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Tsukino_Kaji
11-16-2011, 08:08 PM
[dev1041] Relic Armor Upgrades
*The following content is still in development. Specific details may differ from the release version.
•Relic Armor will be upgradable via Trial of the Magians.
•Two upgrade stages will be available, each offering the following augmented attributes:
•Stage 1: Item-related augments
•Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
•Upgraded armor pieces will have a higher level requirement than their base forms.
•Armor pieces upgraded to Stage 2 will be storable with the Moogle Porter service.

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If you wish to discuss or submit feedback on this topic, please use the [dev1041] tag.So they wont be 99% useless anymore?
Will you still be able to +1 the armor after trials?

Helel
11-16-2011, 09:35 PM
So they wont be 99% useless anymore?
Will you still be able to +1 the armor after trials?

Huh? Like it says, both the +1 and the NQ version will upgrade to the same item.

Eri
11-16-2011, 09:49 PM
•Relic Armor will be upgradable via Trial of the Magians.
•Two upgrade stages will be available, each offering the following augmented attributes:
•Stage 1: Item-related augments
•Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
•Upgraded armor pieces will have a higher level requirement than their base forms.
•Armor pieces upgraded to Stage 2 will be storable with the Moogle Porter service.


So they wont be 99% useless anymore?

In my World white Frames were never useless! /Sarcasm off


Will you still be able to +1 the armor after trials?

As it looks like (to me) these are static Upgrades. So there is a good possibility that it will be possible... but Relic and Relic +1 Armor will result in the same items after upgrading.
So what i expect is further future upgrades will need something we don't know about yet.
Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.

Better be a huge diffrence so +1 is still worth getting.

Another question is:
Will these Armos have Set bonus?

If they do, will that set bonus stack with af3+2 ?

Vold
11-16-2011, 11:11 PM
I doubt very much you'll be able to +1 a NQ after you did trials on the NQ. +1s aren't that great anyway except to set them apart from the other stuff so you could get a NQ rep and store armor as a set so you weren't doomed to holding four pieces of useless armor just to use the one piece. That's not a problem anymore.

I suppose both pieces having the same stats is a small price to pay for static augs. In before the hellstorm of people wanting their cake and to eat it too, though. It's anyone's guess whom will be first to utter the words "but hqs should have better aug stats than nqs because I made the effort to obtain the hqs typical se I rather do random augs atleast they make logical sense" hey it's too late now. You wanted the benefits of static augs. You got it. Stick with the devil you know. That be the lesson learned here on this day by all who hold dear the white lines, 16 of November, 2011.

Rosalie
11-17-2011, 12:08 AM
I frankly don't see the point of +1'ing a relic piece anymore unless the differences between the trials are so stringent that you'll just want to +1 everything first...

Vazerus
11-17-2011, 12:20 AM
If part of the trial is turning in the same amount of dynamis currency and the -1, I'm okay with this.

Dais
11-17-2011, 12:51 AM
It may be wishful thinking but I hope relic +3 and empyrean +2 have the same shared set bonus.
This dev update dose excite me more than I thought it would though, I guess I'm a sucker for reviving old armor with non-random augments.

Ryce
11-17-2011, 01:29 AM
I like the sound of this a lot :) I've always wanted a few relic sets, but never bothered going after them with AF3 being so much better.

I really like that you can start building these items from the base pieces and don't need to +1 first. Don't get me wrong - I hope the benefits for those who took the time to +1 are great... they deserve it! For players who are new to Dynamis (like me) but familiar with Trials, this works out great.

I also like the Merit Point trials concept. Yeah, it may seem like lazy development, but there are many players who are done leveling/meriting, and have nowhere to play the jobs they have worked so hard to develop. This gives people a reason/opportunity to dust off their favorite job, hop into an exp party, and make progress on a trial at the same time.

Valonquar
11-17-2011, 01:50 AM
Well, with most people having merited everything remotely relevant or important now, having something to dump them in seems to make sense. I imagine with the cap raising to 30 we can expect to pay 15 for feet/hands, 20 for pants/head and 30 for body upgrades. Not too rough at all unless you have like 10+ jobs to upgrade >_<

Gaiben
11-17-2011, 02:02 AM
It may be wishful thinking but I hope relic +3 and empyrean +2 have the same shared set bonus.
This dev update dose excite me more than I thought it would though, I guess I'm a sucker for reviving old armor with non-random augments.

