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View Full Version : What new Rolls would you like to see 91-99? + Other JA's.



Panthera
03-13-2011, 04:54 PM
What new Rolls would you like to see 91-99?

SE did a good job of making Corsair very comprehensive in terms of covering many different kinds of Buffs, without too much overlap with Bard. That said, what remains to be done?

Triple Attack Roll. (imagine stacking that with Fighters!)
Damage Mitigation Roll.
Critical Hit Damage Roll.
Magic Critical Hit Roll.

What am i missing?

A Pianissmo Ability for Corsair would be nice, and there's no reason for it to be higher level, either.

Seha
03-13-2011, 07:17 PM
PDT- roll, base stats roll, possibly an actual haste roll, status resistance roll...can't think anything else atm.

The 'pianissimo' is something we've asked forever T.T it'd be so good to have it.

Alobont
03-14-2011, 01:53 AM
Haste roll is stupid, its beyond easy to already cap haste.

bishop
03-14-2011, 04:36 AM
Critical Hit Damage Roll.


Isn't that Rogue's Roll?

Panthera
03-14-2011, 04:50 AM
Isn't that Rogue's Roll?
Rogue's increases critical hit *rate*.
I'm referring to critical hit *damage*.

Hoshi
03-14-2011, 05:19 AM
A Pianissmo Ability for Corsair would be nice, and there's no reason for it to be higher level, either.

This would be epic... reserving fold for evokers roll just to avoid killing my ugly pendant latent is starting to drive me nuts.

Mirabelle
03-15-2011, 01:07 AM
Haste roll is stupid, its beyond easy to already cap haste.

Given 26% gear max and 15% from Haste spell, how do we hit max cap without requiring a BRD or DNC in party which aren't always around?
Haste Roll would give you that option when you aren't in a party with BRD or DNC.

I'd like to see a haste roll, a -pdt roll (arguably one can get to cap on that as well), an elemental resistance roll, a treasure hunter roll. Not too fussed about crit damage rolls since we seem to have an adequate number of damage dealing augments.

Maginmartin
03-15-2011, 04:23 AM
A JA to boost the strength of our old rolls ~

Jski
03-15-2011, 04:28 AM
TP conserve roll would be nice even an add mag dmg roll would be fun too. As for other ja i would like to see a new set of 8 ja that give you add mag dmg on cor rng attks or even a way to make cor rng attks do mag dmg only.

Trellosaurus
03-31-2011, 11:12 AM
I've been corsair a long time and have always been very jealous of Pianissimo. I had an idea about a COR version of the ability. Maybe a mini-roll that rolls 1-6 like Wild Card but only affects one target and grants a job-specific bonus to the target, so you wouldnt have to get a new roll for each job again just the one roll but it has different effects based on the job of the target. For example... like if you have a PLD mixed into the melee and he isnt benefiting from the DD rolls you have on your knuckleheads with the big swords. You could roll this single target roll on your pld and say for example the effect for PLD is damage mitigation like phalanx and VOILA! your pld now has a relevant roll that hasnt messed up your rotation or created a tide of gripes and complaints from the melee department.

Radio
03-31-2011, 11:24 AM
A recycle effect roll that works with Ninjitsu, Bullets, Arrows, Cards, Pet items etc. Atmas already handle most things may aswell help cheapies like me out somehow.

Call it Taereon's Roll.

Leonidus
03-31-2011, 08:47 PM
Isn't that Rogue's Roll?
Rogue's increases critical hit *rate*.
I'm referring to critical hit *damage*
i think we've all been living in abyssea too long if we think we need a CRIT DMG+ Roll.


an elemental resistance roll
Interesting Idea. It would be nice to see something that rival's Carol Tier 2 Songs. Potency could rely on number rolled. Could boost all elements as well.


Haste roll is stupid, its beyond easy to already cap haste.
I agree with everyone else. Can you already cap haste? Yes. Then again we could cap haste before Haste Samba and it was still added. If anything Haste Roll would be more useful than... say Gallant's Roll.

Orenwald
03-31-2011, 10:32 PM
:O How about an "Enhances Skill Up Rate" roll?

Jski
04-01-2011, 08:54 AM
:O How about an "Enhances Skill Up Rate" roll?

Skill up roll of any type would be fun to have but in the end will be pointless much like skillchain acc roll... May be mag crit and i would love to see a conserve tp roll something that atmas do not give though brd needs buffs that atmas do not give too to give a point to buff jobs.

