View Full Version : AF1+2 - Let's do SE's job for them
Concerned4FFxi
11-27-2011, 07:49 AM
I'm going to spam this kinda thread until SE understands that not upgrading af+1 is unacceptable, epsecially after they said their are upgrads to af2+2 and homan+1.
Post a comment or like to motivate these people at SE please.
Let's do their job for them, so that all they have to do is revise our ideas and let us test them on the test server. I figure if we do it for them we can keep their costs down so they can implemeant the darn changes.
I'll start:
Healer's Cap +2 Rare/Ex
[Head] All Races
Def:32 MP+35 HP+35 MND+8
MP recovered while healing +3
Enmity-3
Enhaces Devotion: adds additional 10% of hp converted , for a total of
35% hp converted.
Lv.99 WHM
Healer's Briault +2 Rare/Ex
[Body] All Races
Def:42 MP+35
Enfeebling magic skill+20
MP recoverd while healing +6
Enmity-5
Lv.99 WHM
Healer's Mitts +2 Rare/Ex
[Hands] All Races
Def:22 MP+25 STR +9 MND+9
Healing magic skill+20
Enmity-5
Lv.99 WHM
Healer's Pantaloons +2 Rare/Ex
[Legs] All Races
Def:22 MP+35 MND+6 VIT+6
Divine magic skill+20
Enmity-3
Lv.99 WHM
Healer's Duckbills +2 Rare/Ex
[Legs] All Races
Def:22 MP+35 HP+35 AGI +8 INT +8 VIT +8
Spell interruption rate down 30%
MP recovered while healing +3
Enhaces Martyr: adds additional 10% of hp converted , for a total of
35% hp converted.
Lv.99 WHM
We do not have any concrete plans for artifact armor upgrades. If we were to implement them it would be around the time when we adjust Limbus content. However, we feel that Homam and Nashira adjustments take a higher priority, so we can’t make any promises.
I love you Moogle Reps, but this is unacceptable.
FrankReynolds
11-27-2011, 08:15 AM
I would like it better if they made a quest where you turned in both af and relic sets for a final single set. Too many gear items to carry now. 15-20 slots just in af items / accessories.
Tsukino_Kaji
11-27-2011, 05:04 PM
Make the relic cost less by using the AF as an ingredient.
Malamasala
11-27-2011, 06:47 PM
Should just be choose your own augment style. Only good armor system they ever added, and they added it to 3 items. Shows how little SE knows about designing games for more than one stereotype.
Economizer
11-27-2011, 07:16 PM
I'll start:
Interesting that someone thought of Devotion/Martyr for once. That said, I can't say I agree with your sets entirely.
In general, for your suggestions, I'd boost the skill increases more, +20 skill at level 99 might not be enough, I'd put at least +25 if not +30 (especially on the Healing and Divine Magic skill). On the spell interrupt rate on the shoes, I'd take more of that rather then boosting Martyr (I'd boost Martyr on the same piece that boosts Devotion and boost more HP on the same piece to aid on this). White Mage has always had the most spell interrupt down on the Artifact shoes, and it is high time the slot gets a boost for other jobs, so I think a bigger boost would be more in order.
I'd also put Refresh on the body piece in addition to more hMP, although it is already pretty hard to convince me of the value of the body piece, considering inventory limitations.
Still, the crown gem of the set is the one I want to focus on:
Healer's Mitts +2 Rare/Ex
[Hands] All Races
Def:22 MP+25 STR +9 MND+9
Healing magic skill+20
Enmity-5
Lv.99 WHM
Considering this was, and still is the piece that reigns supreme as the best WS piece for White Mage, I think it deserves the biggest boost of the set. It matched with the best of the melee gloves even when being compared to other job's armor even "back in the day" so it makes sense to scale it to the levels of the best of other gear. For this I propose at least a +12 if not a +15 to both STR and MND, if not on top of other melee stats. I do not expect it will be easy to obtain.
