View Full Version : Limit Break Quests
Khary
03-13-2011, 09:42 PM
SE, Please do away with these quests. As a returning player with a new character I can tell you that these quests are extremely difficult to find help with at this point in the game's life. These quests only take away from the fun aspects of the game, there is no need to slow down a person's leveling by making them stop and do limit breaks.
Thanks
Venat
03-14-2011, 12:08 AM
They arent gonna do away with them cus they already started them. Besides if there just too hard they can adjust it. I personally think SE is lacking in the Limit break quests with bringing actual quests out then collecting merits & beast seals.
I wouldnt mind seeing a HNM battle for 18 players at lv90cap for lv95. Simply just clicking ??? pops it. New Maat fight or something new.
Pufardo
03-14-2011, 05:48 AM
I enjoyed G1-G5 back in the days of old and as a returning player it gives for some old fashion quests. Also, it breaks up some of the content for a n00b to Aby his way from 30-90 in a couple sessions (well for the first time at least).
Luvbunny
03-14-2011, 06:02 AM
I agree, they should adjust the limit break to make it as easy as the latter limits. No more running around gathering useless stuffs. They should also tweak the maat battle, make it not as limit break, but a quest where if you defeat maat you get job specific items, and if you defeat him with all the jobs, you get the maat cap and other gears as well.
svengalis
03-14-2011, 01:46 PM
They arent gonna do away with them cus they already started them. Besides if there just too hard they can adjust it. I personally think SE is lacking in the Limit break quests with bringing actual quests out then collecting merits & beast seals.
I wouldnt mind seeing a HNM battle for 18 players at lv90cap for lv95. Simply just clicking ??? pops it. New Maat fight or something new.
NO, that would be ridiculous. This game doesn't have the community aspect it had 7 years ago. Finding help is hell at times I just log off.
JagerForrester
03-14-2011, 03:23 PM
Sometimes I wonder if you guys just don't like the adventuring aspect of quests. That "easy button" is going to wear itself out. I know finding people is hard to help get you through things, but limit caps are to test you limits. It wouldn't be a test if there wasn't some form of difficulty that went with it.
bishop
03-14-2011, 03:35 PM
It really isn't that hard to find friends in this game to help you out, hell all you have to do is join a social LS. These quests aren't hard, and shouldn't be done away with because you guys want everything easy now. Stay as is. If anything, they need to do something about new limit break quests which are just really really lame.
Kraggy
03-14-2011, 07:05 PM
but limit caps are to test you limits.
It really isn't that hard to find friends in this game to help you out,
Am I the only one to see the total contradiction in these two posts both wanting to retain the Genkai events.?
Yes, they're supposed to test YOU, they're supposed to test YOUR CHARACTER and it's abilities. Fact is only the Maat fight does that, the others are simply exercises in group play that have little or nothing to do with an individual's ability to play their class; or one's ability to use oils and potions as in G3.
These aren't and never were, with the exception of Maat, anything to do with one's own playing ability, justifying the Genkai's existence on that basis is flawed. The Genkai process was gating content that forced group play, it was never what the game made it out to be.
Right now, after the nerfs a couple of years ago, G2 is the only one that can't be soloed as far as I can see, though G1 is pretty tough for most classes on their own, so to that extent the whole point is moot,
Luvbunny
03-15-2011, 12:45 AM
Limit break 1 and 2 is way too difficult for a new players to solo, not to mention a huge timesink. Sure they are both doable if you can find a thief lvl 90 who is willing to do them all for you. Both quests are fine in 2003 when you have a lot of people trying to do the same thing, but not in 2011 where the new game directive seems to be in the "faster pace" direction. SE made a lot of adjustment already, they could do away with these two quests and make it much easier.
JagerForrester
03-15-2011, 01:15 AM
Genkai 1: Treasure Test
Genkai 2: Party Test
Genkai 3: Fetch Test
Genkai 4: NPC Test
Genkai 5: Solo Test
Then the Moogles go on from there with Treasure Hunting and a MiniGame.
With that said, in order to past the tests, you needed group play, and this game has been nothing but group play since its release. It doesn't just test you as a character, it tests you as a player too. If it wasn't for FFXIclopedia and the lol2004 Guide, G4 would had to have been relied on your own knowledge of the game or... guess what, ask a player for the answer. G4 also stemmed off on how well adventurers know the people they've met. And a THF could probably get the drops easier on G1, maybe with some help as well, but being THF alone isn't going to get him G3 without the help of subbing WHM or bringing powder and oils.
