View Full Version : Fusion Magic (not mixing of spells)
hideka
11-17-2011, 01:23 AM
this is an idea i had posted a long time ago in another forum, figured id move it over here and see what people thought
Sublimation: Changing sublimation gear mechanics to allow then enhanced effect to be applied when the job ability is activated, and last the duration of the charge even when un-equipped.
Reasoning: while the recent tweaks to sublimation are Awesome, all of the nifty sublimation gear that is out now, has little to no efffect to the charging time due to the fact that you cant utilize the enhanced ammount more then 20% of the time in a combat situation, AND you have to set an idle macro (for those of you who dont use scripts), its a mega hassle.
Dark arts: adds natural magic attack. increasing by 1MAB every five levels from level 10, resulting in +16 Magic attack bonus.
Reasoning: without any form of natural MAB it is IMPOSSIBLE for sch to currently hold a candle to a blm. they trump us in both casting power AND speed now, putting us into the old rdm position of "Meh caster" where a BLM will ALWAYS be prefered over a SCH. even with 16 additional MAB, it will be IMPOSSIBLE for us to even compete with blm for sheer damage out put. the only thing we still trump BLM in is MP efficiency, which pales in comparison to a BLM/RDM who has pretty much -50% casting speed and +36MAB at all times. where as we have to use a job ability to reach those ammounts, severely limiting us. oh and not to mention, ONE Piece of our AF3 has mab. ONE. hell we dont even get access to the good MAB !@#$%&.. I.E: Eradico mitts, BARD can wear them SMN can wear them, but not sch. W T F
(this isnt an attempt to make sch better then blm, just an attempt to make BLM not the only choice)
Light arts: Innate +10% cure potency
reason: SCH has a severe lack of Cure potency gear (out side of suryas staff). this will also serve as a buff to RDMs who /sch.
Magic:
Cure 5.
Tier 2 Storm spells
Tier 2 Helicies
Buffing Addoloquim to 2-3 TP per tic(enhanced by gear if anything)
Fusion Magic: magic that has two elements for SC purposes, that carry additional effects.
Aduro Illustrio: Fusion elemental magic. Fire & light. Additional Effect: increases damage done by Ice and darkness for 30 seconds.
Glacialis Fons: Distortion elemental magic. Ice and water. Additional effect: Increases damage done by Wind and Fire for 30 seconds.
Ventus Reboare: Fragmentation Elemental magic. Thunder and wind. Additional effect: Increases damage done by earth and water for 30 seconds.
Terra Pullus: Gravitation elemental magic. earth and darkness. additional effect increases damage done by light and thunder for 30 seconds.
Omnino Creperum: Darkness elemental magic. Earth Darkness Ice water Elements. additional effect: increases damage dealt by all light alligned elements for 60 seconds.
Funditus Elucido: Light elemental Magic. Wind Fire Thunder Light elements. Additional effect: increases damage dealt by all darkness aligned elements for 60 seconds.
omnio creperum and funditus elucido are meant to be damage enhancers for universal elements that would help bolster any incoming elemental damage.
Daniel_Hatcher
11-17-2011, 01:39 AM
Sublimation: I'm fine with the way it's done. Almost every other buff to spells/abilities are done in a similar way.
Dark Arts / Light Arts: It's an okay buff, though I'd imagine SE avoided this due to Rapture and Ebullience existing.
"Fusion" magic: Isn't that bad of an idea, I'll assume they have no natural damage ability only weaken the enemy to the elements of the skillchan, possibly opening up more use in Immanence.
hideka
11-17-2011, 04:06 AM
i actualy thought of them as Nukes that werent the best, if that makes any sense.
they would be akin to
MP: T3
Damage T3.5
Casting Time: T2
if you had to relate them to current spell casting magic tiers. they were pretty much meant to be a way to encourage the use of Immanence.
Re: to sublmation- actualy just about every regen, refresh, regain ect ect ect, dosent have to be worn once the matching spell or job ability is applied. i see no reason to bar this pattern from sublimation
Daniel_Hatcher
11-17-2011, 04:31 AM
Re: to sublmation- actualy just about every regen, refresh, regain ect ect ect, dosent have to be worn once the matching spell or job ability is applied. i see no reason to bar this pattern from sublimation
It's the equivalent of: Adds "Refresh" Effect which is only active when equipped.
