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Rezeak
11-21-2011, 10:07 PM
While i believe most of the idea are probably best found in the job forums i just want to ask for a few things.

All the weapons skills to at least be useful.

As in if you add a DD weapon skill it's main purpose should be DMG.

Nothing should be weaker than what we had at 75 and should be near the level of empyrean weaponskills and in some cases exceed them (scythe,great katana and polearm)

For Mage WSes

WHM should gain a Job trait that converts hp cured -> tp
BLM SCH should have a better improved Occult Acumen (BLM may as well have it at the same level as SCH)
RDM should get a lower teir version of hp cured -> tp and Occut Acumen.

The above would allow SE to make useful Weapons skills for the mages.

brayen
11-21-2011, 11:18 PM
What is wrong with the empy GK WS?

the idea of mage gaining tp would be good, i just don't see the dev team getting on board with it as you have seen how weak occult acumen is.

I do hope they are careful with the new WS. Keep them at least strong enough to make suitable upgrades for people who do not have time for an emp or relic en devour.

Daniel_Hatcher
11-21-2011, 11:20 PM
BLM and SCH especially would still always lose TP when they changed their staff, and if they didn't change their staff they'd be gimping themselves and that's absurd.

Unless they do it that you keep TP as long as you change to the same weapon type then mages will never gain enough TP.

Vold
11-21-2011, 11:27 PM
I don't think any freebie WSs should ever out perform ultimate weapon WSs or even be in the same league as them. At best we can expect these new WSs to have their uses for the majority who aren't wearing the best weapons. Something that replaces multihit stuff at 55-60 would be nice. It's ok and all for rampage and sidewinder and so on to still be relevant I guess but we're about to be level 99. That's stretching it pretty good.

Urteil
11-22-2011, 12:57 AM
Why should scythe/GKT/etc weapon skills be better than empyrean ones, because you play those jobs?

Why are you advocating giving other jobs spells -> TP when the job that initially had it doesn't even get use out if it?

Give DRK Occult Acumen X so it actually makes sense?

This OP doesn't make sense?

Weaponskill ideas where?

???

Dfoley
11-22-2011, 01:03 AM
Sigh the reason he said gkt/scythe/polearm is because they dont crit. So their damage caps a lot lower then their criting counter parts.

Who said it had to be a freebie? These could be quests that require 100 heavy metal plates and 2000 wsp to unlock, in which case I am fine with them being more powerful then empy ws since that is already more work.

That said:

Give each job a job specific one (aka h2h has 1 for pup and 1 for mnk)
Make them quested and not freebie
Make the quest on par with nyzul where the farther you progress the less wsp you need to unlock
Make them weapon independent, so we dont have to equip a specific weapon to use it
Use regular wsc properties. DD dont want to load up on vit for a ws, vit is fine for a paladin, but not a monk, pup, war, sam etc.
They should be stronger then the evel 71 ws and the level 80 freebie for sure. I would prefer on par with at least empy ws (with no after math obviouslly)
EG
PUP - 6 Hit ws, chance to crit/dmg depends on automaton hp %, where high hp = good, WSC = dex
MNK - 7 hit ws, chance to crit/dmg depends on tp
DRk - 4 hit ws, chance to crit/dmg depends on hp% where you need low hp to deal high dmg/crit, wsc = int!....jk ...= str


just examples of my suggestions

uptempo
11-22-2011, 01:15 AM
Yeah im of the mind set that the 99 ws should outperform all the other weapon skills we got on the way up no way a low level ws guillotine or raging rush should out perform whatever we get at 99.

brayen
11-22-2011, 01:31 AM
@ Dfoley

that sounds awful, why make every WS crit? The last thing they need to do is turn an already old game even more stale by making all jobs the same. the reason he mentions GK is for no reason, the empy GK WS is a good ws. empy scythe polearm and axe are the only ones that lack anything (due to mods, ftp value and low cratio bonus when they are suppose to ignore def). If anything they should be mindful of new WS and realize the value of these other aspects (cratio, ftp, mods, etc) instead of making everything the same, gives everyone even more reason to stay war with that everything crit mentality.

Dfoley
11-22-2011, 02:53 AM
@ Dfoley

that sounds awful, why make every WS crit? The last thing they need to do is turn an already old game even more stale by making all jobs the same. the reason he mentions GK is for no reason, the empy GK WS is a good ws. empy scythe polearm and axe are the only ones that lack anything (due to mods, ftp value and low cratio bonus when they are suppose to ignore def). If anything they should be mindful of new WS and realize the value of these other aspects (cratio, ftp, mods, etc) instead of making everything the same, gives everyone even more reason to stay war with that everything crit mentality.

That is your oppinion obviouslly.
GK weapon skill for the empy weapon is fine for outside of abyssea, you are correct. However, it is just that. 'Fine', not awesome, fantastic,or stupid good. It was just a linear step up from what SAM had been getting before, and it wasn't even a big linear step up because it was barelly better then current ws. While (most) other jobs got rediculously stupid nice ws. MNK WAR and NIN as good examples.
The only good thing about the GK ws was the skill chain properties.

The problem with the rest of your statement is you really dont understand those FTP cratio mod etc. Yes they play a role, but if a ws can crit its damage potential changes drastically.

EG to balance a ws against Victory smite:
4 hits (no chance of crit)
You would need ftp mods of over 3.0
You would need at least 1 wsc modifier of 75% + (more likely 2)

At that point it is just as broken and similar as a world where everything crits....so how is it any different?

hiko
11-22-2011, 02:55 AM
@ Dfoley

that sounds awful, why make every WS crit? The last thing they need to do is turn an already old game even more stale by making all jobs the same. the reason he mentions GK is for no reason, the empy GK WS is a good ws. empy scythe polearm and axe are the only ones that lack anything (due to mods, ftp value and low cratio bonus when they are suppose to ignore def). If anything they should be mindful of new WS and realize the value of these other aspects (cratio, ftp, mods, etc) instead of making everything the same, gives everyone even more reason to stay war with that everything crit mentality.
yes it's good, but, like kaiten, doesnt have pdiff boost making gekko situationaly better,
a WS anybody could use @cap75 shouldn't still be best

Malamasala
11-22-2011, 02:55 AM
I want a real Summoner staff WS. Dealing damage that is transferred to your pet as healed HP or something would be nice. Or just a long stun move so that if your pet dies you can WS and then resummon. Something that deals damage and actually works together with your pet.

brayen
11-22-2011, 04:17 AM
@ hiko

you are rationalizing that you should only ever need 1 WS? i actually don't like that. Can say this is a matter of opinion but it is nice to have variety such as a ws that can double a gekko in dmg (fudo), while still having such a strong back up WS like gekko if i ever find myself lacking in atk versus any mob. At the end of the day fudo should still be used ~95% of the time (at least as of current content). I will also disagree on how strong a weaponskill should be based on the level of attainment. As far as sam goes at 75 i loved the fact that Y/G/K all shared the same dmg and added different effects for example: different skillchain properties as well as added effects. The current problem i think is simply there is a large gap going from non emp or relic WS.

...meh wall of text TL:DR: new ws should be different and useful, however i think at least lv 60+ ws all(at least some) should be revised to a point where needing an emp or relic is not the only way to keep up, hope that makes sense?

@Dfoley

i know what it would take to make non-crit WS match up, but read my above statement, i rather have more closely similiar dmg outputs with varying pros and cons rather then one ends all beats all WS(as per my GK example). it would be understandable for a job like WAR who's only strong point is damage, however i would like to see other jobs gain more benefit in different ways. I want to see more to the game then all melee being just 1ws > tp repeat, else there wouldn't be a point to different jobs. example: adding aftermath to non emp/relic WS that bolster a job's strong point while still maintaining a close dmg output or strong added effects as well.

This all falls to matter of opinion since we are discussing future plans and what not, we could just as easily all list what we want for each weapon type too, i just trying to get my opinion out to hopefully not see a stale future for this game.

Dfoley
11-22-2011, 04:33 AM
Thats fine for sam, but you have ws that already have debuffs and other uses. For Gaxe and H2H what would you propose since they already got jack squat other than dmg?

MNK/PUP:
No good ae
no elemental - and unless they make one based on str/atk over int/mab it will never be used outside of triggering amber light
No debuffs - 2 that ignore defense are as close as it comes

If you are gonna add a new ws there has to be a use for it otherwise 99% of the player will never touch it (see tornado kick). I would rather not get my end-of-game ws and never want to use it (final heaven) because it is worthless compared to easier/already obtained ws.

I could see a monk specific ws adding a virus like effect and drain 25% tp + -3tp/tic fitting the whole monk role and it might get some use even if the damage was terrible.

Rezeak
11-22-2011, 04:46 AM
Why should scythe/GKT/etc weapon skills be better than empyrean ones, because you play those jobs?

I only really play DRK out of DRG SAM and DRK, and i feel Great sword Emperyan WS is fine if the Mythic v2 WS is weaker than that i have no issue with that but I feel that Quetius sux (Guillotine out DMGs it in most cases) and i feel DRK needs a better WS than Guillotine

Just gonna say this now if it's one job per WS and we get a scythe WS weaker than the emperyan for DRK i don't want to see one rage post Urt.

As for Polearm, i don't really play DRG but since the emperyan WS is already weaker than Drakebane why is it even a issue?

As for SAM i just feel it should have a gekko version 2 while the max DMG could be lower than fudo it could be sitituational.

i guess fudo is a bad example of what i mean since it is pretty useful say vs Emp scy or polearm WS.

On a side note Emperyan WS + Aftermath should still be better than most of the WSes added.

Dfoley
11-22-2011, 04:47 AM
Just thinking about additional affects of WS:

warrior - reduces enemy acc/eva/atk depending on tp
MNK - tp drain and virus (eg: -25% tp and -3tp/tic) on mob
white mage - adds a buff that inc duration of heals recieved to party members, duration varries with tp
black mage - adds macc/mab depending on tp
red mage - adds a buff to make everyone in the groups next spell be insta cast
thief -
paladin - lowers everyone elses emnity by 12/25/50% depending on tp.
dark knight - dmg increases (greatly) as current hp% goes down
beast - adds spell haste to the pet (duration varies with tp)
bard
ranger
sam
nin
drg - adds a large stoneskin/phalnax to the pet along with a moderate pet heal, ammount varries with tp
summ - adds MAB/ATK bonus to pet and a small heal (10/25/50% heal) depending on tp
blu
cor
pup - adds haste/fast cast and heals pets hp/mp depending on tp (see bst)
dnc
sch - adds a ~regen 4 to all party members, duration varries with tp

Economizer
11-22-2011, 05:55 AM
I don't think any freebie WSs should ever out perform ultimate weapon WSs or even be in the same league as them.

Hexa Strike says hi.


white mage - adds a buff that inc duration of heals recieved to party members, duration varries with tp

Duration of heals received? Anyways, even if I knew what that meant, ultimately White Mage has two kinds of weapon skills - damage and utility. And utility is almost exclusively restoring MP. If a White Mage is meleeing, they usually want to do damage, or get MP so they can survive and keep doing damage.

There are only two things I want for new Club WS.

1. AOE Club WS (Scouring Bubbles (http://wiki.ffxiclopedia.org/wiki/Scouring_Bubbles) anyone? I'd quest it) for everyone.
2. Something better then Hexa Strike (and Hexa Strike is very good, so good luck SE) that is WHM only.

On Staff, we could use a WS that boosts magic affinity and magic attack bonus for themselves and pets.

I'm sure I could dig up some previous threads, but ultimately, this is my main suggestion.

Dfoley
11-22-2011, 06:00 AM
Lol i ment;
Increases the affect of incoming cures. Duration of the buff depends on tp

Aka +5/10/15% more cure for all party members in range, lasts 30/60/90 seconds at 100/200/300 tp

Crocker
11-22-2011, 06:23 AM
As a BST with a 90 Farsha the best WS is still Rampage and that's just wrong. 95 Using a WS I got when I was level 55.

If they added aftermath to new Weapon skills no matter what weapon is equipped I think that could be fun. Even though Cloudsplitter damage sucks the aftermath with 300TP makes up for it.

Could even make the aftermath Sphere with same duration as empy weapons. Weapon skills don't have to do high dmg to be useful.
SAM - WS = Regain
WHM - WS = Regen
RDM - WS = Refresh
WAR - WS = Double attack +5%
THF - WS = Haste
PLD - WS = Enmity Down
Ect...

Leonlionheart
11-22-2011, 06:58 AM
These are all aftermath effects. Doubtful they'd be on normal WS's, though it wouldn't necessarily be a bad thing.

I'd like more utility WS's. Sword with an Aspir type WS would be amazing. Bow with a Dispel type WS. Gun with a Sudden Lunge potency stun type WS. Staff with an enmity reduction type WS. Club with an AoE heal (potent~500~650~800 depending on TP) that also deals damage/greatly increases enmity(PLD with Club is kind of a pipe dream of mine).

These types of WS's, where, depending on your situation, you don't need maximum DPS but rather something more useful. Specially for jobs that can get TP in 2 hits (hi2u misers+discipline).

