Log in

View Full Version : [Dev 1042] Lv. 99! Dark Knight's Slam your Fists into your Faces!



Urteil
11-17-2011, 09:30 PM
Since you aren't going to give us anything of import and feel that Thunder III is a great climactic finish to the reach to 99. (A spell that has been in existence since 2003~)

I was wondering if you could take 15 minutes in between making 9+ BLU spells each update, to please fix our AF+2 working with Absorb-Attri.


Its the best new spell we are going to ever get, you have made this abundantly clear, so at least make sure it functions properly.


However I must reiterate these ideas and wonder where they have gone and if you are even considering them:

Dark Based Nuke that takes advantage of the poorly executed Occult Acumen
Making Absorb-Stat spells useful / not decay.
Lowering Casting Time / Recast on Dark Magic
Drain III/ Aspir III
Stun II (Blue Mage has over 4 stuns, and Dancer can Stun every 20 seconds!)
Making Tactical Parry Make sense

NeoLionheart
11-18-2011, 01:35 AM
Normally I'm pretty pessimistic regarding drk and it's updates. But, I strongly believe as far as job adjustments go, there are still more notes to be released.

Cljader1
11-18-2011, 04:04 AM
lets hope so, but I got a bad feeling about this.

Daniel_Hatcher
11-18-2011, 04:16 AM
Normally I'm pretty pessimistic regarding drk and it's updates. But, I strongly believe as far as job adjustments go, there are still more notes to be released.

There is, Job Abilities and the lvl. 99 Weaponskills.

NeoLionheart
11-18-2011, 04:49 AM
lets hope so, but I got a bad feeling about this.
Thats the spirit. lol

Raucent
11-18-2011, 09:05 AM
hell any sort of Dev responce at this point would be an improvement we havent see any for DRK in weeks, and no Moving threads outta general to DRK forums isnt dev feedback

Urteil
11-18-2011, 09:36 AM
Remember the last time we had faith, that was when the Scarlet Diarrhea happened.

Chriscoffey
11-18-2011, 10:28 AM
When the day comes they nerf samurai it will indirectly cause dark knight to be adjusted in the other direction counter balancing the scale of idiocy that has reigned down since March 11th 2008.

Zeroe
11-18-2011, 10:57 AM
Guys, I don't see what the problem is.

We got tactical parry!

Our jobs fixed now...right...

Cljader1
11-18-2011, 12:23 PM
Can we adleast get a Blood Weapon Job Trait that kicks in like a war's double attack job trait, give us blood weapon jt instead of that OA crap.

Taint2
11-19-2011, 02:16 AM
We knew about that entire update well before they posted it. There will be many more updates for the changes on the rise to 99.

Urteil
11-19-2011, 03:56 AM
We knew about that entire update well before they posted it. There will be many more updates for the changes on the rise to 99.

Which will Include giving DRK Clear Mind, Auto Regen I, and Max MP boost.


BLU now has Bloodrake which is far superior to NV + Drain II, and Absolute Terror in top of their 500 other stuns.

Both of these spells are very potent and are not flops, they easily do what is advertised to formidable monsters.

But:

STUN II - NUP.
DRAIN III/ASPIR III - NUP.





.-. It blows one's mind just thinking about it.

Chriscoffey
11-19-2011, 04:38 AM
Fuck it. That is about what i have came to the conclusion of thinking about them doing anything remotely good for dark other than jacking up everything else 10x as much.

SpankWustler
11-19-2011, 05:19 AM
I don't think just a fist will do enough damage to make Scarlet Delirium really work for you.

Maybe try a stick with an agitated badger taped on the end?

hideka
11-19-2011, 05:39 AM
Normally I'm pretty pessimistic regarding drk and it's updates. But, I strongly believe as far as job adjustments go, there are still more notes to be released.

this was just the first wave of notes. there will undoubtedly be more over the next 6 months.

Spiritreaver
11-19-2011, 06:48 AM
So BLU is the whipping boy this week? Sweet, i'll just slap a picture of an ominous Immortal on my 'Let's hate ____! ' updateable riot sign....