Merton9999
11-17-2011, 05:57 AM
Sublimation
I'm fine with the way this works now. If it were straight refresh I might feel differently but Sublimation has that nice added sleep avoidance. Sometimes I don't care for the quicker charge as much as I care for that. Also, since the upgrade to sublimation for SCH main, I have yet to be in a situation where I really want sublimation to charge faster when I can't be in idle sublimation plus mode. I know, do more with more MP, but it's not really something that has hit my wish list yet.
Dark Arts
Sounds good to me, though tier II storms might cover it and I'd like these more for their ability to help other casters.
Light Arts
I look at this a bit differently. I honestly think with Korin Obi + Aurorastorm + Twilight cape SCH is in a great place with cure potency even while being left off of Roundel and not having potency on our specific gear. My problem with main healing isn't so much potency, it's not having another large cure for when the Cure IV timer is down and someone needs it again after I've just filled them up (or someone else needs it). Also, the high enmity from restoring so much with Cure IV. It's the inability to spam and to avoid the enmity spike that bothers me. We'll see what Regen V does. It might do the job, at least on the 3 mobs that don't dispel it :(
Fusion magic
I've always loved this concept of yours, especially the names and for their encouragement to use Immanence. I also like that the use of these spells would benefit all casters in the party, like storms and Klimaform can. I think at one point you had also suggested being able to create Cosmic Elucidation with Immanence and the light and darkness fusions. This would be an incredible 99 ability for SCH.
hideka
11-27-2011, 01:17 AM
yep, but the idea of putting CE into the hands of a mage over a samurai keeps getting batted down and stomped on, so i decided to leave it out. i would like the mechanics to prevent a SCH from closing CE, and only allow it to be closed by a melee with a high tier WS like emperyan mythic or relic.
hideka
11-27-2011, 01:27 AM
It's the equivalent of: Adds "Refresh" Effect which is only active when equipped.
ok looks like im gonna have to write this one out for you.....
Savants's Earring RareExclusive
[Ear] All Races
Enhances "Sublimation" effect
Lv. 90 SCH
Enhances "Sublimation" Effect
* Drains an additional 1 HP => 1MP
now lets look at another piece of gear that enhances refresh.
Estoqueur's fuseau +2 AugmentRareExclusive
[Legs] All Races
DEF: 42 MP +65 INT +9 Magic Accuracy +6
"Magic Atk. Bonus" +6
Enhances "Refresh" potency
Set: Augments "Composure"
Lv. 83 RDM
Enhances "Refresh" potency
* Refresh spells give an extra 1 MP per tick.
and now lets look at a piece of gear that provides refresh effect.
Duelist's chapeau RareExclusive
[Head] All Races
DEF: 24 MP +14 Resist Vs. Wind +10
Enfeebling magic skill +15
Adds "Refresh" effect
Lv. 75 RDM
do you see how theyre worded? an "Enhances Refresh effect" perpetuates once the piece is removed, as with ALL "enhances job ability/spell" pieces. now by logic the same should apply to sublimation gear, however it does not.
Daniel_Hatcher
11-27-2011, 01:35 AM
You're really going to use SE's wording as a reasoning, really? Even they're not consistent with what they do.
ITT: We're not over-powered enough, give us more.
Concerned4FFxi
11-27-2011, 06:32 AM
what about your storm spells, just saying, and you nuke and cure better than a rdm, just putting that out there.
hideka
11-27-2011, 01:04 PM
actualy RDM technicaly nukes better then a scholar. rdm has access to more MAB traits and gear, rdm only looses out in the tier battle. SCH has to use ebulience to beat out rdm and blm at nuking. Whm has more cure potency then a Scholar if im not mistaken, not to mention that whms legs can let them cast 0 MP curaga, cura, and pretty much cut the MP cost of any healing spell by a good ammount. they can already cut a 135 MP spell by 63 MP. thats almost half the MP cost ( pants with light arts)
so yea.....