I am hoping there is a set bonus, but I want something different. What I would like to see is these pieces upgrade into something that can reasonably rival the empyrean sets so you stop seeing everyone in the same armor. Also while some of the empyrean set bonuses are really cool, some of them just suck. If both relic and empyrean have different bonuses people might even wear them differently based on the situation for that job.

Tagrineth
11-17-2011, 02:06 AM
Well, the items for the phase 1 upgrade had better be about ~300k cheaper on +1s than NQs. Otherwise relic +1s just became thoroughly worthless.

also, in before demand for dynamis currency increases.

Urthdigger
11-17-2011, 02:16 AM
...I really hope +1ing is worth the effort. I just sent off another piece to be upgraded yesterday.

Alhanelem
11-17-2011, 03:06 AM
It's most likely purely for people who already have +1. I'm willing to wager there won't be a reason to bother after this.

Serei
11-17-2011, 03:35 AM
well it will be nice to brush the dust off some of my relic gear. and put it to use again. though i wouldnt mind seeing something like this for some of the af gear as well.. as still use some of that for one of my jobs. but either way i'm wondering what the trails are going to be like..

Leonlionheart
11-17-2011, 04:17 AM
"testing in progress" does that mean it's on the test server now?

SpankWustler
11-17-2011, 05:29 AM
"testing in progress" does that mean it's on the test server now?

It means they're making sure nobody's new trousers will somehow cause connection issues, mostly.

That, and I imagine they're carefully balancing stuff in accordance with their sometimes loopy standards. "Oh, but if Feint and Angon were on the monster being fought 100% of the time on the third Thundersday of the Waning Gibbous, this might be overpowered...that just won't do!" or "This needs to be increased because I am crippled by autism and only like increments of five and ten and I loath the number three!" or something.

It seems like these days it's either genius or madness, with nothing in between.

Greatguardian
11-17-2011, 05:36 AM
I dunno, it seems like they really do need that extra QC time to make sure Green Ribbons don't start giving us +10 MND and all that fun stuff.

Leonlionheart
11-17-2011, 05:42 AM
I guess there's nothing in the dats either then

Seriha
11-17-2011, 06:15 AM
Would be nice if our moogle buddies could dig up an example piece so we could get a better idea of the before, after, and a general sentiment of where SE might run with this. Prior admission that static stats "won't be as strong" when the whole static/random poll went on no doubt has some on edge about the end result.

Zumi
11-17-2011, 08:04 AM
"testing in progress" does that mean it's on the test server now?

Just checked on the test server and this stuff isn't on there yet.

Tsukino_Kaji
11-17-2011, 10:41 AM
Huh? Like it says, both the +1 and the NQ version will upgrade to the same item.I see what you're saying, but I read it as A +1 will get you a +1 augmented and a NQ will get you a NQ upgreaded. Can we get a clarification from the devs?

SNK
11-17-2011, 12:15 PM
I've got close to 11 full relic sets in storage from the years of Dynamis I've done. Hoping this finally makes keeping all that crap worth it.

Greatguardian
11-17-2011, 12:24 PM
I see what you're saying, but I read it as A +1 will get you a +1 augmented and a NQ will get you a NQ upgreaded. Can we get a clarification from the devs?

I think you need to work on your reading comprehension skills, then. The post was fairly clear.

Here is an expert artist's (me) rendering of how this upgrade tree will look:

http://images.bluegartr.com/bucket/gallery/c48ca8bc343d6433e1859032d27804fd.jpg

Leonlionheart
11-17-2011, 01:47 PM
It's pretty clear that they will become the same item, the trials will just be different.

Ophannus
11-18-2011, 12:00 AM
Easier Path= Ten 100 pieces?
Harder= One 100 piece?

I wonder if they'll make the harder path so hard that 99% of people will just opt for the easy path considering a decent lowman group of melees with /DNC and a THF could cap almost every -1 for the zone in a single run(I've seen them drop like candy). Kind of like how you could pay 500k for an Airship pass at rank 1(Harder path) or get rank 4 and get it for free(easier path). Or do like 10,000 WS at floor 1 Nyzul or get floor 100 and only have to do 300.