Seriously, BLU gets new spells almost every update. Its what the job is all about. Going out and dying umpteen million times trying to get more spells that are mostly diluted to hell from what the mobs actually cast on us.

The vast majority of BLU spells are

1) Only ever set for gimmicky traits that are beaten by simply subbing the jobs they mimic

2) Awesome in theory, but are impractical to reliably use or plain suck

3) Were given to the job to keep BLUs thinking they got something every update while in reality the job was just like most most other DDs(ie. Not WAR, MNK, or SAM)


Any BLU really trying to up his game is trying to unlock Chant du Cygne. Which imo brings up a point that SE really needs to address for DRK-Torcleaver and Quietus.

Personally SE would be forgiven alot in my book if my Quietus could naturally crit. Well that and if they would rethink the lvl 95 upgrade trial. not digging being stuck at lvl 90 on my weapons.

Urteil
11-19-2011, 07:00 AM
Crit weaponskills does not a good DRK make.

In application or in theme.




I get the feeling that everyone who thinks BLU spells suck is seriously rolling around with people terrible at the job, the BLU's in my LS use their spells to great effect and have a unique, diverse fun job to play:

That can deal respectable damage.
Stun better than any job alive.
Support heal, even main heal low man if needed.
Support Debuff removal.
And solo things DRK could never dream of.
Bring vast utility to a party endeavor.

Dart
11-19-2011, 07:02 AM
sudden lunge is still broken as hell, gotta give that to blu's along with a bunch of stuff. Great job for cleaving etc, they really shine in abyssea. Outside just a proc job tbh.

I'll continue to preach about patience and see where that gets me, 99 relics might be monster and if they are then with LR buff I won't care too much about much else.

One thing that really bugs me is our 2 hour, I've believed that it's needed changing for more than a few years (even back during kraken zergs I still didn't like it as a 2hour).

Urteil
11-19-2011, 07:03 AM
sudden lunge is still broken as hell, gotta give that to blu's along with a bunch of stuff. Great job for cleaving etc, they really shine in abyssea. Outside just a proc job tbh.

I'll continue to preach about patience and see where that gets me, 99 relics might be monster and if they are then with LR buff I won't care too much about much else.

One thing that really bugs me is our 2 hour, I've believed that it's needed changing for more than a few years (even back during kraken zergs I still didn't like it as a 2hour).

DRK achieving maximum effect with a club is retarded.

Cljader1
11-19-2011, 07:03 AM
So BLU is the whipping boy this week? Sweet, i'll just slap a picture of an ominous Immortal on my 'Let's hate ____! ' updateable riot sign....


Seriously, BLU gets new spells almost every update. Its what the job is all about. Going out and dying umpteen million times trying to get more spells that are mostly diluted to hell from what the mobs actually cast on us.

The vast majority of BLU spells are

1) Only ever set for gimmicky traits that are beaten by simply subbing the jobs they mimic

2) Awesome in theory, but are impractical to reliably use or plain suck

3) Were given to the job to keep BLUs thinking they got something every update while in reality the job was just like most most other DDs(ie. Not WAR, MNK, or SAM)


Any BLU really trying to up his game is trying to unlock Chant du Cygne. Which imo brings up a point that SE really needs to address for DRK-Torcleaver and Quietus.

Personally SE would be forgiven alot in my book if my Quietus could naturally crit. Well that and if they would rethink the lvl 95 upgrade trial. not digging being stuck at lvl 90 on my weapons.

I have caladbolg, redemption, and apoc and my emps cant hold a candle to my apoc, furthermore they need to fix the job first before they address any weapon. Talking about a weapon only strengthens SE stands, drk has apoc which is the best relic in the game and has access to kraken club (unfortunately), I can see SE saying "you guys have apoc and kraken club what more do you want? blu and pups dont have relic weapon" and again if I wanted a weapon to define the job I would've played war. You cant aspect every drk to wield an apoc or have a kraken club at the ready whenever they BW, fix the JOB the toys are just extra!

