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View Full Version : [dev1000] Dynamis Reborn - Questions for the development team.



Caria
03-13-2011, 03:41 PM
Okay, I know I have expressed my opinion about the Dynamis changes already in another thread. I also know that that thread has decomposed into a fairly unhappy place of bickering that is hardly worth keeping up with. I appreciate that the dev team also got back to that thread once in clarification of what was actually meant.

The goal of this thread is to actually ask questions and hopefully get some answers from the development team about how this update is going to happen. Hopefully it will not devolve into a general discussion of what we all think of the updates.

My current questions and concerns are:

1) Regarding monster distribution: Can you elaborate on what is meant by "Monster distribution will receive drastic revisions." Will Dynamis still be a progression of a group of individuals through the zone as it is now, with simply the layout of the monsters and their spawn points changed to make it interesting and require us to work out new methods of working this out (much as we had to do when Dynamis was first introduced)? Or will it become a zone with monsters that respawn every <some number> minutes much like the other zones in the game?

2) Regarding instancing: Perhaps the largest hope of many players is that this would be an instanced event. While my understandings of the game's mechanisms precludes this option, is this what you were thinking? It would be nice to have a definite answer. If not, will there still be a limit on the number of players that can enter each Dynamis zone?

3) Regarding lag for large groups: Currently, my experience and that of many others I know is that with 30+ people in Dynamis, even if we split up and follow different paths to be away from each other's site range, is that there is a significant amount of lag that we experience, even with a near-top-of-the-line computer. It concerns me that we might now have multiple alliances in the same area, as combat would become very difficult with even more lag. What plans do you have to resolve this issue?

4) Regarding monster difficulty: Will the moster distribution changes include a change in the difficulty of the monsters?

5) Regarding trigger items: Will trigger items be key items or regular items? If they are regular, will they be rare and/or exclusive? Will they be able to be sold on the auction house? Will they be good for more than one run, or will they be run exclusive much like the cells in salvage?

6) Regarding time extensions: The time extensions in Dynamis currently are acquired by killing a specific monster or Notorious Monster. Is this going to remain the method for acquiring Time Extensions? Will time extensions still be available or will there be a set amount of time? What methods do you have of preventing competition for the time extension monsters?

7) Regarding time and currency drop rates: While I do love Dynamis and aspire to acquiring one of the rare and greatly treasured relic weapons, I am concerned with the idea that currency drops per session will be lowered. My concern rests with the idea that I might now need to put 16-28 hours per week into Dynamis to obtain the same amount of currency rewards. Are the lowered drop rates only on the scale of how much the new Treasure Hunter abilities have increased the drops, or is it really going to take me many more times the runs to accumulate my currency? On a related note, are runs going to generally remain the same length, temporally?

8) Regarding the oft asked question of "why": While I do not know what all changes are to be implemented, I do worry about how these will affect my long-standing dynamis LS. Many of us wonder why you feel dynamis needs to be changed, as we still enjoy it thoroughly and feel the proposed changes threaten to end or infringe on that enjoyment. Having spoken with many of my fellow adventurers, I find the opinions to be vastly varied, and it has become heatedly debated. Can you enlighten us on why you feel Dynamis needs to be "Reborn" and what goals the new changes hope to achieve, as well as perhaps how you feel these changes will meet those ends?


Cariadora
Dragoon of San d'Oria
Asura

JagerForrester
03-13-2011, 04:22 PM
I approve of this thread. I will happily await answers from the dev team instead of reading speculation of what they meant.

Alkalinehoe
03-13-2011, 04:44 PM
While I do love Dynamis and aspire to acquiring one of the rare and greatly treasured relic weapons,
I lol'd. +1 OP.

GlobalVariable
03-13-2011, 05:02 PM
I approve of this thread. I will happily await answers from the dev team instead of reading speculation of what they meant.Seconded. Thank you Caria for the well thought out post.

klostro
03-13-2011, 06:41 PM
Much agreed. My Dyna LS loves how it is now, most of us have all the full gear sets for every job we could imagine leveling, we just go for the currency. If they take a nerf bat to dyna (aside from being a level 90 bst and being able to solo 5+ mobs at once), we may just end up stopping it altogether. What's next, "Let's see what we can throw at Limbus to screw it up?!"

