View Full Version : Please, please, PLEASE do something about WoE and Spell Drops!
Dayday
11-12-2011, 04:24 PM
I have played this game since 2005 and have always stuck loyaly to my BLM and never really ventured into other jobs. I have always tried my best to get the best equipment, cap my skills and keep up to date with my spells.
However with the new spells I am having no luck at all! I have tried my best in WoE to get these spells but it just is not happening. Not to mention that WoE is already dieing out, it is a horrible, tedious and unfun even with a horrible Dificulty:Time:Reward ratio. I have spent hours and hours in it and got nothing in return, except feeling depressed and angry.
Please, please, please change how this works! Either increase the drop rates or better yet, make it like assault! Reward people for thier hard work, let them set thier eyes on a goal they can accomplish, give them points for completing the fluxes and then let them spend points to get the items they need. Right now 1/2 my inventory is filled with Coins that I do not need, whilst others are desperate for them and vica-versa. Plese fix this so I can go back to having fun in this game! RIght now my only choice is to keep doing this horrid even or pay a ridiculos sum of money for what is a basic job ability.
Dreamin
11-12-2011, 11:20 PM
They have renamed the game Logs and Ores because those are the only things that drop from the 'new events': WoE and VW.
I've been lucky and gotten Comet and Thunder 5 but still haven't seen Blizzzaja or Temper/other spells for my other jobs.
Daniel_Hatcher
11-13-2011, 01:59 AM
They have renamed the game Logs and Ores because those are the only things that drop from the 'new events': WoE and VW.
I've been lucky and gotten Comet and Thunder 5 but still haven't seen Blizzzaja or Temper/other spells for my other jobs.
I got it from the Turul style WoE when it first came out and gave it to a BLM I knew, only to be told "It's crap" grateful or what?
Dreamin
11-15-2011, 12:26 AM
on the 'crap' part, yeah Comet is soooooo lol when compared to all the other spells. But not to be grateful when someone gives you a 2-3mil gil spell (depends on server) is totally uncool. Next time, sell that yourself and show him the screen shot.
lllen
11-17-2011, 12:43 AM
I to have been living in WoE, just to get the Blm spells. I refuse to buy them, the spells are not needed for procs so I'm in no rush to buy them, spending 1.4 to 2 mil a piece. I can almost make a weapon now, I have tons of coins I don't need and not even a hint of a spell. On my server I can only do it from morning to mid afternoon, after that 3 people in area. It appears only the JP's do WoE.
Gukai
11-17-2011, 04:56 AM
I to have been living in WoE, just to get the Blm spells. I refuse to buy them, the spells are not needed for procs so I'm in no rush to buy them, spending 1.4 to 2 mil a piece. I can almost make a weapon now, I have tons of coins I don't need and not even a hint of a spell. On my server I can only do it from morning to mid afternoon, after that 3 people in area. It appears only the JP's do WoE.
Same. It's gotten that bad that you either have to hit it up early in the morning or just forget about it. I've been doing it since they opened the new ones and I got some gear items but never any spells. I wont buy them either, I have relics and mythics to spend money on. They need to address this in either making spells more accessible to obtain or somehow making WoE something that people 'want' to do versus 'need' because needs will eventually be fulfilled and people dont come back.
Dreamin
11-17-2011, 05:06 AM
these spells do drop from the higher tier VWs. I know people who has gotten a Comet off Qilin the other day (no daggers/boots though).
I usually only do WoE on Sat/Sun morning (EST) which is peak JP time when there are around 100+ JPs in there. Otherwise, weeknights are just a crapshoot and usually just a waste of time to go in and sit and wait for ppl.
Rukkirii
11-19-2011, 11:57 AM
I forwarded your feedback to the dev. team about adjusting the drop rates for spells in WoE.
They let me know that while it wouldn’t be impossible to adjust the drop rates, this would cause other items drop rates (coins, etc.) to be lowered, so from a balance perspective it would be difficult to do.
Also, the high tier magic scrolls have been set to a somewhat higher difficulty to obtain, and it has not been balanced so that you are guaranteed to learn the spell as soon as you reach the proper level.
Ophannus
11-19-2011, 01:24 PM
Coin drop rates are super low anyway and it's rarely the coin you need, so I doubt many people would care considering every BLM wants Comet, but very few people bother with WoE weapons considering how easy making an empyrean is.
Prothscar
11-19-2011, 01:41 PM
Just keep the Conflux 7 and below battlefields for coins as they are now, and increase the droprate of scrolls in the higher fluxes. People already do 7 instead of others if they want coins over other drops. The drop rates don't have to be ridiculous, but having more than a snowball's chance in hell at seeing the spell drop would be adequate. I don't see the problem in this model.
Alhanelem
11-19-2011, 04:32 PM
I forwarded your feedback to the dev. team about adjusting the drop rates for spells in WoE.
They let me know that while it wouldn’t be impossible to adjust the drop rates, this would cause other items drop rates (coins, etc.) to be lowered, so from a balance perspective it would be difficult to do.
Also, the high tier magic scrolls have been set to a somewhat higher difficulty to obtain, and it has not been balanced so that you are guaranteed to learn the spell as soon as you reach the proper level.
The equipment should be the rarest drops. Spells in the middle, and coins be the highest. There. You have moderate difficulty to obtain spells, hard difficulty to obtain gear (some of which is of extremely high value because of its rarity due to people not doing those Walks) and coins, which the average layperson wants from WoE the highest.
I think I just solved your item drop balance.