Sonshou
11-22-2011, 07:54 AM
Weapon SKills that usable subject to condition

Warrior (Great Axe) - Frenzy Rage
condition: Both Berserk and Warcry are active
Deliver an eight hits critical attack with very low accuracy. Accuracy varies with TP

Monk (Hand to Hand) - Joint Breaking Technique
condition: Under the effect of Perfect Counter
Cripple enemy on a counter attack. Duration of effect varies with TP
(Remark - Joint Breaking Technique will not active immediately. it will active on a counter blow, and does not have TP return)

Black Mage (Staff) - Mana Prison
condition: Under the effect of ManaWall
Trap enemy with Mana, render them unable to perform any actions. Duration varies with TP
(Remarks - Mana Prison can be performed with less than 100TP, however TP must be greater than 0. Performing Mana Prison will consume mp together with TP. Mana Prison deals 0 damage and has 0 TP return)

White Mage (Club) - Pass it On
condition: Having beneficial status effect on.
Give up your own beneficial status effects and pass it on to party members nearby. Chance of refreshing duration varies with TP.

Red Mage (Sword) - Eye for an Eye
condition: Having determinal status effects.
Transfer the determinal status effects to enemy. Success rate varies with TP.

Thief (dagger) - Ravaging Treasure Hunt
Condition - Hide is active
Deliver a critical hit that raise the treasure hunter effect on targeted enemy. chance or raising treasure hunter effect varies with TP
(Remark - have chance to raise treasure hunter effect two times in this attack. One comes from delivering attack, the other comes from performing this weaponskill.)

Paladin (Shield) - Jingling Shield
condition: While equiping a shield
Bash enemy with shield, terrorizing the enemy. Chance of terror varies with TP

Dark Knight (Scythe) - Mark of Death
condition: Souleater is active
Deliver a critical attack, leaving a mark that slowly transfer HP from enemy to the dark knight. Transfer rate varies with TP
(Remark - maximum HP transfered depends on HP lose from souleater.)

Beastmaster (Axe) - Feralkin
condition: Pet summoned from Call beast is present, Ready ability is ready.
Launge a sudden attack together with familiar. Chance of critical varies with TP.
(Remark - consume TP of both Beastmaster and the familiar)

Ranger (Archery) - Sound of the Bow
condition: When no ammo is equiped, Ranger is targeted by enemy.
Terrorize enemy by pulling the string of the bow. Chance of terror varies with TP.

Bard (Dagger) - Solo Symphony
condition: having 2 beneficial song effects up.
Enhance the power of existing song effets and share them with party members nearby. Power increased varies with TP.

Ninja (Katana) - Bunshin
condition: Copy Image effect is active
Materializing the shadow image, delvier a multiple hit attack. Accuracy varies with TP
(Remarks - number of attack varies with number of shadow images. eg. with 4 images, Bunshin will delivery a 5 hit attacks. Bunshin will consume the Copy image effect.)

Samurai - (Great Katana) - Tachi: Kagami
conditon: Seigan and Third eye is active
Copy the opponent's attack and return it to the opponent. Chance of critical varies with TP.
(remark - does not active immediately after use. Active after anticipated enemy's attack. if enemy using a special attack and anticipated by third eye, the special attack is returned. Both seigan and Third Eye is consumed after use.)

Dragoon (Polearm) - Diving Thrust
condition: Under the effect of Super Jump
Diving from sky, deliver a critical attack. Accuracy varies with TP

Summoner (Staff) - Astral Hurrican
condition: Have avatar summoned
Focus all power of avatar on the weapon, deliver a magical blow. Damage varies with TP.
(Remark - after the use of Astral Hurrican, Avatar will disappear. Damage varies with avatar's current HP percentage)

Blue Mage (Sword) - Inner Haste
condition: Blue magic has been recently reset
Allow blue magic to be ready in an instant. Success rate varies with TP

Corsair (Marksmanship) - Frenzy Trigger
conditon : Two or more quickdraw charge avaliable
Consume all quickdraw charges deliver a multiple hit attack. Chance of critical varies with TP
(Remarks - number of hits varies with Quickdraw charge)

Puppetmaster (Hand to Hand) - Synchronized Attack
condition: Automaton is present, both Puppetmaster and automaton has 100% or above TP
Deliver a multi hit attack that synchronized with automaton. Accuracy varies with TP
(Remark - If Puppetmaster has similiar TP level with Automatic there is chance to deliver critical hits. Synchrnized Attack consume TP of both Puppetmaster and Automaton.)

Dancer (Dagger) - Storm the yard.
condition - Target must suffer from level5 daze induce by steps.
Convert the daze effect of target into critical damage. Success rate varies with TP.

Scholar (Staff) - Might of words
condition: 2 or more Strategem is avaliable
Increase accuracy, attack, defence, critical hit rate and critical hit damage of party members near by. Duration varies with TP.
(Remark - each strategem charge gives 1 beneficial effect to party members near by. eg. 2 stragtegem charge gives accuracy boost and attack boost, 3 stragtegem gives also defence etc.)

Economizer
11-22-2011, 08:04 AM
Lol i ment;
Increases the affect of incoming cures. Duration of the buff depends on tp

Aka +5/10/15% more cure for all party members in range, lasts 30/60/90 seconds at 100/200/300 tp

Interesting, but the problem with this sort of thing is that when curing you might as well sit in the back with a Staff - the only way I can see situations where a White Mage is main healing and meleeing is either if Mystic Boon was more powerful, or some weird combo of this idea and the next idea I have a reply to in this comment.

Another way you could go for healing though would be to take the MP saving effect from the pants as an aftermath effect for a Club WS. Considering how powerful the effect is I don't think we'll ever see it on another piece of gear, so this may be the only way we'll see more of it.

Can't believe I missed this somehow:


WHM should gain a Job trait that converts hp cured -> tp

Divine Acumen! Paladins, White Mages, and Red Mages should get it.

Maybe even make it sub usable from White Mage and Paladin to give a more reason to use those as subs, especially if Red Mage gets left out of the loop again on job abilities...

It would probably work by MP spend like the others (and would probably work with Divine Magic nukes too). In a very unlikely setting, it could work by cure amount (if it was by cure amount, I'd imagine that White Mage would get lower tiers and Paladin would get higher tiers, but ultimately it wouldn't be very high at all, considering). Either way I have a feeling that White Mage's version of it might be boosted by Afflatus Misery, because then it might be useful outside of Esuna again.

These thoughts are all very rough and unpolished since I haven't really given much thought to a curing acumen ability.


These are all aftermath effects. Doubtful they'd be on normal WS's, though it wouldn't necessarily be a bad thing.

I'd like more utility WS's. Sword with an Aspir type WS would be amazing. Bow with a Dispel type WS. Gun with a Sudden Lunge potency stun type WS. Staff with an enmity reduction type WS. Club with an AoE heal (potent~500~650~800 depending on TP) that also deals damage/greatly increases enmity(PLD with Club is kind of a pipe dream of mine).

These types of WS's, where, depending on your situation, you don't need maximum DPS but rather something more useful. Specially for jobs that can get TP in 2 hits (hi2u misers+discipline).

Yeah, aftermath effects.

Aspir and dispel effects are very powerful so I'm not sure we'll see much of them but who knows. That said, on a dispel WS, I'd imagine the effect wouldn't be very potent considering how often you can stun it - you might be better off with a crossbow bolt that has a chance of it (and THF everywhere might like it more, I dunno). A Staff WS that reduces enmity would be a very nice touch though.

On AOE healing with a Club, it is more in line with what I wish the Emp Club did - currently the Emp Club gives a WS that seems more fitting for a PLD anyways (well, on a PLD I'd also expect it to have a massive enmity spike too). I don't think you'll see all the effects you suggested in one WS on Club though. On Clubs for Paladin in general, have you seen the Moepapa Mace (http://wiki.ffxiclopedia.org/wiki/Moepapa_mace), it is probably the best bet for PLD Clubbing currently short of getting the Emp Club itself.

Edit: Actually, Paladin could get an exclusive Shield WS that works regardless of the weapon in the main hand on getting like 400 skill in Shield. It would bash the enemy with the shield much like shield bash, but with more damage, and use the main hand weapon's damage rating along with the defense rating of the shield (I believe most cap out at 40) for great effect, and could have an additional effect of stun. Think of it like Shield Bash 2.0. This would make club Paladins very viable. :p

Urteil
11-22-2011, 08:08 AM
Give DRK a WS that does magical damage and drains hp/mp/tp at the same time.

Dfoley
11-22-2011, 08:13 AM
Give DRK a WS that does magical damage and drains hp/mp/tp at the same time.

Mp/hp drain sure.... the tp drain would only work if it gave it to your party and not you.

Leonlionheart
11-22-2011, 10:08 AM
Yeah, aftermath effects.

The thing is, no WS has aftermath effects without it's designed weapon (Relics specific aftermath, Emp's ODD, Mythic's att/mab/acc/macc/petatt/petacc/oa2~3).

Alhanelem
11-22-2011, 10:33 AM
BLM and SCH especially would still always lose TP when they changed their staff, and if they didn't change their staff they'd be gimping themselves and that's absurd.

Unless they do it that you keep TP as long as you change to the same weapon type then mages will never gain enough TP.
You don't always need to change staves that often depending on what you're fighting. if Monster X takes 25% more damage from Ice, you can bet you're going to keep that ice-based staff on. But Occult Acumen needs to be stronger so that fewer casts are needed- then occasional weapon switching wouldn't be much of a problem.

Or better yet, SE can just come out with an all-around staff that's just slightly below elemental-specific ones (you know they're never going to make an all-in-one staff with power equal to a full set of element-specific ones) to the point where from an efficiency level, it would be worth it to use.

Economizer
11-22-2011, 01:09 PM
The thing is, no WS has aftermath effects without it's designed weapon (Relics specific aftermath, Emp's ODD, Mythic's att/mab/acc/macc/petatt/petacc/oa2~3).

I was agreeing with you about WS having no aftermath without a matched weapon. Still, they could be interesting, provided it isn't too bad.

Shoot, in addition to adding new WS, SE could add new aftermath effects to older WS when the user has very high skill. But the likelihood, like you said.

Concerned4FFxi
11-22-2011, 01:19 PM
These new ws should be an upgraded version of the quested ws available at 71+, and should require the previous ws to unlocked to flag the new quest to get the new ws for that particular job(s) that are related to that ws. Since the 71+ ws required breaking a latent, and the new face of ff is easy button-ish, have the new ws just require the old 71+ ws comlpeted and to get the new ki for the quest from the same npc quest giver and instead of breaking a new weapon you just have to go back to the old ??? wsnm and this time with the new ki in hand clicking the ??? spawns an updated wsnm (can even be the old one just higher level). Beating the higher level wsnm unlocks the new ws, which can be used to replace the old ws in abyssea to proc, but not be a required proc itself.

The reason I suggest this is because I do believe this last ws should be better than the 71+ quested ones, but also if its going to be better it also shouldnt make the old wsnm quests pushed out of the way and important only in abyssea to proc, that's absurd.



Nothing should be weaker than what we had at 75 and should be near the level of empyrean weaponskills and in some cases exceed them (scythe,great katana and polearm)

No. I don't approve of an easy button ws being anywhere on the same level as to be compaired to an empyrean/mythic/relic ws in any sense, that's just a slap in the face to everyone who did their super weapons, even if empyrean are the easiest to make they still require loads of time invested if low manned or alot of manpower to create if ls made.

Neisan_Quetz
11-22-2011, 01:28 PM
You don't always need to change staves that often depending on what you're fighting. if Monster X takes 25% more damage from Ice, you can bet you're going to keep that ice-based staff on. But Occult Acumen needs to be stronger so that fewer casts are needed- then occasional weapon switching wouldn't be much of a problem.

Or better yet, SE can just come out with an all-around staff that's just slightly below elemental-specific ones (you know they're never going to make an all-in-one staff with power equal to a full set of element-specific ones) to the point where from an efficiency level, it would be worth it to use.

Do you not use a decent idle set

Leonlionheart
11-22-2011, 01:34 PM
I was agreeing with you about WS having no aftermath without a matched weapon. Still, they could be interesting, provided it isn't too bad.

Shoot, in addition to adding new WS, SE could add new aftermath effects to older WS when the user has very high skill. But the likelihood, like you said.

It would be nice to be able to use TP for some situation other than damage. Specially if all you're doing is proccing.

When my TP gets to 100, the itch to let it out is overwhelming >:D

Concerned4FFxi
11-22-2011, 01:34 PM
Or better yet, SE can just come out with an all-around staff that's just slightly below elemental-specific ones (you know they're never going to make an all-in-one staff with power equal to a full set of element-specific ones) to the point where from an efficiency level, it would be worth it to use.

The blm mythic seems to be what you are speaking of, but it is broke too, and not in an impressive way either. 99 version should get some form of magic affinity to go with the mab it has.

Sparthos
11-22-2011, 02:47 PM
Dunno why Campaign WS weren't thrown in a patch as some recycled content.

Malamasala
11-22-2011, 04:07 PM
Summoner (Staff) - Astral Hurrican
condition: Have avatar summoned
Focus all power of avatar on the weapon, deliver a magical blow. Damage varies with TP.
(Remark - after the use of Astral Hurrican, Avatar will disappear. Damage varies with avatar's current HP percentage)

Sounds a bit too suicidal. But I think basing it on avatar HP could be ok. Means you want to open the fight with it before avatar is wounded, but that risks you stealing hate. The disappearing though is a bad idea.

