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Glacont
11-28-2011, 01:00 AM
Reading all the forums it appears We are being prep as back-up healers for our White Mage counter parts:

+Regen timmer and potency; for our job class in particular.
+Our Moogle respresentive even stated that the Dev Team is taking WeatherStorms Regens into consideration (At the moment, I am unable to locate that exact post. Forgive Me).

How effective this will be in place of Cure V time will tell. In addtion to the Regen update, I ask the Dev Team to take into consideration the possibility of Scholars, While under the effect of Light Arts, when casting Cures to the says target receives a -damage% Buffer. Please give it some thought.

To all scholars, is this a fair request to ask of the Dev Team?

Delvish
11-28-2011, 02:08 AM
It certainly is a fair request to add some damage mitigation to cure similar to solace. This would certainly place us in that nice little niche spot as main healer for big stuff when a WHM is otherwise unavailable. My only concern with the damage mitigation is a phalanx like effect stepping on RDM toes?

Raksha
11-28-2011, 02:54 AM
What about some kind Scherzo/EA/Migawari effect if you hit a guy with rapture + cure? Don't know how useful it'd be, but it was a thought I had.

Glacont
11-28-2011, 08:46 PM
My only concern with the damage mitigation is a phalanx like effect stepping on RDM toes?

You have a point; There is always a possibility. Allow Me to reverse roles:

[Playing Devil's Advocate]

It is True Phalanx is their Native Spell; So is Refresh for that matter. Over time, other Job Classes have been using them frequently. If an Oppossition was to taken place of Scholars using Phalanx, should it had not been when they were granted the ability to Accession them?


@Rasksha

If We combine our ideas

Regular cures from a Scholars, while under Light Arts, provides the target with -Damage%
Scherzo/EA/Migawari effect to the target when the Scholar uses Rapture + Cure

the outcome is impressive.

Daniel_Hatcher
11-28-2011, 09:08 PM
Sigh! So many SCH's just want to step on other jobs toes. SCH isn't that terrible at healing no matter how much people want to pretend. Yes, of course it could do with Cure V, no doubt about it, but at least SCH is some what in a good place with Rapture, this allows their cures to be around ~900 almost 1000 if you have the new 10% body (but that's a pain.) It's in no way near enough of a bad position to rip off Afflatus Solace.

PS: To need such potent curing you'd be main healing so you should only be using the stratagems to Cure or Enhance.

PS Also: I do however agree a nice -DMG Taken bonus would be nice if you use Rapture, but ONLY if you use Rapture. Do it as an Augments "Rapture" Effect possibly on AF +3

PS Also this: SCH's always needed unique abilities which is what SE should focus on, not being lazy and stealing from other jobs. (This is true of both jobs that came out in WoTG)

Glacont
11-28-2011, 09:44 PM
Sigh! So many SCH's just want to step on other jobs toes. SCH's always needed unique abilities which is what SE should focus on, not being lazy and stealing from other jobs. (This is true of both jobs that came out in WoTG)

I enjoy a good debate to opposing views, so long as it is civil and remains along the lines of logic, which You've done a Good Job of upholding. Thank You for your input, Mr. Hatcher.

Delvish
11-28-2011, 10:16 PM
On the contrary, Mr. Hatcher (Thanks Glacont, now I have to).

With our maximum cure potency boosts certainly we can reach those 900 cure IVs, but that is with Rapture. I'm uncertain of your experience with SCH but you have a max of 6 charges to spam cure IV to keep that up. In addition, that is 6 Cure IVs in a row if you reserve your stratagems for Rapture. What of Accession + Perpetuation combo? I can fully buff a party with hour protect/shellra and phalanxga for 30 secs, then I'm dead in the water at 500-600 again for a minute Don't forget our coming regen boosts; it'd be a waste (sans dispel spam mobs) to do anything but perpetuate it. That minute is time enough for about 5 cure IVs, and that is 5 impotent cure IVs to 1 potent cure IV (yes, minute = 48 seconds. I just hate such an uneven number).

Secondly, in the time it takes you to cure 6, 900hp cure IVs, you're at 5400hp healed. To match that with cure IV, you're at 9 cures. That is about half a minute longer to reach that max count and 1.5 times more enmity gained. Cure IV then becomes a liability. Liable to get you killed, and thus leaving the party with no heals at all.

Now. This is where things stand as they are active now. The cure IV potency adjustments coming help considerably (we hope). The regen boosts and regen V help considerably (we hope/sans dispel). Now, I'm not validating giving SCH cure V, though everyone would be completely content with that. What the concept under discussion now, is reducing the need to cure spam like that, and reducing the overall damage dealt through mitigation. Everyone kinda forgets, but when a WHM tosses a cure under Affliatus Solace, it isn't 1200ish + stoneskin. It's 1500ish hp. Stoneskin IS hp and is treated the same, except it transcends your max HP and can't interrupt casting during it. The mechanics are the same but grass-roots it isn't.

Additionally, WHMs are getting the cure potency adjustments as well, so the only real change between our statuses is 70hp/tic regen.

P.S. This is one reason I love the SCH threads so much. THF thread is a bunch of cutthroats and miscreants (go figure?) so any differences of opinion are met with immediate opposition and hostility. We on the other-hand, are all of the same mind that we need some fixing, and collaborate (funny, that is a THF ability) on numerous ways to do so. ಠ_ರೃ Quite.

