View Full Version : [dev1042] Sad Day
lllen
11-17-2011, 11:44 PM
Well just looked at all the possible new stuff for White mage, Black mage, Blue Mage and again nothing, I mean nothing for Red mage. It's a sad day when one of the most popular jobs in this game is dumped to the basement to be buried and years of work for nothing.
That's not everything, Meteor is also not on that list, that's just stuff ready for testing
Dragoy
11-18-2011, 12:03 AM
I doubt it that it lists everything that is being developed for this transition phase. ^^;
It's only some of it, so I would rather wait some more before jumping to conclusions (though you might be toadally right, not saying that either).
Juri_Licious
11-18-2011, 12:16 AM
SE sure loves BLU.
Neisan_Quetz
11-18-2011, 12:17 AM
Love it so much they just finished handing it a nerf last update.
(Should have said Sam imo)
Nynja
11-18-2011, 12:54 AM
Well just looked at all the possible new stuff for White mage, Black mage, Blue Mage and again nothing, I mean nothing for Red mage. It's a sad day when one of the most popular jobs in this game is dumped to the basement to be buried and years of work for nothing.
It says "white magic" and "black magic"...not "this is what WHM's and BLM's are getting". You think blm's are getting Gravity II, and whm's are getting Boost and Gain DEX/INT?
Nefertiri
11-18-2011, 01:10 AM
Gain-INT, Gain-DEX and Gravity II are listed there plain as day...
Alhanelem
11-18-2011, 01:55 AM
For one thing, LOL if you think blue mage got crapped on. There's some cool stuff in there, AND, they actually listed the spells ahead of time now.
Also, remember that there will be group 3 merits, which is most likely where meteor will be. Also remember what they said- the job adjustments in the next patch will be more far reaching than in the level 99 patch.
Though one thing I find odd: Regen V for SCH, but no mention of regen IV.
Sargent
11-18-2011, 02:02 AM
There is also mention of a Light Elemental nuke for BLMs in the dats (Source (http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4885756&viewfull=1#post4885756)), so I'm sure SE are holding at least some stuff back. Just annoyed since it's now apparent that Summoner has been completely shafted for damage since Lv.80, and even the Lv.76-80 Blood Pacts were bad. The only job that gains much from this announcement is BLU.
RDM has any and everything ever. Like PLD. Problem is the players and the content. You can't fix the problem by stacking on more junk to make jobs attractive. Content dictates which jobs are popular. Not a damn one of us would take anyone seriously if they had told us 2 years ago, hey RDM won't be all that popular in the future. WHM will be ahead of it. Right...
RDM gets cure V and VI and it'll be #1 again. Without question despite still not being the best healer job. So it's never going to get those spells. And so it's going to have to fit in elsewhere. SE can start by not designing every encounter with immunities to damn near every enfeeble thereby making them pointless to exist in the first place. Enfeebles are so hit and miss in this game. Sometimes even if they land they don't do no damn good anyway. And rarely, ideally, when they do work they do their job in turning an unsurvivable encounter into a survivable one.
Temper can be adjusted to be a target spell like it should be. RDMs can get more G2 merits so they aren't forced to choose between six really important spells. A haste II spell would almost certainly earn them a perma spot since refresh II apparently isn't. You know, spells we actually want and care about.
I don't know about any of you but the first thing I'm doing after the next update is totally racing to get gain-dex for RDM. Best addition ever.
Alhanelem
11-18-2011, 02:05 AM
We're still waiting on two summons, and there may be new physicals in the group 3 merits (hopefully) since everything added 76+ is magical.
Malamasala
11-18-2011, 03:25 AM
I'm crossing my fingers for AOE pacts. I don't think we particularly need more physical ones, since the old ones work just fine. (Usually they just do slightly less than magic BPs) Some kind of Fell Cleave moves might be best, so that we have two ways to AOE. (The bad 2 hour way, and the new good physical one)
Nynja
11-18-2011, 03:35 AM
Abyss Gauntlets / +1 -> Papa Roach Gauntets?
