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TRiPP
11-22-2011, 10:43 AM
I just thought I'd add in a mild rant. (Yeah, I'm well aware that it's going to be subjected to trolling/flaming etc.) That doesn't bother me, however this has bothered me for a while now and I just thought I'd bring it up to you as the reader. Take it as you will to be honest, either complete stupidity or the rantings and ravings for a irrational lunatic.

Enfeebling Magic: While trolling or in a serious tone thinking about it. Some players have brought up some rather good ideas to the table. However, I don't honestly think that SE would bring any of these ideas into the fray so to speak. Namely because there's just too much negativity for Red Mage. (As there always has been and always will be.) Before people start claiming "WHAT NEGATIVITY WHEN." Pre-Abyss, even back then people always thought of Red Mage as some sort of soloing god. While it could solo yeah, however not everyone took it to the path. We simply don't all have that sort of time or in game gil or decent gear to do so. Enfeebling has always been a vital role for Red Mage. Yet, we're stripped of it and some of them are given to White Mage? How is this even remotely doing anything in the long run for us? What we can share spells with a less than adequate enfeebling mage? Yet, when we ask for one of their spells. They somehow pretend like we got them fired, got them divorced and stole their children. (Not tossing any jobs out there.) So this immunity for enfeeblement is rather harsh. I understand, we get how many traits of resist petrify yet we still get petrified regardless? How does that work? It just doesn't, nothing out there should be immune to enfeeblement. They should just have resists, and rightfully so, but complete immunity? That's just poor thought behind mechanics. In because you kill off one job's forte. We're about to ding the big 99 and what do we have to show for ourselves? Not a damn thing, yet everything seems to get stronger, and we're still stuck in the level 75 mental capacity. Remove the immunities and give them resists instead, that would be the correct way to do so. Make Enfeebling mean something again. Have the skill mean something. I don't know have a minimal skill required to land and anything else would make it more potent. There's hundreds of spells out there that Red Mage could get, with resists and no immunity added. Virus/Disease/Curse/Mute are just some of the examples that could be added to Red Mage. At this point it's useless to even bother skilling up or capping Enfeebling skill, much less even bother putting merits into it. To top it off, let's skip on giving those spells to another job. That's just being lazy and essentially firing us from our roles in a party.

Enhancing: Another essentially useless skill to have as Red Mage when other jobs have destroyed that role for us. (I feel silly for even bothering to cap enhancing and putting merits into it.) Our enhancements, I get it are self-targeted. However, I can see SE giving Temper to White Mage and turning it into Temperga or Boost-Temper or what have you. Make our enhancements do something useful. You're confusing me with this whole "Oh we want you to be melee BUT here's the thing. You can have one spell that has potential... but we won't give you the tools to fight." Accessionable Temper? Awesome thought, however it's not. So it's just another wasted Scroll. Protect V? Blown out of the water by White Mage, Shell V? Same. Phalanx isn't even worth mentioning. Yeah, a whole 34 Damage off of 350-1500~ yeah, that'll make a difference. Enspells? Pathetic, Enspell II even moreso, again level 75 mentality is what we're living in. I understand that you (SE) don't want to step on any other job's toes. However you're doing it to us regardless. It's not for the best, nor is it for 'best' intentions. It just isn't. Because if it was, then I'd expect to see mobs that are resistant to things like Double Attack. (What? Oh, it's okay for Soul Eater to be gimped but not Double Attack?) Here's a couple of ideas for Enhancing Spells. How about a single player target spell that gives Fast Cast, how about another one that increases Subtle Blow, and another that increases Store TP. While I know there's a buffer out there that can do such things. It would definitely be nice to have the highest enhancing in the game and be able to do nice things with it. To top it all off don't be a Scumbag Steve about it and hand it off like candy to another job that's less than deserving of said spells. Simple enough make Enhancing mean something again.