Leonlionheart
11-22-2011, 07:53 PM
Sounds a bit too suicidal. But I think basing it on avatar HP could be ok. Means you want to open the fight with it before avatar is wounded, but that risks you stealing hate. The disappearing though is a bad idea.

SMN stealing hate with a staff

/sarcasm
k
/sarcasmoff

Rie
11-22-2011, 10:21 PM
Dunno why Campaign WS weren't thrown in a patch as some recycled content.

Probably because you can get those on campaign specific weapons already, by spending AN. They only work in Campaign however. Would be kinda neat if they added quests in the past to unlock them or something, but I doubt it'll happen.

Atoreis
11-23-2011, 12:37 AM
MNK WS should be between Asuran and Vsmite not above Vsmite otherwise spharai would beat Veret as damage weapon and still being the best Defensive h2h and thats not the point I think. I liek the idea of utility WS not damage WS.
I have no time now but I will try to think about some later.

Malamasala
11-23-2011, 08:53 AM
SMN stealing hate with a staff

/sarcasm
k
/sarcasmoff

It is funny how your post shows that you know nothing about the job. Just go back to your WAR, that way you do not have to think about advanced things like pet hate.

MojoJojo
11-23-2011, 08:53 AM
Unless it can beat, or come real close to empy ws, or add some serious utility, it will probably be ignored. Making it a rather serious trial is fine by me, but if all i get is some 'meh' ws it's just going to collect dust with all my other ws's that don't do a helluvalot.

Economizer
11-26-2011, 09:00 AM
Unless it can beat, or come real close to empy ws, or add some serious utility, it will probably be ignored.

Yes, but not everyone can get an Empyrean weapon for every job they play. I know of Red Mages that use Daggers for example, because they don't have Almace (and are trying to Dual Wield so they don't have the newest Sword WS).

Leonlionheart
11-26-2011, 11:17 AM
It is funny how your post shows that you know nothing about the job. Just go back to your WAR, that way you do not have to think about advanced things like pet hate.

Once you get hate with STAFF come and see me

Alhanelem
11-26-2011, 04:25 PM
Once you get hate with STAFF come and see me
It's easy to get hate from your pet, which is what I believe they are referring to.

Sonshou
11-27-2011, 11:21 AM
Sounds a bit too suicidal. But I think basing it on avatar HP could be ok. Means you want to open the fight with it before avatar is wounded, but that risks you stealing hate. The disappearing though is a bad idea.

I make this up having the intention that this WS is for use in pt, and I think it will work even if just a summoner burn pt. If you use it on solo fight would be suicidal, but if summoner burn pt, unless the mob or NM use AoE move right after you use this WS, else I assume it is pretty safe. Given that you got a tank or your party member's avatar is tanking.

P.S. I am glad that you take an interest in my post. I think lots of people been skip it or ignore it.

Tennotsukai
11-27-2011, 06:31 PM
I make this up having the intention that this WS is for use in pt, and I think it will work even if just a summoner burn pt. If you use it on solo fight would be suicidal, but if summoner burn pt, unless the mob or NM use AoE move right after you use this WS, else I assume it is pretty safe. Given that you got a tank or your party member's avatar is tanking.

P.S. I am glad that you take an interest in my post. I think lots of people been skip it or ignore it.

I think most will take interest in your post. So far one of the better takes to the new ws's. I'm not one to party much so I can't agree with the party ws idea, but the condition idea is pretty brilliant.

I would like to see a blu ws that actually affected our next blu spell dmg/effects.

Added Effect: Lowers enemy's defense/magic defense to zero on next blu spell (ignores defense)

I know this isn't really a debuff, but I can dream. Another magical ws that dealt pure dmg instead of draining would be pretty interesting as well.

Malamasala
11-27-2011, 06:45 PM
I make this up having the intention that this WS is for use in pt, and I think it will work even if just a summoner burn pt. If you use it on solo fight would be suicidal, but if summoner burn pt, unless the mob or NM use AoE move right after you use this WS, else I assume it is pretty safe. Given that you got a tank or your party member's avatar is tanking.

P.S. I am glad that you take an interest in my post. I think lots of people been skip it or ignore it.

There are many kinds of parties. If you are in a party killing normal monsters, then it is rare to even have tanks since most think normal monsters are weak. If you are in a party killing NMs, it would seem unlikely that you build TP efficiently. (Since you'd have to be eating the 1k AOEs)

I could very well accept your idea for additional damage to NMs, but then SMN would also need a JA or trait that builds TP faster. (For example 5 TP gained per hit from pet)

Because as it is now, you'd either not have a tank, or you would not have TP. (Unless of course we count COR regain and regain atmas or voidwatch items). But then we'd need such things in new content as well.

Economizer
11-27-2011, 06:57 PM
I would like to see a blu ws that actually affected our next blu spell dmg/effects.

Added Effect: Lowers enemy's defense/magic defense to zero on next blu spell (ignores defense).

Make the WS open a level 3 skillchain and you've just made the most overpowered useful Blue Mage Sword WS ever. It might even stand up to the Empyrean WS.

Edit: Actually, while I'm here:

White Mage should get a Club WS (the mythical improvement to Hexa Strike perhaps? Or maybe something else like a utility skill?) that aside from using STR and MND mods, uses Healing Magic skill as a modifier!

Camate
11-29-2011, 03:26 AM
I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!

I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself :) Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.

Without further ado...

Great Katana:
Tachi Shoha
1001

Archery:
Apex Arrow
1002

Scythe:
Entropy
1003

Dagger:
Exenterator
1004

*Please note that the English weapon skill names have not yet been finalized and are subject to change.

Byrth
11-29-2011, 03:51 AM
The JP version has some text below the WSs. Any idea what it says?

Dfoley
11-29-2011, 03:52 AM
These look pretty epic.

Here is to hoping they aren't tied to weapons and are just a quest anyone can do to unlock.

Dfoley
11-29-2011, 04:13 AM
O most of the text is blah. The JP post says stuff like " i thought this was polearm with how high the character was jumping"

xbobx
11-29-2011, 04:22 AM
Question is, how many hoops do we have to jump through to get them? Do nyzul 10 times from 1-100? Find 10000 of an item that drops once a day?

or you going to be nice and let us level into them, that way casual players don't keep getting screwed on new weaponskills?

Zhronne
11-29-2011, 04:29 AM
Camate please correct me if I'm wrong (ore no nihongo wa yokunai desu!) but the original text also mentioned something about the hard work of doing new animations for all the 5 races.

Could this mean that we'll finally see NEW animations instead that old reused one with different special effects added to them? (which has been the case for all the Weapon Skills from level 76 'til now)




I'll be closely looking on the balancement of these WS, there are risks and potential in them.
They could make the gap between Empy/Relic/Mythic weapons and normal weapons smaller, currently that gap is pretty huge for the majority of them.
But this would also furtherly deprecate the utility of WoE weapons. Not only people who went the WoE path instead than the Empy path found themselves to deal with some unreasonably expensive and time-consuming trials, but all their efforts will mean little.

It's a blind alley.
Make these new WS too powerful and all WoE weapons will be ridiculized, some Empyreal weapons too possibly.
Make these too weak and nobody will want to bother with them (except quest completists or gimpos like me)

It will be seriously hard for them to balance these WSs, but still, I can't deny I'm very excited :)

Insaniac
11-29-2011, 04:38 AM
Dagger looks way more like a sword or club WS. That's some serious air he is getting. I'm really happy to see entirely new animations. The effect on the DRK WS looks really cool.

Riaurio
11-29-2011, 04:39 AM
The JP version has some text below the WSs. Any idea what it says?


idk why it has become standard procedure to only give us scraps of information half*** copy/paste jobs from day old dev posts in the jp forums.

It always reminds me of a dog sitting under a dinner table begging for scraps, and when he finally gets a bone he's so excited that he finally got something, he doesn't think about the fact that all the good parts have been eaten.

But what do I know... Im just an LOLNA player in a 1337JP game. So I guess I should just be gratefull to get any info!

Helel
11-29-2011, 04:46 AM
Who cares about archery WS... Marksmanship please.

Alhanelem
11-29-2011, 05:25 AM
Please give staff a good physical weapon skill. Retribution is just bad.

Dawnn
11-29-2011, 05:27 AM
Pleaaaaaaaaaaase let the new samurai's weaponskill have the ability to critical! <3

Shibayama
11-29-2011, 05:31 AM
Exenterate: To Disembowel


So excited <3

Dfoley
11-29-2011, 06:05 AM
The jp name makes no sense for the dagger. Its like "The Executive Counte's Letter". I tried as hard as I could but I cant find a better translation.

The samurai one is "the sword that destroys the light"

Ryce
11-29-2011, 06:07 AM
very nice! I'm liking the ridiculously loud animations - continuing the trend set by the job-specific emotes. I, too, hope they are pretty easily attainable.

Hayward
11-29-2011, 06:13 AM
Nice Weapon Skills. Let us level into them or, at the very least, be able to quest our way into them a la Nyzul Isle. And for Altana's sake don't pander to Empyrean owners' egos and make them mere eye candy--I like how that Archery WS looks, though.

Can't wait to find out the rest of them, particularly H2H, Sword (and whether RDM will be allowed to use it), and Staff.

Zhronne
11-29-2011, 06:19 AM
My dream would be that to have QUESTS, with characters, text to read, maybe some cutscenes as well.
I mean, we're talking about the hyper mega uber FINAL weapon skill, we won't get any other after these.

Altough I guess that would be too much work for a team as small as the FFXI one currently is.
Guess it will be much easier for them to implement a Nyzul-like system, maybe using the -100 floors they're adding to Nyzul pretty soon.

Seiowan
11-29-2011, 06:29 AM
Ooo... those weaponskills look pretty. I'm sure we'll see skills for the other weapons as well (hint, hint). Since I'm levelling Thief and Dancer, the dagger skill is of particular interest. Can't wait to get my hands on it!

autobot
11-29-2011, 06:35 AM
Could this be the new WS for DNC to make ternary flourish useful?

Urteil
11-29-2011, 07:05 AM
New animation + worse WS?

Empyrean/Relic WS + old tired crap animation?


. . .Seems like something should be switched.


I hope these WS's blow relic and empyrean out of the water, and I have both.

Leonlionheart
11-29-2011, 07:18 AM
GK looks like a 1hit (OR 8 hit with 3 higher ftp hits?! Doubt. Probably just a new Gekko.)
Archery looks like a 4hit (or 4x dmg like sidewinder)
Scythe looks like a 1hit (entropy? attack or defense down. Hopefully something more interesting like increased damage dealt on the target by all physical damage!)
Dagger looks like a 1hit

Ofcourse these could just be the 'ftp hit' and could have follow up hits or hits before this animation.

I've always thought that FFXI had the best animations for their abilities, particularly WS's. Glad to see these meet expectations! Let's just hope damage isn't silly or useless.

Camiie
11-29-2011, 07:21 AM
My dream would be that to have QUESTS, with characters, text to read, maybe some cutscenes as well.
I mean, we're talking about the hyper mega uber FINAL weapon skill, we won't get any other after these.


What leads you to this conclusion? Just because we'll hit the new "permanent" cap doesn't mean they can't continue to give us new spells, JA, and WS as time goes on.

Halycon
11-29-2011, 07:41 AM
Here's to hoping the scythe WS is good. ._.;

Elexia
11-29-2011, 08:33 AM
So what 1500 items will I need to collect to unlock these WS? :o

@Halycon.
*slaps* are you awake yet? No?

Zhronne
11-29-2011, 08:33 AM
I hope these WS's blow relic and empyrean out of the water, and I have both.
I dunno, as I explained before I think it's a bit of a blind alley.
If they make them too weak/useless, then what's the point? Nobody (almost) would care, and it would feel like a waste honestly.
If they make them too strong it might make some relics/mythics/empys feel like a waste, we would be back to the old level 75 situation of many of those weapons, where wielders were using WS to pop aftermath, and then spamming another "normal" WS.

They need to make these WS strong but not too much. That's that they need to do, probably, but it won't be an easy task, and it will make the gap between "relic/mythic/empy" and "normal weapons" more narrow than it is now. This will make some of us happy... and then some other unhappy.



What leads you to this conclusion? Just because we'll hit the new "permanent" cap doesn't mean they can't continue to give us new spells, JA, and WS as time goes on.
They are called "final WS" in the jp text, and they were called this way even when presented long time ago.
Of course, the fact that they are making them with "final" in mind now, doesn't mean they'll change their thoughts in, say, 5 months. Nobody can tell of course :)
But as of now, as far as we know, they are planning those with the concept "final" in mind. D:

hideka
11-29-2011, 09:10 AM
I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!

I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself :) Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.

Without further ado...

Great Katana:
Tachi Shoha
1001

Archery:
Apex Arrow
1002

Scythe:
Entropy
1003

Dagger:
Exenterator
1004

*Please note that the English weapon skill names have not yet been finalized and are subject to change.

can you guys please post a video of these? dosent have to be a perfect video or anything.. id love to see the full animations

Halycon
11-29-2011, 09:40 AM
@Elexia One can hope can they not? :<

SpankWustler
11-29-2011, 09:47 AM
I love the over-the-top animations. How good the weaponskills will be is anyone's guess, but at least they'll look pretty either way.