Byrth
11-18-2011, 12:08 AM
Hey Camate!

Does the first stage require items and the second stage require merits, or does the first stage increase the armor's stats and the second stage increase its effect on merit abilities or something? It's kind of ambiguous.

Nynja
11-18-2011, 12:59 AM
I wonder if they'll make the harder path so hard that 99% of people will just opt for the easy path considering a decent lowman group of melees with /DNC and a THF could cap almost every -1 for the zone in a single run(I've seen them drop like candy).

I've done 13 Dynamis - Valkurm since CoP dyna was adjusted, and have seen 0 Chapeaus, but I've gotten 2 petasos-1 in one run...random is random.

SpankWustler
11-18-2011, 01:43 AM
Here is an expert artist's (me) rendering of how this upgrade tree will look:

http://images.bluegartr.com/bucket/gallery/c48ca8bc343d6433e1859032d27804fd.jpg

This is how the equipment will progress. BELIEVE IT!

Mirage
11-18-2011, 02:29 AM
DATTEBAYO!

SpankWustler
11-18-2011, 06:15 AM
•Stage 2: Merit point-related augments

I hope this means that merits will used for the second stage, otherwise say hello to a new pair of pants that increase the ranged accuracy bonus of Aggressive Aim or make Freeze II less horrible (but still pretty horrible). Theses pants will also hate you and everyone you know. It won't be written anywhere, but when you equip them, you'll know.

Greatguardian
11-18-2011, 07:10 AM
Hey Camate!

Does the first stage require items and the second stage require merits, or does the first stage increase the armor's stats and the second stage increase its effect on merit abilities or something? It's kind of ambiguous.

Since the word they used was Augments rather than Trials, I'm assuming that the first upgrade will boost the power of the existing armor with respect to the existing stats, and the second upgrade will boost the power of Merit-related abilities. Hopefully this is done in addition to the upgrades from the first stage, because choosing between a Duelist's Chapeau +2 and a Duelist's SuperChapeau that boosts Dia 3 potency is going to be annoying.

SpankWustler
11-18-2011, 08:39 AM
Since the word they used was Augments rather than Trials, I'm assuming that the first upgrade will boost the power of the existing armor with respect to the existing stats, and the second upgrade will boost the power of Merit-related abilities. Hopefully this is done in addition to the upgrades from the first stage, because choosing between a Duelist's Chapeau +2 and a Duelist's SuperChapeau that boosts Dia 3 potency is going to be annoying.

It pains me to think about some of the abilities that will be enhanced, but this sounds very plausible. I now eagerly await a pair of pantaloons that enhance Martyr potency by 50% so I can promptly make fun of the guy who developed them. I realize my jeers will never be translated, but it's still therapeutic to type them out.

Atomic_Skull
11-18-2011, 01:02 PM
Last stage on Relics/Mythics/Empyreans should require 10,000 merit points to upgrade to 99.

Greatguardian
11-18-2011, 01:19 PM
Last stage on my boot should be in your mouth.

SpankWustler
11-18-2011, 01:30 PM
Last stage on my boot should be in your mouth.

Greatguardian's Boot +2
DEF: 25 Attack +12 Critcal Hit Rate +3% Haste +3%
-12 Teeth
Additional Effect: Silence
?Set? Effect: My other foot is cold because this foot equipment is singular instead of plural.

Tsukino_Kaji
11-18-2011, 01:43 PM
Last stage on Relics/Mythics/Empyreans should require 10,000 merit points to upgrade to 99.So it'd only take like a week to finish.

Concerned4FFxi
11-18-2011, 02:20 PM
I would have rather seen the drop rates on -1 greatly increased, and the requirement to upgrade via the magian trail be the af2+1 version only. As it stands now, people who did +1 theirs are going to get reduced whatever on their magian trails (i have no af2+1, but loads of af3+2 and af1+1 and af2). I have yet to see a trial of the magians that's not a joke (except the 1500 plates lol, and that's only for 91+ weapons its not like you cant get the ws at 85). Especially now that the drop rate on vnm for souls has been fixed/increased, and an improvement to t1-t2 vnm abyssite changing colors in abyssea was increased. Ochain is that much easier now.