Daniel_Hatcher
11-18-2011, 04:18 AM
RDM has any and everything ever. Like PLD. Problem is the players and the content. You can't fix the problem by stacking on more junk to make jobs attractive. Content dictates which jobs are popular. Not a damn one of us would take anyone seriously if they had told us 2 years ago, hey RDM won't be all that popular in the future. WHM will be ahead of it. Right...
RDM gets cure V and VI and it'll be #1 again. Without question despite still not being the best healer job. So it's never going to get those spells. And so it's going to have to fit in elsewhere. SE can start by not designing every encounter with immunities to damn near every enfeeble thereby making them pointless to exist in the first place. Enfeebles are so hit and miss in this game. Sometimes even if they land they don't do no damn good anyway. And rarely, ideally, when they do work they do their job in turning an unsurvivable encounter into a survivable one.
Temper can be adjusted to be a target spell like it should be. RDMs can get more G2 merits so they aren't forced to choose between six really important spells. A haste II spell would almost certainly earn them a perma spot since refresh II apparently isn't. You know, spells we actually want and care about.
I don't know about any of you but the first thing I'm doing after the next update is totally racing to get gain-dex for RDM. Best addition ever.
I don't want Temper to not be self-targetable only or to gain Haste II unless it is AoE, sorry. Cycles are the most tedious, and boring things in the world.
Fredjan
11-18-2011, 05:28 AM
Though one thing I find odd: Regen V for SCH, but no mention of regen IV.
They're probably going to mention that when they finalize the Light/Dark Arts buffs for public release. Either way, Regen IV is level 79.
Light magic for BLM sounds strange to me, perhaps Ultima or something's in the works. I'd definitely welcome it. Meteor definitely isn't light based, so I know that's not it.
Alhanelem
11-18-2011, 05:32 AM
There is also mention of a Light Elemental nuke for BLMs in the dats (Source (http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4885756&viewfull=1#post4885756)), so I'm sure SE are holding at least some stuff back. Just annoyed since it's now apparent that Summoner has been completely shafted for damage since Lv.80, and even the Lv.76-80 Blood Pacts were bad. The only job that gains much from this announcement is BLU.
Note Arise is also in those data file. WHM merit group 3 spell?
Light magic for BLM sounds strange to me, perhaps Ultima or something's in the works.It's actually probably meteor and different from its Comet cousin.
I had always hypothosized this, because King Behemoth, the signature user of Meteor, is extremely vulnerable to darkness and resistant to light.
(King Behemoth and Byakko are about the only monsters in the game that Diablos' 2-hour was worth a damn on before Odin came out).
Xellith
11-18-2011, 05:49 AM
Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
If it is moon % related then its immediately annoying and stupid. I stopped reading in case it got more stupid.
cidbahamut
11-18-2011, 06:43 AM
Well just looked at all the possible new stuff for White mage, Black mage, Blue Mage and again nothing, I mean nothing for Red mage. It's a sad day when one of the most popular jobs in this game is dumped to the basement to be buried and years of work for nothing.
We've had our desk set up down there for a while now, but we're still looking for that red stapler.
Leonlionheart
11-18-2011, 07:02 AM
Love it so much they just finished handing it a nerf last update.
(Should have said Sam imo)
What nerf? Heavy Strike? Can't nerf something that was never in the official game, actually.
Selzak
11-18-2011, 07:02 AM
As a 95 BLU, I think it still needs to be said that SE is handing out way too many useful abilities to BLU that would fit (and are needed) a lot more on other jobs.
Leonlionheart
11-18-2011, 07:29 AM
BLU is literally getting everything there is.
Prothscar
11-18-2011, 07:39 AM
We're not getting everything there is, and what we do get is not of full potency usually or can only be self casted.
We are however getting some possibly useful spells for a change. Quadrastrike might be decent on high level NMs where Heavy Strike could have been if the crit rate is decent, and the breaths are likely to be useful as well. The HNM spells will be fun toys at best, on a 5 minute timer they cannot be relied upon for anything serious. If anyone wants to really complain about something like Pyric Bulwark, I suggest they get with a VWLS that doesn't suck balls and can handle getting the temp KIs, you'll likely have physical shield up 60~70% of the time anyway.
