View Full Version : [dev1058] New DRK 2hr (Merited)
Rezeak
11-21-2011, 10:23 PM
While i would like Blood weapon to be improved (aka 3 min duration or a magic Haste component)
I guess for our new 2hr/s we may get a few choices so i feel i'll throw a few ideas down.
Zombie:
While in a weakened state you can use it to remove weakness and have +300% Normal hp.
The side effects here are while in Zombie you may not be healed and you will have souleater up full time
After 5 min Zombie will Wear off or can be canceled (allowing it just to be used to remove weakness)
If OP then remove the abilty to Weapon skill while under the effect.
Void Rush:
2-3 min effect
While under this effect all magic will do 5-10x DMG and the tp gain from spell will always be 100% or more so that a DRK can cast->WS->cast->WS (magical WS will gain a similar boost as well)
While under this effect your melee speed will be reduced.
If mp is an issue make it so all spells are free/-50% mp to cast.
Either way there my ideas lets here some of yours. ^^
Cljader1
11-22-2011, 05:20 PM
2hr ability do not have any negative draw backs, and I would not want our new 2 hour to have any negative draw backs as well.
New 2 Hour: Dark Ascension
Under the effect of Dark Ascension all job abilities are augmented, the recast for all dark magic spells are removed and the user cannot be interrupted while casting dark magic.
Duration 3 mins, recast 2hr
Zeroe
11-24-2011, 04:28 PM
Tacticless Parry:
Under the effect of Tacticless Parry, the dark knight will gain a second tier to Tactical Parry.
Tp Gained while under Tacticless Parry will increase to 4%, but due to fears of being too strong for other classes, the dark knights HP will be -25%. Spell Cast and recast timers will increase, and job abilities will become ineffective while under the effect.
Tacticless Parry will also inflict slow and terror on the caster, so a more tactical usage may apply when using this effect.
A Additional effect while under Tacticless Parry is total % of HP will be switched with total % of MP for the duration of the effect.
Once casted, the dark knights MP will result upon a instant -95%, making the switch to total HP more tactical.
Duration 30 Seconds
Recast 2hr.
I just finally excepted we will not get any good 2hr, so making the worst possible 2hr should please the Dev Team, for now they don't need to figure out a way to screw us any harder.
Urteil
11-25-2011, 05:26 AM
I'd like a 2hr.
Rohelius
11-29-2011, 10:19 AM
Dark Wave
Delivers a powerful Darkness based ranged attack that leaves opponent Blinded
Plagued and paralyzed with a random attribute Down(or Absorbed?) effect.
(I'm thinking something close to the damage of Eagle Eye shot but not quite due to the added effects)
Obtained: Dark Knight Level [To be determined by devs]
Recast Time: 2:00:00
Duration: Instant
Merits would add a longer duration to all of the negative status effects it inflicts.
Edit: Bold letters for Dramatic lul's.
I'm not sure what, but something needs to be done.
Saiken253
12-08-2011, 02:12 PM
How about this~(based on the fact that we're supposed to be the advanced version of WAR; you HAVE to be earo to unlock DRK and why make the WAR advanced job WORSE than war? It SHOULD be better!)
Ascended Darkness
Duration: 30sec~1min(or however long Mighty Strikes lasts)
Effect: All Physical damage is x2~x3 with limited hate threshold(max 75% hate possible to attain under this effect).
(as an aesthetic joke)And I suggest that a cloud of darkness envelop us during this effect ;D
Toukai
12-16-2011, 08:22 PM
Hmm, how about Dark Soul (guess what game I've been playing a lot of) Lasts 1minute
Upon activating the Dark Knight gains an Inhibit enmity accumulation of 100%, will not lose any Hp when used in conjunction with soul eater if they choose to use it, and all Dark Magic Recast timers are removed. Also as a sort of Last resort the Dark knight gets a new JA unlocked only when the 2hr is up which deals 3x your current Hp in Damage if used in the 1st 10-20 seconds of the 2hr, 2x if used in the 21-40th seconds and your current hp in damage if used in the last 41-60seconds of the 2hr but then ends the 2hr automatically afterward. If timed well can be some hateless burst damage towards the end of the 2hr.