If the af2+2 trails require a -1 item, then i'd say this entire passage of text is pointless, except the ps about planting. However, I was disppointed by all the 70+ trials to upgrade my adventuring fellow and how horrible they were. Kill 'x' amount of mob, what kinda joke is that to do a cap increase for you fellow after all the great story and quests before it? Oh yea, the same as the 75+ cap quests have been, =dreadful. The last cap quest I actually enjoyed, but that's not to say I didn't want more because I did.

As it stands, I asume this or some similar version is going to be used in limbus as well when limbus gets redone. So basically, after you get whatever gear from the limbus soap dealing npc in port jueno all your ancient beast coins after that are going to be worthless, cause who is really gonna +1 something just to trade it in to get a step removed from a trial that gives you a +2 when you can not +1 it and just do a little (oh no trials are sooo hard) more on a joke trial to get the final augmented af2+2 or af1+2 (same applys to af2, because I feel to get -1 right now is tricky, but rather than make that easier to get -1 they just make it all one EASY BUTTON MASH GO on the af2+2). Is this perhaps a silent acknowledgement that af2+1 is actually as hard if not harder to get to get then af3+2, and because of this SE is attempting to balance out the effort required to attain either af2+2 or af3+2?

Why am i upset, besides the unfairness? I been collecting ancient beast coins for upgrades and now it's pointless, and I can't get them out of the npc to sell them before everyone else finds out how bad ancient beast coin demand is going to tank- like they weren't already of low value now they are gonna be worthless. Unless ancient beasts coins are used in the upgrade to af2+2, then it would make everything that much better. But i like the -1 idea and i like the items required to upgrade af1 to af1+1. Yes i still have yet to upgrade some af1 that needs upgrading, but i'm ok with that i do limbus twice a week and enventually i will get the items required.

PS- While your at it, how about bringing back items that can only be grown in pots from your moghouse or found as rare drops in bcnm/kcnm/etc, and not in every gold chest in abyssea. Yes i know fungus for the skillup foods and what not are good sells but where's the reciept for geode gems to be grown by planters or somethong that I can put on the AH that justifies me watching my pots in my moghouse for a week, i liked growing stuff in my pots.

hiko
11-18-2011, 08:54 PM
I see what you're saying, but I read it as A +1 will get you a +1 augmented and a NQ will get you a NQ upgreaded. Can we get a clarification from the devs?

=>
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.

how can you read that as different item rewarded?


Well, the items for the phase 1 upgrade had better be about ~300k cheaper on +1s than NQs. Otherwise relic +1s just became thoroughly worthless.

also, in before demand for dynamis currency increases.

+1 is not worthless :+2 won't be available this year, getting +1 before +2 release= getting +2 item faster than people without +1.
and for currency you get more currencies than needed while farming-1

Zumi
11-19-2011, 05:00 AM
Was just on the test server. Both NQ and +1 upgrade into the same blue border item that is level 99.

Here is the difference in the trail NQ takes 50 of a new item, the HQ takes 20 of a new item. The item isn't in the game yet so we don't know what it is.

Leonlionheart
11-19-2011, 06:25 AM
No stats then?

hiko
11-19-2011, 06:34 AM
No stats then?
stat on japanese items, not translated yet

http://www.geocities.jp/ff11item/test/AF.html

Zumi
11-19-2011, 06:58 AM
NA version just has blanks where the text goes.

On that JP link, most of that gear looks worse then Empyrean Armor and just has a few situational pieces. Don't quite get the point of upgrading old Relic armor and its still worse then +2 empyrean. I guess people kept asking to upgrade their old stuff. Honstly they should of just left it as is if they were going make it sub par to what is currently available.

Leonlionheart
11-19-2011, 07:13 AM
Looks like total crap. Some useful to macro into JA, I guess.

Hopefully that's only the item related stat version, or stage 1.