This won't make BLU much more powerful in the grand scheme of things, but it will make it more balanced toward actual DDs. We still have to rely on our tight MP pools to cast these spells which are very expensive, the cheapest being 54 MP disregarding Counterstance and Wind Breath which will likely be toned down to match the cost. People who think that BLU is already an all-star DD and overpowered baffle me, as that is not the case at all. Play the job yourself in a serious endgame setting for more than 10 minutes and you'll realize that anything we get is usually watered down and usually has other restrictions that makes the spell difficult to use or useless entirely.
Now they just need to work on other jobs that are in a similar spot.
Also @ Leo, you're a WAR, what in god's name do you have to complain about? It's already the most ridiculous job there is.
Siiri
11-18-2011, 07:52 AM
BLU is literally getting everything there is.
It's crazy. WTH are the developers thinking? 13 new spells for blue and most other mages get 1? they need to spend time on more than 1 job before they release notes.
Alhanelem
11-18-2011, 07:57 AM
some of you seem tof ail to realize that blu can't use all of those things at once. They get so much stuff because they have to choose a limited slection of that stuff at any one time. Especially on the unbridled learning spells- That's a lot of spells sharing the same timer.
Prothscar
11-18-2011, 07:57 AM
Is this really that surprising? BLU gets 9~10 spells every time, that's how the job has always worked. They really probably don't even spend much time on the spells. Again, nothing that BLU has received has ever made it an applicable source of damage on most anything that's worth a shit. Regurgitation on Voidwatch NMs is the closest thing, and Chant du Cygne is and probably will remain our most powerful source of physical damage. You're looking at the written effects of the spells and drawing conclusions off of that.
Asuran Claws, a 6-hit physical spell. Sounds bad ass right? No. It's absolutely atrocious and costs 81 MP. The same could happen with any of these, and even if it doesn't, they will not be powerful enough that the MP cost and delay from casting the spell will not offset the damage done. You people are far too nearsighted.
We can't even use all of our spells at once, my points are already all taken up especially with our incredibly debilitating role through proccing, adding these new spells will be next to impossible.
Leonlionheart
11-18-2011, 08:01 AM
I'm saying BLU is getting everything there is, because they are getting everything there is. Not complaining that it will even be close to useful @ endgame (it never has been very useful because of level correction on physical blue magic, other than procs and fun tanking strategies).
BLU literally has everything that every other job has, just to a lesser extent. Defense Buffs are probably the only area where BLU really has more than any other job.
The job isn't close to overpowered, and it deserves what it gets (it's was my third job to 75 at that cap, and was my favorite job ever at the time 35k/hour meripos and 15k/hour solo can you hear me?). Just saying that it now officially has everything.
Alhanelem
11-18-2011, 08:10 AM
The job isn't close to overpoweredExcept in Ballista, where everyone is even match or less.
Leonlionheart
11-18-2011, 08:17 AM
Except in Ballista, where everyone is even match or less.
The fact that it has everything to suit itself in any situation is what really shines in Ballista. AoE Silence+Blind, AoE Flash, AoE Physical that wipes shadows+Stun, Heavy damage multi hits, 5~20 second stuns, it's hard to lose if you prepare correctly on BLU.
Siiri
11-18-2011, 08:19 AM
It's not so much that Blue is getting overpowered, they just get so much. The title is very appropriate, but not just for red mage, for almost all the jobs. Unless they holding back and releasing new spells later, its just all so underwhelming. Where is meteor? Where is the red mage new powerful enfeebles? Where is drk's final new powerful drk spell? And that is just the tip of the iceberg. Every job should be excited for 99, right now its blue and bst and maybe smn from this update notes. Just sad.
Lilia
11-18-2011, 08:31 AM
Where is the red mage new powerful enfeebles?
GRAVITY II :)
Siiri
11-18-2011, 08:43 AM
GRAVITY II :)
LOL, what is sad is so many players make pretty good suggestions on the forums. Even if their staff is low these days they could lift some ideas from there. Some of the red mages spent a lot of time on the "pain" thread, its 10 pages long. There were suggestions from drks as well. Us black mages were just expecting meteor, since they said they were giving it. These are just jobs I use /am familiar with. I am not mad, just disappointed. Maybe they have more coming.