Unleashhell
11-28-2011, 05:31 AM
This also depends on how powerful you want it. Should it be more powerful then Relic+2, Empyrean, etc. Relic+2 will most likely be side set gear where as its not pink or perle gear but its not as good as Empyrean gear either. Personally I'd rather not have more macro pieces, but at a glace we have to make sure the original stats are enhanced from the AF1 and not go over board with added features.
Leonlionheart
11-28-2011, 05:33 AM
pass.
leave old gear in the wayside, add new gear please
Greatguardian
11-28-2011, 05:46 AM
pass.
leave old gear in the wayside, add new gear please
+1 23456789
Mirage
11-28-2011, 05:55 AM
Interesting that someone thought of Devotion/Martyr for once. That said, I can't say I agree with your sets entirely.
I love using devotion. It makes other mages so happy.
Daniel_Hatcher
11-28-2011, 06:27 AM
pass.
leave old gear in the wayside, add new gear please
Some old gear is still good, while I want new gear. I welcome upgrades to old gear.
pass.
leave old gear in the wayside, add new gear please
Agreed they need to stop rehashing old gear that and make new gear. They need to make new gear thats actually better then our 80-90 abyssea stuff.
Economizer
11-28-2011, 07:02 AM
leave old gear in the wayside, add new gear please
If said "new gear" never outpaces AF1+1 mitts for White Mage melee, I will find you and smash your toes with my hammer, cast cure on you, and do it again. :mad:
Leonlionheart
11-28-2011, 07:25 AM
I don't know what it is with people on this game that are in love with old stuff.
You'd think you'd be happy about getting something new and shiny.
Greatguardian
11-28-2011, 07:29 AM
I don't know what it is with people on this game that are in love with old stuff.
You'd think you'd be happy about getting something new and shiny.
The worst part is, I so often see this blamed on HNM players who "Don't want their pretty Ebodies and Ares bodies to become worthless". Screw that. Screw AF1 and screw Ebody too. Old gear is old, people need to let it die.
Economizer
11-28-2011, 07:30 AM
Actually, since you brought it up, what stats would you like to see on completely new gear sets? How would you like to go about obtaining them?
I love my ebody like most people because we were locked out of owning one for many years. Augments were kind to it. I guess those that owned them for far longer are tired of them but personally so long as warrior continues to have ugly ass JSE, I'm gonna be biased towards the 'berk or anything else really.
I guess at the end of the day I don't have a problem with the ability to upgrade AF gear. I just won't be a person who cares to do it because nothing says 2005 like AF gear.
uptempo
11-28-2011, 09:42 AM
How were you locked out of a ebody eh Vold ? Never heard of einherjar like ?
Just because you didn't do hnm what was stopping you doing einherjar ?
Quetzacoatl
11-28-2011, 11:17 AM
How were you locked out of a ebody eh Vold ? Never heard of einherjar like ?
Just because you didn't do hnm what was stopping you doing einherjar ?
Never heard of LS point systems?
SpankWustler
11-28-2011, 11:34 AM
All right, time to do SE's job for them!
I'm already not updating Artifact Armor +1 at the moment, but that still leaves a few things. Shirt off! Pants off! Okay, now I'm naked! That just leaves prying open this toner cartridge with a screwdriver and drinking whatever comes out. Wow, this stuff tastes awful. Kind of like cotton-flavored Kool-Aid with no sweetener, but less tangy and with stronger hints of soap.
Now I am seeing giant insects who tell me how awesome logs and ore can be. They're surprisingly convincing about it, possibly because their voices sound like a symphony played in half-time using the contents of an entire steel mill.
Getting back on topic, the giant insects and I feel that barely warmed over reiterations of old content are more of an issue than updated old equipment. If the stuff for Artifact Armor +2 comes from entirely new Limbus areas, it won't really bother me that my new pants look like my old pants.
On the other hand, I don't understand the burning need for new pants that look exactly like old pants. New pants and properly updated old pants hit me in exactly the same place, as long as my pants come from content that feels new.
