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Urteil
11-17-2011, 09:38 PM
The recast time on Gravity II is ridiculous, there is no other spell in the game that has a higher tier spell with a lower timer.

Please make it double at least, of what Gravity is.


(I'm being sort of a jerk here, but hoping that by doing this, the above won't happen.)

Neisan_Quetz
11-17-2011, 10:19 PM
... I'm not sure why it has to be double that of Gravity I. Gravity I's recast shouldn't have been that long. Slow and Slow II have the same recast, Para/Blind 2's is double, Dia 3's is 1 second longer. SE can do what they want really.

(I understand you don't want it to happen but don't understand why it's so ridiculous the recast is so short; especially since it's not like Gravity I lands on anything of merit...)

Ophannus
11-17-2011, 11:48 PM
Out of all of abyssea, there's like two mobs that can be hit with gravity. Itzapotptl and Crein-Croin.

Neisan_Quetz
11-17-2011, 11:56 PM
3 counting Cep-Kamuy!

Alhanelem
11-18-2011, 03:23 AM
The recast time on Gravity II is ridiculous, there is no other spell in the game that has a higher tier spell with a lower timer.

Please make it double at least, of what Gravity is.


(I'm being sort of a jerk here, but hoping that by doing this, the above won't happen.)
I don't think preemptive complaints will work, especially when you don't actually know what the attributes of the spell are.

Daniel_Hatcher
11-18-2011, 04:21 AM
I don't think preemptive complaints will work, especially when you don't actually know what the attributes of the spell are.

Erm...

Gravity II - Weighs an enemy down and lowers its movement speed.
MP Cost: 36 Casting Time: 1.5 Recast Delay: 11.0
Target: Enemy / Type: Black / Element: Wind / Skill: Enfeebling Magic
Jobs: RDM98

Babekeke
11-18-2011, 03:30 PM
Erm...

Gravity II - Weighs an enemy down and lowers its movement speed.
MP Cost: 36 Casting Time: 1.5 Recast Delay: 11.0
Target: Enemy / Type: Black / Element: Wind / Skill: Enfeebling Magic
Jobs: RDM98

So how much does it lower eva by?

Congratulations, you made yourself look stupid again.

saevel
11-18-2011, 07:52 PM
Have people done any testing on the server yet with this?

Currently I'm of the opinion that its going to suck and suck hard core. It'll land on lower tier trash NM's, last 10~15s, and the NM's will build resistance after two to three casts. Higher tier NMs will be completely immune and the spell will have zero effect anywhere else.

Out of all the enfeebles SE could look at, they chose the absolute worst one, heck Blind is more useful now then gravity. They could of given us Dia IV, Slow III, Paralyze III, Bind II or a new line of -stat enfeebles similar but more potent then the elemental line. But no, they chose the spell that's only function was to allow a RDM to solo kite / pin an older NM, that lasts an incredibly short duration, and that is only used as a last resort after a Bind failure.

Daniel_Hatcher
11-18-2011, 08:38 PM
So how much does it lower eva by?

Congratulations, you made yourself look stupid again.

Oh, you want me to tell you the "effects" of a spell only SE know... Right!!! Tell you what, when people can actually test 'em I'll tell you.

Babekeke
11-19-2011, 01:06 AM
Oh, you want me to tell you the "effects" of a spell only SE know... Right!!! Tell you what, when people can actually test 'em I'll tell you.

Which is exactly what Alhanelem was saying, and you responded with the 'duh' response.

Daniel_Hatcher
11-19-2011, 01:17 AM
Which is exactly what Alhanelem was saying, and you responded with the 'duh' response.

Erm isn't Duh....

Dfoley
11-19-2011, 02:32 AM
Erm isn't Duh....

/Wonders if trolling, or just really really not getting it.

The 'duh' was you coping and pasting the spell description which everyone who goes to BG/ZAm saw a week + ago because you didnt understand what was ment by the initial post. We are all well aware that 'erm' and 'duh' aren't the same word, but again that would be another 'duh' statement.

Theytak
11-19-2011, 02:32 AM
Erm isn't Duh....

It's an unintelligent 3 letter gutteral response used in the same context as "duh", so your point that they're spelled and pronounced differently doesn't matter.

