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View Full Version : Stout Servant and SMNs - Remove the halving effect



Dekusuta
11-13-2011, 03:44 AM
Summoners are still shortchanged on this ability.

Recent tests (http://wiki.ffxiclopedia.org/wiki/Talk:Stout_Servant#summoner_stout_servant_data) show we do get Stout Servant II when capped at 95, but damage reduction is 3.2% or 1/2 of what a Beast or PUP would get on their pet.

For perspective, Stout Servant I gives other pet jobs 4.7% and II gives 6.7% damage reduction. So summoners are effectively getting Stout Servant 0.8, not even a tier I effect.

This is due to the way the damage formula has always been calculated halving any PDT gear's effects. There's certainly a case to be made about dishonesty in stats there as well with regards to the PDT gear summoners have access to but I just want to focus on the job trait in this case.

As Stout Servant also mitigates magic damage, getting half of its effects when avatars only mitigate physical damage seems unnecessary.

Is there any support to remove the penalty that seems specific to summoners?

Karbuncle
11-13-2011, 03:54 AM
Maybe its like this because of the way Avatars Natural -PDT Is applied?


Sorry, Not a math genius and what I'm spouting may be nonsense, But i would imagine if they take -50%PDT normally, if you're testing using something like 1000 Needles, this -50%PDT on Avatars may be caculated separately than Stout Servant, as such cause it to look like you're getting less bonus...?

Yah, IDK :C

Dekusuta
11-13-2011, 06:50 AM
Yes it's because of the 50% PDT native to avatars, therefore the reduction only applies to the other 50%

So the PDT -10% augment have from Moogle's Kupo D'etat Hat is 10% reduction applied to the 50% that is not mitigated so 5%.

I have no numbers on if the magical damage reduction on Stout Servant fully applies or is halved, but given the physical portion is halved, I can only guess.

I think it would be nice from an equity standpoint to do an adjustment to SMN's pdt. BST already far outclasses SMN when it comes to PDT in Abyssea. And they are more or less equal outside of it with PDT axes, full Stout Servant Buff, gear pieces and MKD hat bringing them up close to 50% and they can spam pet food too.

I'm not asking for a sweeping change on the other issues, just giving SMNs full Stout Servant buffs ; ;

Foldypaws
11-13-2011, 07:50 AM
You *do* get the full Stout Servant buff.

The test linked showed 234 damage taken instead of 250. What's 234/250? .936 What's 1-.936? 6.4%. You take 6.4% less damage, *not* 3.2% less damage.

This complaint would be like WHM complaining that because of their MDB traits, they don't get the full bonus of -MDT and demanding that it be increased for them.

Or NIN complaining that haste doesn't reduce as much delay for them thanks to DW and demanding haste be stronger for them.

It's a basic lack of understanding in how the math works.

Daniel_Hatcher
11-13-2011, 08:05 AM
You have -50% naturally, as a BST I'd be grateful with that. Okay so BST's get gear, so what I'd much rather have it naturally.

Dekusuta
11-13-2011, 08:15 AM
You *do* get the full Stout Servant buff.

The test linked showed 234 damage taken instead of 250. What's 234/250? .936 What's 1-.936? 6.4%. You take 6.4% less damage, *not* 3.2% less damage.

again the damage reduction is applied to the damage taken after the 50% reduction is applied.

234/500 is only 3.2% extra

But I understand what you're saying and never argued otherwise. There's no need to be combative about this subject,

Foldypaws
11-13-2011, 09:18 AM
My point is that it's not "a penalty specific to summoners". A NIN gets less flat delay reduced from a haste spell than a 2 hander. A WHM gets less flat damage reduced from shell than a BLM. A SMN pet gets less flat damage reduced than a BST pet.

But they all get the same *percentage* reduction of whatever it would be without the thing in consideration.

It's just the way the math works, and asking it to be changed for SMN is asking for an exception to the way multipliers work for every other thing in the game.