Camiie
11-29-2011, 09:47 AM
They are called "final WS" in the jp text, and they were called this way even when presented long time ago.Of course, the fact that they are making them with "final" in mind now, doesn't mean they'll change their thoughts in, say, 5 months. Nobody can tell of course :)
But as of now, as far as we know, they are planning those with the concept "final" in mind. D:


Ah I didn't realize that. Seems like a bad idea to name them as such though. I say leave the door open for something later. Of course these may be so ridiculously hard to obtain, they'll either be the last WS we'll ever want to unlock or the last straw that makes most of us give up for good. lol

Dew
11-29-2011, 09:48 AM
New set of Lv.99 super weapons inc. Let the rage of how hard they will be to get begin. :)

FrankReynolds
11-29-2011, 09:53 AM
Hopefully it just requires making the final stage of any path of magian weapons and doing a number of WS points on it. Hopefully it doesn't require you to use the weapon anymore once its unlocked. WS tied to a specific weapon are sorta .....lame.

Dragoy
11-29-2011, 10:06 AM
can you guys please post a video of these? dosent have to be a perfect video or anything.. id love to see the full animations
I think they'll be quite soon on the test-server so you can just go test them yourself. xd

Leonlionheart
11-29-2011, 11:39 AM
I love my emps, but I wouldn't be against any of the new WS's being stronger than Emp/Relic/Mythic.

Cljader1
11-29-2011, 11:46 AM
I love my emps, but I wouldn't be against any of the new WS's being stronger than Emp/Relic/Mythic.

I agree with Leon I have emps and relics and I would love for these new ws to be the stronger that emp/relic/mythic. If they are I can be truly excited about these new additions

Tagrineth
11-29-2011, 11:49 AM
Anything stronger than Ukko's Fury would probably at this point just break the game completely. Even if it was like a BLM-only WS.

Leonlionheart
11-29-2011, 12:30 PM
Anything stronger than Ukko's Fury would probably at this point just break the game completely. Even if it was like a BLM-only WS.

Point taken...

But for Scythe, Polearm, GK, GS...

Cljader1
11-29-2011, 01:23 PM
They could make it so that if the new ws's are done using emp/relic/mythic it would trigger that weapon's aftermath

Seriha
11-29-2011, 01:52 PM
I'd basically be okay with them matching the WS potential of the prestige weapons. They can still pull ahead with their aftermath effects or other bonuses from the WS like Apoc's drain or the -enmity values on some others. Damage/Delay on the weapons can also be a factor in the long run.

Karbuncle
11-29-2011, 01:53 PM
i really like how the dagger WS Looks.

Which makes me hope it doesnt suck

Leonlionheart
11-29-2011, 02:03 PM
We need to push into SE the notion that the final Scythe WS should either SEVERELY weaken the target (SEVERELY) or do significant damage (1~3.5k outside Abyssea. Averaging around 2k. Seriously.)

I'm pulling for a PDT+ effect on the target personally, that doesn't get resisted on every mob worth hitting with a stick.

Rosalie
11-29-2011, 04:05 PM
I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!

I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself :) Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.

Without further ado...

Great Katana:
Tachi Shoha
1001

Archery:
Apex Arrow
1002

Scythe:
Entropy
1003

Dagger:
Exenterator
1004

*Please note that the English weapon skill names have not yet been finalized and are subject to change.


I feel a great disturbance in Xbox Live....as if thousands of 360's suddenly cried out in terror, and were suddenly silenced...

Edit: ...But then I play on PC, so ha! These look REALLY awesome!

FrankReynolds
11-29-2011, 04:07 PM
Why? Are weapon skills crashing 360 now? only problem I ever had was D/C at the end of every besiege. Is it really that bad now?

Eric
11-29-2011, 04:20 PM
I think she's referring to the fact that the test server is only available for PC. (PS2 players aren't real people, so she left them out.)

Urteil
11-29-2011, 04:52 PM
I dunno, as I explained before I think it's a bit of a blind alley.
If they make them too weak/useless, then what's the point? Nobody (almost) would care, and it would feel like a waste honestly.
If they make them too strong it might make some relics/mythics/empys feel like a waste, we would be back to the old level 75 situation of many of those weapons, where wielders were using WS to pop aftermath, and then spamming another "normal" WS.

They need to make these WS strong but not too much. That's that they need to do, probably, but it won't be an easy task, and it will make the gap between "relic/mythic/empy" and "normal weapons" more narrow than it is now. This will make some of us happy... and then some other unhappy.



They are called "final WS" in the jp text, and they were called this way even when presented long time ago.
Of course, the fact that they are making them with "final" in mind now, doesn't mean they'll change their thoughts in, say, 5 months. Nobody can tell of course :)
But as of now, as far as we know, they are planning those with the concept "final" in mind. D:

I want them to make them have a better use/effect. Would be nice if they were totally new things (wishful thinking.)

Then they can learn making a weapon tied to a WS is dumb.

Leonlionheart
11-29-2011, 05:36 PM
I think she's referring to the fact that the test server is only available for PC. (PS2 players aren't real people, so she left them out.)

Quoted because PS2 players aren't real people

Alderin
11-29-2011, 07:31 PM
I daresay they will be skill based - as we havnt had a new ws since skill 300ish.. So it's definitely overdue.

Scythe looks to me like a 3-hit. G.K looks like a single hit. Dagger looks single also. Archery looks like a multi-hit close range. Of course as said - these are only pictures so hard to tell.

PS. Scythe looks badarse.

Leonlionheart
11-29-2011, 07:59 PM
I don't know if it's been mentioned, but I saw some people thinking that these WS would be from new weapons...

The weapons used in the pictures are all NQ models(as in models used repeatedly) other than Gandiva, which I doubt is getting two WS's.

In the Empyreal WS video, all the weapons used were Empyreans.

Daniel_Hatcher
11-29-2011, 09:18 PM
Video preview of Sword, Spear, Staff, G.Sword and Ranged. http://www.youtube.com/watch?v=oH7PY6YjMSY&feature=player_embedded

Yukichibi
11-29-2011, 09:28 PM
They all seems to be multi hit.

Treyd
11-29-2011, 10:11 PM
Not bad at all. The sword WS looks a little less flashy than the rest to me, but that's just my opinion. Overall good job! The new animations are refreshing(I especially like the mithra flip during great sword WS). Let's hope they are powerful enough to not be useless. If these truly are "final" WS, then they are supposed to demonstrate the pinnacle of weapon mastery and should be strong. Can't wait to see the rest in action.

Edit: RDM better be able to use new sword WS natively or I will RAAAAAAAAAAGE. :/

Finuve
11-29-2011, 10:17 PM
lol the sword one is called Requiescat, has SE been playing assassin's creed (and judging from the announced Ezio costume for FFXIII-2 they have)

and I love finally seeing new character animations for WSs as opposed to reused animations with new tacked on effects

Daniel_Hatcher
11-29-2011, 10:19 PM
Not bad at all. The sword WS looks a little less flashy than the rest to me, but that's just my opinion. Overall good job! The new animations are refreshing(I especially like the mithra flip during great sword WS). Let's hope they are powerful enough to not be useless. If these truly are "final" WS, then they are supposed to demonstrate the pinnacle of weapon mastery and should be strong. Can't wait to see the rest in action.

Edit: RDM better be able to use new sword WS natively or I will RAAAAAAAAAAGE. :/

No chance. FFXI will close down before SE will ever allow RDM to use any potentially good Sword WS not locked to a weapon.

Rosalie
11-29-2011, 10:21 PM
Why? Are weapon skills crashing 360 now? only problem I ever had was D/C at the end of every besiege. Is it really that bad now?

Actually, I had heard from several friends that Tachi: Gekko frequently crashed their 360's. I only ever got on there to unlock the achievements anyways when I was at a friend's house.

Urteil
11-29-2011, 10:35 PM
Mp/hp drain sure.... the tp drain would only work if it gave it to your party and not you.

1) Drain TP
2) Use TP.
3)Profit.

Transmit
11-29-2011, 10:37 PM
No chance. FFXI will close down before SE will ever allow RDM to use any potentially good Sword WS not locked to a weapon.

There are good sword WS's not locked to a weapon?

Daniel_Hatcher
11-29-2011, 10:38 PM
There are good sword WS's not locked to a weapon?

By good, I mean better than Savage Blade. Even Sanguine Blade is a decent one for RDM.

Tannlore
11-29-2011, 10:53 PM
Staff looks awesome! Hope the dmg is better than retribution.

Kristal
11-29-2011, 11:10 PM
I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!

I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself :) Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.

Without further ado...

Great Katana:
Tachi Shoha
1001

Archery:
Apex Arrow
1002

Scythe:
Entropy
1003

Dagger:
Exenterator
1004

*Please note that the English weapon skill names have not yet been finalized and are subject to change.

Exenterator... or Exenteration? Evisceration's big brother ;D

I hope automatons aren't left out though. One for each frame would rock ;D

* Valoredge : Vacuum Slash
* Harlequin/Stormwaker : Event Horizon
* Sharpshot : Quantum Tunneler

Zhronne
11-29-2011, 11:29 PM
Tbh Automaton are fine with the WSs they received a while ago. Even Magic Mortar is fine after the fix that is about to go live.
My only concern there is with the retarded priority-by-maneuver system.
Wish you could override that somehow through a menu option somewhere and tell him to use the max level WS no matter the maneuver :(

Treyd
11-29-2011, 11:39 PM
Tbh Automaton are fine with the WSs they received a while ago. Even Magic Mortar is fine after the fix that is about to go live.

Are you SURE about that?... It would make my day to see an auto jump 50ft in the air to cleave some mob in two...or maybe put a couple of acrobatic flips in there... New flashy puppet animations would be awesome. I'm greedy when it comes to pup though..I won't lie. ;)

Yurai
11-29-2011, 11:56 PM
That is hilariously awesome how ElvaanM tosses his bow into the air in Apex Arrow. Also, so many skyrocketing Galka jumps.

Kristal
11-30-2011, 12:01 AM
That is hilariously awesome how ElvaanM tosses his bow into the air in Apex Arrow. Also, so many skyrocketing Galka jumps.

Heh.. I wonder what the H2H one will be then... Meteoric Dropkick? More galkan death-from-above!

Finuve
11-30-2011, 12:02 AM
I keep rewatching this video, and it almost seems like the races gained their own identities in the animations for once, the mithra movements seem graceful, many flips, the leg lift on the staff twirl, while the galka has simple powerful swings, evident mostly in the greatsword animation, then the elvaan animations are cocky, bow toss

great work SE animators

Kristal
11-30-2011, 12:03 AM
Are you SURE about that?... It would make my day to see an auto jump 50ft in the air to cleave some mob in two...or maybe put a couple of acrobatic flips in there... New flashy puppet animations would be awesome. I'm greedy when it comes to pup though..I won't lie. ;)

Massive fist outline appears over the shoulder of the automaton, the automaton then makes a punch motion and the fist slams into the enemy :D

Or, since we're talking PUP v2.0 here, the automaton pulls out a pair of sunglasses, puts them on, and everything in front receives massive coolness damage :D

Creelo
11-30-2011, 01:41 AM
These new weaponskills look amazing!!! :D

Dfoley
11-30-2011, 02:08 AM
Taking bets this ends up like the new pacts/bst master pets where instead of the ws showing up you just get.

"."

Then a week later you get a responce "oh its not working? well look into it!"

Malamasala
11-30-2011, 02:32 AM
Staff looks awesome! Hope the dmg is better than retribution.

I hope it is not EX, and that it actually deals high physical damage not based on your STR and attack. A mage WS you could call it, if there ever existed one.

Tannlore
11-30-2011, 02:34 AM
I hope it is not EX, and that it actually deals high physical damage not based on your STR and attack. A mage WS you could call it, if there ever existed one.

Here's to hoping. At least it looks pretty cool lol I Want it nao! Give it nao! :D

Alhanelem
11-30-2011, 02:51 AM
holy shiat... NEW CHARACTER ANIMATIONS!

and dang... that looks like a multi-hit staff WS.

All of them look awesome, Apex Arrow especially. That's *almost* as cool as jinshu's radiance


I hope it is not EX, and that it actually deals high physical damage not based on your STR and attack.If it's physical it will use attack. STR mod honestly doesn't bother me, since I have STR merits anyway. as long as it's not CHR or AGI, the mod doesn't matter to me.


-----------

Oh, since people like to make up silly WS names

Spleen Smasher

Ball Break

Obliterator

Theytak
11-30-2011, 03:08 AM
New Animations? Good shit. Wait... why are my fingers crossed that the new h2h ws involves a Bruce Lee style Flying Kick pose for every race, but especially galkas and tarus? Why? Because that would be so many levels of win....


holy shiat... NEW CHARACTER ANIMATIONS!

and dang... that looks like a multi-hit staff WS.

All of them look awesome, Apex Arrow especially. That's *almost* as cool as jinshu's radiance

If it's physical it will use attack. STR mod honestly doesn't bother me, since I have STR merits anyway. as long as it's not CHR or AGI, the mod doesn't matter to me.