It bugs me that newer players think that these tests are suppose to be fun. Since when was a school test fun? And it gets away from the real fun of the game? You have to earn that, not press the easy button. I, myself, didn't like the tests, but I at least I had some pride of accomplishing it after I completed the quest. This game is more than just the grind to the top then go endgame. It's just that's where most of us all. And that makes it all the more reason to ask for help. We have the power to take those tests down without so much as a scratch, just ask nicely.
There's been a method that's been thrown around the forums lately that if you are in the area where the item/monster you seek is, /sea the people already in that area and ask for some help. Players are willing to help more if they don't have to walk the extra mile to help out and willing to spend some of their time to do it. Beats shouting for hours with no response. And at least while you're there, you can do some farming. Nothing wrong with making gil and doing something productive in the game while you wait.
Luvbunny
03-15-2011, 01:21 AM
SE should make the dropped items for Genkai 1 sellable via AH. Then you can really see how much fun it is to do them, not... No one wants to spend time to do Genkai 1, they would rather just get it done with. If they are not gonna do away with it, at least make it the items drop almost instantly within 3-5 mobs.
Vangoh
03-15-2011, 01:38 AM
No...just no, new players want it all easy. There's no fun without a challenge. ANYONE can solo these quests now and I highly doubt you won't find help for this there's pretty much always someone who will help on silly lb quests.
JagerForrester
03-15-2011, 03:05 AM
SE should make the dropped items for Genkai 1 sellable via AH. Then you can really see how much fun it is to do them, not... No one wants to spend time to do Genkai 1, they would rather just get it done with. If they are not gonna do away with it, at least make it the items drop almost instantly within 3-5 mobs.
Selling them on AH will just lead to dead sales, cuz that's all the item is good for. Increasing drop rates would be the way to go... unless they've already done that, then you're just complaining.
NO, that would be ridiculous. This game doesn't have the community aspect it had 7 years ago. Finding help is hell at times I just log off.
Get a linkshell... seriously these tests were to prove that you actually worked to get your levels up.. G1 you can get the drop items from experience parties.. I got my mold from leveling down in crawlers nest but people are to the point they dont want to go down there anymore and level.. why? because its too far of a walk, because theres not a book because you cant get 50k xp an hour.. boo hoo.. every player has done this and by doing away with it would be exactly what people have said "over use of the easy button".. want easy go to staples.. all the enemies that drop the items can be killed within limits of 45ish so if you want the items make a xp party and go level up there for a couple levels.. just like the subjob quests were designed to get items while leveling.. the ghoul skull was the hardest part but you don't see anyone complaining about getting rid of the subjob quests.. why? because most people get the items fairly easy..
they increased the drop rate of the paper from the liches a couple years back to make this quest easy.. It takes 5- 10 mins killing time for each of the mobs to drop a the items with a 90 THF.. travel time is the only prob and no one wants to walk but oh well its part of the game and learning the maps.. There are always new players joining the game and so by saying you get tired of trying to find people then your not trying at all.. If they were doing this to limit your ability to experience then you would probably would have made it a requirement to do it for each job but you don't.. This also takes you away from the constant leveling experience for more of a break then to hinder you..
Its like people in abyssea going from 1-90 and thats it.. The difference between them and someone who hasnt leveled a job past 50 yet is theyve done the quests they either met people and made friends learned to cooperate with others and or paid a THF to go treasure hunting for them or even god forbid did shouts.. This part of the game was out 3 years before I had to do it and no not a lot of people were looking for it.. but people ARE looking for it none the less..
At one point in time btw no one was over level 50.. in fact I think 50 was the level cap before zilart came out.. guess what all those level capped people had to do .. get together and go farming for items if they didnt get them from a party experiencing..
SqEnix you know your not going to do away with these and I urge you not to give in to the "making things easier" for people.. the challenge is what makes the game fun and if I didn't want the challenge I'd go play WoW with all the 1st graders who have a reason not to understand basic sharing concepts and helping one another..
G2 I did with the help of a 75 and 8 other people doing the same quest
G3 same as G2 but with less people involved
G4 soloable
G5 I had to level a 2nd job to 70 to do this because at the time RDM maat was REALLY hard to kill without their new abilities..