Raksha
11-28-2011, 03:02 AM
ITT: We're not over-powered enough, give us more.
BWAHAHAHAHHAHAHAHAHAHAHAHHAHAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAH
hideka
11-28-2011, 07:37 AM
lol and i thought the EXACT same thing when i read his post. go figure lol. people are actualy deluded into thinking that scholar is better then any comparable job. that in its self is comical. were not even a sidegrade, the only job we can even dream of claiming to be better then is redmage, and thats not counting RDM's overpowered enfeebling.
Concerned4FFxi
12-04-2011, 06:13 PM
So your saying that a sch with an elemental obi, the twilight cape and an active storm spell for the type of spell it's casting is that weak, huh? And you want a tier two storm spell because why, you want to out do blms every time without ebullience? So this spell of yours is going to bridge the gap that the obi, the cape, and the af3+2 body doesn't provide, yet you clearly stated to beat a blm at it's own game you need to use your ja ebullience. You get five charges of that at 90, and possibly 6 at 99. Its recast time is what 45sec-minute per charge? Correct me if I'm not exact with the specific details please. So five times a minute you can out perform a blm at their own game according to your statement that you need that ability to out nuke the best nuker in the game. Add to that your elemental skill level with dark arts, Sch is shitting on Rdm, competeing with Blm, and while it doesn't cure like a Whm, what is whm gonna solo with it's awesome damage dealing spells?
Lets forget for a moment that to even beat a blackmage at casting something you'll likely need to use alacrity, and to beat them at individual nukes you'll likely also need to use ebullience as well as spend time casting storms and klimaform; or the tools, spells, and gear that blm has available to it; or that blm not only has access to twilight cape but if you're doing something cooperative they have access to all the same storm spells you do.
Yeah whm sure does suck at killing stuff.
Siiri
12-04-2011, 11:40 PM
Lets forget for a moment that to even beat a blackmage at casting something you'll likely need to use alacrity, and to beat them at individual nukes you'll likely also need to use ebullience as well as spend time casting storms and klimaform; or the tools, spells, and gear that blm has available to it; or that blm not only has access to twilight cape but if you're doing something cooperative they have access to all the same storm spells you do.
Yeah whm sure does suck at killing stuff.
Isn't that the point of scholar? That you have to balance the use of strategms and job abilites? Isn't it the strategic mage? Also, please tell me what white mage excels at killing, and the last time someone went whm to nuke or melee in a real event? Also, poor red mages, scholars destroys them in both nuking and healing. Where is rdm over powered enfeebling? Aren't NMs resistant to most enfeebles in about 90% of content these days?
Isn't that the point of scholar?
Yes.
Also, please tell me what white mage excels at killing
Nothing.
Delvish
12-04-2011, 11:57 PM
So your saying that a sch with an elemental obi, the twilight cape and an active storm spell for the type of spell it's casting is that weak, huh? And you want a tier two storm spell because why, you want to out do blms every time without ebullience? So this spell of yours is going to bridge the gap that the obi, the cape, and the af3+2 body doesn't provide, yet you clearly stated to beat a blm at it's own game you need to use your ja ebullience. You get five charges of that at 90, and possibly 6 at 99. Its recast time is what 45sec-minute per charge? Correct me if I'm not exact with the specific details please. So five times a minute you can out perform a blm at their own game according to your statement that you need that ability to out nuke the best nuker in the game. Add to that your elemental skill level with dark arts, Sch is shitting on Rdm, competeing with Blm, and while it doesn't cure like a Whm, what is whm gonna solo with it's awesome damage dealing spells?
I'm sorry to inform you of this, but there are only 60 seconds in a minute. As such our recharge being 48 seconds allows us 5 charges in 5 minutes, so 5 times in 5 minutes we can use ebullience. But that isn't all we use for stratagems. We have quite the assortment of techniques to help us and the party in niche situations.
Going to throw you another curve ball here, weather effects are not self-target enhancing magic. That means we can give them the same boosts we have. Coincidentally we start running into the problem above if we enhance these weather effects with accession and/or perpetuation, limiting our ebullience use.