Evilaion
04-04-2011, 08:41 AM
I would like to see a ja that makes the next roll more potent, where as the effect of the next roll is doubled.
Or a wager ja roll. Where rolling 1-3. Extends the rolls duration and 4-6 busts it. Could use it to keep those 11's.

Karbuncle
04-04-2011, 09:25 AM
i think we've all been living in abyssea too long if we think we need a CRIT DMG+ Roll.




>.>?

Critical hit Damage is as useful inside Abyssea as it is Outside :|. Raging Rush, Evisceration, Ukon's Furry, Victory Smite, Jishnu's Radiance (? i forgot if thats crit), all still useful outside Abyssea.

I think It'd be a useful roll for at least the jobs that can use the above :|

Anza
04-07-2011, 03:08 AM
In keeping with the other threads on this forum...

Why not a Treasure Hunter roll? Could use the same scale as Tactician's Roll: ranging from TH+0 for unlucky, TH+3 for lucky, TH+4 for XI. Would be great if it enhanced a THF's TH (up to whatever the total cap is), but I'd be OK with it even if a COR roll just gave up to TH4 and didn't effect THF's TH (meaning it's useful for situations when you aren't with a THF).

Kaida
04-07-2011, 04:02 AM
Cure +% inc waltzs roll is all i can think of

Rhaegar
04-12-2011, 01:37 AM
I would like to see a ja that makes the next roll more potent, where as the effect of the next roll is doubled.
Or a wager ja roll. Where rolling 1-3. Extends the rolls duration and 4-6 busts it. Could use it to keep those 11's.

Actually, I was just thinking of something along these lines. I'd call the ability "Double Down" How it would work is it would double the effect of the next roll, but would allow no further upgrades to that roll. For example: you roll a 5 on Chaos Roll and use Double Down and roll a 3 for a total of 8. The effect would double to 6%, but you wouldn't be able to use snake eye and increase it to 9 like i usually would. I'd treat this idea as a group3 merit at lvl99, with 5 merits in it giving it a 5 min CD.

As far as new rolls are concerned, I'd like to see PDT, MDT, and Triple Attack.

Oh, I almost forgot....please please please SE give us some decent bullet options!

Capn
04-14-2011, 10:58 PM
In keeping with the other threads on this forum...

Why not a Treasure Hunter roll? Could use the same scale as Tactician's Roll: ranging from TH+0 for unlucky, TH+3 for lucky, TH+4 for XI. Would be great if it enhanced a THF's TH (up to whatever the total cap is), but I'd be OK with it even if a COR roll just gave up to TH4 and didn't effect THF's TH (meaning it's useful for situations when you aren't with a THF).


For the love of god no.... If you want TH get a thf... please don't use 1 of the 2 roll slots to give AoE TH which becomes USELESS after the first swing that lands...

Wenceslao
04-16-2011, 03:28 AM
I would like to see a ja that makes the next roll more potent, where as the effect of the next roll is doubled.
Or a wager ja roll. Where rolling 1-3. Extends the rolls duration and 4-6 busts it. Could use it to keep those 11's.

The problem with it is that if you merited Sneak Eyes, you'll always get a 1 on next roll, so COR would never bust, lol, and thus whats the gambling on it

Wenceslao
04-16-2011, 03:46 AM
Well what about Scenario Rolls now, for example: an Abyss Roll that would increase atma effects on player, on a bust erasing one of COR's Atmas and only be able to cast it on Abyssea areas, or an Dynamis Roll, giving the party a buff on already present status on player but only available to cast on Dynamis áreas, same for a Sea and Sky rolls, I know many players do not visit these areas by these days, but as SE is trying to reborn that places, it would be an incentive to do it....

Orenwald
04-22-2011, 09:32 AM
For the love of god no.... If you want TH get a thf... please don't use 1 of the 2 roll slots to give AoE TH which becomes USELESS after the first swing that lands...