Quetzacoatl
11-18-2011, 09:15 AM
Ninja got no new spells. Red Mage got Gravity 2, Gain-INT and Gain-DEX.
Thank god OP stopped talking while she did
Urteil
11-18-2011, 09:16 AM
Make Drain II a 75s recast, this 180s timer is balls for a spell that at most does 400 damage non buffed with a 5 minute JA.
Urteil
11-18-2011, 09:16 AM
Except in Ballista, where everyone is even match or less.
Kite melee, sub sch. Ded Bloo.
Juri_Licious
11-18-2011, 10:13 AM
Wait, so if BLU has everything does that make them the Jack of All Trades? AKA what RDM usually is in FF games?
Well anyways, I hope Gravity II is decent, Gravity is already nice for soloing. I may level RDM soon.
Alhanelem
11-18-2011, 10:31 AM
Kite melee, sub sch. Ded Bloo.
Sorry, that doesn't work. Poison potions. And don't give me crap about using items. In PvE, if something was going to use sleep on you, you'd use a poison potion. In PvP, it's the same thing and they're readily available. Subbing SCH just to deal with BLU is silly.
hideka
11-18-2011, 12:37 PM
please notice, that they didnt even list 1/3rd of the jobs in this micro testing phase. there will undoubtedly be 2-3 more updates like this to cover other jobs.... tho i cant help but feel smn is getting neglected again -_-
Neisan_Quetz
11-18-2011, 12:43 PM
Why do you need to /sch to deal with Blu? You play a distance game because most Blu spells have limited range. I personally don't see Blu winning if it comes down to being kited, but it'd be a long and boring match though.
Huevriel
11-18-2011, 01:23 PM
Square Enix I asked, but it seems I'll never get that roll I've always wanted.
Since 75, been waiting for that ONE roll. That one PARRY roll, and SE answers with a Counter roll.
Screw it, I'll have to level parry without the aid of rolls.
saevel
11-18-2011, 09:00 PM
Umm ... seeing as Gravity II already has a description, and its the same as Gravity I's I'm pretty sure we can bet that it'll have the same effects (movement speed down, minor evasion down, short duration). Which means it'll run into the same game mechanics that had SE nerfed the sh!t out of Gravity 1. Basically RDM's using it to solo things (the only thing it was good for). SE doesn't like RDM soloing things, so their gonna nerf if the same way they did Gravity 1, for the same reasons.
So yeah ... unless SE goes back in and alters the description and removes the -movement speed effect, it's going to be useless. It mind as well be Diaga II.
Urteil
11-18-2011, 09:27 PM
Sorry, that doesn't work. Poison potions. And don't give me crap about using items. In PvE, if something was going to use sleep on you, you'd use a poison potion. In PvP, it's the same thing and they're readily available. Subbing SCH just to deal with BLU is silly.
Poisonga wipes poison potions and wears off in a few seconds.
That being said I don't have to use items vs any job, because I know how to play. You don't even know the full extent of the items you're prescribing. Obviously you don't give a crap because you don't even understand the limited application of the item you are advising.
Subbing SCH helps you deal with lots of things, works amazingly well, you're just awful.
Kiting them is easy, and it doesn't even require /SCH anything /NIN can melee kite them and avoid pinecone bomb beacuse of it being single target and Dream Flower/Sopor because of the long casting time.
However "I don't want to sub SCH, thats silly!" Enjoy eating dirt.
Winrie
11-19-2011, 02:56 AM
Poisonga wipes poison potions and wears off in a few seconds.
That being said I don't have to use items vs any job, because I know how to play. You don't even know the full extent of the items you're prescribing. Obviously you don't give a crap because you don't even understand the limited application of the item you are advising.
Subbing SCH helps you deal with lots of things, works amazingly well, you're just awful.
Kiting them is easy, and it doesn't even require /SCH anything /NIN can melee kite them and avoid pinecone bomb beacuse of it being single target and Dream Flower/Sopor because of the long casting time.