Neika
03-13-2011, 07:02 PM
I agree, we need more info. Those questions posted were some that i was wondering about too.

Drakonus
03-13-2011, 07:36 PM
I agree as well. The 1st and 2nd questions is what i really wanted to be clarified.

Zyrs
03-13-2011, 08:19 PM
1.) Will you still need the four city wins to enter Beaucedine Glacier and the Beaucedine Glacier win to enter Xarcabard?

a.) if so, how will you balance groups that are going for the win against people that are just interested in farming? Will each group be able to frustrate the other groups objectives?

Caria
03-14-2011, 04:11 AM
Another question, if it's ok.

Please do ask them, that is the purpose here. Zyrs, your questions are just as valid as mine, and I have wondered similar things. Thanks for adding them. In fact, I think the more people ask genuine questions here, the more likely it is that we will get a response.

Alhanelem
03-14-2011, 05:09 AM
Will Dynamis still be a progression of a group of individuals through the zone as it is nowI can tell you right now it won't be, because of the ability of different groups to be inside. The time you get to spend inside in each run will also likely be shorter, so the current system of progression through the zone would take too long for a shorter time limit.


If not, will there still be a limit on the number of players that can enter each Dynamis zone?No, judging from the information given. And instancing is not possible.
Time extensionsNow this is the big mystery. I'm curious how this will work.


I am concerned with the idea that currency drops per session will be lowered.Rates will be lowered because if everyone went in 7 days a week with the current rates, the amount of currency coming in would be almost insane.

I'm willing to wager that sessions will only be one or two hours like Salvage and it won't be possible to spend "18-28 hours a week" in dynamis.


Many of us wonder why you feel dynamis needs to be changedMany of us also wonder why anyone feels dynamis *doesn't* need to be changed.

Canadian
03-14-2011, 05:21 AM
The only question I have to the dev team is this: Why does Dynamis need to be changed?

Dynamis is fine the way it is now. Based on what people have been saying about the Dynamis changes, it sounds like you are going to turn Dynamis into Abyssea which would completely ruin Dynamis. Dynamis is probably the only event in game that keeps me from quitting the game forever. The mechanics of it, as a puller, will never get tiring. Why change something that works so well?

I can understand dev team changing sky and sea since people don't really go there anymore but there's still a large number of people that do Dynamis. Though many of us relic hunters would love Dynamis to be instanced, there is no need to revamp all of Dynamis and change it entirely.

Gakaroth
03-14-2011, 05:24 AM
from what i personally grasped from the origional post, Dynamis may well end up the new "cool" place to exp, in which case, drops from particular mobs would be restricted to dropping in party treasure pool, such as AF3 from boxes in Abyssea. To me this makes sense. Though SE may have other plans.

Alhanelem
03-14-2011, 05:39 AM
Dynamis is fine the way it is now.No, it's not. It hasn't been fine since shortly after its inception. The problems are not as serious now due to loss of interest, but they are still there. Was your group one of the ones that was constantly jumping other groups and ruining their plans?

And all you dynamis purists should be happy to know that these changes don't affect the dreamworld areas (yet). So if you love jumping other LSes and minimum 72 hour cooldowns, feel free to go to those areas.

Canadian
03-14-2011, 05:48 AM
No, it's not. It hasn't been fine since shortly after its inception. The problems are not as serious now due to loss of interest, but they are still there. Was your group one of the ones that was constantly jumping other groups and ruining their plans?

And all you dynamis purists should be happy to know that these changes don't affect the dreamworld areas (yet). So if you love jumping other LSes and minimum 72 hour cooldowns, feel free to go to those areas.

When an hourglass still costed 1,000,000 gil, my shell was only fighting with one other shell for northlands zones. However, we made an agreement with that shell to alternate northlands on our set day. When the glass was lowered to 500,000 gil, there were all these new shells that popped up out of nowhere and thus we were fighting for zone coverage with six different shells. This is why I would like to see Dynamis instanced. But that is all I would like to see changed. Nowadays, due to Abyssea and newer gear, not as many people want to do Dynamis which is better. No one to jump your zone and steal it from you.