Make the merit 2hr hella expensive Idc if its 200merits to fully unlock it, just make it worth a damn since were already lv99. Once every 2hours anyway, not like we can "abuse" it too badly, hell get a group of Blu's together and u can basically zerg anything down with our cheap spells and stylish outfits.
If not, Tacticless parry sounds pretty good
Hercule
12-29-2011, 12:48 AM
It should be cool if the drain from blood weapon realy drain mob's HP and damage him...
ShadedOnyx
12-29-2011, 03:29 AM
I just wanna say. I think Drk should have had Dark Wave for awhile now.
And no... Souleater is not the same as Dark Wave.
Shenul
12-29-2011, 10:13 AM
Bloodier Weapon
Activates Blood Weapon. Also turns weapon red.
But seriously... Since SE's new thing is two hour only spells...
Abyssal Knowledge
Grants more powerful dark magic.
Syphon-Stat: Acts as all the Absorb spells, save for TP, Acc, and Attri
Syphon-Life: Drain, Aspir, and Absorb-TP combined
Syphon-Skill: Gives a skill down effect to the target and increases all skills for the DRK
Or something like that. Oh, and those spells? They would only drop from the highest WoE battlefields and highest tier VW. Of course.
Ezekial
01-09-2012, 06:09 PM
Here is one!
Dark Metamorphosis
Instantly changes the DRK into a better job like SAM or WAR, and instantly relocks the job, as well as reimburses your life for all the time wasted on DRK.
You can merit this ability, but all it does is add sound effects of the devs laughing at you for leveling DRK in the first place, and then wasting time meriting it.
so basically turn us into bst for 2005-2010. excellent
Saiken253
01-11-2012, 02:11 PM
Since we're on a ridiculous rant atm, how about~:
Insatiable Thirst
Casting time: Instant
Recast time: 2hours
Duration: 1min
Effect: For as long as Insatiable Thirst is in effect, every second whatever the Dark Knight is engaged with has it's HP drained with an uncapped formula. Also, each attack the Dark Knight lands on their target(Physical or magical) drains an additional amount(also includes Weaponskills and it DOES DAMAGE; unlike BW). Lastly, any form of damage the Dark Knight receives drains that much from wherever the source of that damage came from.
Yes I know, completely ridiculous, but I find it necessary haha.
P.S.: This is what DRK's 2hr should have been in the first place imo.
Duzell
02-05-2012, 05:40 PM
Dark Pact
Call forth a Dark Kindred to aid you in combat, Type of monser is Determened by Number of Merits.
1: Imp
2: Airhman
3: Gigas
4: Demon (Random Job)
5: Tauri
Rewyen
02-06-2012, 04:41 AM
Possession
Under this ability, a Dark Knight temporarily loses control and receives the effect of Triple Attack, Ecliptic Growl, Berserk, and Dread Spikes. Under Berserk status, the player has no control over their characters actions and movements, but obviously they are a wrecking ball. To add to this, I would like to see the character actually physically change during this status to look like a corresponding race from DM.
Duzell
02-06-2012, 07:39 AM
Possession
Under this ability, a Dark Knight temporarily loses control and receives the effect of Triple Attack, Ecliptic Growl, Berserk, and Dread Spikes. Under Berserk status, the player has no control over their characters actions and movements, but obviously they are a wrecking ball. To add to this, I would like to see the character actually physically change during this status to look like a corresponding race from DM.
Unless the AI controlling the Berserk has enough brains to use WSs this would be worthless because under player control you would do more damage Intelegently WSing and gear swapping (like how its actually very difficult to kill someone while charmed, but its exceptionally easy to kill a charmed player). Perhaps only give us control of Weapon Skills and no other aspects.
Rewyen
02-06-2012, 04:12 PM
I meant just commands are locked while under the duration period, but yeah, adding in an auto WS at 100TP would also be groovy. It would be way too much to hope that the devs would create an ability or job trait that takes gear swapping into account.
as primarily a dd job it should be something that increases our melee dps or our ws damage (which is what I'd prefer) or just a massive attack boost/crit damage boost for a short duration.
Rewyen
02-07-2012, 05:13 AM
How about stealing an idea from SAMs, tweaking it slightly and giving it a cool name, like 'Reaper.'