Maybe the merit related version will make them somewhat useful (Bonus to savagery would be nice, loves me some crit rate on ukko's during warcry)

hiko
11-19-2011, 07:32 AM
seems like "enhance JA"s get tier II, koga tekko loose nighttime/DtD restriction

hideka
11-19-2011, 07:35 AM
I frankly don't see the point of +1'ing a relic piece anymore unless the differences between the trials are so stringent that you'll just want to +1 everything first...

dont give them any ideas. i dont want to go farming a ton of dyna currency to avoid another Nyzul isle disaster. ( and yes nyzul was a disaster. either you climb to floor 100 or you dont get your WS. end of story)

Sparthos
11-19-2011, 07:46 AM
Looks like total crap. Some useful to macro into JA, I guess.

Hopefully that's only the item related stat version, or stage 1.

Maybe the merit related version will make them somewhat useful (Bonus to savagery would be nice, loves me some crit rate on ukko's during warcry)

This.

Most of the relic with upgrades are worse than +1 empyrean gear for crying out loud.

Greatguardian
11-19-2011, 07:54 AM
This.

Most of the relic with upgrades are worse than +1 empyrean gear for crying out loud.

They were pretty clear about the "First Stage" only being basic augments to the existing gear, while the "Second Stage" would be "Different". It's not like Relic had very much potential there to untap. Some of the pieces are actually pretty decent. THF got some goodies, and NIN had their Night restriction on Koga Tekko removed.

Personally, I feel like everythingwentbetterthanexpected.jpg

Monchat
11-19-2011, 08:02 AM
wow, well if that crap is the final versions of relic gear, im going to cry. Hopefully its the first stage DATs.

Winner: THF hands get +2

2nd rank: NIN hand get rid of nigh time.

mnk stuffs is situational crap ( lolchakra) . Counterstance shoes ok if the effect stays after equiping real shoes.

Runespider
11-19-2011, 08:10 AM
You guys know who is in charge now, did you really expect big boosts to anything? Seriously. Relic/Emp/Salvage gear etc upgrades will all be as of old, weak situational upgrades that make you kill yourself to get. If you really expected upgrades the like of Abyssea gear you're delusional.

Greatguardian
11-19-2011, 08:11 AM
You guys know who is in charge now, did you really expect big boosts to anything? Seriously. Relic/Emp/Salvage gear etc upgrades will all be as of old, weak situational upgrades that make you kill yourself to get. If you really expected upgrades the like of Abyssea gear you're delusional.

Hurrrrrrrrrrrrrrrrrrrrrrrrrr



































Tanaka never left. He was around during Abyssea, too.

Runespider
11-19-2011, 08:14 AM
Tanaka never left. He was around during Abyssea, too

Nah. Not going throught that argument again with someone like you though, believe what you wish.

Greatguardian
11-19-2011, 08:17 AM
Nah. Not going throught that argument again with someone like you though, believe what you wish.

Sounds like a plan. I do like the concept, though. It's like this dark and brooding evil mastermind is responsible for everything bad about FFXI, yet was mysteriously absent during the production of anything good. God, I wish I was that cool.

MarkovChain
11-19-2011, 08:29 AM
Treasure hunter +2 on ass. armlets +2. That's the only thing I saw semi useful so far (enhance couterstance II on melee gaiters +2 too).

SpankWustler
11-19-2011, 08:40 AM
I prefer a Chaotic Evil to a Lawful Evil. I imagine there's one member of the development team who lives, naked as the day he was born unless someone is taking pictures, within a giant desk fort in a corner of the office. Occasionally he pops out, howls in a bestial manner, eats whatever the other guys left at their desks, and adds weird and useless things to the game.

He's still on the team because he's the only one who knows how to fix bugs with some of the weird code from almost a decade ago. After he's done howling and eating and programming the magic accuracy penalty for Mortal Ray, creating the first incarnation of Bully, or doing something with Chocobo Racing; he takes the +10 MND off a Green Ribbon, fixes cures to stop doing infinite damage to the undead, and earns his keep.

Someone else promptly takes credit and leaves some red bean buns in front of the hulking desk fort as payment for services rendered.

Anyway...Relic Armor +1...The many, many macro pieces are macro-ier. A few pieces that were borderline usable for certain spells or weaponskills look pretty good for those things now. That's all I ever hoped for, honestly, and that has been delivered.

Runespider
11-19-2011, 08:14 PM
I do still find it amusing that from the almost exact moment he made his first public statement about FFXI for years (all his previous public statements were about FFXIV) the updates turned craptastic and stayed that way...and will continue to stay that way for future updates it seems.