However "I don't want to sub SCH, thats silly!" Enjoy eating dirt.
I didnt realize people even pvp'd seriously.
If im going to eat dirt without /sch im main /sch forever! this is important!
Xellith
11-19-2011, 03:38 AM
Ok I'm reading the list again two things -
Summoner
Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
One or the other. None of this moon phase bullcrap. We have asked for this type of thing to NEVER be put in the game since its just annoying. "HEY! LISTEN!" instead of being ignorant. If and I say IF this is moon phase related I am going to be sorely disappointed.
White Magic
Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Stop giving WHM such useless spells. Cura 1 and 2 never saw any use. What makes you think Cura 3 is gonna be any different? "CURA ALL THE THINGS!" - No SE. No. Useful spells please. No I didn't say "No Useful spells please" I said "NO. Useful spells please". As in "Useful spells can I have it?"
Zirael
11-19-2011, 03:38 AM
[...] Us black mages were just expecting meteor, since they said they were giving it. These are just jobs I use /am familiar with. I am not mad, just disappointed. Maybe they have more coming. I hope I'm wrong, but this might suggest Meteor will be a Merit3 spell, similar to AM2 before.
As for RDM, devs seem to be unsure what to do with the job. Our healing sucks (and don't give me that 'buuuuuut RDM can reach +50% cure poteeeency!' - so what? SMN SCH or PUP are there too), our nuking is that of a lv75 BLM, our enfeebling doesn't matter (even Dia3 or Saboteur-Slow2 don't make a difference these days), our enchancing can be done better by BRD/WHM or COR/WHM or WHM (Boost-STR/Auspice), our meeling/tanking... Temper sucks (unless it becomes OAT 2-3, 2-4x with more Enhancing skill in future), the best body for Chant du Cygne is lv71 Antares Harness, best body for Mercy Stroke/Knights of Round (as if anyone cares) is lv75 Morrigan Robe... RDM is in a very sad state these days. So is THF, my other favourite job. And the trend seems to continue ;(
SpankWustler
11-19-2011, 03:42 AM
None of this moon phase bullcrap.
Worry not, friend. Given that the effects are related to HP and MP, it's likely the ability will vary between day and night rather than varying by moonphase.
Zarabeth
11-19-2011, 08:34 AM
I hope I'm wrong, but this might suggest Meteor will be a Merit3 spell, similar to AM2 before.
As for RDM, devs seem to be unsure what to do with the job. Our healing sucks (and don't give me that 'buuuuuut RDM can reach +50% cure poteeeency!' - so what? SMN SCH or PUP are there too), our nuking is that of a lv75 BLM, our enfeebling doesn't matter (even Dia3 or Saboteur-Slow2 don't make a difference these days), our enchancing can be done better by BRD/WHM or COR/WHM or WHM (Boost-STR/Auspice), our meeling/tanking... Temper sucks (unless it becomes OAT 2-3, 2-4x with more Enhancing skill in future), the best body for Chant du Cygne is lv71 Antares Harness, best body for Mercy Stroke/Knights of Round (as if anyone cares) is lv75 Morrigan Robe... RDM is in a very sad state these days. So is THF, my other favourite job. And the trend seems to continue ;(
I completely agree with this post, RDM has been made obsolete and se doesn't seem to want to do anything to fix that.
Alhanelem
11-19-2011, 08:38 AM
Stop giving WHM such useless spells. Cura 1 and 2 never saw any use. What makes you think Cura 3 is gonna be any different?I actually used cura and I don't think it's useless. It's a heal spell that's tied to Aff. Misery, that's all there is to it. Cura 1 is basically the best way to wake a whole party up. Cura II is a little more potent but didn't get much use because it wasnt strong enough to be used as a heal and basically only served the same purpose as cura I. Another tier likely brings the cure potency to a more useable level. I wouldn't write it off just yet.
----------
I see a lot of upset people on the various forums acting as if the stuff in the level 99 update post is the only new spells/abilities we're getting at 99. They're not. After the level 99 update iwll be the group 3 merits update. They said during the road map post that this update would outstrip the level 99 update in scope. Basically, I see it as group 3 merits providing stuff that would be given at level 100 if we got that level.