The ability instantly raises TP to 300, allowing a WS to only drain 100 (for a total of 3 WSs) and each has 100% ACC and deals critical damage? The downside would be a massive hate boost, but then 2-Hours were originally a last ditch effort sort of thing anyway. Also stacks with Souleater/Last Resort making your most definite death at least worth it.
Darkzide
03-08-2012, 12:37 AM
Lets make it simple.
Omnislash: Delivers an instant 8 fold attack that ignores all Defense, Enhancements, Damage type. That randomly Drains 8 things. HP, MP, TP, STR, VIT, DEX, AGI, CHR, Enhancement, Accuracy, Evasion, Attack, Defense.
Damage not enhance by Souleater.
Lastranger
03-17-2012, 01:07 AM
well out of all drk ability's, there are a lot of posibility's for new 2 hour that could work.
Zerg style 2 hours
Grim reaper = ( or just Reaper ) a sustained death effect on evry hit, chance of procing death increase evry hit, when death is not procced a dark magic element is added to strike starting at low dmg and increasing by some apropriat amount evry hit but TP is drained to 0 under duration of 2 hour effect
should be locked to 2 hander only so no club spams.
last 1-2 min
Blade storm = maxed haste ( 80%) Quad Attack 80% for 30sec-1min duration but tp is drained to 0 on evry hit to boost dmg, perfect for Zerg and opens for gearing towards str/attack/critt/TP under zerg, a perfect tool for high delay/high dmg 2h wepon.
Level ??? Death = instant 2 hour, attempts to hit enemy with death, drains all mp/tp and if it fails does massive dark magic dmg ( can be boosted with MAB/int gear and ability's too boost magic ), Amount mp/tp directly increase chance of death/amount dmg if fail.
Death incarnate = turns u into a corse with full zombie status ( meaning dmg heals u and cure dmg u ), gives u access to special dark magics and boosted mp pool for duration but melee dmg is weakend as attack is converted into MAB.
Duration 5-15 min, TP is converted to MP evry 3 tick
Dark Magic under effect availible are : Ruin = looks like gravity/demi on animation, but does tier 4 elemental dark magic dmg.
Ruinga = ga version of ruin does tier 3 elemental dark magic dmg.
Death = death spell, may or may not proc death but does dark magic dmg if fails.
Doom = hit target with doom countdown from 10, may be resisited and do dark magic dmg instead.
Black hole = a powerfull demi spell will do 1/16 1/8 or 1/4 dmg to enemy existing hp, dark elementh based.
Dark Siphon = Status on target that adds endrain3 to all attacks done on target.
Singularity = Multi hit dark magic spell doing 2-8 hits on cast, each hit increase dmg of all dark magic on target, leaving a lowered dark resist on target mob, base dmg of first hit is 300ish
Absorb-MP = takes enemy mp and adds to own, if full mp it gives mp-max effect for extra mp aspired, fast recast.
Absorbra-random= Takes random stats from enemy target and gives to all party members in 15" range of mob
Drain 3 = takes large amounts of HP of target and adds max-hp to u if u drain more then u can hold.
Ragnarok = Uses all hp/mp ends 2 hour effect by killing u for no exp lost and short weakness, Does massive 8 hit dark magic attack based on mp/hp u have + magic stats, aim is to weaken mob to dark magic and bolster mp/hp before using this final dark magic attack, adds a imunity effect to target to ragnarok if it survives for duration of fight, but can be group cast like meteor for 1 mega hit.
Level x100 strike = does x100 amount dmg of curent level so if 99 it does 9999 dmg to target instant with main wepon.
Death Risen = summons Corse minion to ur aid, it will cast dark magic on all targets u engage.
Has high level of fast cast and loads of mab/int + access to all dark magics, does not melee at all.
does Leech-mp on master ( u ) evry now and then to keep mp up, prioritize dmg spells on targets as long as mp is high,
once mp hits 0 it does a kamikaze magic attack attempting to doom target prey, if fail it does dark dmg instead.
Duration 10-15 min as long as mp is refilled from drk, magic cast from corse should be on par with blm only it is dark based.
as for non zerg or utility 2 hour im sure there are some that can be used
Knight Terror = grants a boost to dark knight maxing all affinity's to stagger target prey, occ proc real terror, last 30 sec -1 min, a mini 2 hour stun for drk.
