View Full Version : [dev1000] Dynamis Reborn!
Juilan
11-28-2011, 02:04 AM
I have noticed something of increasing annoyance, would it be possible to make all the monsters in dynamis zones either 1)the same level, the EP you see when you zone in or 2)Make a purpose to fight higher level monsters.
1)This would increase the number of camps people use. At the moment it seems common place for groups of five or more 95 players taking an entire camp for the EP mobs.
2)This would make it so large groups and well geared groups would target these monsters for better drops to compensate for the time lost in killing them verus the lower level monsters.
What were the devs thinking when they made high level monsters (Ts to 90) in these zones? Did they really think people would camp them?
On top of the level correction, how about in cities make it so most pulls do not link more than two monsters, I have encountered pulls that ended up linking upwards of five monsters.
Lowering the links and making the levels the same would lower dream land congestion during certain hours, this morning in each of the dream lands they're were more than 30 people...
The solution of "find a time no one is there" would only work if I was not the only one encountering these issues.
Greatguardian
11-28-2011, 03:31 AM
VT monsters drop pop items for new NMs, which drop pops for Arch bosses. Or did people just forget those exist?
Urthdigger
11-28-2011, 04:55 AM
They didn't forget, but nobody seems to want the items from the new bosses.
Juilan
11-28-2011, 05:07 AM
The new bosses require more than the casual four or five that go in for currency farming, you'd have to go in with a set up thats not favorable for farming currency after the NM and more people than you'd typically bring in. People rather farm the zone for money than kill the NMs for gear that might be out done at 99. Though if at 99 the gear is not bested people will attempt to do the NMs again. But having all the monsters the same level will make it so the dream lands are adequately farmable if they're more than 8 people. Last night I noticed that Dynamis val had 67 people, I cannot wrap my head around more than 18 or 36 of those going after NMs. Unless the NMs require more than 18 to take down...
Even then they stayed the full two hours so either they just farm pops the entire time and pop or they kill afew and farm... which again would make farming pointless for the rest of the zone if they're each going after an EP...
Sonshou
11-28-2011, 07:25 AM
I actually hope currency drop varies with moneter's level. like those higher level one drop more currency than the easy prey one.
Greatguardian
11-28-2011, 07:27 AM
They don't. The higher level mobs are for the NMs.
So what if the NMs are non-casual? The rest of Dynamis is. Leave something for the rest of us to do.
Monchat
11-28-2011, 07:41 AM
Farming the lv 95 mobs is actually the best way to farm currency if you enter with 3-4 people party or more. They proc faster than the EP mobs, and drop more ( roughly twice faster, and drop 25% more). The only pb is ... they are level 95 so 15 level above the EPs, so you need a real DD and a real healer healer, so your average /dnc soloer isnt going there. Some o f them are nasty. We farmed 2 level 95 verthragna in 6 weeks, doing 500+ coins per run on those mobs.
They should let those mobs alone. Im also farming the archbosses now and while the arch bosses setup isn't good for coin farming I still end up with 100- 150 coin without trying to proc.
MarkovChain
11-28-2011, 07:51 AM
I have noticed something of increasing annoyance, would it be possible to make all the monsters in dynamis zones either 1)the same level, the EP you see when you zone in or 2)Make a purpose to fight higher level monsters.
The em & tough mobs have a noticably higher proc rate and drop rate and it has been quantified. I personnally have only done those camps with a friend and we have been rakcing 500 ish coins per run, with never any competition. It's just not meant for soloers. Then you have to think that with the next level cap those will be decent challenge so more accessible to duos. I've farmed enough to buy 3000 metal plates at 150k per in 6 weeks running twice a day whenever I can with a friend and a few alts to proc.
1)This would increase the number of camps people use. At the moment it seems common place for groups of five or more 95 players taking an entire camp for the EP mobs.
Maybe it was intended so that the supply of coins is limited on the server ? The bazaars are already filled with coins as is and coins lost 10% value over the last 2 weeks.
2)This would make it so large groups and well geared groups would target these monsters for better drops to compensate for the time lost in killing them verus the lower level monsters.
Well geared groups should farm the tough camps or they are not well geared, but rather gimp, or stubborn.
What were the devs thinking when they made high level monsters (Ts to 90) in these zones? Did they really think people would camp them?
I like the idea that only good payers can farm some them.
On top of the level correction, how about in cities make it so most pulls do not link more than two monsters, I have encountered pulls that ended up linking upwards of five monsters.
What's next ? Don't allow monster agro ?
Lowering the links and making the levels the same would lower dream land congestion during certain hours, this morning in each of the dream lands they're were more than 30 people...
Nope. Fixing cities is good idea though, they should pack mobs with proc type but they won't do it, it would be too easy and invert the congestion.
The solution of "find a time no one is there" would only work if I was not the only one encountering these issues.
