View Full Version : Abyssea Expand more time (YES PLEASE)
Lordscyon
11-19-2011, 02:46 AM
Dear Square Enix the holidays are coming up! the best gift of all is too
expand are Abyssea 120 limit too increase too more.
It's sad too see 400-700 mins go too waste.
Let us BANK our Abyssea time or Reward people for extra time with CRUOR by creating an abyssea old man NPC that need more time too live.
~Happy Holidays~
Francisco
11-19-2011, 06:37 AM
Not really sure if I agree or disagree with this, at this point. I mostly don't care... my reasoning...
Why I like the idea: Entering with over 120 minutes will allow us to complete most of our objectives (say killing a ton of Empyrean NMs), without having to exit/warp to add time/get more stones as much.
Reason why I dislike the idea: The current system is probably in place to prevent RMT from monopolizing certain NMs. I know RMT aren't really an issue right now, but I'm sure that's in large part to it being very inconvenient for them to gil farm like they used to...
Reason why I don't care: There is no shortage of traverser stones at this point. I still do Abyssea on a regular basis, but I have upwards of 700 stones.
Personally I am sitting on 600+ stones. Who really cares when your stones really don't ever run out and keep going up.
Monchat
11-19-2011, 08:29 AM
I only farm time when doing exp lol. use the stones , I've got like 500+ too.
Current system is in place to keep people of all types out rather than being in there 24/7. It's a counter measure for congestion.
Look, it's a shame that we lose so many minutes when we leave but we really don't need those minutes no more when we're leaving, now do we? The benefit of having that much time when you leave is having saved several stones for the next trips following. That is enough for me.
Not that I'm against this idea of banking time in the least. I'm just saying, I'll never need another stone again as I would surely have like 30,000 minutes banked in no time flat. I could afk forever in an Abyssea zone. A lot of good your banked time will do you when you show up at a camp only for it to be taken 24/7. Looks great on paper but in practice it's going to be a far different story.
Godofgods
11-20-2011, 01:45 AM
Not really sure if I agree or disagree with this
Id have to agree. Im not sure either. I do hate loseing time, But on the same token, I dont want ppl being able to stay in their 24/7. So loseing the 'extra' time when we leave i guess i dont have a problem with.
However... One thing i DO hate, Is loseing time when i put stones in.
If i have 30 min on the clock and i add two stones { (30+18)*2=96 + 30 remaining = 126 minutes }, i lose those 6 minutes. (more if you had more on the clock).
That annoys the heck outa me. Id love to see that changed. But again, if it was then youd have ppl putting 120 on clock, leaving and comeing back with 6 new stones to jack it up super high. So theirs not a lot they can do.
On the same line as that, if i have 50 on the clock, and i add a stone (30+18=48 +50 remaining = 98 min) I cant add another stone to cap inital time, without wasteing minutes on the second stone. I no most have a large stone supply so it doesnt matter as much to them, I jsut personaly hate wasting. Theirfor it annoying the heck outa me.