Dark wind = does aoe high level drain/aspir/tp and gives total drained hp/mp/tp to all party members, the more members in party, the more is drained/aspired, leaves a hp down effect on target
Twilight hour = creates a aoe area around Drk that is 50" wide where evryone gets effect of nighttime ( normally 20-04 ) boosts all dark magic used under effect by 25-50% ( including ws based on dark ).
Posible added effect : boosted effect under true night time 20-04, kinda similare to double weather effects as welll as boost on darksday for maxmizing 2 hour.
Gear effects under multiple night time/dark day effects get 2 - 2,5 times the normal boost, ( example smn can greatly lower diablos mp cost as well as increase effect of attacks ) gear that would add +10 evasion nighttime can give +20 or +25evasion with double nighttime/darks day corelation.
Duration 10-15 min
EnRuinra = a more powerfull version of endark that aoe's to party members adding minemum of 100 dmg first hit, builds dark resist down on enemy's hit with wepons effected with enruinra, increasing add.dmg done evry hit
Last 2-3min , also slowly adds +5 dmg evry hit until it caps at 200 base dark dmg on each hit +whatever resist dark down adds.
EnAbsorb = adds enabsorb effect on drk wepon, absorbs random stats evry hit from target and gives to party members/self in 50" range, works superior to regulare bsorbs as effect dont tick down but remain until it wears off.
can take str/vit/dex/agi/int/mnd/chr attk/R.attck/acc/R.acc/evasion/M.evasion/defense/M.defence/critt rate/DA/haste/TA/QA/PDT/MDT but cant drop target under 50% of original stat, ( i guess nm's could be no lower then 75% but no full resists)
perfect for multihit wepon under haste effect to debuff mob's while buffing Party
Zombie team = Turns drk and all in 20" in drk party into zombi ( granting zombi effect , where dmg heals u and heals dmg u )
Last 1-5 min
Diablo's Grace = Grants endrain to party in 50" +dark based refresh giving +4 tick for duration of effect, all gain +150 darknes resist and dark weather 1 effect.
Duration 5-10 min
Colapsing Darknes = Multihit Demi doing 1/4 of enemy hp dmg 2-8 times ( completly random ) once effect is done dark is hit with demi and left with 1/4remaining hp/mp, once 2 hour is used target will gain demi resist for duration of fight.
Ruin Knight = grants access to Ruin spell series for mass casting, also adds quickcast/fastcast to drk
Last 5-10 min , ruin spells start around tier 4 elemental dmg at tier 1 and caps little above tier 5 reg elementh with tier 3 ruin.
Ruin has short recast/cast due to quickcast/fastcast of 2 hour and lowers resist to dark magic on each hit, cost tierr 1 around 120 mp tier 3 220mp max meaning u need refresh+ new ws to keep casting,
can be boosted with dark staff/mab/int etc.
Saiken253
03-20-2012, 01:16 AM
I like Blade Storm, Death Incarnate, Level x100 Strike(though I would prefer it be based on Weapon Damage), and Death Risen. The Level x100 Strike is kinda similar to an idea that I had(basically it's like WAR's 2hr, because we're only unlockable by war, where all our damage for 30sec~1min is x3~x4).
Urteil
03-26-2012, 05:30 PM
Baby steps.
Dear SE,
Can Weapon Bash with my 99 Ragnarok not do 37 damage to a level 37 mob?
Thanks,
Urteil the PvP Guy.
Saiken253
03-26-2012, 10:56 PM
thing is Urtiel, they take microbe baby steps...
Hatfield
03-27-2012, 12:15 AM
Emo's Fury: Channels the form of the Shadow Lord for 5 min, increasing dmg but a large %, grants pdt/mdt and immune to all stat effects. At end of duration, the DRK drops dead xD
Maybe.... Shadows of Rage ?
Link : http://wiki.ffxiclopedia.org/wiki/Shadow_of_Rage
Along with new spell/JA : Abyssal Drain and Abyssal Strike ? :P
http://wiki.ffxiclopedia.org/wiki/Zeid
Fyreus
03-31-2012, 12:08 PM
How about they give us a 2hour that grants an extra hit per upgrade? I'd love to hit 5x in a row :)