Urteil
11-19-2011, 07:06 AM
My Apoc is a band-aid, I sincerely fear the job has been balanced around it, which is bullshit.

Spiritreaver
11-19-2011, 07:36 AM
Crit weaponskills does not a good DRK make.

In application or in theme.




I get the feeling that everyone who thinks BLU spells suck is seriously rolling around with people terrible at the job, the BLU's in my LS use their spells to great effect and have a unique, diverse fun job to play:

That can deal respectable damage.
Stun better than any job alive.
Support heal, even main heal low man if needed.
Support Debuff removal.
And solo things DRK could never dream of.
Bring vast utility to a party endeavor.

Well then damn! Where were you when i wasn't getting invites?

Of course BLU is a great job when played to the fullest. My point was i think its just tiresome when its always 'X job is so w/e' and 'man i sure wish my job was more like Y job'.

I'm not one of those that directs ppl to the MH moogle every time the issue of job parity pops up. But at the same time, the constant bickering about other jobs is just beyond tiresome at this point. Its small, mean, and petty and achieves next to nothing.

And for the record i do happen to be a BLU as well and while everything you said can be true,everything i pointed is true as well. Its just silly to whine about all the great stuff BLU is getting when the spell list is gonna go from 144 -> 157 and still only a fraction of the spells will ever be used. Not forgetting to mention that of those few, due to outdated thinking on SE's part, they won't be able to be used at the same time.

Urteil
11-19-2011, 08:15 AM
DRK, the death dealing job, wearing black armor and wielding the weapon of the reaper himself,
Not having Terror at all.


Is kind of where I snapped.
It could have been any job, but in reality it is as simple as that.

Chriscoffey
11-19-2011, 09:36 AM
Think of dark knight now vs the old way as we are Grim from The Grim Adventures of Billy and Mandy.

Urteil
11-19-2011, 09:51 AM
Think of dark knight now vs the old way as we are Grim from The Grim Adventures of Billy and Mandy.

We could only hope to be half that cool. I'm sure he at least has Drain III, Stun II, and can make interdimensional portals, and resurrect the dead.

Morier
11-19-2011, 11:22 AM
OP whines so much, like a little girl, over every single thing yet to happen. Let things play out and actually be released before you go trying to latch on to mommy's breast and cry.Thunder 3 for dark, yes and it is the only thing ever going to be given to dark for the rest of the game. Emo ppl for an Emo job I suppose. Just relax and maybe give input instead of these idiotic rants.

Cljader1
11-19-2011, 12:41 PM
OP whines so much, like a little girl, over every single thing yet to happen. Let things play out and actually be released before you go trying to latch on to mommy's breast and cry.Thunder 3 for dark, yes and it is the only thing ever going to be given to dark for the rest of the game. Emo ppl for an Emo job I suppose. Just relax and maybe give input instead of these idiotic rants.

There tons of threads filled with input but we see none of it

Chriscoffey
11-19-2011, 02:07 PM
\ ( . .) /

Urteil
11-19-2011, 02:09 PM
You mean like:

http://forum.square-enix.com/ffxi/threads/11544-DRK-Adjustments-via-Manifesto

?

Spiritreaver
11-19-2011, 02:36 PM
I have caladbolg, redemption, and apoc and my emps cant hold a candle to my apoc, furthermore they need to fix the job first before they address any weapon. Talking about a weapon only strengthens SE stands, drk has apoc which is the best relic in the game and has access to kraken club (unfortunately), I can see SE saying "you guys have apoc and kraken club what more do you want? blu and pups dont have relic weapon" and again if I wanted a weapon to define the job I would've played war. You cant aspect every drk to wield an apoc or have a kraken club at the ready whenever they BW, fix the JOB the toys are just extra!

And who decides which parts of the job are considered "toys"? You? The parts of a job that a person likes is kinda up to them wouldn't you say?

Urteil
11-19-2011, 02:39 PM
And who decides which parts of the job are considered "toys"? You? The parts of a job that a person likes is kinda up to them wouldn't you say?

I think he's referring to weapons, which aren't a part of the actual job itself.