-----------

Oh, since people like to make up silly WS names

Spleen Smasher

Ball Break

Obliterator

There's the new pup ws! OBliterator. The Puppet rears back its fist in a haymaker style wind up, then as it hurls its body forward, a gigantic (Taller than a Briaerius) Harlequin frame falls from the sky and slams its fist into the target, dealing damage similar to Ob's borked cannibal blade damage.

Camate
11-30-2011, 03:11 AM
You asked for a video and here it is!

These are just a taste of what's to come!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/oH7PY6YjMSY?version=3&amp;hl=ja_JP"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oH7PY6YjMSY?version=3&amp;hl=ja_JP" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Pretty flashy eh? What's your favorite? :)

Swords
11-30-2011, 03:21 AM
Mithras doing some crazy ass flips... O.O

ManaKing
11-30-2011, 03:24 AM
Wow those are all great. RDM main. Please put this on us. I was hoping for an Elemental WS. I already play /DRK when I solo for Sanguine Blade to be immortal. My only complaint is that it doesn't SC and I have Magic Burst Bonus to use.

If SE would like to retool Death Blossom to be an Elemental WS and scale off of mage stats/MAB, I don't think anyone would complain.

So long as this new WS SCs well, I will be happy. It looks gorgeous, I just want to be able to use it.


That being said, RDM should be on both Sword and Dagger since our Skill ratings are the same. Don't let me down SE, RDM has suffered enough discrimination.

Kalilla
11-30-2011, 03:25 AM
Camate! Could you translate the rest of Foxclon (http://forum.square-enix.com/ffxi/threads/11228-そろそろ新しいWSモーション作ってもらえないんですか??p=232915&viewfull=1#post232915)'s post?

I think it says something about these being added to the test server tomorrow, and the ones we didn't see introduced yet should be added after maintenance?

Google isn't clear at all ._.

Camate
11-30-2011, 03:36 AM
Yes, all 14 new weapon skills will be on the test server once maintenance is completed tomorrow :) So you will be able to try each and every one of them out! Hope you are looking forward to it!

Sappho
11-30-2011, 03:38 AM
You asked for a video and here it is!
These are just a taste of what's to come!
Pretty flashy eh? What's your favorite? :)

Camate is my new hero.

Major props to the SE devs!!

These new Weapon Skills are awesome.
I loooooooove the fact that the animations are varied by race.

Mithra forever!

Kalilla
11-30-2011, 03:38 AM
Thanks!

(You know anything about club? >.>!!? Very curious about it, still secret secret? D: )

Daniel_Hatcher
11-30-2011, 03:39 AM
Test Server is cool, but it seems like forever the SCH update has been on it, and not added to the main server.

Truth be told i'm mostly interested to see if RDM gains access to any of them. Doubt it though.

Halycon
11-30-2011, 04:10 AM
You asked for a video and here it is!

These are just a taste of what's to come!



Pretty flashy eh? What's your favorite? :)
Great sword looks amazing o_o

Theytak
11-30-2011, 04:13 AM
Yes, all 14 new weapon skills will be on the test server once maintenance is completed tomorrow :) So you will be able to try each and every one of them out! Hope you are looking forward to it!

can you say whether they're intended to be gained from skill level or via quests? and whether they're going to fall under the general job-specific class of WS (ie: have to either be main or sub certain jobs to have access, like how thf only gets raging fists if it subs mnk or pup, or how rdm can't get vorpal blade without subbing war/drk/pld/blu/etc)?

Kensagaku
11-30-2011, 04:34 AM
Wow, all of these new weaponskills look amazing! I particularly love polearm (jump WS? Huzzah! Plus it just looks awesome), and sword looks pretty cool too. Staff? That looks awesome to beat people with.

I have a question though - are these job-specific? Because I only saw PLD on the sword one, and I'm hoping that BLU (and possibly RDM) will get in on the action too.

Arbole
11-30-2011, 04:36 AM
I love the RNG ones the most. Looks to really pack a punch. BTW, 5 arrows in animation suggests 5-hit. If it ends up using 5 arrows, that WS would get expensive fast without something like unlimited shot.

All-in-all, they're totally epic. My gut tells me their sole purpose is damage, but knowing how things typically turn out, watch them be more elemental WS... ._.

Arbole
11-30-2011, 04:39 AM
I have a question though - are these job-specific? Because I only saw PLD on the sword one, and I'm hoping that BLU (and possibly RDM) will get in on the action too.

14 WS in total, 20 jobs so I'm sure multiple jobs share these. It'd stand to reason you'd need relatively high combat skill in order to use them, just putting them out of the use of any job lower than B skill.

Washburn
11-30-2011, 05:16 AM
So glad to see NEW animations, and not just the same character movements with different flashing lights. The only pick i have about the video, is the Paladin seemed to be a bit more agile than I would have through. It looks more like a dancer WS than something a PLD should be doing.

Maybe the Paladins should go hit the dance floor and show the Dancers what's up?!

Leonlionheart
11-30-2011, 05:16 AM
Axe D:
Great Axe D:
Marksmanship D:
Dagger D:
Scythe D:
Katana D:
Great Katana D:

Otherwise O.O maybe I won't cancel my subscription...

camaroz
11-30-2011, 05:38 AM
Yes, all 14 new weapon skills will be on the test server once maintenance is completed tomorrow :) So you will be able to try each and every one of them out! Hope you are looking forward to it!

Any pics of the club weapon skill would be awesome!!

Leonlionheart
11-30-2011, 05:45 AM
http://www.youtube.com/watch?v=8oO63kWFmMk

So looking at the effects on the new GS WS, it seems to have some similarities to Sudden Lunge, which is kind of a common trend among Stun animations (stun itself is just rings closing in on a target).

5 hit Stun WS with each hit increasing stun length? K.

Atoreis
11-30-2011, 06:09 AM
So looking at the effects on the new GS WS, it seems to have some similarities to Sudden Lunge, which is kind of a common trend among Stun animations (stun itself is just rings closing in on a target).

5 hit Stun WS with each hit increasing stun length? K.

I think you really try to see something there but I need to tell you the truth. There is no rings closing in on the target, I'm sorry.

tyrantsyn
11-30-2011, 06:17 AM
Any idea when you'll be able to post the other ws? I'm dying to see GA.

Yukichibi
11-30-2011, 06:20 AM
Do you intend to rework the animation of the older WS too ? to make them more racial specific looking. (agility of the mithra, the cocky elvaan ...)

Greatguardian
11-30-2011, 06:27 AM
The old WS are already differentiated by race. Taru do backflips!

Rohelius
11-30-2011, 06:34 AM
I'm gonna level some of these jobs just for the weapon skill :)
Very happy indeed.

Sappho
11-30-2011, 06:43 AM
The old WS are already differentiated by race. Taru do backflips!

Which WS features a tarutaru back flip?

Greatguardian
11-30-2011, 06:48 AM
Asuran Fists? Pretty sure Smite does too.

Babekeke
11-30-2011, 07:02 AM
Which WS features a tarutaru back flip?

Asuran Fists and Blade Ten. That's all unless one of the Nyzul/Empy/~300 skill ws that I haven't seen does too.


Asuran Fists? Pretty sure Smite does too.

Victory Smite doesn't (http://www.youtube.com/watch?v=mywX6woYqio)

Zeo
11-30-2011, 07:28 AM
Blade: Hi also has midget backflips.

Leonlionheart
11-30-2011, 07:57 AM
I think you really try to see something there but I need to tell you the truth. There is no rings closing in on the target, I'm sorry.

Maybe not closing in but they're there.

Selzak
11-30-2011, 08:01 AM
Wow, color me impressed.

...Greatsword finally got a good WS?


Even if they all suck and just look flashy...they certainly do look flashy. Super nice job on the animations.

Greatguardian
11-30-2011, 08:08 AM
inb4 5-hit 0.25 fTP WSC: 22.5% MND / 22.5% CHR Duration of Magic Evasion Down varies by TP

SpankWustler
11-30-2011, 08:54 AM
inb4 5-hit 0.25 fTP WSC: 22.5% MND / 22.5% CHR Duration of Magic Evasion Down varies by TP

The fTP would apply to all hits, even if the Development Bros had to work overtime to make such an innovation possible. The potency of Magic Evasion Down would be 10.

Miraculously, the one-handed Axe weaponskill would be even worse than that. Maybe it would have "Chance of not striking your own crotch while performing weaponskill varies with TP." or something.

hideka
11-30-2011, 09:59 AM
You asked for a video and here it is!

These are just a taste of what's to come!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/oH7PY6YjMSY?version=3&amp;hl=ja_JP"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oH7PY6YjMSY?version=3&amp;hl=ja_JP" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Pretty flashy eh? What's your favorite? :)

requiscat. you guys should just use the translation instead of the latin lol. "Rest in Peace" sounds so much cooler then requiscat. oh and ill hate you all forever if these arent skill based and accesable to all jobs that can hit the skill levels. ( Im talking about giving rdm requiscat.) rdm has been denyed all "skill" weaponskills since shining blade for christ sake. give us a skill weaponskill finaly.

Malthar
11-30-2011, 10:43 AM
Ok, want to know how I know these ws's are going to suck?

Well, I'll tell you.

The mobs are still standing.

If you have an empyrean, will you use these weaponskills more than the first week they're made available? Probably not, but they do look cool!

Now, do something about the Fasha damage and I'll actually be excited.

Pebe
11-30-2011, 10:44 AM
wouldn't it be funny if that 5 hit GS ws was critical.....
If SCH can't use that staff weaponskill I'll be mad.

Economizer
11-30-2011, 11:07 AM
If SCH can't use that staff weaponskill I'll be mad.

You'll probably get it natively like Retribution or Spirit Taker, but worst case, you'll have to sub a job capable of melee. Like Warrior, Monk, Paladin or White Mage.

Amador
11-30-2011, 11:14 AM
I really hope that these animations were not wasted on low fTP, low mod% WSs. I hope these WSs shine and actually have a practical use and are still not overwhelmed by the 2006 era WSs. It would be such a waste of resources if these WSs are not amazing.

Ryanx
11-30-2011, 11:36 AM
Hey Camate any chance there going to be a new expansion for Final Fantasy XI?

Mizuharu
11-30-2011, 01:18 PM
Camate, I shall give you my Chocobo's first born if you get those other weapon skill videos soon. :Q

Babekeke
11-30-2011, 03:37 PM
Camate, I shall give you my Chocobo's first born if you get those other weapon skill videos soon. :Q

I want to see if Taru does a backflip on any others! Especially dagger.

Kaizersan
11-30-2011, 05:03 PM
Camate, I shall give you my Chocobo's first born if you get those other weapon skill videos soon. :Q

You won't have to wait long you can see them for yourself when they update the test server tomorrow.

Kristal
11-30-2011, 05:26 PM
14 WS in total, 20 jobs so I'm sure multiple jobs share these. It'd stand to reason you'd need relatively high combat skill in order to use them, just putting them out of the use of any job lower than B skill.

Oh, they will be shared, but it remains to be seen if some jobs get them. RDM has higher sword skill then DRK, and actually uses swords, but it doesn't get access to a lot of sword weaponskills (in particular elemental sword WS). Also, I hope the H2H one isn't another Tornado Kick.. even though PUP can use it, you'd need Footwork and MNK kick attack gear to make decent use of it.

Leonlionheart
11-30-2011, 05:41 PM
Oh, they will be shared, but it remains to be seen if some jobs get them. RDM has higher sword skill then DRK, and actually uses swords, but it doesn't get access to a lot of sword weaponskills (in particular elemental sword WS). Also, I hope the H2H one isn't another Tornado Kick.. even though PUP can use it, you'd need Footwork and MNK kick attack gear to make decent use of it.

Footwork doesn't have any effect on weapon skills, other than TP return because of the higher delay.

SpankWustler
11-30-2011, 07:30 PM
Apparently the English names of the weaponskills are having the same issue as the English names of Bloodpacts and Ready commands, so good luck testing stuff we can't use!

Actually, good luck even convincing a Development Bro that something weird is going on with the English names of new stuff rather than every single English client being installed incorrectly. While I agree with them that most people who play FFXI are stupid, I seriously doubt we're that stupid.

Zhronne
11-30-2011, 07:31 PM
Maintenance is over, but it seems non-JP users cannot use the Weapon Skills once again because WSs have "." as description. Seems the same issue with the two new SMN bloodpacts.

It would be unreasonable maybe to expect a translation, but then why not leaving the original JP text and allow us to use these new things? Or put a general description like "Placeholder description n° 2" or something like that, no need to wait for localization team to translate it to allow us to test them...
This is frustrating :(

Zhronne
11-30-2011, 07:34 PM
Footwork doesn't have any effect on weapon skills, other than TP return because of the higher delay.
It does affect TP return more than that.
With Footwork active you get FULL tp return from the first TWO hits of a WS, instead than just the first one like it normally happens.
(unless my morning-dead-brain has misunderstood something of your post °_°)

Runespider
11-30-2011, 07:47 PM
New WS look pretty cool, I like how they worked hard on making them all look unique and fit with the races. Mithra ones look awesome in particular.


