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View Full Version : Tu'Lia, Super Kupowers, and Conquest



Vold
11-25-2011, 04:22 PM
Why does the Tu'Lia region get a pass on super kupowers? I don't understand when conquest exists there(which brings me to question #2 - where's my outpost at for Tu'Lia?) Is it because there's a treasure hunter kupower? Come on now, that +1 TH ain't THAT great, not even for THFs unless you, meaning SE, got some data there straight from the devs that you'd like to share other than "we tested it out and TH10 is better than TH9" ........

I must strongly protest the absence of super kupowers for the Tu'Lia region, and if there's going to be fighting over control for the region by the three nations then we deserve the perks(outpost) of winning control of the area. And on top of those perks, super kupower action. It may very well be an end game zone for all intent and purposes but ye shoulda thought of that when Conquest was implemented there. Might as well go with it. As far as the outpost warps go, we can already get up there via the quested port so it's not like it's helping the grand majority of us to skip out on that wonderful long journey of a walk called "the long way." It just goes with the outpost territory so wtfever. It's nearing 2012 now. Post Abyssea. I think sky can get away with outpost warps.



If at all possible, we'd appreciate it. Just whenever you can get around to it.



Kind Regards

Concerned4FFxi
11-25-2011, 07:58 PM
Sky has a warp system, it uses clear chips, a small quest, and any of the 3 main promy halls to access the warp.

It is (the sky warp op) unrelated to conquest, same as movalpolos, in the sense that there is no traditonal op supply quest for it. Far as Movalpolos goes, theres no op there at all.

svengalis
11-26-2011, 06:03 AM
Sky has a warp system, it uses clear chips, a small quest, and any of the 3 main promy halls to access the warp.

It is (the sky warp op) unrelated to conquest, same as movalpolos, in the sense that there is no traditonal op supply quest for it. Far as Movalpolos goes, theres no op there at all.

Hey, could you give me the name of that quest. People always tell me there's a way to warp to sky but never tell me how!?

Gennadi
11-26-2011, 06:07 AM
Here it is
Taken from :http://ffxi.allakhazam.com/db/quests.html?fquest=911

"Teleportation to Ru'Aun Gardens

Walkthrough

First change your title to "Warrior of the Crystal" by visiting Aligi-Kufongi at (H-9) on the main floor of Tavnazian Safehold.

Travel to Ru'Aun and find the two green teleporters at (H-9) and (I-9). When you check it you'll register your data and recieve the text
"Your d...ta wil... be ...gistered"
"Regis... ...omplete."

Once that's done you can use a Clear Chip to teleport from any Hall of Transference using the portal on the right.
There is a possibility the chip may break."

Seyomeyo
11-26-2011, 06:28 AM
To clarify on the whole clear chip thing: you trade the chip to the strange apparatus on the right (clear chips can be bought from goblin vendors in the cities for 22k). You'll need one clear chip for each of the three halls of transference you plan to use. Only need one, and you can use it until it breaks. I've heard a rumor to the effect of (the chip won't ever break unless you use it more than once per JP-midnight cycle". I've never had one break on me at all though.

Soranika
11-26-2011, 08:18 AM
Simply LOLing over here over this.

svengalis
11-26-2011, 08:36 AM
Here it is
Taken from :http://ffxi.allakhazam.com/db/quests.html?fquest=911

"Teleportation to Ru'Aun Gardens

Walkthrough

First change your title to "Warrior of the Crystal" by visiting Aligi-Kufongi at (H-9) on the main floor of Tavnazian Safehold.

Travel to Ru'Aun and find the two green teleporters at (H-9) and (I-9). When you check it you'll register your data and recieve the text
"Your d...ta wil... be ...gistered"
"Regis... ...omplete."

Once that's done you can use a Clear Chip to teleport from any Hall of Transference using the portal on the right.
There is a possibility the chip may break."

Thank you!

Vold
11-26-2011, 10:52 PM
I've only had one chip break on me in 7 years, so it's not common. I'd do the quest and just put a chip at every crag. You practically won't ever have to worry about it ever again.