Weeellll.... if you're Farming farming, do you really need 2 buffs? lol

Sydebeheln
04-22-2011, 10:33 AM
Shed roll

Reduces enmity generation by 25-50%

Tasuki
05-03-2011, 06:27 AM
Actually the idea of Treasure Hunter roll does interest me. Instead of giving TH to all partys, why not just enhances Treasure Hunter abilities, so jobs which have TH (like Theif, and hopefully Corsair if SE will give them TH as well) wll be just limited only to them so it will not be overpowering. Plus, depending on the number they roll for Treasure Hunter will depend on the spoils or chances of spoils they might get. Example: roll 1-4 Tier 1 spoils (like kindread seals, beastcoin etc.) , roll 5-7 Tier 2 spoils (like scrolls , Testimony or coffer keys, key items) 8-10 Tier 3 spoils ( like armor or hi tier weapons and scrolls), and of course 11 will be a special roll enhancing all 3 Tiers. Of course if u bust u get no spoils at all or u might have penalty on your TH. This way, u are not just looking for the highest number, but also looking for a certain range of number. Of course if u are lucky to get 11 u have a hi chance of getting on all Tier spoils. So its mostly depend on how u roll, what u want to roll, and ur luck on rolling.

Suzanoo
08-11-2011, 04:08 PM
I personally would like to see rolls that enhance the attack of a certain element, like for example Fire Roll enhances fire magic attack. Just a thought!

Seha
08-11-2011, 06:49 PM
I personally would like to see rolls that enhance the attack of a certain element, like for example Fire Roll enhances fire magic attack. Just a thought!
No thanks. At best a 360° elemental affinity roll..but it'd be overpowered anyway. Just stick to wizard's and hope that the revamp on it will be good.

noodles355
08-11-2011, 11:09 PM
I know we play dice and not cards, but I've always wanted to see a boost for rolling 5 times without busting (Roll + 4 double ups). Like a 5-card trick in black jack.

Mirabelle
08-12-2011, 06:10 AM
I know we play dice and not cards, but I've always wanted to see a boost for rolling 5 times without busting (Roll + 4 double ups). Like a 5-card trick in black jack.

I like it. If you roll 5 times without busting maybe that should equate to an automatic XI status not matter what number you hit. Certainly would increase odds of getting an XI and would decrease the times you actually have to roll 6 or more times (not common but I've definitely done the 1-1-1-3-1-1 thing before)

Mirabelle
08-20-2011, 05:23 AM
So did anyone have conserve TP and Pet Regain in their list of must have rolls?

Well that's what we got.

Capn
08-20-2011, 08:21 AM
So did anyone have conserve TP and Pet Regain in their list of must have rolls?

Well that's what we got.


More useless rolls that will cost 250k+ yay!

NkaiMoonwatyr
08-20-2011, 08:25 AM
So did anyone have conserve TP and Pet Regain in their list of must have rolls?

Well that's what we got.
weeeeeeeeeeeeee, just want I ALWAYS wanted!!!

*hacks up a hairball and walks away*

Mirabelle
08-20-2011, 02:17 PM
More useless rolls that will cost 250k+ yay!

Well on the bright side I won't have to change my macros on the way to 95.

Agetos
08-20-2011, 07:24 PM
For the love of god no.... If you want TH get a thf... please don't use 1 of the 2 roll slots to give AoE TH which becomes USELESS after the first swing that lands...

1 of 3 spots now ;)

Anza
08-21-2011, 04:47 AM
Companion's Roll isn't game changing by any means, but at least it has a use. BST can solo/lowman a lot of stuff just standing back and letting the pets do the work, and Puppet Roll is often irrelevant these days. So Beast Roll + Companion's Roll is a pretty good set. And if we get 3 rolls, there are now actually 3 rolls that directly enhance the pet (since Drachen does nothing for BST). Anyone with BST friends may find some use out of this one.

Conserve TP though? Wow, that's pretty awful. Never going to beat Regain, and unless it's a MASSIVE amount of Conserve TP you're probably better off using Fighter's or Samurai anyway (not to mention other rolls from a DD perspective).

Zagen
08-21-2011, 11:37 AM
Companion's Roll isn't game changing by any means, but at least it has a use. BST can solo/lowman a lot of stuff just standing back and letting the pets do the work, and Puppet Roll is often irrelevant these days. So Beast Roll + Companion's Roll is a pretty good set. And if we get 3 rolls, there are now actually 3 rolls that directly enhance the pet (since Drachen does nothing for BST). Anyone with BST friends may find some use out of this one.
If the BST can solo without you why would they duo instead? And if they are willing to duo why not do it faster on MNK/NIN/THF/DNC + WHM?