Dekusuta
11-17-2011, 01:35 AM
My point is that it's not "a penalty specific to summoners". A NIN gets less flat delay reduced from a haste spell than a 2 hander. A WHM gets less flat damage reduced from shell than a BLM. A SMN pet gets less flat damage reduced than a BST pet.

But they all get the same *percentage* reduction of whatever it would be without the thing in consideration.

It's just the way the math works, and asking it to be changed for SMN is asking for an exception to the way multipliers work for every other thing in the game.

Again, you miss the point.

As a Pet job SMN relies 100% on our avatars and our relative 'dis'parity (BSTS with food always lasted longer than a SMN and I'm fine with that) of having a pet 'tank' has increased significantly since the magian trials, and Abyssea atmas because of how damage is calculated. We're also fairly gear locked with -perp and refresh pieces preventing us from using some of the -PDT available.

Mind you, I'm not even asking for a wholesale change or new gear. Just to apply the job traits as a flat bonus accuring with the avatar's PDT so it bump us up from 50% PDT to 56.7% PDT as a special 'bonus' because the stout servant trait is too weak on SMNs, and we're not getting the desired effect on our pets as a BST would nor have the gear flexibility of swapping out our Empyrean +2s for Moogle Trial hat for thatg extra 10% 5% because of our reliance on MP regen and not being able to rest with pets out.

This is a whole lot of words wasted on asking for an extra ~3.2% reduction. I don't even want to think how hard you would spaz if I asked for a 40% PDT trial staff so we'll get 20% actual damage reduction on our pets.

Daniel_Hatcher
11-17-2011, 01:42 AM
So basically you want to just naturally be OP.

Dekusuta
11-17-2011, 01:52 AM
So basically you want to just naturally be OP.

Asking for 56.7% native PDT on pets with less HP than a BST pet and no way to heal many of them effectively is OP now?

BSTS went from 0% PDT to easily 40% outside Abyssea without the need to gimp their jobs and they got a few new pets in the process with bigger HP pools and greater base damage. SMNs went from 50 to 53.2% on the same avatars. Sure we can get more but that requires swapping out refresh and -perp gear and looking like a clown.

That's not asking for OPing a job.

Daniel_Hatcher
11-17-2011, 02:47 AM
Asking for 56.7% native PDT on pets with less HP than a BST pet and no way to heal many of them effectively is OP now?

BSTS went from 0% PDT to easily 40% outside Abyssea without the need to gimp their jobs and they got a few new pets in the process with bigger HP pools and greater base damage. SMNs went from 50 to 53.2% on the same avatars. Sure we can get more but that requires swapping out refresh and -perp gear and looking like a clown.

That's not asking for OPing a job.

They're not even close to the same league.. There is quite a large time-out if your BST dies too quickly, they can't just be re-summoned immediately. It's the first thing they did right in BST's case.

Like I said previously. SMN has a native 50% reduction, so even had BST had double a SMN's HP and no PDT it would make them basically equal. I wouldn't personally be moaning about a trait which is a bit meh was weakened due to a natural 50%- Physical DMG taken on my BST Pet.

Gimping a BST masters natural skills including a 10% -DT hat with no bonus for the BST itself, same with 2 axes I would not class as "not gimping their job"

Dekusuta
11-17-2011, 02:59 AM
They're not even close to the same league.. There is quite a large time-out if your BST dies too quickly, they can't just be re-summoned immediately. It's the first thing they did right in BST's case.

Like I said previously. SMN has a native 50% reduction, so even had BST had double a SMN's HP and no PDT it would make them basically equal. I wouldn't personally be moaning about a trait which is a bit meh was weakened due to a natural 50%- Physical DMG taken on my BST Pet.

Gimping a BST masters natural skills including a 10% -DT hat with no bonus for the BST itself, same with 2 axes I would not class as "not gimping their job"

I'm not sure what league you're referring to. They are in the pet job class, and there aren't enough jobs to distinguish them as separate leagues.

I agree -PDT gear on bst don't give anything directly to the BSTs but that's generally always been the case. BST Empy helm is haste,acc,dex and CHR bonus which isn't going to make or break their job. Giving up Caller's Horn +2 is a much bigger trade off for only 5% real damage reduction.

