View Full Version : [dev1052] DRK Group 1/Group 2 Merit Point refinements
Rezeak
11-21-2011, 10:34 PM
For group 1 i'm pretty happy at least these have some use
If i could add anything it would be Souleater's effect +1% a merit (2handed weapons only).
For Group 2 there is alot of improvement that can be made here.
Muted soul is now near useless
Increasing the enmity - to -75 or -80 would make it useful agian or just make it so it stacks w/ gear (additivly)
Dark seal
While the idea is nice it doesn't add that much
Making it so that Absorbs would last longer(5-10mins) and not decay would push this back up imo
Adding a potency boost to it would be nice but i guess it would be stepping on N.Voids shoes then,
Diabolic eye
-15%hp for +20 acc is a joke
Either remove the -15% hp
Or add a +DMG% boost to make this worth it.
Desperate blows
Is awesome but if ya want you could make it let DRK hit 85-90% haste :D (i know OP but i miss the 93% haste days lol)
Urteil
11-22-2011, 08:03 AM
Muted Soul needs to be totally redone or made into something different 100% worthless.
Diabolic eye needs to be +% magical and physical damage dealt, with no -% hp.
Dark Seal should boost the potency of the next Dark Magic spell because it is nearly worthless.
Desperate Blows is awesome, I'll give you that one. 1/4 SE
1/4.
Leonlionheart
11-22-2011, 09:42 AM
Most T2 merits are useless, so it wasn't surprising that DRK's were/are useless.
Honestly though asking for Haste over cap is like asking for WAR to deal 4809589458i72095834270 damage in one hit and asking for 100 TP ws return.
Every 2% over 80% is increasing DPS by like 50% iirc. Don't be stupid.
Cljader1
11-22-2011, 05:03 PM
2h Weapon Haste should be a drk thing, SE is already going in that direction with LR + desperate blows, and apoc aftermath...I wouldn't doubt if they built on that theme some more.
Rezeak
11-22-2011, 10:30 PM
Every 2% over 80% is increasing DPS by like 50% iirc. Don't be stupid.
1-0.18/0.20 = 10% simple maths lol
It is overpowered but meh no harm in asking
Taint2
11-23-2011, 01:08 AM
Most T2 merits are useless, so it wasn't surprising that DRK's were/are useless.
Honestly though asking for Haste over cap is like asking for WAR to deal 4809589458i72095834270 damage in one hit and asking for 100 TP ws return.
Every 2% over 80% is increasing DPS by like 50% iirc. Don't be stupid.
87% Haste is a 50% Increase over 80%.
The old DRK cap took Apoc delay to 34.2 lol. Those were the good old days.
Sappho
11-23-2011, 03:08 AM
can someone link the new DRK merits?
Rezeak
11-23-2011, 05:35 AM
they haven't even developed them yet but are asking for suggestion or so it seems
Urteil
11-25-2011, 05:19 AM
Your idea of us sacrificing things to gain things is terribly executed as the gains are never worth the loss.
Diabolic Eye:
"The Dark Knight's killing intent allows them to percieve their enemies weaknesses, and the most effective and brutal ways to exploit them. Putting strain on the Dark Knight's mind lowering their total effective amount of MP."
Duration - 2minutes
Recast Fully Merited - 5 minutes
-15% Max MP for all Tiers.
Diabolic Eye I: -15% Max MP and + 2% physical and magical accuracy and damage.
Diabolic Eye II: -15% Max MP and +4% physical and magical accuracy and damage.
Diabolic Eye III: -15% Max MP and +6% physical and magical accuracy and damage.
Diabolic Eye IV: -15% Max MP and +8% physical and magical accuracy and damage.
Diabolic Eye V: -15% Max MP and +10%physical and magical accuracy and damag
NOT an attack boost.
NO +% damage taken as DRK already has a hard enough time surviving already, the aims of this job ability are:
Provide a timed and strategic increase in damage that adds to either DPS output or if we choose surviving in battle.