I really hope that these animations were not wasted on low fTP, low mod% WSs. I hope these WSs shine and actually have a practical use and are still not overwhelmed by the 2006 era WSs. It would be such a waste of resources if these WSs are not amazing.

Keep in mind they put quite a lot of work into these, that alone leads me to believe they won't be skill level unlocked and instead either be quest based like emps/relics or maybe linked to clears in VW. They won't simply hand these to you given recent updates.

Halycon
11-30-2011, 08:00 PM
Seems english players cannot use the new weapon skills seeing as they appear as "." which is kind of irritating i was really excited now i'm just kind of mad :x

Zhronne
11-30-2011, 08:01 PM
It seems you're not up-to-date Runespider.
The 14 new WSs are already on the test server and they are unlocked through merits.
Each WS can be upgraded up to 5 times, total upgrade of the category is 15 atm, which means up to 3 maxed-up Weapon Skills.

Runespider
11-30-2011, 08:29 PM
It seems you're not up-to-date Runespider.
The 14 new WSs are already on the test server and they are unlocked through merits.
Each WS can be upgraded up to 5 times, total upgrade of the category is 15 atm, which means up to 3 maxed-up Weapon Skills.

Oh I didn't know that, thanks for clearing it up. Love the way they did it too, needed a reason to merit again.

Zaknafein
11-30-2011, 08:36 PM
Camate, I shall give you my Chocobo's first born if you get those other weapon skill videos soon. :Q

Get your @$$ off of skyrim..my duchy earring only has one charge left. This is an emergency!

Dragoy
11-30-2011, 08:38 PM
I do hope the Hume one will be better than Blade: Hi.
Never liked that one; it's just awkward. :[

Wish they changed that while at it!

Zhronne
11-30-2011, 08:40 PM
I would have liked single different quests for each weapon more, but that would have been too much work, they have limited resources and chose to spend them into developing new animations.
There's also a quest to unlock them, but it's a single one you need to gain access to the new category.
Overall not bad, still better than having them bound to rare and exclusive weapons.
They also made them widely accessible to a lot of jobs.
Examples? SAM on Archery, THF on Markmanship, SAM and WAR on Polearm, MNK on both Club and Staff, etc.

You'll see me whine quite a lot about the current category cap though, will be really hard for me to pick just 3 of them... Really hope they're going to increase it to at least 20 sometimes in the future.

Zhronne
11-30-2011, 08:41 PM
I do hope the Hume one will be better than Blade: Hi.
Never liked that one; it's just awkward. :[

Wish they changed that while at it!
You mean the animation or the stats?
Blade: Hi is just Blade: Ten with different special effect (the fire thingy instead of the Tornado one)

SpankWustler
11-30-2011, 08:52 PM
H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP.
Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP. (http://www.bluegartr.com/threads/108061-Video-Preview-New-Weponskills?p=4914903&viewfull=1#post4914903)

Assuming this is accurate (and it sounds very accurate to me), the damage of the new weaponskills will pretty much depend on their respective modifiers. Which makes sense, given that modifiers are apparently the bit additional merits will affect.

brayen
11-30-2011, 08:53 PM
I really dislike the way they did these WS. The fact that you are stuck unlocking only 3 or if you are to unlock more you rightfully gimp them all. You can only be on one weapon skill table at a time so this is just trying to force players to specialize on fewer jobs.

Werewolf
11-30-2011, 08:54 PM
I don't think any freebie WSs should ever out perform ultimate weapon WSs or even be in the same league as them.Someone should have told them this when they made Blade: Metsu, it was just a fancy Blade: Jin with a nice but now useless aftermath (seeing how easy it is to cap Subtle Blow now) way before Blade: Hi ever came out :\

Zhronne
11-30-2011, 09:12 PM
I really dislike the way they did these WS. The fact that you are stuck unlocking only 3 or if you are to unlock more you rightfully gimp them all.
That's not true, you can unlock them all and have a free upgrade to spend on one of them.
What you can't do is get them all to max level, which is something I don't like either but I guess we'll learn to accept.

Really do hope they'll increase the category limit from 15 to something higher though, 20 or 25 for example.

Lessina
11-30-2011, 09:14 PM
Anyone with the French or German test client feel like making a video?

I personally just want to see what the others look like.

Dragoy
11-30-2011, 09:15 PM
I do hope the Hume one will be better than Blade: Hi.
Never liked that one; it's just awkward. :[

Wish they changed that while at it!You mean the animation or the stats?
Blade: Hi is just Blade: Ten with different special effect (the fire thingy instead of the Tornado one)
Yeah, I mean just the animation, though I find it both hilarious and saddening how I can hit 0-40~ with Hi (talk about Lo).

Hmmm, does Ten have the end-half of it as well?
Never thought of that, really. Gotta get on Ninja once I'm done with what I'm doing now. :V


Edit:

And so it is. Guess I never just paid enough attention to them, and figured they had been altered at least a bit, but nay... Oh well.

Yukichibi
11-30-2011, 09:16 PM
I really dislike the way they did these WS. The fact that you are stuck unlocking only 3 or if you are to unlock more you rightfully gimp them all.

On the contrary, i understand it can be frustrating, but i like the merit system, and the way it applies to new ws, you have to make choices, you can't be the "best" in every job.

Zhronne
11-30-2011, 09:16 PM
Can you change the language of your client, or does it auto-detects the settings on your Square-Enix account?

brayen
11-30-2011, 09:21 PM
That's not true, you can unlock them all and have a free upgrade to spend on one of them.
What you can't do is get them all to max level, which is something I don't like either but I guess we'll learn to accept.

Really do hope they'll increase the category limit from 15 to something higher though, 20 or 25 for example.

That is what i mean. The fact remains you can only be on one weapon at a time so this just seems like forcing the players to limit themselves on how many jobs they will max out or gimp their weaponskill choice by not being able to max out the upgrade. Previously this sort of stuff was less of a problem as general merits were all very minimal but now we are potentially looking at 4 additional merits that will straight out boost your potential straight out. And the high cost makes it impractical to be changing your choice before departing from a home nation <something a few friends do with combat merits>. Knowing the general population i am sure i am not the only one who has more jobs then 3. going further then 3 will mean weaker performance.

edit:
"On the contrary, i understand it can be frustrating, but i like the merit system, and the way it applies to new ws, you have to make choices, you can't be the "best" in every job. "

why should we be limited? since day one this game applied the whole play "any job you wish to play just you have to level it"... unlike most games out there where you need to lvl a whole new character just to play the class. like i said before, can only use 1 weapon at a time so why make the barrier for entry to maximizing the job? by the quoted logic you should only be allowed to do 1 relic or 1 empy or WoE or mythic weapon.

Insaniac
11-30-2011, 09:21 PM
On the contrary, i understand it can be frustrating, but i like the merit system, and the way it applies to new ws, you have to make choices, you can't be the "best" in every job.
Why do people always say this? What's wrong with all your jobs being as good as possible?

Zhronne
11-30-2011, 09:26 PM
On the contrary, i understand it can be frustrating, but i like the merit system, and the way it applies to new ws, you have to make choices, you can't be the "best" in every job.
Altough I don't really like this view, I can accept it and respect it. It's not really the same here though. With merits within the same job you have to make choices, but those choices are inside a single job.
You don't get a limit like "if you got merits for MNK, WAR and SAM then you won't be able to get merits for WHM".
Which is quite the case for weaponskills.

Once again, I'm fine with the limit, but they should make it a bit higher, like 20! That would be 4 different maxed up WS, I'd call myself satisfied on such a comrpomise.

Zhronne
11-30-2011, 09:28 PM
Knowing the general population i am sure i am not the only one who has more jobs then 3.
This issue goes beyond that, seeing as some jobs can access to NINE (9) WSs, take WAR for example.
MNK can access H2H, Club and Staff.
Sam can access Great Katana, Polearm and Archery.
And so on.

I can understand SE developers wanting to put a limit there, they just need to make it higher.

Economizer
11-30-2011, 09:29 PM
Why do people always say this? What's wrong with all your jobs being as good as possible?

Exactly! The thing wrong with the merit system is that it goes completely against FFXI in every way possible. The whole job system is based about never having to be forced to compromise or settle down on one job, even temporarily, because you can always just go home to a Moogle and instantly change!

I don't mind "earning" the weapon skills via a merit point system, but if they're going to do that, they better have each be fully upgradable. Anything less is a disgrace to the job system they designed.

Edit: I want to make this very clear to SE reps reading this. This is unacceptable. I don't care if it takes one hundred merits per weapon skill to upgrade if it means we can upgrade them all, but limiting us is wrong. Shooting the job change system in the face is not good policy.

Yukichibi
11-30-2011, 09:37 PM
What i meant, is that you can't get specialized in every aspect, if we could it wouldn't be a specialization anymore.


Why do people always say this? What's wrong with all your jobs being as good as possible?

Why do people always say this ? What's wrong with making choices and make certains aspects of your jobs as good as possible ?

It's an impossible debate, since there will always be pro and con.

brayen
11-30-2011, 09:41 PM
Exactly! The thing wrong with the merit system is that it goes completely against FFXI in every way possible. The whole job system is based about never having to be forced to compromise or settle down on one job, even temporarily, because you can always just go home to a Moogle and instantly change!

I don't mind "earning" the weapon skills via a merit point system, but if they're going to do that, they better have each be fully upgradable. Anything less is a disgrace to the job system they designed.

Edit: I want to make this very clear to SE reps reading this. This is unacceptable. I don't care if it takes one hundred merits per weapon skill to upgrade if it means we can upgrade them all, but limiting us is wrong. Shooting the job change system in the face is not good policy.

EXACTLY this is what has me disappointed on the new WS. If they are intent with keeping us limited at least make it less limited then this, only being able to max out 3 is very limiting out of 14 skills. As i have pointed out, you are already limited to one weaponskill when in combat so i see no point in this.

EDIT:

What i meant, is that you can't get specialized in every aspect, if we could it wouldn't be a specialization anymore.



Why do people always say this ? What's wrong with making choices and make certains aspects of your jobs as good as possible ?

It's an impossible debate, since there will always be pro and con.

How is it not a specialization anymore? you have to have the job leveled, and the combat skill, THEN you also have a quest. The fact that yes those are all attainable goals for anyone should not limit the fact that people wish to have more jobs then 3 in a specific field. There is no con to allowing players to have access to all the weaponskills. In the end of it all, you can only perform one weaponskill at a time, unlike job merits where you can use both JA that have recast timers on them or hp merits that are always active, etc.

SpankWustler
11-30-2011, 09:43 PM
I don't mind only being able to improve three of the new weaponskills to the point of "not sucking that horribly" through merits, but using merits to unlock them will be a miserable experience if these weaponskills ever become part of any proc system.

Like a good conspiracy theory about lizard people eating non-lizard people, everything is connected!

Dfoley
11-30-2011, 09:46 PM
I really dislike the way they did these WS. The fact that you are stuck unlocking only 3 or if you are to unlock more you rightfully gimp them all. You can only be on one weapon skill table at a time so this is just trying to force players to specialize on fewer jobs.

I was actually kind of hoping thats how t3 merits would be. Make them so powerful that they can only justify you getting it for 3 jobs.

brayen
11-30-2011, 09:52 PM
I was actually kind of hoping thats how t3 merits would be. Make them so powerful that they can only justify you getting it for 3 jobs.

The thing is those are tied to individual jobs, these are weapon specific, so not really tied to anything, sort of like attribute, you are forced to pick one. So for example: i can unlock GA, GK, and Polearm, and max them out but then i am left with nothing for my MNK and PUP or i can gimp one of the other jobs just to have access to a gimped out weaponskill and so on.

again really dislike that, they take lots of merits too so i cant just change based on the job i will be using before i exit my mog like i do with combat merits already.

Dragoy
11-30-2011, 09:53 PM
Can you change the language of your client, or does it auto-detects the settings on your Square-Enix account?
The installation language depends of the installer.

I doubt even for the non-Japanese ones only the POL viewer would be enough, one would likely need the installation files for the game and non-downloadable expansions at least as well.

Insaniac
11-30-2011, 10:07 PM
Why do people always say this ? What's wrong with making choices and make certains aspects of your jobs as good as possible ?

It's an impossible debate, since there will always be pro and con. "You have SAM?"
"Yes."
"Did you spend months getting perfect gear for it?"
"Yes."
"You have the new WS 5/5?"
"No I maxed HtH Polearm and Bow"
"Please come on another job"

If you take the time to level and gear a job there is no reason you should have to gimp it for the sake of other jobs. There is no upside to forcing people to only max out 3 WSs. This game is content starved and being able to spend and extra ELEVEN-HUNDRED merits on WSs would keep people occupied for quite a while. Just like allowing them to cap all combat and magic merits would. Some things it makes sense to have to chose between like attributes and job specific merits but having some of these WSs could be make or break for a lot of jobs.

So to recap:
No logical upside
Plenty of downsides

Debate over.