Spiritreaver
11-19-2011, 02:42 PM
DRK, the death dealing job, wearing black armor and wielding the weapon of the reaper himself,
Not having Terror at all.


Is kind of where I snapped.
It could have been any job, but in reality it is as simple as that.

Ok, i can dig that.

Sappho
11-23-2011, 03:11 AM
I've been DRK since NA release in 2003.
I've seen 8 years of DRK q_q

Just remember, anyone that isn't DRK and says DRK sucks, well, they are a moron. ^^

Leonlionheart
11-23-2011, 06:16 AM
DRK doesn't really have a reason to QQ at this moment.

It has the most self sustained haste out of any job, the most durability out of any 2 handed DD (w/ apoc), (maybe behind DRG if you are counting enmity reduction), and the most 'utility' of any of the 2 handed DDs (basically 60% of all darkness procs).

You want potent terror? Proc red and stop crying.

Taint2
11-23-2011, 06:22 AM
DRK doesn't really have a reason to QQ at this moment.

It has the most self sustained haste out of any job, the most durability out of any 2 handed DD (w/ apoc), (maybe behind DRG if you are counting enmity reduction), and the most 'utility' of any of the 2 handed DDs (basically 60% of all darkness procs).

You want potent terror? Proc red and stop crying.


/facepalm

If it takes a relic to make the job work there might be something wrong.

Dart
11-23-2011, 06:50 AM
/facepalm

If it takes a relic to make the job work there might be something wrong.

even if relics aren't too difficult to get anymore, this is still a valid point.

Tohihroyu
11-23-2011, 07:21 AM
Theres some Dark Knight ablities & spells that where given to them in other games but not (or ever) given in FFXI

Demi- This was given to Summoners, Diabolos's "Somnolence"
Weighs target down, and deals magical damage.

Doom- Given to Blue Mages via Mortal Ray

Charon- Ninja 2hr Mijin Gakure

Break- Was Given to other jobs first

I know what everyone's gonna say though "LOLOL STFU YOU LOLDRK LEVEL WAR OR SOMETHING USEFUL"

This would be a much more useful JA for drk....way better then Scarlet Delirium

Eye for an Eye
Attack damage increases with lower HP. I know Desperate blows is close...but still

Chriscoffey
11-23-2011, 10:12 AM
even if relics aren't too difficult to get anymore, this is still a valid point.
If he got off his ass and leveled dark knight to compare to his warrior he might have some idea what exactly the problem is. I am sure the "I don't want to level dark knight" comment gets thrown in here however I have both and having a damn relic shouldn't define the job like Taint/Dart stated. I have warrior with Laceratrice and just with raging rush alone I can damage compariable to people who suck with Ukko's Fury from Uko.

EDIT: I don't exactly like having most of these jobs leveled. I sure as hell didn't want to level whm of all things however I did to experience the game play involved with the job. I have read that Leon says he's bored with the game so if he wants to "experience" more of FFXI that would be a good undertaking for him.

Cljader1
11-23-2011, 02:16 PM
DRK doesn't really have a reason to QQ at this moment.

It has the most self sustained haste out of any job, the most durability out of any 2 handed DD (w/ apoc), (maybe behind DRG if you are counting enmity reduction), and the most 'utility' of any of the 2 handed DDs (basically 60% of all darkness procs).

You want potent terror? Proc red and stop crying.

So your basically saying that you expect all drks to have a apoc?? Yeah this is a smart post

Concerned4FFxi
11-23-2011, 05:07 PM
I don't think just a fist will do enough damage to make Scarlet Delirium really work for you.

Maybe try a stick with an agitated badger taped on the end?

fantastic!

Concerned4FFxi
11-23-2011, 05:08 PM
I have both blu and drk, the last time i played drk was dec 2010, when i got my twilight scythe. By feb 2011, i stoped playing it after leveling warrior to proc in abyssea and discovered a job that wasn't broken.

I love my drk, but honestly it's a slap in the face to all drk that they don't get (and the only job to get) drain III. Aspir III IDK about and , because with just apir and aspir two and twilight mail my drk doesn't run out of mp. Maybe because it doesn't have any nuking spells worth casting, and let's face it the occ absorb attribute/ability/tp and dreadspikes isn't going to break the bank with an occ aspir/II throw in.