I also agree the timer differential warrants BSTs gain preferential bonuses, which they do, in the form of pet foods that heal for 900+ HP on their pets, Pets with significantly more HP and hate generating ability, ability to rest and heal pets, and ability to shift hate and so on.

SMNs don't have any of that. So implying that asking for a job trait to be applied as a direct bonus instead of a pro-rated bonus is somehow going to suddenly bring our job above a BST or make up all the goodies BST gets for having a pet timer is a bit rich.

I should also add, a lot of gear SMN get don't add anything to SMNs and are situational or only works when we do something. SMN skill remain largely an abstract stat directly useful for wards, siphons and rages--at lvl 75, but I'm not sure if there was ever an ACC cap to those bonuses given we've gained 20 levels since.

Dreamin
11-17-2011, 04:55 AM
3 of our Avatars have self healing capabilities already that doesn't cost any gilz but only in MP (which are cheap to come by anyway now a day anywhere). Also, if you dont already know, there's Dawn Mulsum that you can use to heal your avatar as well (works on any "pets" of the pet jobs).

The timer(s) on the BST is the main reason I basically retired my BST and leveled SMN way back when they came out (I'm referring to the pet TP move timer here). And then now consider that BST is like a NIN-or-RNG where in order for them to do their job, they would have to spend a lot of gilz (in fact cost for BST far outweight that of NIN and RNG too depending on ammo type used). SE took the defining features of BST as a job (CHARM) and basically removed it from anything worth doing in the game for BST (leveling and skilling dont really count). You can't charm anything in Abyssea/WoE/and VW.

Dekusuta
11-17-2011, 05:18 AM
You either haven't played enough of BST post level increase, magian trials, new pet foods, Nazuna or you haven't played enough of SMN.

SMN is still a great DD , but it has lost a lot of ground to BSTs. You have one job where the pets gained enormous strength and tanking potential and a job that's treaded water with no new pets, no new notable attacks, and about the same tanking potential as before, and to add insult got a job trait that's realistically getting only half the benefit. Because of 'the math'.

I have nothing more to add other than to request Stout Servant be revisited for SMNs and the buff be applied in full and not pro-rated.

Dreamin
11-17-2011, 11:29 PM
You either haven't played enough of BST post level increase, magian trials, new pet foods, Nazuna or you haven't played enough of SMN.

SMN is still a great DD , but it has lost a lot of ground to BSTs. You have one job where the pets gained enormous strength and tanking potential and a job that's treaded water with no new pets, no new notable attacks, and about the same tanking potential as before, and to add insult got a job trait that's realistically getting only half the benefit. Because of 'the math'.

I have nothing more to add other than to request Stout Servant be revisited for SMNs and the buff be applied in full and not pro-rated.

Have you ever even play BST pre-Abyssea and pre-timer nerf at all? Or even BST now? The only real use now for BST is BST with Dipper Pet in Dynamis and that's if you are looking to farm up currency (or AF2/-1) because of the TH from Dipper. I have yet to see any VW that will accept a BST when THF is plentiful (or even RNG for TH). WoE is just a big waste of gil for BST (you'll be lucky to break even with Conflux 9 on avg for jug+med cost and Conflux 7 only if you're looking for Coins).

As for SMN, I've spent quite a lot of time on it and I cant tell you that SMN >> BST when it comes to overall availability of Pet. You dont ever have to deal with the timer issue like in the case of BST pet. When BST call timer is down, you're more or less useless whereas as SMN, you almost never have to worry about that situation.

Dekusuta
11-18-2011, 02:35 PM
What would cause your BST pet to die so easily? You keep going back to timers, but a BST pet has so much more HP, they have gear that multiplies their reward ability and pet foods that heal instantenously. They can /heal away from the pet, they can heal their pet, and most importantly hate isn't provisional even when a pet dies because they can transfer hate to the new one. Then on top of that, they get a hold of ~40% PDT. That's just insane.