Daniel_Hatcher
11-28-2011, 10:43 PM
On the contrary, Mr. Hatcher (Thanks Glacont, now I have to).

With our maximum cure potency boosts certainly we can reach those 900 cure IVs, but that is with Rapture. I'm uncertain of your experience with SCH but you have a max of 6 charges to spam cure IV to keep that up. In addition, that is 6 Cure IVs in a row if you reserve your stratagems for Rapture. What of Accession + Perpetuation combo? I can fully buff a party with hour protect/shellra and phalanxga for 30 secs, then I'm dead in the water at 500-600 again for a minute Don't forget our coming regen boosts; it'd be a waste (sans dispel spam mobs) to do anything but perpetuate it. That minute is time enough for about 5 cure IVs, and that is 5 impotent cure IVs to 1 potent cure IV (yes, minute = 48 seconds. I just hate such an uneven number).

Secondly, in the time it takes you to cure 6, 900hp cure IVs, you're at 5400hp healed. To match that with cure IV, you're at 9 cures. That is about half a minute longer to reach that max count and 1.5 times more enmity gained. Cure IV then becomes a liability. Liable to get you killed, and thus leaving the party with no heals at all.

Now. This is where things stand as they are active now. The cure IV potency adjustments coming help considerably (we hope). The regen boosts and regen V help considerably (we hope/sans dispel). Now, I'm not validating giving SCH cure V, though everyone would be completely content with that. What the concept under discussion now, is reducing the need to cure spam like that, and reducing the overall damage dealt through mitigation. Everyone kinda forgets, but when a WHM tosses a cure under Affliatus Solace, it isn't 1200ish + stoneskin. It's 1500ish hp. Stoneskin IS hp and is treated the same, except it transcends your max HP and can't interrupt casting during it. The mechanics are the same but grass-roots it isn't.

Additionally, WHMs are getting the cure potency adjustments as well, so the only real change between our statuses is 70hp/tic regen.

P.S. This is one reason I love the SCH threads so much. THF thread is a bunch of cutthroats and miscreants (go figure?) so any differences of opinion are met with immediate opposition and hostility. We on the other-hand, are all of the same mind that we need some fixing, and collaborate (funny, that is a THF ability) on numerous ways to do so. ಠ_ರೃ Quite.

I don't disagree the potency is still as it stands quite low, I even stated that including that the 900 HP was under the effects of Rapture which is of course limited by your charges. I just think the whole focus is on SCH's curing, even SE themselves seem to limit this to just SCH, when whether it's because Rapture is involved or not, their healing isn't awful bad, it's just not above-average good (if that makes sense) , and is made worse by SE performing a RDM on them and not letting them really cap Cure Potency that easy, (I mean, not on Roundel earring - WHAT!!!)

If they're under the opinion of "NO CURE V FOR ANY JOB OTHER THAN WHM" then they should

1. Allow the 3 jobs (PLD RDM SCH) that can also cast curing magic ignoring /whm and soon /rdm the ability to cap 50% potency easily.

2. If we're going to be left with a lesser tier on par of /whm and soon /rdm then the Cure IV bonus should apply in trait format mostly to those jobs, and should have little effect on Cure V and Cure VI. This should also be locked to jobs only with native skill, which in turn is providing a gimp to /subjob (as should be the case) also for RDM, SCH and WHM more tiers of Tranquil Heart (and an increase of enmity to PLD (Just as a nice bonus, can't hurt)).

I will say one thing though, as Phalanx is RDM's ability how about this. Probably been suggested before.

1. JA/Trait for RDM which upon successful cure grants a Phalanx style effect. (Say CureAmount/30 for 1 minute)
2. JA/Trait for SCH which upon successful cure grants a Regen effect (Say CureAmount/10 for 7 tics)

Both will have a new icon and stack with both jobs abilities (Phalanx II/Phalanx - RDM -- Regen I-V for SCH)

The reason for the difference in duration is a sort of balance thing. 20 Phalanx for 1 minute compared to 90 x 7 being 630 bonus.

That way they keep their uniqueness while gaining a bonus for cures /job will not gain.

PS. This is the coolest thing I've seen on this board. ಠ_ರೃ

Delvish
11-29-2011, 03:11 AM
1. JA/Trait for RDM which upon successful cure grants a Phalanx style effect. (Say CureAmount/30 for 1 minute)
2. JA/Trait for SCH which upon successful cure grants a Regen effect (Say CureAmount/10 for 7 tics)

Both will have a new icon and stack with both jobs abilities (Phalanx II/Phalanx - RDM -- Regen I-V for SCH)

The reason for the difference in duration is a sort of balance thing. 20 Phalanx for 1 minute compared to 90 x 7 being 630 bonus.

That way they keep their uniqueness while gaining a bonus for cures /job will not gain.


I actually really like this idea, though with some potency adjustments due (900 cure/10, 90 regen?). Given a fair potency, Sch would be getting fairly close to that 100/tic regen mark. Would be fun.

Daniel_Hatcher
11-29-2011, 04:23 AM
I actually really like this idea, though with some potency adjustments due (900 cure/10, 90 regen?). Given a fair potency, Sch would be getting fairly close to that 100/tic regen mark. Would be fun.

It could do with being weaker, but I was going on a 7 tic duration and the fact you used a stratagem in Rapture for the cure. Otherwise they could change it if it's a bit much.