I like the job trait of occ draining on hits, like a mini bloodweapon drain job trait that would be fantastic.

As far as spells, drk needs to be totally redone, it's down right stupid. Blu gets plague, death, stun, stun, stun, stun, stun, drk should at least get drain III, plague, doom, break (player version sucks anyway so really not gonna break the game with break and doom), and a dark based holy spell and dark based holy spell II, en-drain (equal to tier II or III of dnc), maybe en-plague? It needs something to use it's mp for other than the absorb spells.

Cljader1
11-23-2011, 08:48 PM
Ama is right drk should have most of those spells, (drain III, and Stun II at the least) SE should take a hard look at the elemental magic spells for drk its laughable really.

Brolic
11-24-2011, 02:34 AM
So your basically saying that you expect all drks to have a apoc?? Yeah this is a smart post

why not? don't you expect your plds to have an ochain or aegis and an almace? DD's are pretty much exchangeable these days, if one hopes to fill an ally slot he better have the best weapon available, else come whm or thf.

Taint2
11-24-2011, 04:33 AM
why not? don't you expect your plds to have an ochain or aegis and an almace? DD's are pretty much exchangeable these days, if one hopes to fill an ally slot he better have the best weapon available, else come whm or thf.



Some truth to this, most pick up VW parties only take people with Emps/Relics/Mythics if they are tank or DD. Even emp-1s are better then nothing for the heavy DD jobs.

Economizer
11-24-2011, 08:24 PM
Blah blah blah, duh there is more content comming for Dark Knight and all other jobs, this isn't the end, blah blah, SE Quote:


I just wanted to make an appearance to let you know, if you didn't assume already of course, that there are more version update notes coming.

This is not the end! :cool:

Anyways, with that out of the way (and ignoring DRK QQ, especially from people who think the job posted on your profile means jack about wanted to see better things for jobs), this is pretty much a suggestion/discussion thread now, right?

The main thing I see (and I totally agree with) is a general want for more magic usage that isn't a waste of time. And this is hard, especially since the magic has to win or at least help the melee aspect, considering how good melee is compared to casting tier 3 nukes with no native magic attack bonus.

Suggestions from the OP:


Dark Based Nuke that takes advantage of the poorly executed Occult Acumen
Making Absorb-Stat spells useful / not decay.
Lowering Casting Time / Recast on Dark Magic
Drain III/ Aspir III
Stun II (Blue Mage has over 4 stuns, and Dancer can Stun every 20 seconds!)

I don't know how likely Absorb stat spells are to get a boost, but considering SE said spell space is limited, a formula rework would be nicer to see then a non-broken tier II in my opinion, even if it was something silly like "Dark Magic Skill above 400 = not broken!"

On lowering cast times, I believe one of the Relic+2 pieces is slated to get a direct reduction to Dark Magic cast times, which could help a little. Some more fast cast options built like this would be nice to see too however (or even spell adjustments if need be!).

A new Stun tier sounds like a good idea.

On a new Drain tier, and on something that is a good idea for Occult Acumen, I have an idea that might work. It wouldn't be Drain III, but a new spell that does get health back. Admittedly, it is more of an ideal (measured with an eye to balance) then something SE would likely give to Dark Knight.

It would be called Absorb, and have a fairly long recast of around three to five minutes (I'd prefer three, but considering the desire to spam this, it would probably end up with five, especially since spells are affected by haste, unlike job abilities like Konzen-ittai). It would take about one second to cast, and would do somewhere in the neighborhood of 400~1500+ damage (the important part would be that on a partial resist it would reliably get at least 300~400 damage, the upper numbers would probably require solid gear combinations on slightly weaker mobs). This would then be added to both HP and a portion to MP (Not subtracted from the HP amount, but a fraction of it. Ideally if the spell does less damage, it returns a larger fraction, but if it does more damage, it returns more MP, but a smaller fraction of the damage). The spell would cost 400 MP. If SE was feeling really generous it would also debuff the mob's defense for a very short time too.