Crap rolls are crap. If you're in a pet LS and your pet job isn't needed in a given event then the roll has uses otherwise its just a way to dump gil.

Anza
08-22-2011, 04:44 AM
If the BST can solo without you why would they duo instead? And if they are willing to duo why not do it faster on MNK/NIN/THF/DNC + WHM?

Because sometimes the game is just about having fun. I would have used Companion's just the other day. I logged in on COR, my BST friend was out soloing NMs, and I asked if she wanted some company. I was rolling Beast and either Dancer's/Tactician's on her, but I would have used Companion's for that second roll if it existed then. Was I REQUIRED? No. I was out there having a good time with my friend.

There are plenty of legitimate strategies relying on lowman with pets acting as tank/DD and the masters standing back. This gives COR a way to help those people out when Puppet roll is irrelevant. You don't have to be in a pet LS to know a BST or two who might enjoy a buff that helps them.

The "why not duo it on some other combination of jobs" comment is obnoxious. Not everyone has a WHM + tank/DD duo available, and not everyone WANTS to do everything with the same strategy. If MNK + WHM can kill everything (not really THAT much of a stretch today, aside from Voidwatch), why are we even on the COR forum at all, since COR is never needed?

Abithra
08-23-2011, 01:32 AM
I am with Anza on this, I enjoy duoing with a BST friend back in the day and he would have loved this roll so its not useless just not relevant to alot of people.

Do I need to do it? Nope but it is nice to do something different

Miser's, yeah I will not be buying that but Companion's I will be~

Afania
08-23-2011, 02:34 AM
If the BST can solo without you why would they duo instead? And if they are willing to duo why not do it faster on MNK/NIN/THF/DNC + WHM?

Crap rolls are crap. If you're in a pet LS and your pet job isn't needed in a given event then the roll has uses otherwise its just a way to dump gil.

When I worked on Isgebind KI for lv 90 empy trial, I trioed Kur with a DRK COR BST. With BST pet tanking Kur, DRK getting red proc, and COR dealing dmg from outside of AoE range with WF. That was before SE nerfed BST PDT -100%, and the pet was pretty decent tank against that NM.

If BST can solo without a COR, having a COR will increase the killing speed greatly, without actually ruining anything. You won't get hate if you're careful enough, and you can deal dmg outside of AoE range. Ranged magical WS has decent dmg in Abyssea with atmas unless the NM resists it, it should kill way faster with just BST himself or even 2 BSTs.

Companion's roll certainly helps pet tanking, and in general helps the pt kills faster, that's one situation I can think of to use this roll. Very situational, but the situation does exist.

And yes I know WAR NIN WHM is an even more efficent setup to farm KI with more red proc and faster killing speed, but none of us have WAR, NIN leveled, and I don't have a WAR or NIN friend sitting in Jeuno 24/7 ready to help me getting the KI while getting nothing in return. I try my best to get the thing done with setup I have at hand.

And inb4 "you should go lv WAR and NIN" etc. Yes, I'm a gimp noob who doesn't have 1000 friends with right jobs, and don't have right jobs myself. I love how this game is nowadays, you fail if you play other jobs that's not NIN WAR MNK WHM, or if you don't make friends with right jobs. I make friends based on the player, not the jobs they have.

Zagen
08-23-2011, 03:20 AM
When I worked on Isgebind KI for lv 90 empy trial, I trioed Kur with a DRK COR BST. With BST pet tanking Kur, DRK getting red proc, and COR dealing dmg from outside of AoE range with WF. That was before SE nerfed BST PDT -100%, and the pet was pretty decent tank against that NM.

If BST can solo without a COR, having a COR will increase the killing speed greatly, without actually ruining anything. You won't get hate if you're careful enough, and you can deal dmg outside of AoE range. Ranged magical WS has decent dmg in Abyssea with atmas unless the NM resists it, it should kill way faster with just BST himself or even 2 BSTs.

Companion's roll certainly helps pet tanking, and in general helps the pt kills faster, that's one situation I can think of to use this roll. Very situational, but the situation does exist.

And yes I know WAR NIN WHM is an even more efficent setup to farm KI with more red proc and faster killing speed, but none of us have WAR, NIN leveled, and I don't have a WAR or NIN friend sitting in Jeuno 24/7 ready to help me getting the KI while getting nothing in return. I try my best to get the thing done with setup I have at hand.