Healing: I'm actually pretty fine with this, sure Cure V would be great and all but eh. That's an obvious spell we're not going to get. SE is going to pimp out Scholar on Regen, which is Enhancing. Yet... what do we get in the restorative part of the job? So what other thing can be added for curing Recalculating the way Healing Skill works may be fine and dandy, and those of you that assume that it's an amazing idea and the person who thought so deserves a standing ovation. I will say let's just wait off on doing so. SE doesn't really have the greatest track record when it comes to tweaking. (No offense, but it's kind of true.) So, we'll just have to see where that goes. Like I said Cure V isn't so much a problem, as it is that we're lacking something else in this department. While we may have a C or C-. (I forget which one or something of the like.) I understand Curing shouldn't really even be top priority, but it does help with the job. (For those of you who have seen me fight for it. I'm done with it. It's a lose lose situation. White Mage can keep it and on top of that impede on our jurisdiction. If you don't care, then clearly why should I. Right?)

Before people jump on the whole Almace bandwagon and what have you. What? Have you seen what you write? Not everyone is lucky enough to get into a decent lowman linkshell to be able to obtain one, and not every linkshell runs like one either. So get off your high-horse just because you're lucky enough to get one, doesn't mean it's suddenly the norm. Put yourself in other Red Mage's shoes. Go buy yourself a couple of AH swords/daggers and solo your Almace. (Just because I have a Joyeuse, doesn't mean I can assume that everyone else has one too. c wut I did thar?) Oh, and post youtube videos of it as well without using your Almace mind you. Which leads me to my next topic. (Thanks to the self-righteous deserving of everything people.)

Dumb-Luck/Lazy-Luck: Why is it that you (SE) reward the lazy and dumb decent lots, yet the people who bust their bum in the alliance/party get such crap lots? We out-perform most specialist jobs, yet... we're out-lotted by them? How does that work? Rewarding the lazy? Perhaps I should follow the same trend. I'll spam Stone instead of Cure next time. Just like the White Mage spams Holy because he thinks that Holy is a much better way to efficiently waste MP. If you're trying to state that perhaps dealing damage is the best way to get a lot. Then perhaps I should put up my Red mage pimp hat and go full time Warrior. Cause we all know that job isn't broken right?

Feel free to input and what not.
I'm hopin' a Dev can come and answer some of these questions and not be vague about it. (I didn't put any callings in the title, because what would be the point? I'll have forgotten about this post by the time one actually gets to me.)

Have a good night kids.

cidbahamut
11-22-2011, 11:42 AM
re:soloing: You don't balance your game design around rank and file scrubs, you balance it around the crazy people who can and will break your game mechanics in half. Doing anything else is bad game design because every one of the former can grow up to be one of the latter.

Neisan_Quetz
11-22-2011, 11:43 AM
I'm completely fine with being unable to take an exorbitant amount of time to solo a HNM. It's not like SE hasn't pretty much made new NMs immune to such methods, or such HNMs are fairly irrelevant being old content. It was always impractical from the start in the first place.

Concerned4FFxi
11-22-2011, 11:57 AM
I have an almace and to be honest its not that ground breaking but it certainly helps, if i were to solo on rdm I'd be more interested in using my tier 4 nukes to do damage while i bind/gravity/kite the NM then trying to ws. Also, on my Blu, while i do ws a bit, even with an almace the most damage I'm doing is from spells or self-skillchaining, because blu is meant to spam damage from spells.

Whm and addle? I confess my love of whm, it was my first 75 job pre-abyssea and still one of my main/favorite jobs. I don't play it as much anymore because abysea allowed me to go from 4 main jobs that were well geared to working on gearing well and skilling all 20 jobs, but I keep my orginal four mains head and shoulders above the rest still, plus a few new ones that have become mains as well.

That said, Whm has no bussiness having addle, it's clearly an insult to Rdm. I am all for balance and specialization of the job classes, I would rather the jobs be more individual and I would glady give back addle in a heartbeat if SE corrected this and took it back like they did to Rdm with cure V so many eons ago... course, as long as Whm has it I will use it.