Daniel_Hatcher
11-19-2011, 05:07 AM
SUGGESTION:

Can you make it so it does two checks when cast.

1. -Movement Speed
2. Evasion Down Check

and make it "since you don't want the movement speed working on NM's" so it at least still gives the evasion down effect.

Quetzacoatl
11-19-2011, 08:29 AM
SUGGESTION:

Can you make it so it does two checks when cast.

1. -Movement Speed
2. Evasion Down Check

and make it "since you don't want the movement speed working on NM's" so it at least still gives the evasion down effect.

This. Otherwise, There is absolutely no use for this spell when it keeps being resisted.

Economizer
11-19-2011, 08:49 AM
This. Otherwise, There is absolutely no use for this spell when it keeps being resisted.

If I'm not mistaken SE said something about this. Perhaps it can be sortof like Dia or the Ninja nukes in that the enfeebling effect (in this case, evasion down) is 100% guaranteed, whereas the damage part (movement speed down) is not. Or something like that.

I'm really hopeful for this, having an evasion down spell to match Dia would be so hot - I could rant about how useful this would be for ages, assuming the effect is significantly potent (10-15% sounds nice but knowing SE and evasion down effects it might be a straight number, in which case I'd hope for something like Enfeebling Magic/10).

And before anyone asks, yes, I want this spell to be brokenly powerful. :p

Daniel_Hatcher
11-19-2011, 09:37 AM
If I'm not mistaken SE said something about this. Perhaps it can be sortof like Dia or the Ninja nukes in that the enfeebling effect (in this case, evasion down) is 100% guaranteed, whereas the damage part (movement speed down) is not. Or something like that.

I'm really hopeful for this, having an evasion down spell to match Dia would be so hot - I could rant about how useful this would be for ages, assuming the effect is significantly potent (10-15% sounds nice but knowing SE and evasion down effects it might be a straight number, in which case I'd hope for something like Enfeebling Magic/10).

And before anyone asks, yes, I want this spell to be brokenly powerful. :p

The spell just says "Resists the spell" and no warning appeared after 5 minutes that the "evasion down effect wears off"

Alhanelem
11-19-2011, 11:32 AM
Well I basically got that the OP was jokingly applying reverse psycology- I did originally read it as a genuine complaint. But posting a thread like this and not having any serious intent isn't really helpful.

SpankWustler
11-19-2011, 12:38 PM
Gravity II has a low recast so people can watch it be resisted twice as often and attain twice as much disappointment in a given frame of time.

Ophannus
11-19-2011, 01:38 PM
If SCH is getting Regen IV and V, can RDM get Refresh III and Refresh IV at least? Scrap Gravity II, it was always a bad idea even though it was in the .dat files since 2004.

tyrantsyn
11-19-2011, 11:41 PM
Gravity II has a low recast so people can watch it be resisted twice as often and attain twice as much disappointment in a given frame of time.

This made me laugh. The thought of having 2 grav spells that get resisted constantly is just too much.

Daniel_Hatcher
11-19-2011, 11:46 PM
Recast is actually 1.30. I assume they had it low to test before adding it to the test server.

Mirage
11-20-2011, 01:14 AM
If SCH is getting Regen IV and V, can RDM get Refresh III and Refresh IV at least?

I think a more interesting for rdm would be a reverse-gravity. A spell that increases evasion for the target, but probably not increase the movement speed because that might be a bit too powerful. It would be like a Protect/phalanx but for evasion tanks instead.

Dakotacj
11-20-2011, 01:54 AM
I think a more interesting for rdm would be a reverse-gravity. A spell that increases evasion for the target, but probably not increase the movement speed because that might be a bit too powerful. It would be like a Protect/phalanx but for evasion tanks instead.

ie. Float. wouldn't be bad I suppose.

tyrantsyn
11-20-2011, 05:11 AM
Float would be more interesting as a enhancing spell that increases evasion and movement speed.

Daniel_Hatcher
11-20-2011, 05:23 AM
Float would be more interesting as a enhancing spell that increases evasion and movement speed.

It'd need to be named something differently. This wouldn't really be float at all.

Neisan_Quetz
11-20-2011, 05:57 AM
Well current gravity is nothing like it's predecessor, Demi...