A good BST will often have call bst timer up while fighting and yes, they falter when their pets are slaughtered quickly, but the list of mobs that can do that to them would slaughter a SMN pet and the SMN as well. Probably far more easily.

There's absolutely no eqivalency, SMNs have lost a lot of ground and after this latest round of items being tested
http://forum.square-enix.com/ffxi/threads/17017; it's embarassing we're not getting anything more useful.

And I still fail to see what your personal views on BST being underpowered has anything to do with my OP suggestion recommending Stout Servant be applied in full rather than pro-rated on the portion of the damage not mitigated by the avatar's PDT. That is, to effectively boost the PDT to 56.7%

I never thought asking for ~3% extra PDT could illicit so many words.

Daniel_Hatcher
11-18-2011, 08:51 PM
What would cause your BST pet to die so easily? You keep going back to timers, but a BST pet has so much more HP, they have gear that multiplies their reward ability and pet foods that heal instantenously. They can /heal away from the pet, they can heal their pet, and most importantly hate isn't provisional even when a pet dies because they can transfer hate to the new one. Then on top of that, they get a hold of ~40% PDT. That's just insane.

A good BST will often have call bst timer up while fighting and yes, they falter when their pets are slaughtered quickly, but the list of mobs that can do that to them would slaughter a SMN pet and the SMN as well. Probably far more easily.

There's absolutely no eqivalency, SMNs have lost a lot of ground and after this latest round of items being tested
http://forum.square-enix.com/ffxi/threads/17017; it's embarassing we're not getting anything more useful.

And I still fail to see what your personal views on BST being underpowered has anything to do with my OP suggestion recommending Stout Servant be applied in full rather than pro-rated on the portion of the damage not mitigated by the avatar's PDT. That is, to effectively boost the PDT to 56.7%

I never thought asking for ~3% extra PDT could illicit so many words.

You're asking them to change the format that exists in this game for almost everything just for SMN... There is a big difference.

Dreamin
11-19-2011, 12:51 AM
What would cause your BST pet to die so easily? You keep going back to timers, but a BST pet has so much more HP, they have gear that multiplies their reward ability and pet foods that heal instantenously. They can /heal away from the pet, they can heal their pet, and most importantly hate isn't provisional even when a pet dies because they can transfer hate to the new one. Then on top of that, they get a hold of ~40% PDT. That's just insane.

A good BST will often have call bst timer up while fighting and yes, they falter when their pets are slaughtered quickly, but the list of mobs that can do that to them would slaughter a SMN pet and the SMN as well. Probably far more easily.

There's absolutely no eqivalency, SMNs have lost a lot of ground and after this latest round of items being tested
http://forum.square-enix.com/ffxi/threads/17017; it's embarassing we're not getting anything more useful.

And I still fail to see what your personal views on BST being underpowered has anything to do with my OP suggestion recommending Stout Servant be applied in full rather than pro-rated on the portion of the damage not mitigated by the avatar's PDT. That is, to effectively boost the PDT to 56.7%

I never thought asking for ~3% extra PDT could illicit so many words.


Every done Flux 7 or 9 in WoE? Those are almost all magical damages. And yes, BST can heal their pets. But guess what, Reward also has a timer and it cost gilz to use per reward. Mulsum is another option too but that also cost a lot of gilz (!10k per on my server). So again, yes, they can heal their pet but at the expense on GIL while we can heal with both MP on some of our avatars or gilz (mulsum) on all. When a BST lost their pet, they're stuck with the timer and in many of today's events, they dont have much options whereas a SMN can just resummon and the cost is next to nothing.

Again, my reference point are for all the newer events - WoE and VW and not the Abyssea or old content or on leveling.

Annalise
11-20-2011, 01:46 AM
Every done Flux 7 or 9 in WoE? Those are almost all magical damages. And yes, BST can heal their pets. But guess what, Reward also has a timer and it cost gilz to use per reward. Mulsum is another option too but that also cost a lot of gilz (!10k per on my server). So again, yes, they can heal their pet but at the expense on GIL while we can heal with both MP on some of our avatars or gilz (mulsum) on all. When a BST lost their pet, they're stuck with the timer and in many of today's events, they dont have much options whereas a SMN can just resummon and the cost is next to nothing.