THESE SPELLS,BPs AND ROLL are NOT the only new spells/abilities that are coming. CHILL OUT, BE PATIENT, your job WILL get new stuff. It just might not be in this next patch.
Jerbob
11-19-2011, 09:55 AM
Cura spells really are absolutely terrible unless you're just messing about. I have no problem with spells being added for unorthodox shenanigans so long as they're treated as such, and not taking up developer time/resources where more useful things could be added. In all honesty it's not even good for waking people up because it's self-target, and on anything where waking people up immediately or at low cost is important you're likely not in range - and if you are in range, you're probably asleep too. If you've got time to run in then things really aren't that critical.
Yeah, Cura type spells work to an extent - they're not actually broken - but they're not actually useful in any meaningful capacity. They don't add anything to White Mage without simultaneously being a liability except in very rare circumstances or when you're in a situation where anything would do anyway. When I saw Cura II was being added in the earlier cap increases my heart dropped, and now I'm just bashing my head against a wall in frustration. They simply are not worth having, and every Cura spell we get is another excuse for SE not to give WHM something interesting.
Meanwhile, I see that SCH has stolen yet another spell that should have gone to another job. I know that SCH is hurting for healing at the moment, but really? It's not like WHM has had a mastery over Regen since the game was released or anything. Is there any type of magic that SCH doesn't claim mastery over yet? Regen needs fixing across the board, and this is not an excuse for SCH to vacuum it up.
I'm sorry to be so negative but this set of patch notes is just another example of SE's competely messed up thinking.
Leonlionheart
11-19-2011, 09:59 AM
Cura and Cura II can easily be completely free of MP cost, and that leaves room for a different style of WHM play, if only in older endgame play (as it is now in Aby and VW you only cast V and VI).
In certain VNM fights and Salvage Cura and Cura II spam can lead to the entire party walking out with full MP and full HP.
Jerbob
11-19-2011, 10:19 AM
I will admit from the start that I've not done Salvage before, so correct me if I am mistaken at any point, but I can't imagine for a second that anything being done with Cura could not be done with any other tool just as effectively, particularly when taking any risks into account. As you have said, it opens up the possibility for a different style of playing White Mage - which is fine, and should certainly be encouraged - but it's neither groundbreaking nor revelant for the vast majority of content or players. At best it is an alternative - one with potential risks - and at worst it's seen as a "feature" of White Mage by developers that justifies not creating more interesting spells (or giving them to other jobs, notably SCH).
I'm not saying it doesn't work - indeed, you've shown that it can and does - just that it's not actually a unique asset for White Mage 95% of the time. With developer time supposedly as stretched as it is, spells like Cura are more likely than not hurting White Mage rather than helping it. It's yet another "well it works on paper!" idea, as far as I am concerned.
Alhanelem
11-19-2011, 11:06 AM
That being said I don't have to use items vs any job, because I know how to play. You don't even know the full extent of the items you're prescribing. Obviously you don't give a crap because you don't even understand the limited application of the item you are advising.
Subbing SCH helps you deal with lots of things, works amazingly well, you're just awful.Personal attacks don't strengthen your argument. You're just saying "your'e bad, you're awful" with no explained basis whatsoever (and it's unreasonable and unfair of you to say so without actually facing me). Until I see you beat all 20 jobs, as all 20 jobs, with an opponent doing their best and not just letting you kill them, you're full of it.
I don't discount that SCH has its uses, but it's not a glory-be end-all great sub for all situations, and you can't set your subjob in response to one person that's annoying you and still do just as well against everyone else. I could argue that you're the one who is bad because you only play 1v1s and have no demonstrated team play capabaility, but I won't do that, and instead give you the chance to in some way show that you're capable of performing well in Ballista the way it was designed instead of using it as a vehicle for duels. So far I get the impression that you're like people in every game with duel system- you think you're great because you can win at duels, but in reality are not very good at anything else. Winning 1v1s doesn't mean you're awesome. You need to be able to perform well in all aspects of the PvP system in the light of how it was designed. It was not made for and is not directly balanced for, 1v1 competitions. Period. The PvP system was originally created as a team sport, not a duel system.