Look, at the end of the day, I don't give a flying crap. But you know what? I'm sick of seeing the same relic/empyrean/mythic/jobadjustment crap here day in and out. I'm thinking of new ideas and adjustments that can be made to the game that don't revolve around the same subjects for the past year. Don't make the mistake that I'm losing sleep over not having an outpost in regions that SHOULD have outposts and kupowers UNLESS there is a bit of lore that I missed that makes sky/mov special for some reason. I can get up to sky as quickly as it takes to zone to a crag zone + hall + the warp up to sky. It's like 2 min at most. I have my sky warps and my gimpy signet staffs and the like. I know all about that stuff that makes life easier so you're just preaching to the choir here.

Therefore, don't make this about outpost warps just so you have something to troll. I focused on warps because I knew there would be trolls. I would hope that by doing so you'd be bright enough to understand it's not about outpost warps. I want to see outposts up there if for no other reason than to provide signet via a NPC, and kupowers just cause I'm tired of zoning up there and my swift shoes wear off after I took the time to get the full effect/forget that Sky is the one zone that bans kupowers for some reason(which probably doesn't matter because the hall would take the effect away and makes no logical sense for that area to have kupowers) And since there isn't a valid lore excuse for them not to exist in sky as far as I know, I'm going to make this suggestion. If there is lore that explains it, you can bet your sweet little ass I'm the first to forget about outposts and kupowers in these regions.

So, gents, ladies, please, if you're going to troll or closet troll, be sure it makes sense and worth your time. See the bigger picture for once, or go back to QQing about your weapons and jobs. Personally I'm done beating dead horses. It's Sky + any area that lacks an outpost. They should have outposts if conquest exist there. It's that simple. If they're not going to be there then make lore to explain it and if said lore exists do point me in the right direction because I've been a bad boy by not keeping up. Either way I'm happy. And if I may shamefully take one from the Karby playbook and that I'll be paying royalty fees on later:


TL;DR

Soranika
11-27-2011, 12:06 AM
Omg still loling. You know, it could have been a lot simpler if you just, I don't know, ask for an npc to be placed ther for the purpose of obtaining a signet instead of making it in a very incoherent troll baiting post. I'm convinced you did loss sleep.

Shadowsong
11-27-2011, 03:29 PM
And since there isn't a valid lore excuse for them not to exist in sky as far as I know, I'm going to make this suggestion. If there is lore that explains it, you can bet your sweet little ass I'm the first to forget about outposts and kupowers in these regions.

Is this statement ironic or just sad considering SE did officially say the reason there isn't Signet/OP/Kupowers/Conquest Bonus' in sky and sea is because of the storyline? And no, I'm not looking up the link for it.
Yea, it makes total sense for nations to set up military outposts in mythilogical heaven-esque planes of existance that you are like one of 6 total people to even know exist, let alone have access to. It's the same reason those zones do not have weather prediction NPCs, any of this ringing a bell?

Two suggestions before you post again. 1) Do your research 2) Don't write a fake-niceguy OP and then flip completely off the handle at people when they make logical assumptions to fill in the holes your ambiguous writing leaves.
On the other hand, I coulda just been whooshed by a well made Trollbait post. If so, Kudos

Edit: You also have no idea what the term "troll" means, just an FYI

Kind Regards

Trangnai
11-28-2011, 01:38 AM
Actually, there is Conquest Bonuses for Sky, as well as Signet Bonuses, that's why sky is a conquest region, entirely for those bonuses, nothing more, no OPs, or Kupopowers.

Byrth
11-28-2011, 04:10 AM
There actually is a beastman flag, which is where a city-NPC would stand, right at the entrance to Sky. On the test server, Tu'Lia is an OP option right above Tavnazia, which probably means it has been in the game since before CoP. Still, there are no NPCs to man the outpost in the .dats (anymore).