Again, my reference point are for all the newer events - WoE and VW and not the Abyssea or old content or on leveling.
While they're both pet jobs, I think beastmaster and summoner are kind of like apples to oranges.

Beastmaster's limitation is of course the call beast timer (when you can't charm, which is pretty much all of endgame), as you said, which is 4:10 with merits. Reward is 1:15 with merits, and you should at least be using a bonnet to reduce the recast by 10 seconds. Reward with +reward gear and the regen every 1:05 is pretty big, actually.

You talk about summoners as if they have absolutely no constraints. They do have MP pools to deal with that beastmaster's do not. If a summoner is out of MP, you have to rest for awhile and get some mp back. Siphon or now having convert help as well. Also temporary items in voidwatch, abyssea, etc.

Yes, you can have good -perpetuation gear and refresh. At the same time, a BST can have a boatload of gil and plenty of supplies. I have really good gear on summoner (and get 3/tick refresh with garuda out before I even get refresh) but a lot of summoners do not. I also have 113 cooking so when I play BST (or other jobs for that matter), I can make supplies for myself really cheap (and I do enjoy farming materials for a bit, anyways). I leveled a mule to 57 ninja (for my hocho) just for saving gil on cooking. I did so in east ronfaure on birds pre-abyssea, and it would now be pretty easy to get 57 ninja on a mule. You don't even need ninja though if you don't want to bother with a hocho.

BST used to be more expensive when lifedrinkerlars was the pet of choice, and while dipper is expensive, nazuna does a pretty good job and is very inexpensive.

Both jobs are limited in access to their pets in different ways. You are right, a summoner has an easier barrier to overcome, though. In many situations its easier to keep your mp up than it is to keep a jug pet alive. There are other things that a beastmaster may not consider, though. If your pet is on the verge of death (e.g. voidwatch and at 3% life) and call beast will still be down for a few minutes, you can always pull it away and have it 'stay' and toss it a reward or two. If it is essentially going to die anyways, you may as well save it and heal it a bit rather than just outright losing it and being screwed, because either situation gives you the same loss in DoT. If you heal it to near full and have a fresh call beast timer (or close to it) then you now have an expendable pet. This of course isn't always an option, but it is something to consider rather than just letting your pet die.

A beast with no pet can also accomplish more than a summoner without MP. A summoner can do essentially nothing, whereas a beastmaster can still at least contribute some damage (though not as much as another DD class without their pet.) But this of course really depends on the situation and what they're doing.

All in all, I really don't think gil (or perpetuation for that matter) are really a good argument to use for either job. Gil a problem? Learn to make more or go farm. Level cooking and synergy and save a lot of gil. Perpetuation a problem? Get better gear.

And as per stout servant, it is a difference.

While it does reduce the adjusted damage taken by the same percentage, the global -50% PDT is calculated separately.

In regards to total damage taken:

53.2% - 50% = 3.2% damage reduction. Just like adding 10 MAB on a level 95 black mage does not increase your overall damage by 10%.

Other pet jobs have their overall damage reduced by twice as much a summoner, though.

I am unsure though of wyverns, as with their new ability, it may be possible that the damage reduction is smaller depending on the math.

It's also possible that certain jugs (i.e. fatso) might get a lower overall reduction on blunt, depending on who it is calculated.

All in all, I don't think that 3.2% on summoner is going to make that big of a difference. Nothing compared to something like ducal guard, anyways.

I also don't think summoner and beast are that comparable aside from being pet jobs. Summoner has always been only pet focused, whereas in the past a good beastmaster was much stronger than the pet (though the new jugs brought the two much closer together). Puppetmaster was always more of an even split, and Dragoon was by far the master doing most of the damage. Beast is more of a DoT job (especially nazuna's DoT), and SMN is more of a Spike damage/support/utility job. They're pretty different.