Quetzacoatl
11-20-2011, 07:12 PM
I think a more interesting for rdm would be a reverse-gravity. A spell that increases evasion for the target, but probably not increase the movement speed because that might be a bit too powerful. It would be like a Protect/phalanx but for evasion tanks instead.

Float, eh? That would be awesome

Daniel_Hatcher
11-20-2011, 08:07 PM
Well current gravity is nothing like it's predecessor, Demi...

But the name suits what it does. Float doesn't suit evasion/movement speed up.

Neisan_Quetz
11-20-2011, 09:48 PM
They could also make Blind more potent/worth casting on harder mobs, and not resisted heavily, but that would be too hard to do.

Mirage
11-21-2011, 01:58 AM
The name of the spell is of little consequence. I didn't specifically call it "float" because it, well, wouldn'tmake you float in the air.

Alhanelem
11-21-2011, 07:00 AM
They could also make a spell that rains cats and dogs which do their thing all over the enemy until it runs away.

Juri_Licious
11-27-2011, 08:40 PM
They could also make a spell that rains cats and dogs which do their thing all over the enemy until it runs away.

Whatever floats your boat.

Economizer
11-27-2011, 08:50 PM
wouldn'tmake you float in the air.

It could, how hard would it be to make the character hover a tiny bit above the ground? Third person view wouldn't even have to change (although for Tarutaru it should change, and Tarutaru should float higher above the ground like the TT ark angel).

Mirage
11-27-2011, 09:18 PM
It is extremely unlikely because like no other status effect in the game has any visible effect on your character. Except like Terror.

Economizer
11-27-2011, 09:28 PM
any visible effect on your character

I was gonna say Invisible, but... does that count as a visible effect?

Anyways, there are plenty of things that elevate characters, and I've seen Tarutaru somewhat float off objects at times. The way mobs can fly for example, helps support the thought that this might be possible.

Juri_Licious
11-27-2011, 10:46 PM
It is extremely unlikely because like no other status effect in the game has any visible effect on your character. Except like Terror.

Well, when you cast Diabolos, Shiva, Garuda, Ifrit, Leviathan & Ramuh, they float when you cast em and stay that way.
There's also Haste Samba that appears on your character. There are those few pieces of armor that continuously flicker that shiny light off of them.

Mirage
11-27-2011, 11:46 PM
I was gonna say Invisible, but... does that count as a visible effect?

Anyways, there are plenty of things that elevate characters, and I've seen Tarutaru somewhat float off objects at times. The way mobs can fly for example, helps support the thought that this might be possible.
Oh, i'm not arguing against it being possible. I'm just entirely unconvinced that the dev team would bother to code something like that into the game, when they don't even make our characters shut their eyelids when we're slept. Not this late in the game's life cycle at least. Also, it would look silly to still be affected by ground-based spells like quake when you're hovering above ground :p.

As for the invisible effect, you kinda got me there. It's a bit different though, because it's not really a change in animations or textures, just a change in transparency settings. That, and it's been coded into the game from the beginning of.


Well, when you cast Diabolos, Shiva, Garuda, Ifrit, Leviathan & Ramuh, they float when you cast em and stay that way.
There's also Haste Samba that appears on your character. There are those few pieces of armor that continuously flicker that shiny light off of them.

Haste samba isn't a continuous visual effect that's on a character either. It's just a normal effect just like for example the protect or shell animation, except it's being played back each time you swing your weapon. As for avatars, again, I never argued that it was impossible, just that I doubt such a change will be made at this time.

I don't really see how flickering lights on armor is relevant to this. The way that effect is generated is in no way similar to how you'd make a character float.

But sure, it would be cool if SE actually bothered to make negative status effects be visible on our characters. Something like the classic bubbling poison icon over our heads when we're poisoned, the "protect" barrier lighting up when we got hit, etc. All of those are things I really think is lame that aren't in the game. I mean, you had those things even on PS1 games, would it take that much of a toll on the PS2 to have them?

Alhanelem
11-28-2011, 01:56 AM
Well, when you cast Diabolos, Shiva, Garuda, Ifrit, Leviathan & Ramuh, they float when you cast em and stay that way.Those avatars are never seen standing on the ground in the first place. It's just how their animations work. It's not some special effect that's making them float. They always float.

Juri_Licious
11-28-2011, 06:07 AM
Chocobo Whistle?