say "Boo you for saying quit the game if you want to change something" but

This isnt a "shitty game design". I do not know how they decided for 15 minutes, nor do I care. 15 Minutes are nothing. in Sea going afk for 15 minutes at a random place can still kill a 95. There are enough mobs to play with that also give exp and with some luck some drops for sea gear.

What IS falling under shitty game design, including areas that put one part to baby mode but puts others to ultra hard mode. Gaining levels is easy now, yes. Doing early genkais became harder thanks to the mobs that can easly kill a 95 in an area like Crawlers Nest. it takes of the fun part of doing early genkai. while it WAS annoying to get ancient papyrus and exoray mold thanks to low drops, now you need to watch out as helper not to get eaten by mobs that normaly would have been no problem

If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

You do not have to even see the high level mobs to get to exorays now for mold. They are up top, please know what you are talking about before you rant.

FrankReynolds
12-01-2011, 09:43 AM
As the game progresses, older / less relevant content needs to be nerfed so that the reward still equals the investment. They have new time sinks now. they don't need you to spend 99 hours standing around in sea any more.

Reduce the timer already. Changes like this that make the game more player friendly, while hurting no one should be implemented. There's really no need for debate.

Camiie
12-01-2011, 09:46 AM
You do remember you have to fight JoL before AV, right?

And you have to fight all the other NMs before you fight JOL. I'm well aware. Been there, done it, got some torques for it.


It's funny you skipped over me conceding on the actual argument.


I know all about JOL and AV. You have to kill all the other NMs before JOL as well. It doesn't change my point.

It seems you have come around to the other side. For that I give you all the credit in the world. The next paragraph won't be necessarily be aimed at you, but I do want to make the point.

I don't want easy mode or handouts. I just don't want the game bogged down by pointless waiting that doesn't add anything to the experience. I honestly wouldn't care if the mobs took longer to kill. If SE wants to delay me, they need to delay me in an engaging and entertaining way. It is a game. Engaging, interactive entertainment is what a game is all about.

cidbahamut
12-01-2011, 10:27 AM
I don't want easy mode or handouts. I just don't want the game bogged down by pointless waiting that doesn't add anything to the experience. I honestly wouldn't care if the mobs took longer to kill. If SE wants to delay me, they need to delay me in an engaging and entertaining way. It is a game. Engaging, interactive entertainment is what a game is all about.

This.

Time sinks are fine to have, but dress it up, make it pretty and make it fun so it's part of the experience rather than just being told to sit in a corner and wait until an arbitrary amount of time has passed and I can have my next helping of enjoying the goddamn game.

detlef
12-01-2011, 11:45 AM
I don't want easy mode or handouts. I just don't want the game bogged down by pointless waiting that doesn't add anything to the experience. I honestly wouldn't care if the mobs took longer to kill. If SE wants to delay me, they need to delay me in an engaging and entertaining way. It is a game. Engaging, interactive entertainment is what a game is all about.I want handouts.

Also, streamlining older, obsolete content so that the payoff is still proportional to the time investment is an excellent point.

Xellith
12-01-2011, 11:46 AM
Its funny.. people say not to change the timers... yea cuz standing around for 15 mins is..
1. fun.
2. enhances the difficulty?

morons...

Metalgod
12-01-2011, 02:05 PM
I thank all of you who had something good to say about this topic. The rest just are bored and in need of something to do like trolling. Anyway I hope community team passes this along to the dev's. Been doing Sea events since when CoP was released and I still haven't had a good crack @ AV since the level cap increase due to a number of different things.

Again thank you!