**Muted soul is hands down the most worthless JT in the game, even beating out Tactical Parry, remove it completely and boost our survivability the proper way.
Muted Soul -> Avarice
Passive Job Trait, always active.
1 Merit = +3% Drain/Aspir Potency
2 Merits = +6% Drain/Aspir Potency
3 Merits = +9% Drain/Aspir Potency
4 Merits = +12% Drain/Aspir Potency
5 Meits = +15% Drain/Aspir Potency
You seem keen on giving us a passive trait so give us a useful one.
New Ability/Meritable Ability:
Malevolence:
JA, Similar to Sublimation converts Hit points over time to Technique Points.
Converts 8hp/tick into 2 TP.
You want us to sacrifice something, there you go!
Urteil
11-25-2011, 05:24 AM
Most T2 merits are useless, so it wasn't surprising that DRK's were/are useless.
Honestly though asking for Haste over cap is like asking for WAR to deal 4809589458i72095834270 damage in one hit and asking for 100 TP ws return.
Every 2% over 80% is increasing DPS by like 50% iirc. Don't be stupid.
You first.
Most T2 merits are useless, so it wasn't surprising that DRK's were/are useless.
Honestly though asking for Haste over cap is like asking for WAR to deal 4809589458i72095834270 damage in one hit and asking for 100 TP ws return.
Every 2% over 80% is increasing DPS by like 50% iirc. Don't be stupid.
ukko's fury
blood rage (2 hour every 5 minutes)
what can compete with this? lol Sam comes close but still gets beaten by a solid margin. Mnk is solid but the ws frequency that war can put out crushes it in total dmg (VS and ukko's are pretty even).
breaking haste cap wouldn't make drk the top tier dd, our ws averages are just too weak. But it would close the gap some.
DB is one of the better t2 merit's in the game. Sure the rest of them suck for us but this is true for pretty much every job. They have 1 maybe 2 T2 merits that are worthwhile and the rest are for the most part, useless. So here's hoping that SE fixes it for not just drk but all jobs to have a second useful T2.
Rezeak
11-26-2011, 10:33 PM
Imo muted souls idea is fine and doesn't need a complete redesign.
(that is a trait that makes souleater less risky) so the -50 enmity should stay there for 5 merits
Like i said imo it needs a tweak it make it more useful more of the time were that be -%DMG taken or when you take DMG you have a chance to lose all hate 10% per merit or just another 20 or 30 enmity minus. ( all while souleater is up )
As for Deye -15% mp for +%DMG is not a sacrifice in anyway lol
But what utility/use do I get out of those two JA? I use DE on maybe 1 or 2 mobs total in the game (when you consider how infrequently i fight those two mobs and the use of this JA goes down even further), Muted soul? Maybe not everything, but it sure seems like any mob with a damn builds resistance to SE quickly, so muted soul's overall usefulness has been negated (lets not get into if it was even useful to begin with).
Dark Seal................................................................hey I can use it for drain2 before I go in for a zerg with my useless 2 hour and SE that gets resisted?!?!?!?!
Taint2
11-26-2011, 11:51 PM
But what utility/use do I get out of those two JA? I use DE on maybe 1 or 2 mobs total in the game (when you consider how infrequently i fight those two mobs and the use of this JA goes down even further), Muted soul? Maybe not everything, but it sure seems like any mob with a damn builds resistance to SE quickly, so muted soul's overall usefulness has been negated (lets not get into if it was even useful to begin with).
Dark Seal................................................................hey I can use it for drain2 before I go in for a zerg with my useless 2 hour and SE that gets resisted?!?!?!?!
^ This pretty much
I have DE merited because Muted Soul has 0 use and DS is barely useful.
Leonlionheart
11-28-2011, 02:23 PM
87% Haste is a 50% Increase over 80%.
The old DRK cap took Apoc delay to 34.2 lol. Those were the good old days.
Considering Haste is king in FFXI, does no one see why this was capped at 80%?