If put on the spot, I'd say I prefer brand new pants just because whoever designs models for FFXI now tends to make things louder and more to my tastes. Now, if you'll excuse me, it turns out the giant insects I have hallucinated want to eat my flesh.
Leonlionheart
11-28-2011, 11:57 AM
Actually, since you brought it up, what stats would you like to see on completely new gear sets? How would you like to go about obtaining them?
Well, we've reached the Haste cap on every job (even SMN with enough work (http://wiki.ffxiclopedia.org/wiki/Platinum_Bangles)), and Accuracy has become more and more devalued. DA is getting to the point where it's a very minimal gain. Crit Rate can be pushed to over 80% outside Abyssea. Crit Damage can be pushed over the old cap incredibly easily.
What would I like to see? Something new.
"Ignores Defense +5%" "Ign. Phys. Dmg. Reduction +2%" "Ignores Evasion +3%"
"Grants a regen effect equal to 5% of HP healed by Cure"
"Reduces MP cost by X%" "Increases MP Cost by y%, Increases Elemental Magic Damage by 1.5y%" "Increases Elemental Magic Damage by x% of MP spent"
"Increases Defense by x for y amount of HP" "Increases HP by x for y amount of Defense"
"Restores x HP when evading" "Increases Evasion by x after being hit"
I can go on all day...
Edit: obviously these stats would be on top of stats we already have on gear. Like:
Thor's Flanchard
[Legs]All Races
DEF:58 STR+11 Accuracy +10
Attack +18 "Ignores Defense" +3%
Enhances Attack by 2% after using a Weapon Skill
Lv.99 PLD/DRK/BST/SAM/DRG
Warwick's Hose
[Legs]All Races
DEF:45 STR+4 Accuracy +7
Attack +8 Haste+5%
Drains 15% of damage dealt to HP
Lv.99 WAR/MNK/NIN/BLU
SpankWustler
11-28-2011, 12:26 PM
Actually, since you brought it up, what stats would you like to see on completely new gear sets? How would you like to go about obtaining them?
Personally, I'd like to see new stuff that allows me to gain some inventory without making large sacrifices. I love situational and macro equipment, but more of it pours in every update and our inventories are probably going to be 80 slots forever.
Generally, just stuff that can function in the place of one or more things that make up really common equipment sets (TP set, -% Damage Taken set[s], several kinds of Idle sets, elemental and magian staves, etc.). A set with high Haste values and also an acceptable amount of -% Damage Taken. A weapon with Refresh effect that has -% Damage Taken instead of +% Damage Taken. An all-jobs weapon or weapons with more than one elemental affinity present.
As for new macro pieces that are best for a few specific weaponskills, spells, or abilities; I think the Development Bros are already doing well with those. After all these years, they finally seem to grasp that we change pants regularly and put compatible bonuses together. I'd be happy with more of the same for stuff we don't have specific equipment to cover yet.
uptempo
11-28-2011, 12:37 PM
Never heard of LS point systems?
Einherjar was a twice weekly event if he wanted ebody so bad he would have saved his points for it, really is as simple as that.
Alhanelem
11-28-2011, 12:38 PM
I'm going to spam this kinda thread until SE understands that not upgrading af+1 is unacceptableWhy is this so not acceptable? I really don't give a rats behind about upgrading the AF- All of mine is in storage and I don't want to take it out again.
Why can't people just accept that some gear becomes obsolete when level caps go up? Why would you want to upgrade the AF when you can upgrade the relic or empyrean armor?
Heck, I only slightly care about the relic upgrades- out of all of my jobs (PUP/SMN/DNC/SCH/DRK) I only really even still use two or three pieces of relic, so being able to upgrade those will be a bonus, but I wouldn't have cared if they didn't get upgrades.
Personally, I'm all out with the old and in with the new. For most jobs, the relic and empyrean armors look better. The only reason to upgrade the AF over the other two is because you want the AF look while still having useful stats. But for my jobs at least, the last look I want is that of the AF.