The idea behind this is primarily a spell to exploit Occult Acumen as much as possible while still retaining a sizable chunk of the MP used to cast it and even doing something extra Dark Knighty. Ideally the spell would return at least 200 of the MP used, and in ideal situations even grant MP back to the Dark Knight. This would be ideal when used in skillchains, and my only regret looking at it is that you wouldn't be able to burst it on the self-skillchain you'd make possible by using it. It would even cause risk with this (a DRK ideal!) by causing a lot of spike damage for careless Dark Knights. :p

As a side note, I'm happy to say the last pick up VW group I was in wasn't so selective and was still very successful.

Urteil
11-25-2011, 05:06 AM
Blah blah blah, duh there is more content comming for Dark Knight and all other jobs, this isn't the end, blah blah, SE Quote:



Anyways, with that out of the way (and ignoring DRK QQ, especially from people who think the job posted on your profile means jack about wanted to see better things for jobs), this is pretty much a suggestion/discussion thread now, right?

The main thing I see (and I totally agree with) is a general want for more magic usage that isn't a waste of time. And this is hard, especially since the magic has to win or at least help the melee aspect, considering how good melee is compared to casting tier 3 nukes with no native magic attack bonus.

Suggestions from the OP:



I don't know how likely Absorb stat spells are to get a boost, but considering SE said spell space is limited, a formula rework would be nicer to see then a non-broken tier II in my opinion, even if it was something silly like "Dark Magic Skill above 400 = not broken!"

On lowering cast times, I believe one of the Relic+2 pieces is slated to get a direct reduction to Dark Magic cast times, which could help a little. Some more fast cast options built like this would be nice to see too however (or even spell adjustments if need be!).

A new Stun tier sounds like a good idea.

On a new Drain tier, and on something that is a good idea for Occult Acumen, I have an idea that might work. It wouldn't be Drain III, but a new spell that does get health back. Admittedly, it is more of an ideal (measured with an eye to balance) then something SE would likely give to Dark Knight.

It would be called Absorb, and have a fairly long recast of around three to five minutes (I'd prefer three, but considering the desire to spam this, it would probably end up with five, especially since spells are affected by haste, unlike job abilities like Konzen-ittai). It would take about one second to cast, and would do somewhere in the neighborhood of 400~1500+ damage (the important part would be that on a partial resist it would reliably get at least 300~400 damage, the upper numbers would probably require solid gear combinations on slightly weaker mobs). This would then be added to both HP and a portion to MP (Not subtracted from the HP amount, but a fraction of it. Ideally if the spell does less damage, it returns a larger fraction, but if it does more damage, it returns more MP, but a smaller fraction of the damage). The spell would cost 400 MP. If SE was feeling really generous it would also debuff the mob's defense for a very short time too.

The idea behind this is primarily a spell to exploit Occult Acumen as much as possible while still retaining a sizable chunk of the MP used to cast it and even doing something extra Dark Knighty. Ideally the spell would return at least 200 of the MP used, and in ideal situations even grant MP back to the Dark Knight. This would be ideal when used in skillchains, and my only regret looking at it is that you wouldn't be able to burst it on the self-skillchain you'd make possible by using it. It would even cause risk with this (a DRK ideal!) by causing a lot of spike damage for careless Dark Knights. :p

As a side note, I'm happy to say the last pick up VW group I was in wasn't so selective and was still very successful.

I just hate the path of Lowering recast with gear, especially when SE, the retards that they are put the casting time reduction on the head slot, when we already have a +5 fastcast piece for the slot and things like Appetence crown etc. for the actual + dark magic skill.

They put the reduction on the WORST POSSIBLE SLOT. The only slot that is nearly indispensable/has better options. Fixing the job through gear is silly, just give us fast cast for DM and make dark magic skill above 300 (like you said) mean something..

Yes folks, above 300 Dark Magic skill the potency of drain and aspir is not affected only accuracy. What a load of BS.