And inb4 "you should go lv WAR and NIN" etc. Yes, I'm a gimp noob who doesn't have 1000 friends with right jobs, and don't have right jobs myself. I love how this game is nowadays, you fail if you play other jobs that's not NIN WAR MNK WHM, or if you don't make friends with right jobs. I make friends based on the player, not the jobs they have.

I'd go NIN/WAR/WHM to that situation cover all Red Procs, kill the NM faster, and Keep everyone alive even while in AoE Range. Lets say my friend who has COR wants to join, he rolls Tactician's on us so we can go through the WSs faster. The COR stays out of AoE range and can go crazy with the damage with almost no fear (doesn't have Wildfire yet) that he'll take hate from the NIN or WAR. In my situation just like yours the COR isn't needed but it is helpful the difference is in my situation they don't have to be "careful" while helping.

As to the "right jobs or you fail" comment on a personal level that is false (this is where your own fun matters), then again that has always been the case. However on a community level that is accurate, but then again the community has always been about efficiency.

My favorite jobs in the game are COR, PLD, and BLU. 2 of the 3 (3 if you discount procs, AoE farming, or T4 Voidwatch) are not efficient if the core jobs haven't been covered. Once the core jobs have been covered they still aren't efficient in most situations but they are helpful. I'd be ignorant to not acknowledge this fact of the current game. Heck once upon a time a party that didn't have a COR or BRD in it was fail...

If you truly enjoy doing things a lot slower and less efficient then that's cool, but don't expect the rest of the community to think pet regen/regain is useful because that's how you roll.

Afania
08-23-2011, 07:56 AM
I'd go NIN/WAR/WHM to that situation cover all Red Procs, kill the NM faster, and Keep everyone alive even while in AoE Range. Lets say my friend who has COR wants to join, he rolls Tactician's on us so we can go through the WSs faster. The COR stays out of AoE range and can go crazy with the damage with almost no fear (doesn't have Wildfire yet) that he'll take hate from the NIN or WAR. In my situation just like yours the COR isn't needed but it is helpful the difference is in my situation they don't have to be "careful" while helping.

As to the "right jobs or you fail" comment on a personal level that is false (this is where your own fun matters), then again that has always been the case. However on a community level that is accurate, but then again the community has always been about efficiency.

My favorite jobs in the game are COR, PLD, and BLU. 2 of the 3 (3 if you discount procs, AoE farming, or T4 Voidwatch) are not efficient if the core jobs haven't been covered. Once the core jobs have been covered they still aren't efficient in most situations but they are helpful. I'd be ignorant to not acknowledge this fact of the current game. Heck once upon a time a party that didn't have a COR or BRD in it was fail...

If you truly enjoy doing things a lot slower and less efficient then that's cool, but don't expect the rest of the community to think pet regen/regain is useful because that's how you roll.

Yes, I know NIN WAR WHM is more efficent, and I also knew that I couldn't get a NIN and WAR friend on that time. I logged on, asked if anyone can help me with KI farm, and I got a DRK and BST friend willing to help. So instead of sitting in Jeuno and do nothing and waste my time to wait for a NIN and WAR friend with nothing to do pop out of nowhere, I may as well just grab the DRK and BST and get the things done. I never said I "enjoy" it, but it's certainly better than not getting it done because no NIN and WAR was on.

Spending 10~15 min to kill the NM with wrong setup and 50% of rec proc chance is more efficent than spending 5hr waiting for ppl with right job to come just for 100% red proc chance and 5 min killing time. I don't have all day to wait for a NIN and WAR that's not doing anything to pop for my KI farm really.

It's fine if you never duo with a pet job, and always have a NIN WAR available 24/7 whenever you need it. Just save yourself 100~200k on that roll. But inefficent or not, I'm not going to spend hours to wait for a perfect setup if I can get things done right away with setups at hand.

Yes it's useless if you always do things in MOST efficent way, but if situations won't allow you to do things in most efficent way, it's always nice to have a back up plan to get it done, better than not getting it done at all.

Zagen
08-23-2011, 08:15 AM
It's fine if you never duo with a pet job, and always have a NIN WAR available 24/7 whenever you need it. Just save yourself 100~200k on that roll. But inefficent or not, I'm not going to spend hours to wait for a perfect setup if I can get things done right away with setups at hand.
Actually I used to duo BST x2 for seal farming because my friend and I didn't want to have to be bothered with the right jobs or sharing the spoils since at the time we wanted multiple seals. We learned a few things, 1) its slow as hell, 2) Yuly's TH is crap at best (assuming it actually has TH), and 3) we fall asleep from boredom leading to our deaths.