Dynamis itself doesn't need to be changed. Placement of monsters, distribution of items, this is all fine for the time being. Even the 72 hour cooldown is fine for many of us. We don't want to spend 3-5 days in Dynamis per week, two is more than enough.

Dazusu
03-14-2011, 06:13 AM
Was your group one of the ones that was constantly jumping other groups and ruining their plans?

Way to go find the negative in everything that's posted in favour of the current system.

Caria
03-14-2011, 10:34 PM
I would like to ask that people respect the reason for this forum. I realize that there are strong opinions both ways as to why or why not dynamis should be changed, and whether or not these proposed changes are good. However, please confine that debate to the other forums and leave this forum to the purpose of posing specific questions we would like to see answered. I am not looking for player's opinions on what the answers may be, but rather hoping for specific information to avoid speculation. That being said, I would be please if those who have strayed would remove their posts, and if future posters would refrain from deviating again.

Thank you,

Cariadora
Dragoon of San d'Oria
Asura

Alhanelem
03-15-2011, 02:24 AM
When an hourglass still costed 1,000,000 gil, my shell was only fighting with one other shell for northlands zones. However, we made an agreement with that shell to alternate northlands on our set day. When the glass was lowered to 500,000 gil, there were all these new shells that popped up out of nowhere and thus we were fighting for zone coverage with six different shells.There was no such increase in dynamis groups on Shiva. There was about the same before and after.


This is why I would like to see Dynamis instanced. These changes are being made because dynamis cannot be "instanced."


Way to go find the negative in everything that's posted in favour of the current system. I applaud your douchebaggery. You don't have to "go and find it." It's just there. The current system has always had flaws that cannot be denied. It's beyond me how it can be "loved" the way it is by a few posters that it's hard not to assume that they are the ones that benefitted most from the system's defects. I won't go that far, but this is basically just another case of people being resistant to change when they really don't know what the outcome will be.

Rambus
03-15-2011, 03:28 AM
How will group selection be able to enter if it is key item?

in otherwords how do i have a run with LINKSHELL ONLY vs a WoE setup? like is it possalbe some random person walks in lots on a 100 and runs out ?

Alhanelem
03-15-2011, 04:38 AM
in otherwords how do i have a run with LINKSHELL ONLY vs a WoE setup?NO.

The Devs have already answered this. IT WILL NOT BE A GLOBAL LOOT POOL ANYMORE. (source: http://forum.square-enix.com/ffxi/threads/311-dev1000-Dynamis-Reborn!?p=7763&viewfull=1#post7763 ) Items will only drop to your party or alliance. It will be an open area, like Abyssea, NOT LIKE WALK OF ECHOES (WHICH, by the way, is also being revamped)

Once more for good measure Dynamis is not being turned into walk of echoes.

Sama
03-15-2011, 05:10 AM
Existing Dyna system is perfect and needs no revisions what-so-ever.

I strongly oppose the update.

Unaisis
03-15-2011, 05:13 AM
like it or not~ It's SE's Red ball and they make the rules on how to play the game with the red ball~ i for one like this new Game they have in mind for the red ball~

Alhanelem
03-15-2011, 05:15 AM
It's not perfect. Even if you were oblivious to what problems it has, it's not "perfect." The only people it's "perfect" for are the people who made millions of gil or relics off the work of others (And I don't mean to say all those people are bad, only that only such people could be so fully satisfied.)

The system needs a LOT of refisions. Dynamis, while the event itself is fun, preperation and setting up for it is stressful and annoying. Thats what these changes are intended to address. Also likely intended to attract people who might not otherwise touch dynamis given abyssea's existence.

People need to stop being so judgemental about something they havent even seen yet.

Give it a few weeks after release, if it really sucks that bad after that, THEN feel free to let crap hit the fan. Until then, stop being so closed minded.

Flunklesnarkin
03-15-2011, 05:16 AM
I like the idea of changing dynamis...

I could see them making it like abyssea in the sense that you get a limited time each day to go in with.. maybe say an hour..

no zone reservations.. everybody goes into the same zone and the mobs are distributed to where you don't get like 50 at a time. (wall of death in xarc >:U)

All the mobs would respawn fast so you could farm relic gear or coins w/o worrying about other groups there..

Maybe farm attestation nm's for KI's to force pop dynamis lord or something along those lines for zone wins.