Nightfox
11-28-2011, 03:05 AM
Here are some ideas on weapon skills. The goal was to make sure every type of weapon had one critical and one elemental property to each type of weapon. Also, to keep balance and not overpower one weapon:
Archery:
• Delivers a 2-hit attack, ammunition permitting, critical hit varies with TP.
Axe:
• An inaccurate single hit attack which deals double damage, accuracy varies with TP
Club:
• Deals a 2-hit attack, damage varies with TP
Dagger:
• Single hit attack, critical hit varies with TP
Great Axe:
• Single hit attack which deals earth elemental damage, damage varies with TP
Great Katana:
• A single hit attack, critical hit varies with TP.
Great Sword:
• Delivers a 3-hit attack, critical hit varies with TP.
Hand-to-Hand:
• 2-hit attack which deals water elemental damage.
Katana:
• A four-hit attack, critical hit varies with TP.
Marksmanship:
• Delivers a 2-hit attack, ammunition permitting, critical hit varies with TP.
Polearm:
• Deals lightning elemental damage, damage varies with TP.
Scythe:
• Deals a 3-hit attack, critical hit varies with TP.
Staff:
• Single hit attack, critical hit varies with TP.
Sword:
• Deals a 2-hit attack, damage varies with TP.
Archery:
• Delivers a 2-hit attack, ammunition permitting, critical hit varies with TP.
Axe:
• An inaccurate single hit attack which deals double damage, accuracy varies with TP
Club:
• Deals a 2-hit attack, damage varies with TP
Dagger:
• Single hit attack, critical hit varies with TP
Great Axe:
• Single hit attack which deals earth elemental damage, damage varies with TP
Great Katana:
• A single hit attack, critical hit varies with TP.
Great Sword:
• Delivers a 3-hit attack, critical hit varies with TP.
Hand-to-Hand:
• 2-hit attack which deals water elemental damage.
Katana:
• A four-hit attack, critical hit varies with TP.
Marksmanship:
• Delivers a 2-hit attack, ammunition permitting, critical hit varies with TP.
Polearm:
• Deals lightning elemental damage, damage varies with TP.
Scythe:
• Deals a 3-hit attack, critical hit varies with TP.
Staff:
• Single hit attack, critical hit varies with TP.
Sword:
• Deals a 2-hit attack, damage varies with TP.