Kyrial
03-15-2011, 09:42 AM
To the original poster: Too bad you're not on my server. :/ (Or are you on Quetzalcoatl? If so, look me up whenever the servers come back up!) I've been lamenting for quite awhile now how no lower level people ever seem to need help with anything anymore. One of my favorite pasttimes in this game was helping people with quests and missions, and to a lesser extent, coffer keys for AF. I used to sit around in Jeuno or Whitegate and just hang out watching for shouts from people looking for help with stuff, and help them out! But nowadays it seems like all the newer players already have a friend or LS member to help them. :(
Zindel
03-16-2011, 07:37 AM
I find it a bit of a shame that what I seem to be hearing is a lot of players saying, "Oh I have this done already so new players should have to do it. Or ask me to help them do it." I am wondering if these sentiments would be here if for EVERY job leveled the limit break tests would have to be redone.
After all it will make us all better players to prove ourselves on every job? It would be a challenge to have to do the limits all over at level 50. In fact with the reasoning I am seeing we should put level caps back on all the missions as well. This is supposed to be a challenge and it would remove the easy button right? If people cannot get a group of friends together they should not be able to play any of the content.
I am quite glad this is not the direction the game is moving towards and I am hoping that the grind for others will be removed. I want for my new friends to be able to catch up if I am logged on or if I am away.
I have been taking people through CoP, ZM, ToAu, and other missions without being in the same ls as them. If anybody needs any assistance on the Ifrit server hit me up. I do not think things need to get any easier than they already are. Anything worth having is hard to obtain. :)
Zindel
03-16-2011, 10:47 AM
What is the reward for completing the limit breaks? Getting up level 90? Going into an Abysseea party at 30 and exiting it at 90 is not hard. It is made even easier by not having to repeat the job each time. I guess level 90 is not worth having and Tim is saying he supports the limit breaks going away... unless he is saying it hard to get to level 90.
Kavik
03-24-2011, 01:39 AM
Honestly... to the first person that posted this... this is an MMORPG. MASSIVE MULTIPLAYER ONLINE ROLEPLAYING GAME. if you don't want to interact with others.... don't play.
Tsukino_Kaji
03-24-2011, 05:57 AM
SE should make the dropped items for Genkai 1 sellable via AH. Then you can really see how much fun it is to do them, not... No one wants to spend time to do Genkai 1, they would rather just get it done with. If they are not gonna do away with it, at least make it the items drop almost instantly within 3-5 mobs.I just did it like 10 times in the past 2 months. They already increased the drops rates to about 30% on the paper, the mold was always 30%+ and the coal is 99.9%. lol
Sonshou
03-24-2011, 08:06 AM
I actually think... the post 75 Limit break is too monotonous. They really need to make something different from collection seals/crest and save up limit point.
How about a 2 v 2 game with Maat and Degenhard? Bring a friend with you, and create a win condition base on your 2 job combo, instead of pure defeating enemies. 20x20 jobs, 400 different win conditions..... um.... maybe stick with 20 win conditions are better.
Zarchery
03-24-2011, 08:31 AM
Please. I got an ancient papyrus while waiting around in Eldieme for someone to come flip a switch. I can solo liches at 90 without breaking a sweat. All three items for G1 are a piece of cake. It was easy to find high level help for me back in 2004, and it's MUCH easier now that the game is so top heavy and the drop rates are improved.
G2 I know they made the NMs easier. I could probably solo the things now.
G3 and G4 are just fetch quests.
G5, well I can't imagine that's any easier.
Kingofgeeks
03-24-2011, 10:43 PM
i'm fine with the genkai quests, stops absolutely new characters from leeching aby. raise the level limit in aby, and i might agree to get rid of genkai (even though it will never happen)
Jakary
03-25-2011, 12:59 AM
SE, Please do away with these quests. As a returning player with a new character I can tell you that these quests are extremely difficult to find help with at this point in the game's life. These quests only take away from the fun aspects of the game, there is no need to slow down a person's leveling by making them stop and do limit breaks.
Thanks
my name is jakary of ramuh and i disapprove of this message.
MrWigglles
03-25-2011, 02:18 AM
SE, Please do away with these quests. As a returning player with a new character I can tell you that these quests are extremely difficult to find help with at this point in the game's life. These quests only take away from the fun aspects of the game, there is no need to slow down a person's leveling by making them stop and do limit breaks.
Thanks
They already increased item drop rates and lowered the NM's strength.
When i did the 2nd limit break years ago it required an alliance of 18!
Now you want them removed completely!?