For a while it was like we were customers and they were trying to make us like the game by fixing the issues we all had, then it was back to the play it or gtfo. :D They were so attentive for a while that the difference now is astounding lol

EMP Nms overcamped you say? we will fix that. *adds 2 more ???* Still too much? *adds more KI to boxes*, +2 items too hard to get? *adds +2 items to vastly more NMs*, relics not powerful enough? *vastly increases the power of relic upgrades with far less work to boot* HNM need to be fixed? *makes 3 kings force pop", Worried we are nerfing jobs? "we want to bring all jobs up not nerf, don't fear!"

Fast forward.

VNM drop system is horrible and everyone hates it you say? "Too bad suckers, working at intended."

Neisan_Quetz
11-19-2011, 11:10 PM
If you call that fixing HNMs, I don't know what to say.

That not nerfing jobs line is bullshit too.

Runespider
11-20-2011, 12:32 AM
That not nerfing jobs line is bullshit too.

It was pretty much what a rep said when there were fears of them nerfing crit hits in realtion to thief and some other jobs, that since changed with the war nerfs ofc.

Malamasala
11-20-2011, 08:08 PM
Hahahaha, SE never fails to meet my rock bottom expectations. Good job!

-23 BP timer on new Relic +2 set. Too bad the cap is still -15 in the game! Maybe it would be a good time to abolish that cap soon if you intend on just giving more of those stats we can't get anything out of.

Daniel_Hatcher
11-20-2011, 09:18 PM
Hahahaha, SE never fails to meet my rock bottom expectations. Good job!

-23 BP timer on new Relic +2 set. Too bad the cap is still -15 in the game! Maybe it would be a good time to abolish that cap soon if you intend on just giving more of those stats we can't get anything out of.

I won't be surprised if they do reduce the timers soon, they've basically done so with PUP so I can't see why not to SMN and maybe even BST later down the line.

saevel
11-20-2011, 09:59 PM
Tanaka never left. He was around during Abyssea, too.

Umm no. He was project lead of FFXIV while a different guy took over FFXI. This was before Abyssea era. New took was responsible for Abyssea and everything from 80~90, including Emp armor. During this time FFXIV crashed hard core, lost tons of money and got some of the worst reviews for a new MMO ever. Suddenly SE announced that the guy doing FFXI would move on as the project lead for FFXIV to rejuvenate it and update it and that the #2 guy on FFXI would step up and lead FFXI, Tanaka's fate was unknown, only that he was "moving on" from project director of FFXIV. Many months of absolute crab VWNM later, Tanaka shows back up and it's been shown that he was doing FFXI all along. Basically they put him as lead on FFXI after the previous guy moved to lead FFXIV but didn't tell anyone.

The timeline is rather easy to follow as is the update style.

saevel
11-20-2011, 10:02 PM
wow, well if that crap is the final versions of relic gear, im going to cry. Hopefully its the first stage DATs.

Winner: THF hands get +2

2nd rank: NIN hand get rid of nigh time.

mnk stuffs is situational crap ( lolchakra) . Counterstance shoes ok if the effect stays after equiping real shoes.

Honestly what did anyone expect. It'll be a bunch of side-grades and extremely minor +1s guaranteed. The "new new" SE doesn't care what we think nor what we want, Tanaka just does whatever he wants period. "No AH" on FFXIV pretty much says it all.

Camate
11-22-2011, 05:23 AM
As I’m sure most of you are curious about the various upgrade possibilities for relic equipment, I bring you a tidbit of additional information to whet your appetite!

Currently the below is the direction the development team is heading in for relic equipment upgrades:

Stage 1: Enhancement of base stats creating a more powerful version of the original relic piece
Stage 2: Enhancements with unique properties that are different from that of other existing equipment (Example: enhancing merit point-related stats, etc.)

ThaiChi
11-22-2011, 05:49 AM
Stage 2: Enhancements with unique properties that are different from that of other existing equipment (Example: enhancing merit point-related stats, etc.)

Merit point related stats huh? Does this mean I can put Crit. hit rate on my Koga Chainmail that's going to get a Dual Wield enhancement? Or will it mean that I'm going to get something silly like enhanced Sange?