Aside from all of that, even if you were totally right about how valuable SCH sub is, the fact that it would be so good is itself a balance problem. The fact that you suggest that you must be sub SCH to win is an indication that it's too good, if you can't sub anything else and still win.
I'm not going to keep going on this. You're most likely going to respond to this with another post about how bad I am at PvP without actually addressing the post, so there's no point in crapping up another thread over it.
SpankWustler
11-19-2011, 12:43 PM
The nice Mandragora Lady says there are more additions coming. (http://forum.square-enix.com/ffxi/threads/17040-Look-at-all-these-wonderful-99-changes%21-dev1042?p=227992#post227992)
Urteil
11-19-2011, 03:02 PM
Personal attacks don't strengthen your argument. You're just saying "your'e bad, you're awful" with no explained basis whatsoever (and it's unreasonable and unfair of you to say so without actually facing me). Until I see you beat all 20 jobs, as all 20 jobs, with an opponent doing their best and not just letting you kill them, you're full of it.
I don't discount that SCH has its uses, but it's not a glory-be end-all great sub for all situations, and you can't set your subjob in response to one person that's annoying you and still do just as well against everyone else. I could argue that you're the one who is bad because you only play 1v1s and have no demonstrated team play capabaility, but I won't do that, and instead give you the chance to in some way show that you're capable of performing well in Ballista the way it was designed instead of using it as a vehicle for duels. So far I get the impression that you're like people in every game with duel system- you think you're great because you can win at duels, but in reality are not very good at anything else. Winning 1v1s doesn't mean you're awesome. You need to be able to perform well in all aspects of the PvP system in the light of how it was designed. It was not made for and is not directly balanced for, 1v1 competitions. Period. The PvP system was originally created as a team sport, not a duel system.
Aside from all of that, even if you were totally right about how valuable SCH sub is, the fact that it would be so good is itself a balance problem. The fact that you suggest that you must be sub SCH to win is an indication that it's too good, if you can't sub anything else and still win.
I'm not going to keep going on this. You're most likely going to respond to this with another post about how bad I am at PvP without actually addressing the post, so there's no point in crapping up another thread over it.
You mean how I addressed the post by stating how poison pots are rather ineffective and your entire strategy was centered around it? I directly addressed the post.
Then you tried to make it seem like you weren't bad at PvP by making it appear that I was simply just insulting you and not the ass-backward comments about the system you have little knowledge about and proved? You're just like every other sniveling person that hides behind other people and avoids direct self judging confrontation with your own merits to stand on. Winning team PvP by this logic just makes you a ganking wuss!
In any game you have to use specific strategies to win against anything else, fighting games you use safe pokes frame data and setups, RPGs you use strategies based on jobs equipment and execution.
However let me 'directly' address you:
1) You don't know how poison potions work.
2)Therefore Anhalahayukeboi has no idea how basic items work.
3)Has he ever PvP'd? One must wonder.
4)I bet he subs stupid crap like NIN and WAR, in Ballista.
And for your information I'm awesome at everything.
You hide behind this platonic ideal of absolute knowledge and testing that is impossible by human standards, only to shy away from the reality of your ignorance that you clearly prove. By talking about how having to specific strategies to counter certain things are stupid, and showing your foolishness in not failing to even know how the item that was supposed to save you, works.
So please, don't keep going.
Since my accusations are not founded well let me address them with action:
Please transfer to Phoenix. Find a champion to fight for you, they can use any job, any relic/mythic I don't care.
No items, no food, first to 3 kills is the victor.
Time limit two hours.
If you best me, 47,000,000G currently going towards my Ragnarok and 312 Heavy Metal Plates are yours. We'll record every fight, with every job you use, and stream it, record it.
If I'm terrible and you aren't, you should be able to beat me with RDM, BLU, or something vastly unbalanced.
See you soon!
Leonlionheart
11-19-2011, 06:37 PM
More 1v1... I don't think you get the point.