Suck it up bro!:mad:
MrWigglles
03-25-2011, 02:26 AM
Limit break 1 and 2 is way too difficult for a new players to solo, not to mention a huge timesink. Sure they are both doable if you can find a thief lvl 90 who is willing to do them all for you. Both quests are fine in 2003 when you have a lot of people trying to do the same thing, but not in 2011 where the new game directive seems to be in the "faster pace" direction. SE made a lot of adjustment already, they could do away with these two quests and make it much easier.
Why do you say, "doable if you can find a thief lvl 90 who is willing to do them"?
Zarchery
03-25-2011, 09:52 AM
You need to do genkai 1 or 2? Ask your linkshell. Do some shouting in Jeuno. I was able to get help on these quests when the game wasn't 99% people at the level cap.
klostro
03-25-2011, 10:51 AM
I'd rather see development time spent on new quests/missions and items for upcoming content than see it wasted on "revamp/corrections" of game content that will only affect <5% of the gaming population. If you can't get someone to help you, then you either need to learn how to make friends, or join a linkshell when you see one shouting in Jeuno. My linkshell is more of an Endgame/Abyssea LS and we still take new players in and help them. Just gotta ask around.
Jakary
03-25-2011, 12:15 PM
if you absolutely need help on this jump to ramuh and hit me up (Jakary is my char name) if i'm not in the middle of a ls event or static i will help you, i get kindred crests and HKC's all the time, got like over 200 of each lol i spend like all my time in abyssea too, and end up leaving abyssea with like 10 merits or so every time, i've literally run out of things to spend merits on
edit: but seriously though, GK's arent that hard
Septimus
03-26-2011, 04:29 PM
They already increased item drop rates and lowered the NM's strength.
When i did the 2nd limit break years ago it required an alliance of 18!
Now you want them removed completely!?
Suck it up bro!:mad:
Tell these whippersnappers! Doing Genkai 1 and farming coffer keys required at least 2 parties back when I was in my 40s on my first job! The Ancient Papyrus drop rate was maybe 5-10% back then, and very few NAs were past level 60. Certain AF fights, like WHM and RDM, required an entire alliance because there were so few people high-levels. Genkai 2 required a full alliance as well, and a lot of people had to walk there because they had never been to Xarcabard to get the telepoint crystal back then. We had to rely on our linkshells to help us, and in return we would help everyone else. I think this is something that people just don't have anymore, and I feel a little bad for new players because of that.
I hate a lot of the artificial difficulty in this game, but I think that Genkai should stay as is. They upped the drop rates for the papyrus, the others were always easy to get. The whole point of the first few Genkai was to show you that you have to depend on other people, that you aren't supposed to always go it on your own. Some things have to be earned, your limit breaks are one of those things.
Divisi
03-27-2011, 03:36 AM
I just don't like that having a ToAU job as my highest-level job (BLU 63) means that I need to find help to kill 71+ mobs for my testimonial, and multiple times if I lose the fight. If anything, I would just ask that SE add testimonial drops for BLU, COR, and PUP to some 61+ mobs, just like with the other 17 jobs. I know they'd likely have to add them to non-BLU mobs, but they've already done that with the DNC and SCH drops. Or I suppose an alternate idea would be to allow the testimonial to be used an infinite number of times, but only when a player is actually doing the fight to increase their cap.
To the original poster: Too bad you're not on my server. :/ (Or are you on Quetzalcoatl? If so, look me up whenever the servers come back up!) I've been lamenting for quite awhile now how no lower level people ever seem to need help with anything anymore. One of my favorite pasttimes in this game was helping people with quests and missions, and to a lesser extent, coffer keys for AF. I used to sit around in Jeuno or Whitegate and just hang out watching for shouts from people looking for help with stuff, and help them out! But nowadays it seems like all the newer players already have a friend or LS member to help them. :(
Oh my gosh Kyrial, if you really are on Quetzalcoatl, I really could use some help with my AF head quest (needed to do G5 for BLU) and G5 itself. I'd be sooooo appreciative. :)
Teraniku
04-01-2011, 07:18 AM
I find it a bit of a shame that what I seem to be hearing is a lot of players saying, "Oh I have this done already so new players should have to do it. Or ask me to help them do it." I am wondering if these sentiments would be here if for EVERY job leveled the limit break tests would have to be redone.
.
No I would have liked to see you have to do the Maat LB for every job you wanted to get above 70, so everyone above lvl 70 would actually know enough about the job to beat Maat. I understand why it was implemented the way it was though.
scaevola
04-01-2011, 09:24 AM
It bugs me that newer players think that these tests are suppose to be fun. Since when was a school test fun? And it gets away from the real fun of the game? You have to earn that, not press the easy button.