There are alternatives you just have to either improve your skills to beat even matches mobs or sacrifice coins amount for the ability to run whenever you want. With the level cap increase more and more people are going to go farm them anyway, which means more competition at all camps. Anyone tried breakga > diaga > sleppga 1/2 > horde lullaby 1/2 spam as a group ? Requires at least BLM, BRD and THF and probably a WHM. I can see it to be safe for the mages if the thf opens with an aoe WS. It's probably not doable for triboxers though lol.
Helel
11-28-2011, 08:41 AM
Farming the lv 95 mobs is actually the best way to farm currency if you enter with 3-4 people party or more. They proc faster than the EP mobs, and drop more ( roughly twice faster, and drop 25% more). The only pb is ... they are level 95 so 15 level above the EPs, so you need a real DD and a real healer healer, so your average /dnc soloer isnt going there. Some o f them are nasty. We farmed 2 level 95 verthragna in 6 weeks, doing 500+ coins per run on those mobs.
They should let those mobs alone. Im also farming the archbosses now and while the arch bosses setup isn't good for coin farming I still end up with 100- 150 coin without trying to proc.
This is complete BS but thanks for posting.
To contribute to the thread, there needs to be an incentive to kill the higher level mobs besides crappy item drops (for the most part). Upgrades for relic +2 require xp in dynamis, so perhaps this will provide enough incentive. However, aren't most of the mobs only DC now? Since you can't chain them, you might as well go back to AoE burning the EP mobs, which is going to make dynamis even more crowded (woot). BG has the info on the relic +2 requiring xp if anyone is questioning that.
There are alternatives you just have to either improve your skills to beat even matches mobs or sacrifice coins amount for the ability to run whenever you want. With the level cap increase more and more people are going to go farm them anyway, which means more competition at all camps. Anyone tried breakga > diaga > sleppga 1/2 > horde lullaby 1/2 spam as a group ? Requires at least BLM, BRD and THF and probably a WHM. I can see it to be safe for the mages if the thf opens with an aoe WS. It's probably not doable for triboxers though lol.
Why wouldn't you just spam sandspin on BLU...? That's what I used to do pre-nerf and it worked great. Doesn't work so well now.
Tsukino_Kaji
11-28-2011, 09:39 AM
They didn't forget, but nobody seems to want the items from the new bosses.Pet PDT cape is 1m, but never there, Mujin Obi is 1.5m and sells 4-7 per day. They didn't forget and people want them.
Monchat
11-28-2011, 07:17 PM
This is complete BS but thanks for posting.
what part is BS? I used to fight at the EP camps when CoP dynamis II came out, as a party ( 1 DD 1 healer 1 THF + alts). Was getting about 350-400 coins, and actually more like 300-350 after a while because of the competition. The very same strategy on lv 95 mobs gives me 500+, I've gone up to 536 , my record. Its absolutely obvious they proc faster, I mean, THF pulls a mob, mob is insta proced, mob dies before voke I avialable again. Ive been bazaring 10 stacks of coins every night for the last 6 weeks, every day. Its not BS lol. Its also obvious when farming POP items on WS mobs. Very easy to proc them, eyeballing 1/3 chance.
Now some of the complaints of the OP are justified, for example, for the High level beastmen, which dont drop anything different thean the EPs in bubu/valk/qufim. The Tavanzia zone also needs reworking, it sucks atm, because there is almost nothing to kill and is the only place to farm body/leg -1s, which drop rarely... I mean, the biggest camp is the Clusters one ( 10 mobs, lv 95), then there are leeches (8 mobs, level 95). There is only like 3 makara, 2 bugards.... The Tauri take too long to proc compared to the leech/Clusters. They should have removed the fomors or reduce their number at least, as well as the demons ( also lv95), and make the tomes for arche boss drop from any mob in the zone not just familly specific. I mean, the fomor gear sucked at level 75, it still sucks at level 95, and demon drop the Xarcabard AFs which are easier to get there ( EP demons, while tavnazias's are VT@lv95).
To contribute to the thread, there needs to be an incentive to kill the higher level mobs besides crappy item drops (for the most part). Upgrades for relic +2 require xp in dynamis, so perhaps this will provide enough incentive. However, aren't most of the mobs only DC now?
Note: bubu/valk/qufim/tav's high level nightmares are level 95+ ( most likely 95-97), while city's High level beastmen where 91-93 I believe ( DC @95). Tav's HL beastmen are VT@95. Once we are level 99 in a few weeks, everything will be decent challenge except maybe tav's demons, so you might want to get your exp on them. Keeping in mind that most things being Decent challenge, signet's evasion and defense bonus will apply to the high level mobs as well, and people will eventually start moving to these camps.
Well arch boss drops suck for the most part, but its been the same for any event in the last 6 month. Im personally interested in tjukurpa belt ( STR5 DA3%) which is slightly better than Black belt for victory smite, oneiros grip ( got the two I needed ), and that tavanazia ring that does evasion skill+5. There are some gems like the necklace acc+3 da+3, or the boots acc+10 VIT+7 haste+3%, the necklace VIT+6/STR+6. At least, contrary to voidwatch items, you go in, farm pops, kill NM. If it doesnt drop to bad, try again the next day until it drops. Both dynamis and voidwatch NMs are killable with 6 people but you dont need the retarded procs with 18 man allaince in dynamis to have shit drop.