Olor
11-22-2011, 05:51 AM
Camate, thanks for the info - but can I just say this looks like a lot of work for some macro items? I was really hoping my monster set would complement my playstyle (like pet only damage dealing in things like WOE) - instead it looks really underwhelming.

If the 50 of whatever item is easy to get then no problem, but if it is going to require a ton of work for these pieces the devs are pretty much wasting their time cause people won't do it when empy armor is so much better



Honestly they should of just left it as is if they were going make it sub par to what is currently available.

My thoughts exactly.

Dreamin
11-22-2011, 06:23 AM
Anyone who doesnt' believed VW and WoE current crapastic drop rate has anything to do with Tanaka must not understands the timeline on who was the producer/lead on FFXI and FFXIV along with what events/updates came out in assoications with FFXI and FFXIV. Wake up and look at the reality.

Leonlionheart
11-22-2011, 06:35 AM
Well that's good news. I've seen the total crap that is the first version of this upgrade, and I'm happy to see that there will be more, possibly making some of these pieces quite useful (better than AF3+2 maybe, depending on the "etc.")

Cowardlybabooon
11-22-2011, 08:14 AM
Whether they're easy to get our not, I'm happy about it as long as it doesn't require an alliance or something truly ridiculous. I would be willing to work about as hard as I would for a BLM magian staff. It would be ridiculous to add upgrades with better stats than the higher forms of Artifact, so I think this is a great way to make them useful without just adding another piece for a weapon skill macro or very situational armor. I definitely wouldn't mind an "Enhances Penance" or "Enhances Saber Dance" effect. If you're like me, in the current game state your favorite job likely has all the possible armor, and this would be a nice way to get a little boost. Hope nobody was looking for something amazing. I view this as more of an excuse to wear the classic AF too look cool (go rdm!) without looking like a gimp.

Babekeke
11-22-2011, 03:23 PM
I'm now intrigued as to how they're going to add merit-enhancing stats to the BLM relic gear...

74 Sorcerer's Coat RareExclusive

[Body] All Races
DEF: 41 MP +12
Elemental magic skill +5 Enmity -2
Adds "Refresh" effect
[Aug] Ice potency +5
Lv. 74 BLM

is about the best they're going to manage...

hiko
11-22-2011, 03:38 PM
I'm now intrigued as to how they're going to add merit-enhancing stats to the BLM relic gear...

74 Sorcerer's Coat RareExclusive

[Body] All Races
DEF: 41 MP +12
Elemental magic skill +5 Enmity -2
Adds "Refresh" effect
[Aug] Ice potency +5
Lv. 74 BLM

is about the best they're going to manage...
=>


Stage 2: Enhancements with unique properties that are different from that of other existing equipment (Example: enhancing merit point-related stats,etc.)
not restricted to merit

sorcerer's petasos +3
Def53 INT+8
Elemental Skill+9
Enmity-4
Refresh (+2's stats from mining)
- Elemental celerity(occult accumen)+5
- convert 5% dmg dealt into mp

Belmonts
11-23-2011, 04:02 AM
First of all, even tho this information is in Japanese I wonder where it came from, since SE has been so secretive with all its stuff I wonder who leaked that kind of data. Don't get me wrong, I am glad I got a peek of what it possibly will be.

Secondly, if that's the last upgrade it's very disappointing. Because, honestly, they don't get anything good. In case of RDM would be nice to see another refresh piece of armor like empy body.

All I can hope for is that SE make relic something nice to wear again (at least, with the jobs it were actually useful, since DRK relic set stats are lol IMO).

Neisan_Quetz
11-23-2011, 04:16 AM
Why does Rdm need another refresh piece? You can get at least +5 in visible slots, just that feet and hands share a lot due to serpentes set effect. I'm quite happy I won't have to bother with getting lucky with Anhur Robe so +1 inventory there at minimum.

Belmonts
11-23-2011, 04:24 AM
Why does Rdm need another refresh piece? You can get at least +5 in visible slots, just that feet and hands share a lot due to serpentes set effect. I'm quite happy I won't have to bother with getting lucky with Anhur Robe so +1 inventory there at minimum.