I am at a loss for a pithy way to describe what an awful opinion this is to have about a video game.
Jackastheripper
04-01-2011, 05:47 PM
I do have to say, after the difficulty of the first set of Limit Break quests, the new limit breaks are kind of a joke. That being said, I wish I could play that Maat/Degenhard mini-game over and over again LOL!!!
Merton9999
04-04-2011, 08:01 AM
I'd like the limit quests to stay. I've helped a lot of newer players with them, and some LS members that recently made new accounts. They provide a mechanism for required interaction, and I think the game needs to preserve at least some of these. I made quite a few casual friends just by answering shouts for help for Genkai, coffer keys and WS quests. Doing these is very nostalgic for me, and I'd miss that opportunity.
Just do some shouts in Jeuno if you don't have a LS to help. You may even find a good LS in the process. Ignore the trolls who shout for you to solo them, and wait for the people that are glad to help - they're out there.
Mylynx
04-04-2011, 09:28 AM
I'm a new player to the game and so far i've only done 3 Limit Breaks, I found more then enough help just by simply saying in my LS "Is there anyone able to help me do LB3?" got help within the minute, they were ready so fast that i was still running to maat. Also i'd like to add the limit breaks are not even hard, If a brand new player can find the help and not complain, you a returning player shouldn't even have a say in it. Like someone said earlier your just looking for the "easy button" my highest job is a 58THF and i've completed my LB3 no complaints...i did LB3 and 4-1 at the same time sure it took a couple hours but you know what...you only gotta do it 1x so stop bitching :)
Gennadi
04-04-2011, 10:11 PM
Are all you "whiners" loners as well? Lmao "cant find help" for a simple quest? Slap someone in your linkshell and get them to help, thats what LS's are for to help others. If that is too hard to do then your in the wrong shell.
Kuwabaraone
04-07-2011, 03:33 AM
...limit caps are to test you limits. It wouldn't be a test if there wasn't some form of difficulty that went with it.
Well said! That isn't to say that the limit breaks after 75 aren't hard, as you must collect 5 crests of Kindred Nobility like and have 5 merits in tow, but simply to understand the meaning behind breaking ones own limitations. Reaching beyond the stars and shattering them. If anything, they need to bring back the 'Job Fights' again at the 95 cap, and then...FINALLY, have the opportunity to face....HER(the one that created us all) to unlock the final level, 99. And have this battle on the Ephemeral Paradox, as it is the very place we 'see' her in CoP.
KB1
PS. Please SquareEnix, I know this is much to ask, but it also must be done. I trust you understand.
gryyphyn
04-10-2011, 06:00 AM
Yes, they're supposed to test YOU, they're supposed to test YOUR CHARACTER and it's abilities. Fact is only the Maat fight does that, the others are simply exercises in group play that have little or nothing to do with an individual's ability to play their class; or one's ability to use oils and potions as in G3.
I just completed my g3 yesterday. I had to cast blu at the whole thing because it's entirely impossible to do solo so it wasn't a test of my abilities but a test of my patience while my friend cleared out Oz. 'Go gather 3 useless items from areas an alliance of lv60 characters couldn't and shouldn't venture through' is a ridiculous idea for a quest, that much I agree to. As far as the comments not being related... The point he/she was trying to make is it's difficult to find other people to assist when they get nothing out of it. We have to do some NM hunting along the way and I have to let them have all of the drops to get an assist when doing these quests because it's not worth it for them any other way (and even then it's fairly worthless). But that's a topic in another thread.
My solution would be to eliminate the bs aspects of the quests. I like questing, I like story. That's 70% of my reason for playing XI and not WoW or EQ or any of the other failtastic 'this crap is too easy' MMOs out there. Make the genkais solo level appropriate fights with level appropriate key item gathering. Now THAT is a worthwhile test of my abilities as a player.
Laverda
04-11-2011, 01:53 PM
I find the newest limit break quests laughable. I said to everyone before the level cap raise from 75: "If this is driven by marketing rather than game design, the limit break quests will be stupidly easy."
I really enjoyed the hard limit break quests, especially all the sneaking around. I'd love to see some harder ones for the higher levels, although I'm sure that won't happen simply because the entire population is intended to hit the next level cap within a week or two, almost as a freebie. That's what level cap increases are about nowadays.
(Now, to clarify my statements there: whether it was a marketing decision or not, the level cap increase has been well balanced and well implemented. Praise to SE developers for doing it pretty well. I'm just saying, I miss the adventures of getting the early limit breaks.)