We both went on to lvl NIN, BRD, BLM, and MNK so we'd have jobs we didn't have for seal farming and my friend got his g/f to play WHM as we needed. We've gotten I'd say well over 60 +1/2s now since doing that and much much faster than we would have as BST Duo even when accounting for the time spent leveling those jobs.

In the end to each their own I guess, you're happy making due with the jobs available and my friend an I are happy leveling a job and gearing it decent enough to make sure we don't have to make due with the jobs available. As to our WHM well that's the only job she cares for so win win, though a DB account wouldn't take more than a month or 2 to get caught up decently.

Afania
08-23-2011, 10:02 AM
Actually I used to duo BST x2 for seal farming because my friend and I didn't want to have to be bothered with the right jobs or sharing the spoils since at the time we wanted multiple seals. We learned a few things, 1) its slow as hell, 2) Yuly's TH is crap at best (assuming it actually has TH), and 3) we fall asleep from boredom leading to our deaths.

We both went on to lvl NIN, BRD, BLM, and MNK so we'd have jobs we didn't have for seal farming and my friend got his g/f to play WHM as we needed. We've gotten I'd say well over 60 +1/2s now since doing that and much much faster than we would have as BST Duo even when accounting for the time spent leveling those jobs.

In the end to each their own I guess, you're happy making due with the jobs available and my friend an I are happy leveling a job and gearing it decent enough to make sure we don't have to make due with the jobs available. As to our WHM well that's the only job she cares for so win win, though a DB account wouldn't take more than a month or 2 to get caught up decently.

If you want to use BST duo as an example, actually I think there are situations where BST is useful for solo. From what I've heard(just heard from other ppl, haven't try myself), BST/DNC is very decent solo job in dyna to farm currency(some ppl claim to farm 800k~1M a run solo), you get TH from pets, you get step proc from /DNC, you get high solo ability and survive-ability to kill TE NMs. Now you add a COR, you will kill a lot faster, get extra JA proc(QD can proc as JA proc I think), get movement speed+ to run around. Although you will need to split the profit, but you may also ended up farming a lot more.

Not that I've tried myself, so I'm not 100% sure if it's more efficent than other THF+WHM or NIN+WHM setup for currency farm, but it's still worth a try IMO.

Yinnyth
08-23-2011, 12:50 PM
I do Dynamis a lot myself and can safely say I see plenty of bst/dncs soloing stuff in there, so I would imagine there's something to those claims. I usually see them with the sheep instead of the ladybug though.

That being said, even if it's bst+cor duo, I doubt the cor would be giving bst, pup or drg roll. Those rolls are useless even in that sort of circumstance seeing as how SE always makes the pet job stronger than the pet itself.

Afania
08-23-2011, 02:06 PM
I'd say it's still too early to say BST+COR duo won't work well until next update arrives. I remember when SE just made regain roll, the entire FFXI community was like "wtf, more shit rolls!","it can't beat chaos+fighters!""useful during down time only!", then regain roll ended up being one of more the more potent and game changing roll COR can use(besides chaos), it even changed how entire job is played since last No.11 update(able to gain TP and deal dmg while rolling none-stop and focus on buffs with a No.11 on COR full time, or using support spells from /WHM, able to gain TP when fighting mobs you can't physically touch it etc)

Remember by next update SE gonna add more zones, and new neo-dyna, and there are chances that some newer NM may work well with BST solo/duo and not so well with NIN+WHM. BST solo is inefficient in Abyssea due to proc, doesn't mean it's inefficient forever. Before I give verdict to whether this roll is useless or not, I'll just wait and see. I won't just say this roll is useless just yet.

Yinnyth
08-23-2011, 03:31 PM
Unless they significantly improve the power of the pets, I still think cor+bst duo would be better off with regain on themselves than regain on the pet. That's the fundamental flaw of the pet rolls. Situations in which the pet is more active than the master are so rare that the pet rolls are a poor choice 99.99% of the time. I suppose if the upcoming roll is strong enough, it could find a use in duo situations where a pup is using sharpshot frame since the regen gets its HP back up after deus ex automata, and regain lets it spam WSs, but I'm thinking like 20/tick regen and 5/tick regain on jackpot to count.