P.S. Good night, son.

TRiPP
11-22-2011, 12:13 PM
re:soloing: You don't balance your game design around rank and file scrubs, you balance it around the crazy people who can and will break your game mechanics in half. Doing anything else is bad game design because every one of the former can grow up to be one of the latter.

The potential is there, however the same can be said about any job. What about this rumor about Scholar being able to solo Shinryu without a brew? Isn't that in essence the same? (Test server or not, it still occurred.)


I'm completely fine with being unable to take an exorbitant amount of time to solo a HNM. It's not like SE hasn't pretty much made new NMs immune to such methods, or such HNMs are fairly irrelevant being old content. It was always impractical from the start in the first place.

Something tells me that even if they made enfeebling relevant once again, we'd all be skeptic and wonder when SE may just pull the same trump card down the road. While enfeebling wasn't fully removed from us, they did hinder us by giving full immunity and cheap tricks. Which would be cool in my book if all jobs suffered some sort of penalty as well, however singling Red Mage out like that? Eh, well what can you do I suppose. Complaining won't do a lick of good in because Red Mages are torn apart between melee and 'pink mage.' There just seems to be no happy middle ground between them. It's either one or the other, not both apparently to an extent.

Neisan_Quetz
11-22-2011, 12:17 PM
Gravity II was the second sign SE isn't quite sure what they want to do. Well I knew that when I knew Whm was getting Addle but that really cemented it, if it really still doesn't land on NMs.

cidbahamut
11-22-2011, 12:47 PM
The potential is there, however the same can be said about any job. What about this rumor about Scholar being able to solo Shinryu without a brew? Isn't that in essence the same? (Test server or not, it still occurred.)

I never said they did a good job of it, just that there is a justified motivation for their actions. Their ham-fisted execution leaves much to be desired.

TRiPP
11-22-2011, 01:58 PM
I never said they did a good job of it, just that there is a justified motivation for their actions. Their ham-fisted execution leaves much to be desired.

Touche, lol. However, they feel like it's justified, however does the player base feel like it's justified in doing so? Making all if not most NMs immune to enfeebles? Thoughts?

Yesterday, I wanted to post as a thread asking SE where they got their manifesto from and when was it going to be implemented? Then reality hit me, I'd have a better chance of finding out the answer to life then waiting for a response.
I've yet to see anything from the manifesto to go along with the route they're taking Red Mage. I'm just slightly concerned to be honest, and I'm not even sure on how to go about this. Then again, SE hasn't really held much water in what they say. So, if there's a dev out there somewheres, feel free to chime in. Before the "NUH UH NOTHNX PINKMAGE" Red Mages come in and start giving us headaches.

Like I said, I'm fine with either route, I'd just like a precursor or some sort of direction as to which way I should be taking Red Mage. Because if it goes down the route I think it's going. (Where they just shrug, and keep tossing us random crap to make us think we're satisfied.) Think I'll just hang up my hat, and find something else to do. It's all in preparation really, do I keep my Enfeebling sets, my enhancing sets, my healing sets? Or do I just let them go to the wind and start collecting Melee pieces? The job certainly does feel like a sinking ship, and all we've gotten from SE is half a life-boat.
So where do we go from here?

Neisan_Quetz
11-22-2011, 02:03 PM
I just keep my sets updated short of Yilb/AV/VW pieces I haven't bothered with yet, melee set is mostly finished short of shelling out 179m for offhand Mandau (assuming update goes live). I dropped Enfeebling merits though and put them in Enhancing. Kept elemental since I like nuking and the the third 8/8 is blue magic.

TRiPP
11-22-2011, 02:22 PM
Ahhh, what subjob is it that you usually main on Red Mage for melee then?

Neisan_Quetz
11-22-2011, 08:47 PM
/Nin mostly. Haven't really bothered with others since cap was raised to 90; I messed around with /Dnc for abit but didn't like it much.