Drain Recast timers need to be:

Drain 1 60s
Drain II 75s

Aspir 1 60s
Aspir II 75s.


This three minute/five minute nonsense is ridiculous with things like Konzen-ittai floating around, it would still get resisted and be 100x less reliable as a defensive than Seigan/Third Eye, a gimped version of a JA from our sub that completely goes against the inherent nature of our job.

It would be useless on Undead, Dark based mobs, and anything with decent magical resistance. Even if its great it still wouldn't be 25% as good as many of the job abilities/spells/things other jobs get at level 30-60.

Urteil
11-25-2011, 05:11 AM
why not? don't you expect your plds to have an ochain or aegis and an almace? DD's are pretty much exchangeable these days, if one hopes to fill an ally slot he better have the best weapon available, else come whm or thf.

No, balancing jobs around weapons the epitome of idiocy.

Tohihroyu
11-25-2011, 10:25 AM
What "most" are saying is that if you are a drk you MUST have Caladbolg and/or Apocalypse, if you don't then you suck & should go level something "useful" e_e

I am working (slowly) towards Apoc myself but...not having an easy time finding crafters for Rainbow Obi (I know you elitists are going lolololololololo ur a gimp nub get it NOW level bst & solo dynamis & get it NOW)

Economizer
11-25-2011, 02:21 PM
If you are going to quote my entire post just after I post, please split it up, or better yet, only quote the parts you are replying to. :(

Anyways, to reply:


I just hate the path of Lowering recast with gear, especially when SE, the retards that they are put the casting time reduction on the head slot, when we already have a +5 fastcast piece for the slot and things like Appetence crown etc. for the actual + dark magic skill.

This sucks, and yes, I can see why a change in the cast of the spell itself is important. I originally had written my comment to catch this, but it got cut for various reasons on progressive proofing.


Yes folks, above 300 Dark Magic skill the potency of drain and aspir is not affected only accuracy. What a load of BS.

Stuff like this is almost as bad as the scaling on the elemental enfeebles. Maybe we'll see a change since SE is working on hopefully fixing cures to scale better with level.


This three minute/five minute nonsense is ridiculous with things like Konzen-ittai floating around, it would still get resisted and be 100x less reliable as a defensive than Seigan/Third Eye, a gimped version of a JA from our sub that completely goes against the inherent nature of our job.

It would be useless on Undead, Dark based mobs, and anything with decent magical resistance. Even if its great it still wouldn't be 25% as good as many of the job abilities/spells/things other jobs get at level 30-60.

Unless you are going against mobs that would totally resist it, you will be getting the TP, even if it does one damage. The ideal would of course be a spell that does the damage, then bases an HP and MP return on that damage number, but being weak vs. undead is basically something DRK has been hit with since day one.

Spells have downsides, but they also have upsides. On the ideal three minute timer, you'd effectively be able to bring that down to every minute and thirty seconds. The spell is designed to do a good amount of damage, but most importantly it would not do zero damage unless going against something that is straight up immune to dark based elements.

Aside from being able to reliably be brought down to about two minutes even by a barely competently geared Dark Knight, the spell would reliably give 100 TP in an instant, something even Konzen-ittai can't do. It would have more utility while still being something that is in the realm of a realistic spell Dark Knight would get.

I'm not even saying it is the solution to everything, just a method to exploit Occult Acumen to its fullest (many of the other suggestions help fill out the other utility gaps) and make offensive spellcasting for Dark Knight more impressive. Maybe it isn't even the most impressive solution, but it is still a more realistic and better one to many of few alternatives that have been proposed for the offensive spellcasting / Occult Acumen void that many feel exists.

There are solid suggestions for other things like Stun II or fixing absorb spells, I'm just trying to help shore up OA for when SE pokes around for suggestions.

Dart
11-25-2011, 08:18 PM
worrying about OA when there are other things that need to be fixed, which are much more important, seems like such a waste of time. I bet that taint will agree with me <_<

Taint2
11-26-2011, 06:10 AM
worrying about OA when there are other things that need to be fixed, which are much more important, seems like such a waste of time. I bet that taint will agree with me <_<


OA could be deleted for all I care, thats not DRKs issue.