Rezeak
11-30-2011, 10:10 PM
I love these new weaponskills

The fact you have cross over like SAM on Bow or even BST on scythe really promotes a variety of play ^^

As for the merit system for them

I agree with it fulyl ^^ (that my opion tho)

Helel
11-30-2011, 10:11 PM
"You have SAM?"
"Yes."
"Did you spend months getting perfect gear for it?"
"Yes."
"You have the new WS 5/5?"
"No I maxed HtH Polearm and Bow"
"Please come on another job"

If you take the time to level and gear a job there is no reason you should have to gimp it for the sake of other jobs. There is no upside to forcing people to only max out 3 WSs. This game is content starved and being able to spend and extra ELEVEN-HUNDRED merits on WSs would keep people occupied for quite a while. Just like allowing them to cap all combat and magic merits would. Some things it makes sense to have to chose between like attributes and job specific merits but having some of these WSs could be make or break for a lot of jobs.

So to recap:
No logical upside
Plenty of downsides

Debate over.

You're assuming these WS's are better than the ones we already have. It's going to be hard to beat fudo, ukko, etc. If they do beat those WS then well, this game just got even easier I guess.

Zhronne
11-30-2011, 10:13 PM
Edit: I want to make this very clear to SE reps reading this. This is unacceptable. I don't care if it takes one hundred merits per weapon skill to upgrade if it means we can upgrade them all, but limiting us is wrong. Shooting the job change system in the face is not good policy.
Erm... did you forget that it's exactely the same for all other merits?
You can't get 8/8 on more than 4 kinds of weapon
You can't get all the categories inside "Others", you can't get 15/15 on both hp AND mp, you can't merit all attributes, and inside job specific merits you can't max up every single merit.
I mean, this usually doesn't have a huge impact, even more because the majority of those merits are "meh", so there aren't many situations where you'd want all the merits inside each category (altough I can think about a few!).

Not saying I agree with this, just saying you shouldn't be surprised or call this WS limit choice as "unacceptable" or "incoherent".
Seems consistent to the merit system as a whole to me.

But I still think that max 3 maxed up WS is not enough, allowing us to get at least 4 would be a much better compromise imho. WS are definitely way more important and relevant than the majority of other merits are, at least for a DD.

brayen
11-30-2011, 10:15 PM
weather they beat the empy or not should be irrelevant, as the main point is that it is making you openly choose to either get all the ones you want or only 3 and let the other jobs you have be forgotten.


Erm... did you forget that it's exactely the same for all other merits?
You can't get 8/8 on more than 4 kinds of weapon
You can't get all the categories inside "Others", you can't get 15/15 on both hp AND mp, you can't merit all attributes, and inside job specific merits you can't max up every single merit.
I mean, this usually doesn't have a huge impact, even more because the majority of those merits are "meh", so there aren't many situations where you'd want all the merits inside each category (altough I can think about a few!).

Not saying I agree with this, just saying you shouldn't be surprised or call this WS limit choice as "unacceptable" or "incoherent".
Seems consistent to the merit system as a whole to me.

But I still think that max 3 maxed up WS is not enough, allowing us to get at least 4 would be a much better compromise imho. WS are definitely way more important and relevant than the majority of other merits are, at least for a DD.

That was always a problem as well, the difference is that with those other merits you had were a lot more minimal then these. You are unlocking a new skill, something only ever done via job specific merits. Heck if they tied these weaponskills into jobs so that you can pick any 3 per job and just have to re-merit them for all the jobs you have that would even be fine,

Insaniac
11-30-2011, 10:20 PM
I can say from what I saw that a lot of them will at least be competitive with emps. I saw Scythe GS Polearm GK and GA all do 3k+ outside of abyssea. Some of them don't even need to be competitive because they are different types of damage. Gun Club and Staff for example. Then you have situational WSs like dagger which will probably be the go to TA WS plus it has an acc down effect that will probably be amazing for solo or low man tanking.

Zhronne
11-30-2011, 10:25 PM
3k Damage on PA outside of Aby...

Welcome back PA Samurai! :D

SpankWustler
11-30-2011, 10:29 PM
I can say from what I saw that a lot of them will at least be competitive with emps. I saw Scythe GS Polearm GK and GA all do 3k+ outside of abyssea. Some of them don't even need to be competitive because they are different types of damage. Gun Club and Staff for example.

Also, the ones that seem really disappointing right now may just use weird formulas that call for odd weaponskill sets. I wouldn't be surprised if Rustythecat has a Tachi: Jinpu thing going on given it's multiple hits along with a mention of magic damage, for example.

Not that the oddballs will ever perform on par with the weaponskills designed to crush skulls into stucco and break boners in twain, but I'm guessing the ideal numbers will be much higher than the random numbers popping up now.

Insaniac
11-30-2011, 10:30 PM
That one may have been a fluke admittedly. I only saw him do it once and then he left.

Aleste
11-30-2011, 10:35 PM
Courtesy of Spira
http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4915012&viewfull=1#post4915012

All the new level 96 WS's shown on Hume F model.
http://www.youtube.com/watch?v=-nOtdsGbjsU

Detoxy
11-30-2011, 10:52 PM
Courtesy of Spira
http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4915012&viewfull=1#post4915012

All the new level 96 WS's shown on Hume F model.
http://www.youtube.com/watch?v=-nOtdsGbjsU

To bad us english players/na players cant use em yet way to go se

Aleste
11-30-2011, 10:57 PM
Except some clever people figured out how to~

http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4915028&viewfull=1#post4915028

Detoxy
11-30-2011, 11:01 PM
Except some clever people figured out how to~

http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4915028&viewfull=1#post4915028

thats cool and all but SE should have it workin some what the first time around

Kristal
11-30-2011, 11:17 PM
What is the effect of the merit upgrades? Are we talking about [100% + (y * x)] or [22.5% * (y * x)]?
They did that last one with the RDM G2 merits (ONLY RDM), and it sucks to high heavens.

Brolic
11-30-2011, 11:26 PM
"You have SAM?"
"Yes."
"Did you spend months getting perfect gear for it?"
"Yes."
"You have the new WS 5/5?"
"No I maxed HtH Polearm and Bow"
"Please come on another job"



Something like this would only happen on viodwatch and only if these new ws are potential procs.

Sparthos
11-30-2011, 11:35 PM
I dont actually mind the specialization since it makes individual characters unique this way. These WS might make way for classes that previously had a sub weapon but couldn't use it effectively because the available weaponskills sucked.

Scythe BST, Club BLU, Marksman THF, Archery SAM etc.

Part of what made Emps bleh is the fact just about everyone has the weaponskills and thus there is no exclusivity to having one thanks to infinite brews and piss-easy mobs. With merit-based WS you get to now choose how you spec your character for 99 and it isn't supposed to be an easy decision - here's where you weed out the leechjobs from the stuff you care about.

brayen
11-30-2011, 11:35 PM
Something like this would only happen on viodwatch and only if these new ws are potential procs.

umm no it would happen if they are better then skill lv 300 ws and below as well. Not to mention some have utility factos <plague>

Zhronne
11-30-2011, 11:36 PM
Stuff released after VW is not a proc and I doubt these WS will be.

Sparthos
11-30-2011, 11:42 PM
Wont be unlocking Shijin Spiral but hot damn I wanna shoot Suzaku's from my fists.

Brolic
11-30-2011, 11:55 PM
umm no it would happen if they are better then skill lv 300 ws and below as well. Not to mention some have utility factos <plague>
The lv 300 ws? who uses those?
Utility?? when was the last time you invited a war to full break a mob?

Zhronne
11-30-2011, 11:57 PM
Doubt I will either, but I sure would have liked to have it in my arsenal =/

brayen
11-30-2011, 11:58 PM
The lv 300 ws? who uses those?
Utility?? when was the last time you invited a war to full break a mob?

Fell cleave ? Aeoline edge? need i go on?
and full break is a terrable example, try flat blade as a utility spell as an example instead

Mirage
12-01-2011, 12:06 AM
Just wanted to say that I really appreciate the amount of detail put into these new weaponskill animations. Good job, dev team.

Mirage
12-01-2011, 12:10 AM
Fell cleave ? Aeoline edge? need i go on?
and full break is a terrable example, try flat blade as a utility spell as an example instead
Agreed. There's uses for many of the lv300 WSes. Also, I think the problem with the lower level utility WSes is that the damage from them is *very* low compared to what you'd use for max damage. If full break did 75% as much as a raging rush, I think it would would be used more often, at least on mobs that have a buttload of def/eva/whatever.

I am very much in favor of a game where there isn't always one single WS that is the best choice for every possible target. In order to do this, the enfeebling effects of some WSes needs to be boosted a bit, or the damage of the WSes boosted while keeping the enfeebling effect the same.

brayen
12-01-2011, 12:19 AM
Agreed. There's uses for many of the lv300 WSes. Also, I think the problem with the lower level utility WSes is that the damage from them is *very* low compared to what you'd use for max damage. If full break did 75% as much as a raging rush, I think it would would be used more often, at least on mobs that have a buttload of def/eva/whatever.

I am very much in favor of a game where there isn't always one single WS that is the best choice for every possible target. In order to do this, the enfeebling effects of some WSes needs to be boosted a bit, or the damage of the WSes boosted while keeping the enfeebling effect the same.

Thats the point tho. full break debuff is just very low to usually be worth using(which is why i said it was a bad example on his part), but something like flat blade for its stun effect can be game changing if it saves your life. The acc down effect from kamu can be good on solo jobs for nin, blind para and silance have always been awesome on sam as well. This is what is meant by utility, for raw damage there will always be only one choice for each combat skill.

In either case, the main point was the whole merit idea that is making you choose is very disappointing for anyone who uses more then 3 weapons.

Brolic
12-01-2011, 12:39 AM
Thats the point tho. full break debuff is just very low to usually be worth using(which is why i said it was a bad example on his part), but something like flat blade for its stun effect can be game changing if it saves your life. The acc down effect from kamu can be good on solo jobs for nin, blind para and silance have always been awesome on sam as well. This is what is meant by utility, for raw damage there will always be only one choice for each combat skill.

In either case, the main point was the whole merit idea that is making you choose is very disappointing for anyone who uses more then 3 weapons.

The scenario Insaniac posted about was event related, solo and even cleaving are not the same. That being said vere mnks and ukko wars arent going to be turned away because they don’t have these ws.

Zhronne
12-01-2011, 12:49 AM
I'm a Vere Monk and I still don't know what to do.
I like the visuals of the new WS but damage wise it sounds pretty meh.
Maybe it works good on enemies with lots of defense, like some VW NMs?
Supposing this is true (it definitely is for Katana and Sword WSs) it could potentially be a good WS to use when Impetus or additional critrate buffs are down, making Vsmite not particularly powerful against those strong NMs.

But in all honesty as far as I've experienced it's not a very common situation, is it worth to spend 100merit points on Shujin when another job might benefit more? For example getting both the PA and the GKT ws for SAM.

xbobx
12-01-2011, 12:53 AM
I thought another monk tested and it was doing as much as VS. Hopefully testing can be done on its skillchain properties. I hope it makes light with ranger puppet so I dont have to do the emp.

Rezeak
12-01-2011, 01:36 AM
Just as feedback for DRK the new gsd and scy WS are ok

the Scythe ws is nice for mp return and the greatsword one is great for dmg

but GSD now trumps SCY in almost every way now outside that of the relic WS allowing you to recover hp which imo is dumb.

Finuve
12-01-2011, 01:40 AM
Just as feedback for DRK the new gsd and scy WS are ok

the Scythe ws is nice for mp return and the greatsword one is great for dmg

but GSD now trumps SCY in almost every way now outside that of the relic WS allowing you to recover hp which imo is dumb.
whats scythe damage compared to quietus?

Lessina
12-01-2011, 01:44 AM
I thought another monk tested and it was doing as much as VS. Hopefully testing can be done on its skillchain properties. I hope it makes light with ranger puppet so I dont have to do the emp.As far as I can tell it's Fusion.

So you can make Fusion off String Shredder or Light from... Bone Crusher.

On the whole it feels pretty crap-tastic. :/

uptempo
12-01-2011, 02:02 AM
Just as feedback for DRK the new gsd and scy WS are ok

the Scythe ws is nice for mp return and the greatsword one is great for dmg

but GSD now trumps SCY in almost every way now outside that of the relic WS allowing you to recover hp which imo is dumb.

Got some figures generally curious as im thinking of upgrading a ranorak i have the gil and was going to put it into liberator but i may just go with the relic gs.

That been said the only way i can see gs pulling ahead of apoc using the new ws is with a ragnorak due to apoc having 20% odd built into it.

Fusionx
12-01-2011, 02:05 AM
Merited the new dagger WS today. It's listed as "." in my WS list and I cant use it via the menu or text command. /sigh

Taint2
12-01-2011, 02:09 AM
Got some figures generally curious as im thinking of upgrading a ranorak i have the gil and was going to put it into liberator but i may just go with the relic gs.

That been said the only way i can see gs pulling ahead of apoc is with a ragnorak due to apoc having 20% odd built into it.


Rag is going to benefit greatly from the new WS, gear updates will determine if Apoc stays on top but it should, esp with the new DA/TA/QA items they added.

Dfoley
12-01-2011, 02:18 AM
I just dont see how this is any different from the current system where you can only max 2-3 weapon skills (aka +8 h2h ga polearm)

OMG WHY CANT I MAKE ALL COMBAT SKILLS +8 its NOT FAIR....
um no.... its called balance and picking certain jobs to be better than others for you.