Finally, and you may reference my signature for this, A SCH will not beat an equally well geared BLM, over time or nuke for nuke. Good SCHs put a lot of time and effort into our work, but we will never overtake BLM who also have obi, twilight cape, full AF3+2, and weather effects. The stratagems help close the gap, but under the same conditions BLM will always be superior as very well they should be (doesn't stop me from striving to be better though to only betterment myself).
TL;DR: Any BLM that thinks SCH nuke better than them are either poorly geared, poorly skilled, poorly played, or have a stingy SCH with them. Oh, and get yourself an obi (WHMs too, always aurorastorm my WHMs).
Siiri
12-04-2011, 11:58 PM
Nothing.
Ok, my bad, I thought you were being sarcastic when you said whm sure does suck at killing stuff. These boards have skewed my perception of sarcasm.
It probably sounded sarcastic due to my attitude when talking about comparing blm and sch. People tend to forget that while sch is a strong nuker there are many factors to consider above and beyond a single nuke from a sch and a single nuke from a blm.
I'm not denying sch isn't a powerful nuker though, don't get me wrong. But if you're using every buff to beat a blm on a pure nuke basis you're not likely sustaining that for long, either due to enmity, mp, stopping to cast/recast buffs, switching arts if necessary, spending stratagems on other things, etc; as well as ignoring utility, traits, gear, etc.
My blm friends made me cry after they released elemental celerity, again not saying they didn't need or deserve it.
As far as rdm, I agree. It's pretty much in a similar boat as sch, only they've got more leaks and no one patching them.
Concerned4FFxi
12-06-2011, 07:08 AM
I'm sorry to inform you of this, but there are only 60 seconds in a minute. As such our recharge being 48 seconds allows us 5 charges in 5 minutes, so 5 times in 5 minutes we can use ebullience. But that isn't all we use for stratagems. We have quite the assortment of techniques to help us and the party in niche situations.
Going to throw you another curve ball here, weather effects are not self-target enhancing magic. That means we can give them the same boosts we have. Coincidentally we start running into the problem above if we enhance these weather effects with accession and/or perpetuation, limiting our ebullience use.
Finally, and you may reference my signature for this, A SCH will not beat an equally well geared BLM, over time or nuke for nuke. Good SCHs put a lot of time and effort into our work, but we will never overtake BLM who also have obi, twilight cape, full AF3+2, and weather effects. The stratagems help close the gap, but under the same conditions BLM will always be superior as very well they should be (doesn't stop me from striving to be better though to only betterment myself).
TL;DR: Any BLM that thinks SCH nuke better than them are either poorly geared, poorly skilled, poorly played, or have a stingy SCH with them. Oh, and get yourself an obi (WHMs too, always aurorastorm my WHMs).
What i meant by adding the obi and the twilight cape in was most blm use mab or int on their capes and waist slot, because we don't all sub sch for storm effects. Yes, a good blm will carry elemental obi and cape just in case or if they sub /sch and use storm spells, but most just nuke outright with mab/int while a sch would be more likely, in my opinion, to take advantage of the elemental gear.
Blms don't gear themselves in the hope they have a sch just like whms don't gear in the hope there's a rdm to refresh them.
I'd say a tier 2 storm spell would be good for sch and i'd support it if it was done right, I just disliked the power the orginal op presented, because as I said a Sch can cure and nuke, while a blm can only nuke (we are not talking subs, we are commenting on the jobs themselves) and whm can only cure (throwing out holy II every 45sec doesn't count even though it can hit 1k in damage that just means the whm isn't curing that much and has mp to spare, I use holy occasionally but it's very low on the priority scaling, since curing is what a whm is for and does best).
BWAHAHAHAHHAHAHAHAHAHAHAHHAHAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAH
When it comes to MP efficiency, he's actually making a pretty valid point. If you're a SCH, and you're running out of MP(even outside Abyssea), you need to get more refresh/sublimation gear, and you need to learn how to use your strategems correctly. I never run out of MP, and I have terrible gear.
EDIT: By the way, to the OP: If you're playing any mage job, you should already have an IDLE macro, or else you're doing it wrong. If you're playing SCH, your macros should be complex enough to make this work for sublimation IDLE gear vs. regular IDLE gear.