I enjoy DRK as much as the next guy, but please.
ukko's fury
blood rage (2 hour every 5 minutes)
what can compete with this? lol Sam comes close but still gets beaten by a solid margin. Mnk is solid but the ws frequency that war can put out crushes it in total dmg (VS and ukko's are pretty even).
SAM DRK and DRG can easily compete with that. MNK often beats WAR in VW. SAM is better than WAR on T4 cities (where Fudo is actually still good). DRK is just fine on T3 Zilart/Jeuno, specially with it's more self sustained haste (BRD dies quite often). DRG does quite well everywhere alternating between Camlann's Torment on tougher mobs and Drakesbane on weaker mobs, and never has to worry much about hate. WAR comes ahead in T3 Zilart/Jeuno because of crits, but it's not by such a margin that you think.
The only reason I generally out parse DRKs is because they don't know how to play with PDT/MDT sets for some reason. I'm sure that if they wanted to tank, they could, and that would show that DRK isn't so far behind WAR. In fact you might be able to take out the BRD from the ddtank party and put the COR there (or RDM if the COR was already there) and put it in the BLM party for more MP for more proc frequency, making DRK a better tank overall. But I'm just thinking outside the box.
breaking haste cap wouldn't make drk the top tier dd, our ws averages are just too weak. But it would close the gap some.
Actually it would bend the scales so heavily no one would play anything other than WHM and Apoc DRK (if procs were not an issue).
DB is one of the better t2 merit's in the game. Sure the rest of them suck for us but this is true for pretty much every job. They have 1 maybe 2 T2 merits that are worthwhile and the rest are for the most part, useless. So here's hoping that SE fixes it for not just drk but all jobs to have a second useful T2.
It's the best merit in the game by faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar.
what universe do you live in? You normally make sound points but you're on the moon with this one leon. I'm sorry but maybe on paper that sounds good, but in actual application it isn't even close to the truth.
Leonlionheart
11-29-2011, 08:26 AM
what universe do you live in? You normally make sound points but you're on the moon with this one leon. I'm sorry but maybe on paper that sounds good, but in actual application it isn't even close to the truth.
Agree to disagree.
Cljader1
11-29-2011, 09:59 AM
Agree to disagree.
I have to agree with dart on this one, DB is a very good JT merit...but Last Resort was so gimp it needed something to make it more effective. Without Desperate Blows a war Berserk has double the potency of Last Resort, you see war's abilities are already good SE decided to fix our LR JA through a JT merit and more recently extending the duration of the JA itself.
Leonlionheart
11-29-2011, 05:50 PM
I have to agree with dart on this one, DB is a very good JT merit...but Last Resort was so gimp it needed something to make it more effective. Without Desperate Blows a war Berserk has double the potency of Last Resort, you see war's abilities are already good SE decided to fix our LR JA through a JT merit and more recently extending the duration of the JA itself.
I agree with the fact that last resort is crap w/o meriting it and desperate blows.
Doesn't mean it won't be completely overpowered by such an extent no one would play any job other than Apoc DRK if it causes the haste cap to go over 80%...
Urteil
11-29-2011, 10:46 PM
Agree to disagree.
The philosophy of a quitter.
Urteil
11-29-2011, 10:47 PM
^ This pretty much
I have DE merited because Muted Soul has 0 use and DS is barely useful.
And by barely useful we mean its really sometimes is a toss up to Dark Seal Bio II or Dark Seal Drain II because on anything worth a shit!
They do about the same thing!
Rampage
12-09-2011, 04:35 AM
I would be happy if muted soul actually removed a portion of total emnity instead of generating less emnity. So you could activate SE and get the mob off you for a couple of seconds, by the end of SE you would be close to where you started in terms of emnity, or more likely the mob is dead.
Merit % of hate shed.
Rezeak
12-12-2011, 12:24 AM
/sigh dark seal is gonna be nerfed by the looks of things
We plan on adjusting these abilities so that their effects are increased with each step, instead of having their recast time shortened with each step. The recast time that has been shortened up to the fifth step will be used.