Juilan
11-29-2011, 12:32 AM
Rulle #11
Rule#12
Verthragna 95
Spharai 95
Gjallarhorn 95
Daurdalba 90
Either you have a group of elites you play with and assist you in building weapons or you have had a lot of time on your hands over the years, I think most of the gripes, including mine, come from the fact that to get anything done on a timely basis we need to solo the stuff. And thats calling, at my rate, 6 months a timely basis. Either that or you are saying full time students should not aspire to anything >_>
Now some of the complaints of the OP are justified, for example, for the High level beastmen, which dont drop anything different thean the EPs in bubu/valk/qufim. The Tavanzia zone also needs reworking, it sucks atm, because there is almost nothing to kill and is the only place to farm body/leg -1s, which drop rarely... I mean, the biggest camp is the Clusters one ( 10 mobs, lv 95), then there are leeches (8 mobs, level 95). There is only like 3 makara, 2 bugards.... The Tauri take too long to proc compared to the leech/Clusters. They should have removed the fomors or reduce their number at least, as well as the demons ( also lv95), and make the tomes for arche boss drop from any mob in the zone not just familly specific. I mean, the fomor gear sucked at level 75, it still sucks at level 95, and demon drop the Xarcabard AFs which are easier to get there ( EP demons, while tavnazias's are VT@lv95).
I know the level mapping of dynamis zones has not really changed. That being said, they should not still expect alliances of 18 to go into Tav to get a -1 item safely (or if you have say friends with aegis and or ochain and maybe something else spiffy to tank them so you can do it with 5, pld rdm blm thf something). They should really have thought about that. Although next to no one or people who already have relic weapons will do that since they are all trying to sell bronze pieces for 11k and keep them in their bazaar for months....
My major gripe with the cities (going back to an earlier reply) is that roughly 1/3 of the under used zones tend to be higher than the EP lvs (all dc mobs now) and it feels unless I can manage getting a group of 4 or so to farm with me for relic currency that it would be a better idea to slep it in a dream land. The last time I was in san d'oria though they're were still parties of 4 or so people farming the EP mobs in the only two safe camps for EP mobs...
Also, how many people do you guys go with to get currency over 300? My best has only been 250 with two people in dream lands... Averaging 150 solo, although could be noticeably higher if it was not for competing for claim against one to three other people in every monster camp I goto.
MarkovChain
11-29-2011, 02:11 AM
You cannot expect much more solo because it's solo. A single good solo bst will clear most of any camp too so competition will ruin your day too. 100+ coins is easy solo in cities and you can go when you want. If you want more coins whenver you want, go in dynamis-cities more often, aka level bst on a mule ? You will never get high # of coins solo anymore because
1) The playerbase knows the "tricks" now so competition will increase even more.
2) Level cap increase means easier soon.
Eventually the prices will be at an equilibrium where the most gimp players will be ok with wasting 2 hours for crap money averaging maybe 100k or 200k. With the huge supply I see in bazars it's safe to say that if they don't buff relics once more coins will soon lose half of their value.
Monchat
11-29-2011, 02:42 AM
I know the level mapping of dynamis zones has not really changed. That being said, they should not still expect alliances of 18 to go into Tav to get a -1 item safely (or if you have say friends with aegis and or ochain and maybe something else spiffy to tank them so you can do it with 5, pld rdm blm thf something). They should really have thought about that. Although next to no one or people who already have relic weapons will do that since they are all trying to sell bronze pieces for 11k and keep them in their bazaar for months....
the mobs droping -1 peices in Tavnazia are "only" level ~95, so a /DNC soloer is able to kill them NP, juste not able to farm coins efficiently. Although the Cluster mobs have low HP, and I've seen BST farm them. There is also a few (20 ish) EP nightmare mobs in tavnazia that drop -1s You don't need no PLD to kill anything in dynamis lol, even the lv 100 VT demons in tavanzia are not harder that your average merit PT mobs back at the lv 75 cap, well except then can use 2H abilities.
Juilan
12-18-2011, 10:23 AM
Bump for post 99... It seems that even at 99 people are camping the EP monsters 95% of the time, even in groups of 5+. I am still standing on the need to normalize the monster levels to make more viable camps...
Riggs
12-18-2011, 10:51 AM
can someone explain to me how your getting so many coins, i have done this with a friend in the cities with a mule, takes us a while to get the 5 time mobs as often 2 will require 1 of us to wipe to lead mobs away, then we go kill the ep mobs. Proc rate is horrible and we end up trying to keep mobs alive while we span ja's or weakest ws or cast dia like 100 times. We are lucky to pull in 50 coins a run
Any advise would be great as i really want my relic dagger
macross
12-18-2011, 11:30 AM
Farm the dreamland zones instead. Keep what you need, sell the stuff you don't to buy teh stuff you need.