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View Full Version : [dev1042] Level Cap Increase, Summoner version.



Alkar
11-29-2011, 07:11 AM
Ok so we're getting 2 more Wards. Am I the only one incredibly disappointed at this point? Or maybe we've all given up hope?
Getting more buff options is nice and all but I'm still waiting for the next line of physical BPs to show up.. I was hoping 99 would be it but that's obviously not the case.
Are we supposed to use the same 70 line for all eternity? Why is every other job getting new nuke tiers, new weapon skills and in general new damage options and Summoner gets evasion down, enfire and attack down?
I'm aware of Shock Squall's duration but let's not forget why it became what it is... the original version was extremely bad in comparison. And now we can't even comment on these new ones because they don't work on the Test Server.
I'm not even sure why Summoners should try to reach 99 right now, there's nothing to look forward to and I'm really hoping we don't have to use the new merit 2hr to unlock any ability.
I honestly doubt Cait Sith will make any kind of difference.

Divinechild
11-29-2011, 08:30 AM
Just give up hope man, smn is a dead job. I did. Back when they made odin and alex 2-hour abilities that was the end of it. They don't even comment on smn forum(english) like "We'll forward your thoughts to The Dev Team." Switch to another job one that gets attention, Which would be any other job at this point.......

Cabalabob
11-29-2011, 10:47 AM
The update's not finished yet, should look on the brightside that we got some news on our job before many others, they've not even commeneted on what other jobs are gonna get yet, what they have shown is just a level 96 and 98 BP, i imagine the same way we got the level 70 BP's all simaltaneously at 70 we will get the same kind of thing at 99, they just haven't revealed what yet.

Annalise
11-29-2011, 12:40 PM
Fenrir and Diabolos getting bloodpacts was expected. From 70 onward it did a bloodpact rage for each avatar (+6 merit of course), and then a bloodpact ward for each avatar. Ramuh was the last celestial at 92, followed by carbuncle then fenrir then diabolos.

I imagine they will probably do merit 3 as new bloodpact rages, which would be kind of lame but... we shall see.

Divinechild
11-29-2011, 01:24 PM
Smn hasn't gotten job abilities like ALL the other jobs, Blood Pacts are "Technically" job abilities but those are more like weapon skill and magic for avatars. I'm talking about real JA like Meditate, Barrage, Spontaneity, Berserk, Flee, Divine Seal, Sublimation. Super Climb, Souleater, Random Deal, Unbridled Learning, Pianissimo, Snarl, Manawell etc... "Not" counting 2hr smn has 2, look on wiki for a full list for all the other jobs and compare it to smn. And merit 3 will probably be more bloodpacts

Divinechild
11-29-2011, 01:52 PM
I really do think we should put hope under the rug for this job, I personally have been enjoying blm lately

Sargent
11-29-2011, 10:35 PM
Firstly, SE has mentioned that SMN will be getting a new Job Ability that reduces or removes the current Blood Pact Timer.
Second, BLM was promised Meteor, but that was not in the list of new spells either. It's safe to say that SE are adding this in at a later date which means there are probably going to be more Blood Pacts added at a later date.

Tannlore
11-30-2011, 02:37 AM
Or they will add new merit blood pacts in what ever new merit system they implement in the future. I could easily see them giving us level 99 merit blood pacts this way.

Tarage
11-30-2011, 05:40 PM
Remember, the Tier 3 Merits are 2-Hour enhancers/changers. That's what they've said.

Teraniku
12-01-2011, 01:19 AM
Remember, the Tier 3 Merits are 2-Hour enhancers/changers. That's what they've said.

Seriously, when I get SMN to the 99 cap the main issue I've always had is that the Avatars' 2-hour BP ability damage never scaled up like it should have to begin with. Crappy fix implemented by making Odin and Alexander 2 hour only avatars.

If SE can implement it so all the avatars 2 Hour Bloodpacts are relevant again, then I'll be pumping Merit Points into it.

Soranika
12-01-2011, 01:31 AM
Seriously, when I get SMN to the 99 cap the main issue I've always had is that the Avatars' 2-hour BP ability damage never scaled up like it should have to begin with. Crappy fix implemented by making Odin and Alexander 2 hour only avatars.

If SE can implement it so all the avatars 2 Hour Bloodpacts are relevant again, then I'll be pumping Merit Points into it.This.

It's like they're scared to scale the damage dealt by avatars. Damage wise, nearly every jobs but SMN has increased exponentially. SE gave us Holy Mist, Night Terror, and Lunar Bay since they were absent of merit blood pacts, but they don't even do anything to match the damage merit blood pacts do. There's no reason to use them because they're horrible. Same with current astral flow abilities.

Damage of normal and astral flow blood pact should have been made reliant on summoning magic. Same with increasing potency of Blood Pact Wards, instead of giving us "Nightmare II"

Cait Sith will bring more abilities with once available but honestly I do have to stand behind those who say that she won't particularly add anything more to SMN other than yet another avatar with limited use.

Alkar
12-01-2011, 05:14 AM
I'm ready to give up now. New Diabolos BP is Death... that's the last straw.
Obviously it does have horrible accuracy.
I honestly hope they're NOT tied to Merit Group 3 because that'd mean we could only use them every 2 hours and we already have a bunch of those.

Soranika
12-01-2011, 05:51 AM
Well I have to admit, SE is doing nothing to make SMN seem attractive or to keep us playing on it. But SMN isn't the only one.

Tarage
12-01-2011, 11:30 AM
SE doesn't know how players play their own game. It's rather depressing to see them flail about.

Tannlore
12-01-2011, 11:49 AM
Well seeing as the new WS are all merit themselves. There's nothing from stopping SE to add general 2-hour improvement merits in a category along with new summoner BPs. It also isn't entirely impossible they will simply add a full set of 99 BPs later on.