The following are adjustments that do not deal with the effects of merit points.
as it is atm u can have 1 merit in it for the 1% of the time u have a use for it.
After the group 2 update the effects will change w/ merits meaning it'll only be a macc(rather than a 100% unresist) boost till 5/5 >> by the looks of things
Taint2
12-13-2011, 01:30 AM
/sigh dark seal is gonna be nerfed by the looks of things
as it is atm u can have 1 merit in it for the 1% of the time u have a use for it.
After the group 2 update the effects will change w/ merits meaning it'll only be a macc(rather than a 100% unresist) boost till 5/5 >> by the looks of things
Doubtful, more then likely it will be a %buff to drains and absorbs. Still making it useless but SE will be happy they buffed it.
Urteil
12-13-2011, 11:16 PM
Doubtful, more then likely it will be a %buff to drains and absorbs. Still making it useless but SE will be happy they buffed it.
This is a great update to the ability, the real problem is our lack of magic to be pimping out with a seal JA.
Saiken253
12-14-2011, 06:18 AM
I think they should change Muted Soul to inhibit the max hate that we can attain(each merit reduces the max hate we can achieve by 10%). I had originally thought of this as an update for Endark(which would give only 10% maximum hate threshold) but I think it might be better for Muted Soul.
Rampage
12-15-2011, 01:09 AM
I think they should change Muted Soul to inhibit the max hate that we can attain(each merit reduces the max hate we can achieve by 10%). I had originally thought of this as an update for Endark(which would give only 10% maximum hate threshold) but I think it might be better for Muted Soul.
Yeah I mean the idea of muted soul is to control emnity so we can use souleater. So i would like to see it make SE an enmity controlling tool. The cost of draining HP is in there already so it has its drawbacks built in. The idea that SE can help us survive by the "Mob dont look my way" method works IMO.
I just want to be able to use the ability for its full duration, just like every other job gets to use their abilities. If you go crazy and spam WSs with SE on you are going to get hate regardless, so i dont think it would be OP.
And even if you could pull off a WS with SE without ripping hate off the tank would that be so horrible? That a DRK is actually alive at the end of a fight, that be so earthshattering lol. I mean if u do use it with a WS guillotine = 20% of my health for a good DMG WS, resolution will be 25% of my health for pumping up damage. I mean thats a pretty high cost already even if it does have - emnity cap or erase or w/e.
Urteil
12-15-2011, 04:09 AM
Yeah I mean the idea of muted soul is to control emnity so we can use souleater. So i would like to see it make SE an enmity controlling tool. The cost of draining HP is in there already so it has its drawbacks built in. The idea that SE can help us survive by the "Mob dont look my way" method works IMO.
I just want to be able to use the ability for its full duration, just like every other job gets to use their abilities. If you go crazy and spam WSs with SE on you are going to get hate regardless, so i dont think it would be OP.
And even if you could pull off a WS with SE without ripping hate off the tank would that be so horrible? That a DRK is actually alive at the end of a fight, that be so earthshattering lol. I mean if u do use it with a WS guillotine = 20% of my health for a good DMG WS, resolution will be 25% of my health for pumping up damage. I mean thats a pretty high cost already even if it does have - emnity cap or erase or w/e.
I can use souleater with any amount of enmity and chances are its a better idea for the DRK to have hate than say the WHM or BRD or whatever.
This whole trend of wanting DRK to be a hateless DD is stupid, if you want that go make an Annihilator and level RNG.
My DRK does fine tanking with Apocalypse and before I got that weapon I could hold hate and swap into PDT sets and switch back to DD once Seigan/Third Eye was back up. I had pretty good survivability assuming I was playing well, and so can you.
If you are worrying about hate shedding on DRK or wanting ways to augment, you are doing it wrong.