SpankWustler
08-23-2011, 06:42 PM
There is an upside to Regain for pets, if it can be viewed as such. Pets generally gain TP much slower than players making regain relatively better for them.

...and behind every silver lining, there's a bolt of lightning waiting to kill you and everyone who love!

Zagen
08-24-2011, 12:14 AM
There is an upside to Regain for pets, if it can be viewed as such. Pets generally gain TP much slower than players making regain relatively better for them.

...and behind every silver lining, there's a bolt of lightning waiting to kill you and everyone who love!
On BST my pet would always be over 100% TP by the time my Ready timer was up, pet TP gain might be slower but being restricted by Ready timer and charges makes Regain on the Pet over the master far less useful. Not to mention none of the TP moves from the pet are as powerful as a well geared Rampage. Some of the debuffs are nice though.

On SMN only Magical spells use TP and the best magical moves are merited pacts which should be fully merited for 160% base TP not counting what the pet can do while meleeing in the 45-60 seconds the timer is ticking. Also whenever Mana Cede is used it essentially makes the extra TP useless.

SpankWustler
08-25-2011, 02:40 AM
That's basically what I was getting at with the second sentence. Even considering how slowly pets gain TP compared to players, the roll is still more situational than sticking a needle in one's own eye.

Zagen
08-25-2011, 02:49 AM
That's basically what I was getting at with the second sentence. Even considering how slowly pets gain TP compared to players, the roll is still more situational than sticking a needle in one's own eye.

Oh I see my confusion in the way you wrote it and what you meant... The last "them" is meant to be for the players... I read it as it was meant for pets.

SpankWustler
08-25-2011, 11:47 AM
No, I did mean it was a relatively larger increase in TP gain for pets because they gain TP slowly compared to a competent player. That increase is often irrelevant because timers limit all pet's TP usage except for Puppets, so I was basically trying to make a joke.

Karbuncle
08-25-2011, 03:08 PM
Well, It could actually be nicer for Avatars, As the benefits they gain from TP on magical BP's is pretty lovely. Though It wouldn't much matter if you had 5/5 merits and the TP bonus Callers piece, which essentially gives your pet ~240%TP at 0%(ir i remember right)... But it could still have some potential uses in Avatars.

Mirabelle
08-25-2011, 10:41 PM
While I admit that Companion's roll has situational uses, I can't recall the last time I saw a BST running around with a COR at his side. If he has a Duo partner, its always another BST.
Personally I've never been approached by a BST to come give them Pet rolls. The only time I've ever been in a Pet party at all was a SMN burn of Fenrir back in the day to get my Fenrir's earring. So unless I'm not seeing what's going on in the BST, SMN, PUP, DRG world these days, I can't see Companion's roll getting a ton of use except for a tiny minute fraction of players.

Anza
08-30-2011, 03:49 AM
Unless they significantly improve the power of the pets, I still think cor+bst duo would be better off with regain on themselves than regain on the pet. That's the fundamental flaw of the pet rolls. Situations in which the pet is more active than the master are so rare that the pet rolls are a poor choice 99.99% of the time. I suppose if the upcoming roll is strong enough, it could find a use in duo situations where a pup is using sharpshot frame since the regen gets its HP back up after deus ex automata, and regain lets it spam WSs, but I'm thinking like 20/tick regen and 5/tick regain on jackpot to count.

I agree that in many cases it's better to simply buff the master than the pet. In fact, as a longtime PUP main I wouldn't want regain on my automaton (over a buff on myself) even though Sharpshot does focus heavily on WS. I'd much rather get buffs to myself in any situation where I was hitting the mob, and if I'm using Sharpshot I'm going to be hitting the mob. MAYBE I'd have to think about it harder if the pet Regain was significantly MORE than the regain players get from Tactician's (I'm talking like twice as much pet regain as Tactician's gives players). Otherwise, as a PUP it would be a no-brainer - I'd rather have Tactician's, Chaos, Blitzer's, Fighter's, Rogue's over any pet rolls.

I would expect a BST would have similar feelings in situations where they can get in and melee without fear.