I won't really be complaining if they do add it, but really, I won't feel like I"m missing anything if they don't.
Yamoto
11-28-2011, 01:55 PM
"Grants a regen effect equal to 5% of HP healed by Cure"
This would actually be a nice way to help SCH in the curing department. I wouldn't mind seeing a stat similar to this on some new gear.
Tsukino_Kaji
11-28-2011, 02:37 PM
pass.
leave old gear in the wayside, add new gear pleaseDOn't let the relic people hear you say that.
Concerned4FFxi
11-28-2011, 04:15 PM
Interesting that someone thought of Devotion/Martyr for once. That said, I can't say I agree with your sets entirely.
In general, for your suggestions, I'd boost the skill increases more, +20 skill at level 99 might not be enough, I'd put at least +25 if not +30 (especially on the Healing and Divine Magic skill). On the spell interrupt rate on the shoes, I'd take more of that rather then boosting Martyr (I'd boost Martyr on the same piece that boosts Devotion and boost more HP on the same piece to aid on this). White Mage has always had the most spell interrupt down on the Artifact shoes, and it is high time the slot gets a boost for other jobs, so I think a bigger boost would be more in order.
I'd also put Refresh on the body piece in addition to more hMP, although it is already pretty hard to convince me of the value of the body piece, considering inventory limitations.
Still, the crown gem of the set is the one I want to focus on:
Considering this was, and still is the piece that reigns supreme as the best WS piece for White Mage, I think it deserves the biggest boost of the set. It matched with the best of the melee gloves even when being compared to other job's armor even "back in the day" so it makes sense to scale it to the levels of the best of other gear. For this I propose at least a +12 if not a +15 to both STR and MND, if not on top of other melee stats. I do not expect it will be easy to obtain.
I wanted it to be done, so i keep my numbers down, also I keep in mind other gear that is available to whm so that that af1+2 would not replace these gears. If you want refresh on head or legs, get the abyssea refresh hairpin or abyssea quested legs with refresh augmetnt. If you want enmtiy minus gear + mnd on feet, get the salvage marduk feet, etc. I just slighlty boasted the current stats on the af1+1 so that af1+2 would not be insane, I'm looking for the balance that SE craves without making af1+2 super gear, just better than af1+1 and following the current af1 theme, as well as adding the two augments to merited abilities devotion and martyr. But thanks for posting, keep it up people. Turn the heat up on af1+2 please.
Economizer
11-28-2011, 04:40 PM
If you want refresh on head or legs, get the abyssea refresh hairpin or abyssea quested legs with refresh augmetnt. If you want enmtiy minus gear + mnd on feet, get the salvage marduk feet, etc.
That's why I was focusing on the mitts to be honest. The majority of artifact gear is kinda crappy, but regardless of what people want from gear new or old, the AF1+1 mitts for White Mage are currently White Mage's best bet for a melee macro piece. I know not every White Mage has the desire to crack skulls, but to see an upgrade for this piece, particularly one that isn't just the jump I'd expect from going up ten levels, is important to me.
To be honest, I don't care if it comes in the form of an Artifact +2 set or some new gear set, it is just one of the many roles that have been left behind with the level cap increases.
Concerned4FFxi
11-28-2011, 04:56 PM
They are redoing old gear, if you like it or not they are doing it to homam, af2, nyzul gear, salvage gear. My issue is they are redoing everything except af1, that’s the problem. Second, there has been new gear for every update since 75. The op is why is af1 being given the the ugly red headed step child treatment in the budget crunch? Please stay on topic, thank you.
Economizer
11-28-2011, 05:02 PM
so stop with the we want new gear comments
I don't know if this is aimed to me, others, or everyone in general, but ultimately, I think it would be easier to make AF1+2 gear for filling the roles certain pieces do already (like the WHM mitts) then it would be to make new stuff, at least from the standpoint of designing quests or synth recipes to get said new gear.