Its nothing new, and I full support it as is.

Insaniac
12-01-2011, 02:40 AM
How is that balance? How does limiting the amount of content someone can work towards in a content starved game make any sense at all? Where is the harm in it? That's what I don't understand. People should not be able to be as good as possible on all their jobs? My question is "why?". Who does it hurt and how does it hurt them?

Zumi
12-01-2011, 02:48 AM
Merited the new dagger WS today. It's listed as "." in my WS list and I cant use it via the menu or text command. /sigh

Read that if you want to try out new WS
http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4915153&viewfull=1#post4915153

Greatguardian
12-01-2011, 02:49 AM
It's not like every WS is going to destroy their Empyrean/Relic/Mythic/Whatever counterpart anyways. I may only end up doing Gun, H2H, and Sword personally - Basically the same combat skills I already have merited.

I'm more looking forward to knocking out that moogle to unlock the final merit tree. I can only imagine the tears when people walk in and realize it's a 6-man BC and the moogle has 100,000~ HP.

Zumi
12-01-2011, 02:54 AM
I tested out sword and gs in abyssea both were worse then their empyrean counterparts by far. Going to try non abyssea test now.

Edit: tried some voidwatch, the new Sword WS is much better then cdc here.

brayen
12-01-2011, 03:15 AM
I just dont see how this is any different from the current system where you can only max 2-3 weapon skills (aka +8 h2h ga polearm)

OMG WHY CANT I MAKE ALL COMBAT SKILLS +8 its NOT FAIR....
um no.... its called balance and picking certain jobs to be better than others for you.

Its nothing new, and I full support it as is.

People have always hated that aspect of merits, or have you never noticed how people have asked for mroe combat/magic merits in the past?

Why is this now a bigger deal then the previous examples?
simple, you are locking out other skills. Previously that only happened with job merits, so it was confined within the job, which yes that would be balance to some extent due to the naure of buffing a single job, but here you are being forced to choose a weapon for up to 3 to be proficient at, and the rest of your jobs to be left behind with lv 300 skill WS as their highest WS if you do not have the time to sink into emp/relic/mythic.
This would be on par as if you only could merit 5/5 on 5 group 2 merits and the rest of your jobs get locked out after reaching that cap. I am not sure why that is hard to understand. It is NOT balance, as again only 1 weapons can be used at a time. I sincerely hope this get revised before the final implementation

Selzak
12-01-2011, 03:19 AM
I like the idea of specialization. I'm very happy with the way this update is looking all-around.

Zumi
12-01-2011, 03:22 AM
People have always hated that aspect of merits, or have you never noticed how people have asked for mroe combat/magic merits in the past?

Why is this now a bigger deal then the previous examples?
simple, you are locking out other skills. Previously that only happened with job merits, so it was confined within the job, which yes that would be balance to some extent due to the naure of buffing a single job, but here you are being forced to choose a weapon for up to 3 to be proficient at, and the rest of your jobs to be left behind with lv 300 skill WS as their highest WS if you do not have the time to sink into emp/relic/mythic.
This would be on par as if you only could merit 5/5 on 5 group 2 merits and the rest of your jobs get locked out after reaching that cap. I am not sure why that is hard to understand. It is NOT balance, as again only 1 weapons can be used at a time. I sincerely hope this get revised before the final implementation

They don't want people to be the best at every single job. It makes you focus on what you find the most important. This is really no different then combat merits. I played many MMOs and this seems to be a common theme in them, if they have some sort of point/talent system you can't be the best at everything the game has.

brayen
12-01-2011, 03:29 AM
They don't want people to be the best at every single job. It makes you focus on what you find the most important. This is really no different then combat merits. I played many MMOs and this seems to be a common theme in them, if they have some sort of point/talent system you can't be the best at everything the game has.

other games also tend to make you level whole new characters if you want to play a differnt class. I see no point to bring that into the argument tho. Fact of the matter is if they wish to start limiting jobs like this they should also limit how many you can take past 50 as well. There is no point having a job if you can not maximize its potential. No1 will pick your job C over any job you have with a more appropriate WS. Specialization comes with the job level, skill lvl, and gear choices you make, you should not be saying now of all things to yes limit which jobs you can take up on potential...it will literally become just a proc job for said event, as your damage output keeps trailing behind due to these imposed limitation. Only people who seem to agree on this limit either only have limited jobs or dont care for a greater portion of the jobs they do have leveled(or still believe in the unique snow flake mentality).

Selzak
12-01-2011, 03:43 AM
They don't want people to be the best at every single job. It makes you focus on what you find the most important. This is really no different then combat merits. I played many MMOs and this seems to be a common theme in them, if they have some sort of point/talent system you can't be the best at everything the game has.
It's worth noting that FFXI's merit system is a bit different in that you can be the best at everything, just not at the same time. Most MMOs will make you buy another character for any kind of variation.



other games also tend to make you level whole new characters if you want to play a differnt class. I see no point to bring that into the argument tho.
If you want to max out all jobs, you can do it on separate characters on this game too. It's really always been this way- think Taru BLM and Taru WAR. The point is that this game has always worked around choosing to do certain things well, certain things decently, and certain things poorly (on a single character).

Seriha
12-01-2011, 03:53 AM
Can't say limiting the growth of all the WS to 15 points is a good idea, either. I'd be okay with a 10 > 20 > 30 > 30 > 30 spread for unlocking. That'll still take a fair bit for most people, and contrary to the opinion that people shouldn't be able to specialize in everything on one character, job switching isn't something we can instantaneously do out in the field. Thus, there's still a limit to this "power" that some fear being widespread.

All I can see now is people figuring out which WS suck and which don't, leaving those that suck in the dust and focusing on those that don't with preference toward their "main" jobs. I can already see Staff and Club being shortly invested due to mage melee stigma with Archery and Marksmanship being close due to the expense of consumable jobs and possible underperformance. Katana and Great Katana also reflect one or two jobs, where it's likely only NIN or SAM mains will invest. Otherwise, if Axe doesn't beat Rampage, it probably won't be touched. Sounds like DRKs will be happy with Scythe and GS, of which WAR, PLD, and maybe BLM can mooch on to some degree. I have no doubt Sword will be popular amongst PLD, BLU, and RDM (who has been starved for a new "native" WS) even if CDC is still superior. Drakesbane has been pretty solid for DRG, so Stardriver has some stiff competition. H2H, Dagger, and Great Axe will basically be left to face the damage test, too. People with Smite and Ukko's probably won't look back for good reason.

Greatguardian
12-01-2011, 03:57 AM
Comparisons to Empyrean WS will have to wait until we can figure out what the heck is going on with the new WS. The numbers SE gave us aren't working out properly (eg, they're stronger than they should be)

brayen
12-01-2011, 04:01 AM
It's worth noting that FFXI is a bit different in that you can be the best at everything, just not at the same time. Most MMOs will make you buy another character for any kind of variation.



You have no point there. If you want to max out all jobs, you can do it on separate characters on this game too. It's really always been this way, too. (Think Taru BLM and Taru WAR)

true, but why would you suddenly be forcing people to play that way after it has been established that the much greater majority only have one "main" character(SE even admitted they liked that about their game in an old interview if i recall correctly)? As in your example, how many people do you even know that have done the whole level different jobs on different characters? That is a fairly empty excuse i think as most (98% if not more)don't do that and it is fairly late to even contemplate doing so now.

Selzak
12-01-2011, 04:01 AM
I think that's definitely going to be the question: How do these WS co-exist with Relic/Emp weaponskills? I hope they do blend together well- maybe making Relic/Emp users open aftermaths and then use the merit WS in between to be most effective. I wouldn't want it to be one or the other in all situations, because these all look really cool.

Obviously if you don't have a Relic/Emp then there's not even a need to think about how awesome these are going to be.



true, but why would you suddenly be forcing people to play that way after it has been established that the much greater majority only have one "main" character(SE even admitted they liked that about their game in an old interview if i recall correctly)? As in your example, how many people do you even know that have done the whole level different jobs on different characters? That is a fairly empty excuse i think as most (98% if not more)don't do that and it is fairly late to even contemplate doing so now.
I don't know where you got those numbers but they're beside the point:

If you have one character playing all jobs, you're already at more/less potential on each of those jobs depending on race and merits. Taru BLM with INT, Enmity-, and MP merits is probably the purest example. Not to mention many jobs (including BLM) already make you choose to specialize in certain abilities or spread your merits so that you can at least perform them all (but to a lesser extent). NIN, BLM, and SMN are blatant examples of this, but the merit categories for all jobs require these kinds of choices to some extent.

uptempo
12-01-2011, 04:05 AM
A lot of relics don't need to use there aftermath ws so those relic users will use the new ws if they are better for there weapon with no negative impact on there hidden 2.0/2.5/3.0 dmg

Selzak
12-01-2011, 04:26 AM
I really like the idea of playing DRK with Apoc right now; using CATA for Haste/Drain and Entropy every now and then for MP. I miss the Drain/Aspir aspect of DRK that pretty much breaks by level 40.

Mirage
12-01-2011, 05:09 AM
I'm also entirely fine with not being able to get every single WS. In general, this game is very very flexible when it comes what role you want to fill, you can switch freely between 20 jobs and another 19 subjob options for that job with pretty much no form of negative impact for doing so. Merits are almost the *only* feature this game has for specialization, and I don't want that to go away.

non-job specific merits aren't what makes you go from terrible to awesome after all, but what makes you go from good to very good, or very good to awesome.

Lessina
12-01-2011, 05:18 AM
5/5 H2h Ws ~ 1500 - 1700 Damage.
1/5 GK Ws ~ 700 ~ 1200 Damage. Naked.

Something seems wrong here.

Greatguardian
12-01-2011, 05:22 AM
Looks like something is wrong with the descriptions. WS seem to have 100% WSC mod at 5/5, not 85%.

Edit: NOT THAT I'M COMPLAINING OR ANYTHING D: THIS IS A GOOD THING

Chriscoffey
12-01-2011, 05:25 AM
5/5 H2h Ws ~ 1500 - 1700 Damage.
1/5 GK Ws ~ 700 ~ 1200 Damage. Naked.

Something seems wrong here.
Nope anything with Sam is working as intended always is.

Motenten
12-01-2011, 05:29 AM
Footwork doesn't have any effect on weapon skills, other than TP return because of the higher delay.

Not correct. If Footwork is active, Dragon Kick and Tornado Kick use your kick damage (base from H2H skill, +18 from Footwork itself, and whatever +dmg from foot gear) as base weapon damage rather than your normal weapon. And one might pedantically argue that it affects all (h2h) weaponskills because of the attack boost you get while Footwork is up.

Lessina
12-01-2011, 05:40 AM
Nope anything with Sam is working as intended always is.I'm not so much upset about Sam as I am with H2h. 1/5 in Upheavel does 1000 ~ 1800 damage.

Greatguardian
12-01-2011, 05:46 AM
I'm not so much upset about Sam as I am with H2h. 1/5 in Upheavel does 1000 ~ 1800 damage.

What are you upset about, exactly? The new GKT WS seems comparable to/better than Fudo at 5/5 thus far. This would make Mythic GKT the best SAM weapon in the game by miles.

Taint2
12-01-2011, 05:49 AM
What are you upset about, exactly? The new GKT WS seems comparable to/better than Fudo at 5/5 thus far. This would make Mythic GKT the best SAM weapon in the game by miles.


Yeah Mythic is a blow out based on the limited info we have.

Amano vs Masa is closer then I first thought because of Masa's +15-20str and 100% WSmod of the new WS.

Without an Emp/Relic/Mythic SAM also just got a beefed up PA WS and a solid Bow WS. Huge update for SAM from any perspective.

Lessina
12-01-2011, 05:52 AM
What are you upset about, exactly? The new GKT WS seems comparable to/better than Fudo at 5/5 thus far. This would make Mythic GKT the best SAM weapon in the game by miles.H2h, as I just said. Pardon me if it wasn't very clear.

Greatguardian
12-01-2011, 05:54 AM
H2h, as I just said. Pardon me if it wasn't very clear.

Oh, my mistake then. H2H should still beat everything but true-Vereth V Smite, though (because of the Aftermath). Add-plague probably has situational usefulness as well. I wouldn't rule it out completely.

Lessina
12-01-2011, 06:04 AM
I've been fooling around with it for a few hours, I've yet to see it break 1800 damage. In or out of Abyssea. On both Pup and Monk...

Greatguardian
12-01-2011, 06:05 AM
How much DEX are you throwing into your set? With a 100% DEX mod at 5/5, that's going to be one of the bigger factors in determining damage.

FrankReynolds
12-01-2011, 06:07 AM
in this (http://forum.square-enix.com/ffxi/threads/17519-New-Monk-Weapon-skills) thread here, they show it right on par with VS.

Lessina
12-01-2011, 06:23 AM
I had about 160 Dex, was still only getting about 1800. :/ Hm.

Urteil
12-01-2011, 07:31 AM
Make the Scythe WS ASPIR MP not RECOVER.

Notawhmrdm.

Greatguardian
12-01-2011, 07:35 AM
Inb4 Urteil finding something to complain about when DRK gets legitimately badass weapon skills because Pv- SHIT