Economizer
11-26-2011, 08:13 AM
worrying about OA when there are other things that need to be fixed, which are much more important, seems like such a waste of time.

There might be things more important then OA, like fixing X spell's formula, or getting X spell to fill out utility roles. There are lots of suggestions about those however, and a lot of them are good ideas, like fixing absorb spells, or getting Stun II, or whatever else.

Anyways, if you think it is a waste of time, just ignore the suggestion and suggest something else, it isn't like DRK can't get both.

Dart
11-26-2011, 10:34 PM
the point is that SE will see this and only fix something like this and not the other more glaring issues with drk. So we try to stop it before it starts.

Urteil
11-29-2011, 11:23 PM
Aside from being able to reliably be brought down to about two minutes even by a barely competently geared Dark Knight, the spell would reliably give 100 TP in an instant, something even Konzen-ittai can't do. It would have more utility while still being something that is in the realm of a realistic spell Dark Knight would get.

I'm not even saying it is the solution to everything, just a method to exploit Occult Acumen to its fullest (many of the other suggestions help fill out the other utility gaps) and make offensive spellcasting for Dark Knight more impressive. Maybe it isn't even the most impressive solution, but it is still a more realistic and better one to many of few alternatives that have been proposed for the offensive spellcasting / Occult Acumen void that many feel exists.

There are solid suggestions for other things like Stun II or fixing absorb spells, I'm just trying to help shore up OA for when SE pokes around for suggestions.

First off I was talking about Drain II recast timer, not some new spell that magically gives 100% tp.

If the spell cost about 100mp near instant cast like holy it would reliably give around 20~ tp.
Not asking for instant 100% tp.

23~ tp in right gear.

Also to fix OA just make it more potent, about 2-3x.


If you bring up DRK magic then we'll be hybrid job of melee and magic. Its really stupid that the most effective way to play my job is never touching my spell list ever, not even ABSTP in prime setups because it just hurts DPS so bad.

Granted this is just one example, but in reality its never better to not swing my apocalypse except maybe stun, and usually I make a BLU come from my LS and I don't even have to do that.

What glaring issues with DRK melee? It already has better melee than it probably should: if it actually had competence and useful entropic/debilitating dark magic.

The glaring issue with DRK is the yellow bar underneath the red one that is worthless.

Leonlionheart
11-30-2011, 05:31 AM
Well DRKs! Looks like you get a 5hit on GS. Crit? Doubtful, but with all the QQ that goes on about DRK not having one, and the fact that GS itself does in fact have one, it's not completely unlikely.

Sappho
11-30-2011, 06:05 AM
Does anyone read Japanese?

I wonder if the JP Dark Knight forums are an ocean of tears.

Cljader1
11-30-2011, 06:09 AM
I wonder what the new scythe weapon will do

Urteil
12-01-2011, 08:46 AM
I wonder what the new scythe weapon will do

Recovers MP apparently, doesn't even take it.


What am I recovering MP for again? Oh right, Thunder III.

Ohok.

Raelia
12-01-2011, 08:52 AM
Alkimi posted this on our LS forums earlier when I asked him about it. Not concrete but gives a rough idea.


Tried the Scythe one:

DRK99/DNC49 using 133 dmg weapon.

704 Attack, 93 STR, 102 INT, no buffs and naked besides scythe

@100% TP did about 1.1k average
@300% TP did around 2k

Against mobs in Terrigan.

Insurgency 2.0 with MP recovery. Guillo should do 1.8k to these same mobs.

Why can't SE give scythe a lv99 WS that at least matches the level 60 WS?

Dart
12-07-2011, 11:03 PM
Insurgency 2.0 with MP recovery. Guillo should do 1.8k to these same mobs.

Why can't SE give scythe a lv99 WS that at least matches the level 60 WS?

or fix the game they way they did for warrior back in 06. Make guillotine a crit based ws!

Urteil
12-08-2011, 10:07 PM
I'll take fucking anything at this point.

I don't give a shit.