Concerned4FFxi
12-04-2011, 05:59 PM
Don't make the mistake that I'm losing sleep over not having an outpost in regions that SHOULD have outposts and kupowers UNLESS there is a bit of lore that I missed that makes sky/mov special for some reason.

I'm not trying to troll I just disagree, because the sky warp system exists already and mostly because it is sky. It's this forbidden world that you had to do ZM to get access to, there shouldn't be an outpost there, to add an outpost would mean like sky is just another zone. It's not, it was endgame at one point, its got moss growing everywhere and the placec is ancient. Nobody has been there in whaat, 10,000years? So to have it suddenly populated with an outpost I really don't like the idea of that.

Would having mog powers active in sky kill me, I don't know I suppose kupo powers there from the tablets wouldn't bother me, but I'm opposed to thed actual outposts themselves as per my listed reasons above.

Kincard
12-04-2011, 06:32 PM
I recall many years ago when I first got sky, there actually was an NPC from the controlling nation standing right outside the Hall of Transference (Though my memory might be playing tricks on me).

As far as the lore goes, I guess I can live with there being no outpost there since there's the crag teleports, but given how little we actually know about Moogle magic (Apparently it ranges from making bags infinitely deep to crafting weapons of war hewn from materials from another dimension), I don't think it would break any of your nerdy rules to make Kupowers available in sky. Increased treasure caskets there would be nice and far from game-breaking.

Meyi
12-04-2011, 08:49 PM
There actually is a beastman flag, which is where a city-NPC would stand, right at the entrance to Sky. On the test server, Tu'Lia is an OP option right above Tavnazia, which probably means it has been in the game since before CoP. Still, there are no NPCs to man the outpost in the .dats (anymore).

Yeah, Tu'Lia came out with Rise of the Zilart. RoZ came out with NA release, while CoP was a year or two afterwards.

Byrth
12-05-2011, 04:06 AM
Yeah, Tu'Lia came out with Rise of the Zilart. RoZ came out with NA release, while CoP was a year or two afterwards.

(It means the OP was added with the RotZ expansion pack and isn't some test-server-only thing. They could have added it to the main game if they wanted.)

Meyi
12-05-2011, 04:29 PM
(It means the OP was added with the RotZ expansion pack and isn't some test-server-only thing. They could have added it to the main game if they wanted.)

Oh, sorry! I misunderstood what you meant.

Byrth
12-05-2011, 05:01 PM
No problem, haha. I wish it was a reward for the completion of RotZ or something.

Zhronne
12-14-2011, 07:16 PM
There IS an outpost warp to Tu'Lia, it just was never unlocked by the devs.
If you go on test server you'll see that you can outpost warp to Tu'Lia.
There IS an outpost there, you just don't get any delivery quest for it and hence cannot unlock it.

Also I wonder when this thing about Moogle Kupowers stopped. I clearly remember that around one year ago I could get Swift Shoes to work in Sky...

Mirage
12-14-2011, 07:24 PM
Actually, there is Conquest Bonuses for Sky, as well as Signet Bonuses, that's why sky is a conquest region, entirely for those bonuses, nothing more, no OPs, or Kupopowers.

Yeah, signet bonuses actually work in sea (and even limbus) as well. I haven't tested each and every signet bonus in limbus, but I know for a fact that you don't lose TP while resting in there when signet is active.

Zhronne
12-14-2011, 07:35 PM
Signet resting works in Dynamis too, or at least it used to work on old dynamis.

Mirage
12-14-2011, 08:49 PM
Well, Dynamis areas have always technically been regular conquest zones, haven't they? You've always gotten the "this area is under beastman control" message, as well as "you cannot obtain crystals in this area" there. Gear with bonuses that are active when outside of your country's control is also always active in dynamis, it's just impossible to take control over the zones.

Zhronne
12-14-2011, 09:29 PM
This thread makes me wonder why they chose to never activate the Outpost Warp to Tu'Lia and went with the sky-warp quest route.

Seems to be working fine to me on the test server where you can outpostwarp to Tu'Lia just like to any other outpost.