Rezeak
12-15-2011, 05:09 AM
>> right with muted souls as it is now it doesn't have it use anymore (mainly cause the hate system is broken)
before at 75 souleater pretty much locked hate on DRK till you cancelled or died and muted soul allowed you to use souleater in some safety.
ofc now souleater doesn't really lock hate on you and doesn't take 12% of your hp a swing so it's not as much of a issue so the loss of muted soul use hasn't been a issue for me.
as for what ya said urt "I could hold hate and swap into PDT sets and switch back to DD once Seigan/Third Eye was back up" well instead of that i was in full DD gear w/ hasso up because of muted soul. (back in the day ofc)
o and fyi even w/ muted souls up DRK would still hold hate over a WHM or BRD but not over a NIN MNK PLD WAR SAM
also the other thing i find werid is why are you complaining about people not having hate in souleater because if you are using souleater while you have hate your doing it wrong! at least in a WHMs opion.
Urteil
12-15-2011, 05:13 AM
>> right with muted souls as it is now it doesn't have it use anymore (mainly cause the hate system is broken)
before at 75 souleater pretty much locked hate on DRK till you cancelled or died and muted soul allowed you to use souleater in some safety.
ofc now souleater doesn't really lock hate on you and doesn't take 12% of your hp a swing so it's not as much of a issue so the loss of muted soul use hasn't been a issue for me.
as for what ya said urt "I could hold hate and swap into PDT sets and switch back to DD once Seigan/Third Eye was back up" well instead of that i was in full DD gear w/ hasso up because of muted soul. (back in the day ofc)
o and fyi even w/ muted souls up DRK would still hold hate over a WHM or BRD but not over a NIN MNK PLD WAR SAM
Even with muted soul when I was trying it out, if you were geared correctly and swinging and DPS'ing your balls out you would still pull hate from the tank, then be forced to swap into Seigan/Third Eye to not die from the lack of Stalwart Soul, unless your damage was terrible then I could see how hate pulling is not an issue.
Even "back in the day" it hardly did what was advertised and the only way you are in full DD gear with hasso up is vs some weak exp mob, because not putting PDT gear on and switching out of Hasso is going to make you dead vs something 'hard', which is a rookie mistake.
Demicus
12-15-2011, 05:43 AM
Here is my 2 cents.
Diabolic Eye effect:
5 upgrades: incrementing value by 4: 4/8/12/16/20
Affects all parameters simultaneously:
Critical hit Rate% UP
Critical hit Damage% UP
Acc+
HP% Decrease
MP% Decrease
I don't normally like to post ideas, but one thing I always thought would be good for DRK is an innate damage mitigation JA; borrowing from other existing abilities.
Obturation
5min recast
5min duration
Effect of ability (one of the 3):
1) Parrying Rate: Flat activation rate boost. Increased TP gain from parried attacks.
2) Retaliation attack: Retaliation for DRK.
3) Counter attack: Counterstance for DRK.
Cost of using ability:
1) Increased MP usage when casting spells.
Stacks with any offensive JA, but like Retaliation, will be inactive if there is a defensive JA active.
Rampage
12-15-2011, 06:32 AM
I can use souleater with any amount of enmity and chances are its a better idea for the DRK to have hate than say the WHM or BRD or whatever.
This whole trend of wanting DRK to be a hateless DD is stupid, if you want that go make an Annihilator and level RNG.
My DRK does fine tanking with Apocalypse and before I got that weapon I could hold hate and swap into PDT sets and switch back to DD once Seigan/Third Eye was back up. I had pretty good survivability assuming I was playing well, and so can you.
If you are worrying about hate shedding on DRK or wanting ways to augment, you are doing it wrong.
If you are worrying about shedding hate your doing it wrong? Are you nuts? Of course you do fine tanking WITH APOCALYPSE, if I had apocalypse i wouldnt mind tanking either, but I dont so what I want is to be able to actually DD and have SOME KIND of hate control ability. Obviously this is what Muted Soul was intended for. If you dont want that because you want to tank, guess what? Dont merit muted soul.
ANd dont tell me u did fine before apocalypse, oh yeah i remember when bird parties were the rage,everyone wanted DRKs in their groups . . . right
Please save me the inevitable "go get an apocalypse" comment. We are talking about making adjustments to the job that make sense.