My point is we have no idea what they have planned that they can't announce or are still in design stages on. There's still that nifty little JA that's supposed to let us decrease our BP timer. That isn't on test either at 99 is it? Give it time folks.

Malamasala
12-02-2011, 07:00 AM
It is however quite interesting to see SE manage to make SMN the worst job in history of MMOs. It is like they actually try and do the worst ideas they can imagine, to be sure they are original and have never been done by others.

Soranika
12-02-2011, 08:55 AM
It is however quite interesting to see SE manage to make SMN the worst job in history of MMOs. It is like they actually try and do the worst ideas they can imagine, to be sure they are original and have never been done by others.I still find it amazing that you hate SMN even though it's your 'main' job. Tell me, have you bothered to play any less popular jobs?

Are they able to solo as many NMs as we can? Method is debatable, but SMN is not the 'worst' job in the history of MMOs.

Tannlore
12-02-2011, 02:33 PM
It is however quite interesting to see SE manage to make SMN the worst job in history of MMOs. It is like they actually try and do the worst ideas they can imagine, to be sure they are original and have never been done by others.

Pero por que?

I has one job for you: Star Wars Galaxies: Entertainer.


yeah.....


BTW: having played smn since NA inception I will say the job has VASTLY improved over what it used to be. I remember days of smn skill doing -nothing- (supposedly helping interrupt.. ha!) no merit Blood pacts, Fenrir was IMPOSSIBLE to get. To level you had to either cure spam in parties forever or go solo bombs/goblins/bees... forever. There was practically no gear that helped smn aside from AF... then relic.. and finally JSE.

Things have been worse :)

Malamasala
12-04-2011, 08:32 PM
I still find it amazing that you hate SMN even though it's your 'main' job. Tell me, have you bothered to play any less popular jobs?

Are they able to solo as many NMs as we can? Method is debatable, but SMN is not the 'worst' job in the history of MMOs.

It is worst since it is a "support" class that still, 10 years after it was made, is not even counted as support. It is worst because it is a mix of melee and mage, but only the bad parts. (From melee we got the delay it takes to build 100% TP with 0% haste, from mages we got that we have to pay MP to use our abilities). Not to mention we have 50% of our pets being ignored by the development team.

And the reason I keep playing is arrogance. Each time I see the sloppy job of SMN I think "Wow, I'm so much superior to these developers."


BTW: having played smn since NA inception I will say the job has VASTLY improved over what it used to be. I remember days of smn skill doing -nothing- (supposedly helping interrupt.. ha!) no merit Blood pacts, Fenrir was IMPOSSIBLE to get. To level you had to either cure spam in parties forever or go solo bombs/goblins/bees... forever. There was practically no gear that helped smn aside from AF... then relic.. and finally JSE.

Yea it is better. But the job still is in Beta stage. I've predicted that FFXI will be ready for launch around 2015, when the job balance has been done.

Psxpert2011
12-04-2011, 10:49 PM
Summons used to be great dmg dealers as a one-time spell(not having it out as a pet). WTF is SE turning Summoner into??

Why the hell are they being so conservative about Summoner anyway and why hasn't Phoenix or Sylph made it to the big picture yet?? I normally respect the summoner job but it's looking depressing to how the community is reacting to the job. Smn should be gaining skills, abilities and more power over time, not getting "gimped/ nerfed" or w/e.

Saiken253
12-08-2011, 03:26 PM
Individual timers for all BPs and uncapped formulas. that's what we need :<

Dekusuta
12-19-2011, 10:30 AM
Summons used to be great dmg dealers as a one-time spell(not having it out as a pet). WTF is SE turning Summoner into??

Why the hell are they being so conservative about Summoner anyway and why hasn't Phoenix or Sylph made it to the big picture yet?? I normally respect the summoner job but it's looking depressing to how the community is reacting to the job. Smn should be gaining skills, abilities and more power over time, not getting "gimped/ nerfed" or w/e.

Well I suggested summoners get the full benefit of Stout Servant applied before the math halves its benefit and was essentially called unreasonable by some other summoners in the community because we can summon our pets infinately with no time limits, except well, the spell recast.

I think it's fair to say that when beastmaster gains 40 pdt on their pets and massive amounts of healing ability and new pets with better damage/more hp and we're still predator clawing on Garuda with a stout servant II ability that only reduces actual damage dealt to our avatars by LESS than stout servant I on other pet jobs, then there's a problem.

I'm glad my main is WHM and WHM is what WHM is. Still master of healing. But I love SMN, and it's discouraging when some people already gave up and think any reasonable suggestion to improve it is a bad idea. I literally could not believe I argued for 3 pages with people who thought it was 'bad' to give us the full benefit of stout servant II.

Daniel_Hatcher
12-19-2011, 10:55 AM
Summons used to be great dmg dealers as a one-time spell(not having it out as a pet). WTF is SE turning Summoner into??

Why the hell are they being so conservative about Summoner anyway and why hasn't Phoenix or Sylph made it to the big picture yet?? I normally respect the summoner job but it's looking depressing to how the community is reacting to the job. Smn should be gaining skills, abilities and more power over time, not getting "gimped/ nerfed" or w/e.

Phoenix doesn't exist anymore...

Saiken253
12-19-2011, 11:24 AM
Phoenix doesn't exist anymore...

Yes she does. She fused with Selt'heus. I'm sure with her immense power she could offer some of her power to us adventurers. or at least we have a very lengthy story-based quest to help with her full-revival(many good suggestions have been made in other threads).

Dallas
12-20-2011, 12:49 AM
Pero por que?

I has one job for you: Star Wars Galaxies: Entertainer.


yeah....

OMG, LOL. Galaxies was the worst game ever.