BST pet tanking is the one case where I would be cautious of that - on harder targets you might want to take care to not pull hate off a tanking pet, so putting regain on the players for more WS isn't necessarily going to help and can actually mess up a strategy if hate starts bouncing around. I'd rather help the pet tank better with regen/regain, and pair with Beast Roll to do more pet damage. I speak from experience, as I actually have BST friends who I've sometimes come out to help as they solo or BST duo. I realize this isn't a frequent situation for most CORs, but these pet rolls do have their place occasionally for some CORs.

And one other caveat, S-E seems intent on improving PUP's ability to use their pet (Valoredge frame in particular) to tank. It's not there yet, but we may see Valoredge tanking in the near future much like a typical BST pet-tank strategy. In that case, as a PUP I might indeed be more interested in having Companion's roll on me.


Well, It could actually be nicer for Avatars, As the benefits they gain from TP on magical BP's is pretty lovely. Though It wouldn't much matter if you had 5/5 merits and the TP bonus Callers piece, which essentially gives your pet ~240%TP at 0%(ir i remember right)... But it could still have some potential uses in Avatars.

Even if you were doing a totally avatar-focused strategy, I'd generally rather use Drachen if the SMN is using any magical BPs at all, Beast Roll for straight up pet attack, and Evoker's with 100% job bonus if outside Abyssea. So it would be REALLY situational on SMNs.


While I admit that Companion's roll has situational uses, I can't recall the last time I saw a BST running around with a COR at his side. If he has a Duo partner, its always another BST.
Personally I've never been approached by a BST to come give them Pet rolls.

Depends on the player and the jobs your friends have. I have some friends who like to solo/duo stuff on BST, and occasionally I'll hang out with them on COR. Nice to give them something that helps their strategy, even if it's not a frequent situation I find myself in on COR. I completely get that some CORs don't know any BSTs and will NEVER run into this - in that case, you don't have to buy the die.

And I agree that if you were dead set on a frequent duo/trio partner for a BST, a COR probably isn't the first job you'd pick. More BSTs usually pair well together. But if you just occasionally go out with a BST friend or two, nice to have a couple buffs for their pets.

Karbuncle
08-30-2011, 04:35 AM
Even if you were doing a totally avatar-focused strategy, I'd generally rather use Drachen if the SMN is using any magical BPs at all, Beast Roll for straight up pet attack, and Evoker's with 100% job bonus if outside Abyssea. So it would be REALLY situational on SMNs.

Well, If we wanna talk ideal situations, no good SMN Should need Evoker's at this point, in or out of Abyssea, Avatars can be free with refresh back realistically. So MP Should not be an issue. Would it help? yah, But its not needed and if your goal is damage, the new roll will win.

MAB roll + the Regain one would be the best combo for over-all magical damage from BPs. But yah, It is rather situational. Like most everything in the game.

Mirabelle
08-30-2011, 10:43 AM
I've been corsair a long time and have always been very jealous of Pianissimo. I had an idea about a COR version of the ability. Maybe a mini-roll that rolls 1-6 like Wild Card but only affects one target and grants a job-specific bonus to the target, so you wouldnt have to get a new roll for each job again just the one roll but it has different effects based on the job of the target. For example... like if you have a PLD mixed into the melee and he isnt benefiting from the DD rolls you have on your knuckleheads with the big swords. You could roll this single target roll on your pld and say for example the effect for PLD is damage mitigation like phalanx and VOILA! your pld now has a relevant roll that hasnt messed up your rotation or created a tide of gripes and complaints from the melee department.


I'd rather see a peice of gear like the Luzaf's ring but with the opposite effect. Narrows the range of phantom roll area of effect. Maybe to 2-3 yalms so we can stand right next to the person and give them a roll with limited risk. SE has already said painissimo would be tough to implement with how doubling up works, But if they can program Luzaf's ring they can program an anti-Luzaf's ring.

Mirabelle
08-30-2011, 10:47 AM
Depends on the player and the jobs your friends have. I have some friends who like to solo/duo stuff on BST, and occasionally I'll hang out with them on COR. Nice to give them something that helps their strategy, even if it's not a frequent situation I find myself in on COR. I completely get that some CORs don't know any BSTs and will NEVER run into this - in that case, you don't have to buy the die.

I'm not saying I don't have any BST friends. I have plenty of LS mates that play BST (and never ask me to bring out my COR). I've never even see a BST and COR paired together, anywhere, at any time in all of Vanadiel. So its situational use has to be at the extreme low end.