Of course, they could just make gear drop from nasty mobs with no questing or synthing in between too... but I think that the synthers are quite distraught at the increasing lack of gear they can make without resorting to synergy. Of course, synthing could just be a component in a quest, be it for new gear, or the artifact gear.
Kluaf
11-28-2011, 05:47 PM
I would like it better if they made a quest where you turned in both af and relic sets for a final single set. Too many gear items to carry now. 15-20 slots just in af items / accessories.
Yes I would have to agree that a final god set shud involve a quest that wud combine AF Relic And Empy Armors ...
LeaderofAtlantis
11-28-2011, 09:47 PM
With so many jobs now having important JAs or JTs added since Artifact Armor was created, in the early levels, I'd like to see a reevaluation of the armor first. The same should've been done for Relic Armor too in my opinion.
Samurai comes to mind immediately since Hasso, Seigan, and Sekkanoki were all added after the creation of AF Armor. Then there's also PUP (Deus Ex Automata and Resist Amnesia), NIN (Yonin and Innin), WHM (Tranquil Heart, Divine Veil, Divine Benison, Afflatus Solace and Afflatus Misery), DRG (Conserve TP), BLM (Magic Burst Bonus and Elemental Celerity), RDM (Composure and Tranquil Heart), PLD (Shield Mastery and Auto Refresh), DRK (Stalwart Soul and Occult Acumen), BST (Resist Amnesia), BRD (Pianissimo), RNG (Velocity Shot and Dead Aim), SMN (Elemental Siphon), COR (Rapid Shot and Resist Amnesia), SCH (Tranquil Heart and soon, the Helix spells will be available early enough).
The other jobs that didn't get low level changes could use a reevaluation as well, but you get the idea.
What if, along with competitive stat increases, AF1+2 came with a new graphical model? As someone said earlier in this thread, the more recent armor sets boast much better design. If the AF sets were redone with better graphics, while retaining the classic AF style, I would upgrade them for looks alone.
Dirtyfinger
11-29-2011, 12:15 AM
Here's my suggestion for AF1 +2:
Nothing.
Quetzacoatl
11-29-2011, 02:24 AM
Einherjar was a twice weekly event if he wanted ebody so bad he would have saved his points for it, really is as simple as that.
Except he did. Other people who wanted EBody were ahead of him in points (hence, being locked out). So, no, he could not spend the points, no matter how much he saved up for EBody, as long as the Abjuration never dropped and there were 2846 other people waiting for it to drop.
It's not like you can do Odin all the time either.
Concerned4FFxi
11-29-2011, 09:33 AM
I don't know if this is aimed to me, others, or everyone in general, but ultimately, I think it would be easier to make AF1+2 gear for filling the roles certain pieces do already (like the WHM mitts) then it would be to make new stuff, at least from the standpoint of designing quests or synth recipes to get said new gear.
It's not aimed at anyone personally or singularly, it's a general statement to keep the discussion on topic, thank you.
Concerned4FFxi
12-06-2011, 11:58 AM
They are redoing old gear, if you like it or not they are doing it to homam, af2, nyzul gear, salvage gear. My issue is they are redoing everything except af1, that’s the problem. Second, there has been new gear for every update since 75. The op is why is af1 being given the the ugly red headed step child treatment in the budget crunch? Please stay on topic, thank you.
Krashport
12-08-2011, 04:27 PM
Just put your Artifact, Relic and your Empyrean sets into a synergy furnace w/ a Tarutaru!
This is what I got out the deal!
http://i301.photobucket.com/albums/nn80/Krashport/Finish_Sets_WHM_WAR.jpg
Krashport
12-08-2011, 05:54 PM
http://i301.photobucket.com/albums/nn80/Krashport/Estoqueurs_collar.png
Would it really help?
Kincard
12-08-2011, 06:01 PM
Not really, it would just increase the potency of invites, that won't do anything when the rate is 0.