If I am going to put aside my empy body to put again my Duelist Tabard, yes, I would like to get that refresh in another piece of armor. (And I really like relic design instead of empy)

Also is my humble opinion, that RDM's can't get enough refresh ^_^

Neisan_Quetz
11-23-2011, 04:55 AM
... Why would you put aside either, carry both, swap them as necessary >< This just means relic body is no longer just a fast cast piece.

Belmonts
11-23-2011, 05:19 AM
... Why would you put aside either, carry both, swap them as necessary >< This just means relic body is no longer just a fast cast piece.

You can carry both hehe, it's a free country. ^_^

Anyways, i believe ain't gonna happen, so is pointless to keep arguing about that, mostly is wishful thinking.

Only when we see it we can think about how to use it.

Atoreis
11-23-2011, 02:24 PM
Well that's good news. I've seen the total crap that is the first version of this upgrade, and I'm happy to see that there will be more, possibly making some of these pieces quite useful (better than AF3+2 maybe, depending on the "etc.")

Maybe you need the second look because I have found a lot of nice gear there already.

Greatguardian
11-24-2011, 03:15 AM
Moreso for Mages and utility jobs than pure melees, but yeah, there are a lot of nice pieces in the +1 release.

hiko
11-24-2011, 08:42 PM
any plan to upgrade relic accessories?

Mahoro
11-25-2011, 06:26 PM
Well that's good news. I've seen the total crap that is the first version of this upgrade, and I'm happy to see that there will be more, possibly making some of these pieces quite useful (better than AF3+2 maybe, depending on the "etc.")

The first version of the upgrade isn't total crap. Most jobs get 1-2 must-haves, 1-2 situational things, and maybe the last being total crap. But yeah, looking forward to Stage 2.

Glacont
11-26-2011, 04:15 PM
This maybe a bit off topic, however, I have question. As the gear is augmented, from various job classes, will a Porter Moogle be able to store them?

Greatguardian
11-26-2011, 05:01 PM
They said that final upgrades will be able to be stored on Porter moogles. No idea if this also applies to +2s (the stage 1 upgrade).

Tsukino_Kaji
12-18-2011, 03:18 PM
•[dev1044] New Magian Trials
•New weapon upgrade trials have been introduced to the current trial list.
•Relic and Relic +1 Armor will be upgradable via Trial of the Magians.
•Two upgrade stages are available, each offering the following augmented attributes:
•Stage 1: Item-related augments
•Stage 2: Merit point-related augments
*Players will still be able to undertake these trials even if no information for them is displayed.
•Upgraded armor pieces will have a higher level requirement than their base forms.
•Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.So when I traded a pieces of relic, there was the trial upgrade it to the +2 version, but no preceding. As highlighted, dose it just not show up? I have not done any of the +2s, so I do not have one to trade and see.

Prothscar
12-18-2011, 03:23 PM
There's no preceding trial to begin with. Maybe that's not what you meant?

Tsukino_Kaji
12-18-2011, 03:50 PM
Oh yes, sorry, I did mean to say resulting.
Am I reading it wrong? Does it not say that there will be 2 trials?(Stage 1: Item-related augments/Stage 2: Merit point-related augments.) Resulting in 2 distinct pieces of armor? When you trade a base relic, it is ony that one trial. No "stage 2."

Greatguardian
12-18-2011, 04:15 PM
Oh yes, sorry, I did mean to say resulting.
Am I reading it wrong? Does it not say that there will be 2 trials?(Stage 1: Item-related augments/Stage 2: Merit point-related augments.) Resulting in 2 distinct pieces of armor? When you trade a base relic, it is ony that one trial. No "stage 2."

Second trial is get 20,000 EXP in the Dynamis zone that drops the base piece with the +2 equipped.

Prothscar
12-18-2011, 06:49 PM
Second trial is get 20,000 EXP in the Dynamis zone that drops the base piece with the +2 equipped.

This, every piece has it. The trial results in an enhancement to the job's 2hr ability or one of the job's merit abilities/traits, in some cases a more blanket enhancement such as to BLM's Ancient Magic II enhancements benefiting all of the spells rather than one at a time.

Byrth
12-18-2011, 11:31 PM
Septimus was kind enough to toss this together (http://wiki.bluegartr.com/bg/Category:Relic_Armor_%2B2), if you guys want a reference.