Dreamin
11-20-2011, 01:10 PM
Annalise,

I agreed with you in the regard on the 2 pet jobs being like apple and orange. One is based on MP the other used to be based on Charm but is now essentially 100% on jug. My agrument is that for almost all the use cases between SMN and BST, a SMN can overcome their limitations whereas the BST has a much harder limitation to overcome which is the timer. There's a physical hard limit (time reduction gears) that is much harder to deal with then say MP recovery (i.e. temp items, /refresh, refresh 2, ballard, convert, etc).

As for the other pet job, DRG has Steady Wing which is basically a SS on your bird (3min duration, 5min recast). Not sure how many dmg it reduces since I've hardly ever play DRG anymore other than doing proc as DRG in VW now a day.

Annalise
11-21-2011, 11:25 AM
Annalise,

I agreed with you in the regard on the 2 pet jobs being like apple and orange. One is based on MP the other used to be based on Charm but is now essentially 100% on jug. My agrument is that for almost all the use cases between SMN and BST, a SMN can overcome their limitations whereas the BST has a much harder limitation to overcome which is the timer. There's a physical hard limit (time reduction gears) that is much harder to deal with then say MP recovery (i.e. temp items, /refresh, refresh 2, ballard, convert, etc).

As for the other pet job, DRG has Steady Wing which is basically a SS on your bird (3min duration, 5min recast). Not sure how many dmg it reduces since I've hardly ever play DRG anymore other than doing proc as DRG in VW now a day.

Yeah. Beastmaster's issue is the call beast timer (and I'd add in ready! too, but BST is more DoT than Spike damage). Summoner's issue is the bloodpact recast timer, but that's completely different.

We pretty much do agree on everything. I also agree that summoner has a much easier time overcoming those issues in regards to keeping a pet out.

Apples to oranges.

And yeah, Steady wing is a set %. I don't know how the % stacks with stout servant, though. I think I recall seeing it was 40% or something like that. It makes me wonder if Stout servant will be reduced by 40% total damage, just like it is reduced by 50% total damage on summoner.

Dekusuta
11-25-2011, 02:06 PM
They're pet jobs, and summoners are closer to BSTs than say a Dragoon. Pups is like a hybrid Summoner/Dragon/Bst in its DDing abiliting.

My point was that there's not really this wide pool of pet jobs to pick from. Yes, naturally each job is distinct, but my argument was that Summoners haven't really progressed as far as beastmasters have since 80+

1) This is due to having essentially the same summons and marginal BPs being added, 2)Summoner pets losing our absolute advantage in PDT (more on this later);3) nothing done to address our BP timers;

Though I'm not arguing for BSTs to lose anything, (note I never asked for nerfs) my only point was to at minimum ask for stout servant to be applied along with the 50% PDT bonus calc together, so we gain 56.7 PDT. A small change.

Further to this, I would like to point out that SE has capped Avatar HP at 1,000 at 95. That's more or less what we had on our avatars at 75, though I never tested this. I did test my avatar at 95 and found it to be 1000 HP on too weak Apkallus that countered for a nice even 10 damage (took 1% health off each time) and the two hits it did manage to land 5 damage and 4 damage (for a total of 9) didn't shave off the 1% as it was 1 hp off from the treshold.

So not only have BSTS gained tremenously via PDT, they now access pets with significantly larger HP pools than before.

Here's the sample chart of Nursery Nazuna HP by level


85 5030
86 5114
87 ~(5190)
88 5272
89 5350
90 5430

Courier Carrie , according to very old tests done had about 3k HP. Even if you account for Beast Affinity raising caps, it's still significantly less HP AND damage than what BSTs had access to now.

There's no equivalent to summoners, unless we get avatars with 2 or 3k HP pools, that hit significantly harder on melee rounds and has higher damage output than our old avatars. But wait, we didn't get any new avatars and we're still using predator claws and the old lineup of BPs meritable at 95

BSTs are getting easily pets with 2k more HP than before that hit harder, then on top of that access to 40% PDT to that entire HP pool. Yes, it's absolutely a huge difference.