Greatguardian
12-09-2011, 12:21 AM
Not to be called a party pooper, but there are a maximum number of stats/adjustments that can be put onto a single piece of armor. Most relic/artifact/Af3 already hits that limit, so there's no way they'd be able to combine the stats. This is why a lot of AF1 loses its elemental resistance when upgraded to +1.
Kincard
12-09-2011, 02:21 AM
As I recall, a long while ago when people were playing around with the augment system on the player server (Forgot the name), there wasn't a strict limit to the amount of stats they're allowed to put on a item, but rather after a certain point the text box for the item couldn't hold the description and it just spills outside.
scaevola
12-09-2011, 04:52 AM
Warwick's Hose
[Legs]All Races
DEF:45 STR+4 Accuracy +7
Attack +8 Haste+5%
Drains 15% of damage dealt to HP
Lv.99 WAR/MNK/NIN/BLU[/SIZE]
Jungling in pug games is for suckers.
Tsukino_Kaji
12-09-2011, 11:52 AM
Just put your Artifact, Relic and your Empyrean sets into a synergy furnace w/ a Tarutaru!
This is what I got out the deal!
http://i301.photobucket.com/albums/nn80/Krashport/Finish_Sets_WHM_WAR.jpgNeed a book on tape just to read what everyone's gear dose.
Francisco
12-10-2011, 05:21 AM
Temple Crown +2
[Head] All Races
DEF: 32 VIT+9 MND +9
Enhances "Focus" effect
Enhances "Chakra" effect (Adds 0.2 to VIT modifier, removes Slow)
"Invigorate" +1 (adds one tick, and 1hp/tick to Invigorate's Regen)
Lv. 99 MNK
Temple Cyclas +2
[Body] All Races
DEF: 64 STR+9 VIT+9
Enhances "Chakra" effect (Adds 2.15 to VIT modifier, removes Paralyze, Bio)
Augments "Mantra" effect (Additional HP granted will be restored to full)
Invigorate +2 (adds two ticks, and 2hp/tick to Invigorate's Regen)
Lv. 99 MNK
Temple Gloves +2
[Hands] All Races
DEF: 25 STR+9 DEX+9
Weaponskill: Attack+10 Accuracy+10
Enhances "Boost" effect
Augments "Formless Strikes" effect (TP Given -20%)
Lv. 99 MNK
Temple Hose +2
[Legs] All Races
DEF: 44 VIT+9 MND +9
Enhances "Penance" effect (Increased from -25% TP gain to -30% TP gain)
Augments "Counterstance" effect (Physical damage -10% during Counterstance)
Augments "Chakra" effect (Stoneskin effect equal to 50% of HP healed)
Lv. 99 MNK
Temple Gaiters +2
[Feet] All Races
DEF: 25 DEX +9 MND +9
Evasion +15
Enhances "Dodge" effect
Augments "Perfect Counter" effect (Occ. counter twice while under effect)
Lv. 99 MNK
I calculate an ideal chakra (outside Abyssea, no VIT weapon/merits/food) as being 169 VIT * 3.95 modifer... would heal 667 HP, give a ~333 damage Stoneskin effect... with Invigorate maxed and this gear, it'd be 43 ticks of 13 HP regen... would heal an additional 559 HP over time (up from 400).
Largely a defensive set... basically made it focus on enhancing Chakra, limiting enemy TP, giving "something" to lolMantra and Formless Strikes... and making the hands a nice WS piece, and the feet a bit more useful.
Concerned4FFxi
12-11-2011, 01:57 AM
Some people post serious comments, others nonsense, some disagree. Thank you for your feedback Francisco, I hope af similar treatment as well.
Draylo
12-11-2011, 11:55 AM
I'd actually like if we could upgrade either AF2+2 or AF1+1 via augments like the 3 mini expansions. If they were to upgrade AF1 we would be carrying a truck load of situational gear, would be better if we could augment certain pieces just for aesthetic value I guess, since the AF1 sets are iconic through FF series.