When I do on DRK exactly the same thing I do on Sam I get hate like all melees do on both jobs, the difference is that on Sam I get hit a couple of times and its no big deal (without any special equipment), on DRG i can jump and get the mob to look at someone else, on Drk I will most likely have on last resort which makes hits hurt, and if im using SE im going to be down lots of HP which will make me dead or near dead. Every ability I have has a built in Provoke so i cant use any of them and the rest of them lower my HP or otherwise negatively affect survivability, this is what should be looked at . You obviously dont care about this because you have the survivability your weapon affords you, congrats!
Sure I can /sam for third eye, but then my dread spikes and drains take 100 years to reload so its a give and take. I know I can do stuff to survive, as is, what we are talking about here are IMPROVEMENTS.
Taint2
12-15-2011, 06:56 AM
If you are worrying about shedding hate your doing it wrong? Are you nuts? Of course you do fine tanking WITH APOCALYPSE, if I had apocalypse i wouldnt mind tanking either, but I dont so what I want is to be able to actually DD and have SOME KIND of hate control ability. Obviously this is what Muted Soul was intended for. If you dont want that because you want to tank, guess what? Dont merit muted soul.
ANd dont tell me u did fine before apocalypse, oh yeah i remember when bird parties were the rage,everyone wanted DRKs in their groups . . . right
Please save me the inevitable "go get an apocalypse" comment. We are talking about making adjustments to the job that make sense.
When I do on DRK exactly the same thing I do on Sam I get hate like all melees do on both jobs, the difference is that on Sam I get hit a couple of times and its no big deal (without any special equipment), on DRG i can jump and get the mob to look at someone else, on Drk I will most likely have on last resort which makes hits hurt, and if im using SE im going to be down lots of HP which will make me dead or near dead. Every ability I have has a built in Provoke so i cant use any of them and the rest of them lower my HP or otherwise negatively affect survivability, this is what should be looked at . You obviously dont care about this because you have the survivability your weapon affords you, congrats!
Sure I can /sam for third eye, but then my dread spikes and drains take 100 years to reload so its a give and take. I know I can do stuff to survive, as is, what we are talking about here are IMPROVEMENTS.
Sup Apoc helps with Tanking, but I main tanked Pil last night just fine using Cala for GS procs.
Muted Soul is retarded and won't help you at all. Maybe at 75 during Kclub zergs, but now its pointless. Make a good PDT set and keep hate. Third eye is >>>>> dread spikes.
Rezeak
12-15-2011, 07:04 AM
Even "back in the day" it hardly did what was advertised and the only way you are in full DD gear with hasso up is vs some weak exp mob, because not putting PDT gear on and switching out of Hasso is going to make you dead vs something 'hard', which is a rookie mistake.
I'm just gonna put this down to you not really understanding enmity -
so -50 enmity = -50% hate generated
meaning basically you'd need to do 200% the dmg you would normally to pull hate.
if you don't see how this used to be useful for SE Guillotine doing 2k DMG and only producing 1k DMG worth of hate
but to put it basically in stuff like einherjar when you have souleater up w/ muted souls you would never pull hate off other DDs(cause you wouldn't do double there dmg (tho it's close :P) meaning souleater was safe
Either way i used to DRK/WAR for einherjar using muted souls and i rarely died (i spammed souleater too :P ) and if being rookie is clearing a t3 einherjar run at 75 as top dd /shrug
OFC now it's different since all you do is cap hate and the last person that hits the mob will have hate basically EXCEPT drk loses out more here since it's spell(if ya even use em) generates Constant enmity which in time can lock hate on you which sucks but mobs don't generally last long enough for that to happen and we hardly use spells anyway ^^.
third eye + dread spike (YOU CAN CANCEL SEIGAN AND REUSE)
Rampage
12-15-2011, 07:43 AM
Sup Apoc helps with Tanking, but I main tanked Pil last night just fine using Cala for GS procs.