Had they scaled Avatar HP accordingly I wouldn't care as much because It may not have been noticable that our pets are suddenly going down so much faster against an array of mobs with higher damage output to 'balance' our collectively higher HP pools, healing capabilities and buffed characters across all jobs.

Neisan_Quetz
11-26-2011, 10:45 AM
You do know BP damage scales with level/avatar INT right? And Bst pets aren't anywhere near as sacrifice able or requiring as much maintenance as avatars do right? What exactly are you complaining about, that you don't have to wear specific gear and use up as much inventory to get less than what avatars have naturally in DT/Maintenance?


Smn has a viable niche in party play, and none of them really require stout servant. Bst doesn't (have a viable niche in party play).

Dekusuta
11-26-2011, 11:17 AM
And Bst pets aren't anywhere near as sacrifice able or requiring as much maintenance as avatars do right? What exactly are you complaining about, that you don't have to wear specific gear and use up as much inventory to get less than what avatars have naturally in DT/Maintenance?


Smn has a viable niche in party play, and none of them really require stout servant. Bst doesn't (have a viable niche in party play).

Yes I agree. Parties is fine. They dont expect you to tank their NMs. Endgame stuff is fine. Mass avatar spam is fine, but I don't agree with the idea that we should be happy because we're fine in parties. The game has evolved, and while our place in parties has been more stable with the evolution of the community, it's not really relevant to my comment or my OP suggestion, which I'll point out again is only asking for Stout Servant II to be applied as if it is an extension of the Avatar's base PDT bonus so we get the fully bonus instead of it only applying, the the portion of damage taken after the PDT bonus has been applied, which effectively halves the effect of all PDT gear, traits and what not. And certainly, it's also relevant to pointing out that our pets are still stuck at 1,000 HP at 95. So the survivability of our pets is way down from before. And we haven't been able to a) summon pets any faster b) have lower Bp timers to truly zerg and make use of the short window our pets can stay alive c) have new pets that can do a) & b) and maybe d) do more/different types of damage.

So noting our loss in relative positions is warranted. There's no call for parity or that BSTs must be nerfed. I actually like where they took the job, but I'm less satisfied with how they've treaded water with ours.

I'm not complaining about gear, I'm not sure where you got that idea. I'm noting that our job have lost relatively to BSTs in big ways. This is different than saying BSTs got X, SMN must get Y to be equal. This certainly isn't about parity. BSTs should be able to low man and solo better than we can. .


You do know BP damage scales with level/avatar INT right?

I'm aware of this, but most SMNs probably also assume this even if they don't know for sure. What they probably don't know is their Avatar's HP hasn't scaled. Which would have been an obvious assumption given our HP go up when we level and BSTs and other pet HP go up when they are at a higher level.

The irony of this is that for many SMNs they have more Hp than their pets. And this didn't use to be the case. The only race where HP pool will still be smaller are Tarus. I know I only have 899 HP. But that's just an aside and a point of comparison to when I used to have about 700 hp while wearing Steppe Sash.

Papesse
11-26-2011, 03:31 PM
Avatars have 1520 HP at 95 and 1600 HP at 99 on the test server. They had 1120 HP at 75. You should use better testing methods.

Dekusuta
11-27-2011, 05:51 AM
Avatars have 1520 HP at 95 and 1600 HP at 99 on the test server. They had 1120 HP at 75. You should use better testing methods.


I have retested and confirmed.

Unless Avatar get variable HP depending on zone as I was certain the Apkallu I killed shaved 1% off per 10 damage counters on the boat to nashmau.

In anycase, I retract what I said about HP not scaling.

Papesse
11-27-2011, 06:37 AM
The best way is to fight Kutharei/Resheph/Diabolos Diamond, all of these NMs have a TP move that reduces HP to 1. You will not find an exact value by calculating a small percentage HP.

Annalise
11-27-2011, 11:08 AM
A great way is to get low HP on your avatar and use a healing salve 1. It restores 50% of pet hp.