Muted Soul is retarded and won't help you at all. Maybe at 75 during Kclub zergs, but now its pointless. Make a good PDT set and keep hate. Third eye is >>>>> dread spikes.
This is exactly my point. But this could be fixed so that people who dont want to tank can still use SE fulltime, as was the original purpose.
Saiken253
12-15-2011, 11:23 AM
I'm not saying i'm bad at tanking, I'm actually pretty good at it on drk(as well as other jobs), but sometimes i want to not have to worry about mobs attacking me =\
Urteil
12-15-2011, 06:46 PM
I'm just gonna put this down to you not really understanding enmity -
so -50 enmity = -50% hate generated
meaning basically you'd need to do 200% the dmg you would normally to pull hate.
if you don't see how this used to be useful for SE Guillotine doing 2k DMG and only producing 1k DMG worth of hate
but to put it basically in stuff like einherjar when you have souleater up w/ muted souls you would never pull hate off other DDs(cause you wouldn't do double there dmg (tho it's close :P) meaning souleater was safe
Either way i used to DRK/WAR for einherjar using muted souls and i rarely died (i spammed souleater too :P ) and if being rookie is clearing a t3 einherjar run at 75 as top dd /shrug
OFC now it's different since all you do is cap hate and the last person that hits the mob will have hate basically EXCEPT drk loses out more here since it's spell(if ya even use em) generates Constant enmity which in time can lock hate on you which sucks but mobs don't generally last long enough for that to happen and we hardly use spells anyway ^^.
third eye + dread spike (YOU CAN CANCEL SEIGAN AND REUSE)
My basic point is that if you're worrying about hate enmity on DRK you are doing DRK wrong.
Not an more of ab issue for DRK than say any WAR DRG etc. for a player geared well, and knows how to macro.
the sheer amount of stupid in this thread is truly amazing.
Cljader1
12-16-2011, 04:20 PM
the sheer amount of stupid in this thread is truly amazing.
Is this your favorite saying....
Taint2
12-17-2011, 08:24 AM
Is this your favorite saying....
Can't argue with him though
Urteil
12-18-2011, 01:11 AM
Can't argue with him though
No. No you can't. Ffs.
Rampage
12-18-2011, 03:41 PM
The name of the thread is DRK group 1 / 2 merit point refinements. Some Drks on here would like to see muted soul change in a manner that would make it more usefull when you dont want hate. The ability's intended purpose.
Some people here think that it is useless, or shedding hate is useless period. Ok we can all respect that and agree to disagree. You guys have some elite freakin DRKs from what I can tell and the experience on the job is a bit different for you.
I dont think that hearing out the opinions of everyone is stupid.
So you disagree with the above mentioned changes on muted soul, but thats just because you would never merit the ability in the first place. In keeping with the thread what refinement would you make to our current merit abilities to make them more relevant to todays ffxi? in your opinion.
Realize of course that it is your opinion based on how you play the job due to the time constraints you have, and the gear you have. Not a be all end all law because you have reached the finish line while some of us are still running. Lets keep it respectful and constructive.
(i must say i dropped some serious cash on making a better PDT set after reading this thread, and im anxious to test it out on VW mobs. i Still want a better muted soul though)
Rezeak
12-19-2011, 02:34 AM
I agree muted soul should do what it was ment to (well SE won't change it anyway)
but i don't see how SE can fix muted soul without fixing the hate system which is broken.
as for caring about enmity or not.
there were times when caring about it made a big difference on DMG and DRK is about doing DMG so it's pretty simple.
Now not so much now nothing in the game you can't tank on DRK or you have a fanatics drinks to spam so as it is atm there no point for enmity reduction but there are still times when being aware of enmity and how it works helps alot.
Rampage
12-19-2011, 03:18 PM
Actually if diabolic eye just took - 20% hp instead of lowering hp max it could be usefull to pair up with scarlet delirium. You could make it an instant attack that takes 20% of your hp and makes it do double that damage to the mob. And if you pair it up with SD u get a way to control your buff.