Raksha
11-19-2011, 11:26 PM
So are you saying that the drop rates of scroll are linked to the drop rate of coins via code? If so then that's silly and you should fix that. If you mean that you don't want both coins and scrolls to have reasonable drop rates, then that is also silly and you should fix that.
mistmonster
11-19-2011, 11:40 PM
Yes maybe the high tier should be maybe a bit more difficult. But this is the real effect it is having on me (I'm speaking for myself I really don't need a bunch of people in here calling me lazy, I probably am)
I'm still paying for my account but I have maybe logged in 3 or 4 times since the update. Seriously I just did the level 95 limit break yesterday and logged off. You know why? I can't afford to get spells on one of my main job. The price has barely gone down since the update which must mean they are still ultra rear drops. So I can play the lottery at BCNMs but it just seems like a waste of time, I never get drops from those anyway.
Because I miss playing I'm trying to choose another job, (some melee that gets their abilities for free) but everyone always wanted my BLM.
I agree with the above poster. Gear should be rare. For that +1 stat it's nice to have but you can play your job without being gimp with it.
And for the folks that are going to call me lazy anyway. Give me another difficult, time consuming, hell put JP midnights in there as well I don't care as long as the quest is mostly solo-able (ie like Sleepga 2 was in its day) and I'll be happy.
Winrie
11-20-2011, 12:04 AM
It would make too much sense for a weaker weapon than an empy to be easier to obtain than the much better version, and it would make too much sense for us to have realistic chances at getting spells we need without having to be rich, don't bother, they won't fix it proper just like they won't fix voidwatch
Calintzpso
11-20-2011, 01:54 AM
#OccupySquareEnix
Don our Wizard Hats, Capes and Subligars. Show them we mean business.
I agree with this thread. Changes need to be made. I have enough "Coins of Ruined My Dam Afternoon" to make 3 Staffs. Not a coin over 20 in the others.
I stopped counting after 100k+ worth a merit points and not getting a single blm spell. An adjustment would be much appreciated. Even better if the odds of whats in the chest are increased by what job you are currently on. More scrolls would hopefully eliminate the absurd AH prices.
Also,could you ask the devs to eliminate or reduce log drops? I think I've gotten enough logs to make a fort that would rival Fort Ghelsba.
Xellith
11-20-2011, 09:20 AM
I forwarded your feedback to the dev. team about adjusting the drop rates for spells in WoE.
They let me know that while it wouldn’t be impossible to adjust the drop rates, this would cause other items drop rates (coins, etc.) to be lowered, so from a balance perspective it would be difficult to do.
Also, the high tier magic scrolls have been set to a somewhat higher difficulty to obtain, and it has not been balanced so that you are guaranteed to learn the spell as soon as you reach the proper level.
HERE IS YOUR BALANCE - REMOVE THE DAMN WORTHLESS DROPS LIKE ORES.
Maahes
11-20-2011, 11:25 PM
I have to agree. BLM has been my first and main job since i started years ago (i forget when... insert "some time ago") and I can't get ahold of any of the later spells.
i get a few hrs an evening to log in after work, so with the cooldown of how often you can do WoE, and actually wanting to play the game rather than purely farm farm farm, its urgh ! ive had to give up on the later spells for the jobs in there (i have nearly all mage jobs)..
Calintzpso
11-21-2011, 12:12 AM
with the cooldown of how often you can do WoE
This!
Either Fix the drop rates SE, or give us the Test Servers treatment for all Fluxes. We don't mind if we have to pay 1000gil to enter a flux in Walk of Echoes, but pigeonholing us with the all to common hour wait in between is retarded! Pardon my language but you are technically "holding us back" here so that was the correct word Dev team/Mods.
Dreamin
11-21-2011, 12:42 AM
If SE thinks scroll and coins are somehow directly related to the game balancing, that would worries me to no end more because it clears show that SE is clueless on how people play this game.
Seriously, having all logs and ores from WoE and VW is just WRONG. just because your player base wont craft does not make forcing these materials on them will make them craft. The only thing it has solved so far are the crazy expense for some of the Goldsmith skill levels. I can tell you spamming WoE and VW on hours on end and only thing you get to show for are logs and ores that doesn't cover expenses (cells are expensive for VW). It's wearing on a lot of people who are doing these 2 events.
SE really need to LISTEN on the feedbacks that they are already getting from those events. Unless of course you really want to rename this game "Logs and Ores" because those are basically the only things you get from the 2 current 'end game' since there really isn't anything else to do.
xbobx
11-21-2011, 03:05 AM
Oh Silly SE.
Grind before find.
Maahes
11-21-2011, 04:49 AM
wow i just went to try a few WoE tonight (gmt) and flux 8,9,10 and 11 are all totally empty...
So cant even try this system tonight ....
Tinderil
11-21-2011, 11:15 AM
Absolutely agree, the drop rates of spells is woeful, SE have completely messed up (yet again). In 30+ WoE runs in fluxes 9 & 11, I've received 0 BLM spells. I did get a Whm and a Rdm one though, but obviously they drop more frequently as their AH price is a few hundred k, instead of 1-2M like the BLM ones. 30+ WoE runs, at on average of 1hr/run including missed out runs because the flux fills too quickly, or hanging around for hours not getting enough people to do a run and successfully win, makes this the biggest waste of time SE have introduced in a long time. Bring back the Abyssea style farming/drops, where people at least get some guarantee of drops after staggers, not fully random BS that never works.
If you have such bad luck then i would advise you to do this. Farm dynamis once you can get about 100 coins solo which will get you about 1m gil enough to buy any of the new scrolls on the AH.
Calintzpso
11-22-2011, 08:56 AM
Circumventing a broken system, does not fix said broken system.
This isn't WoE alone. Voidwatch.
Alderin
11-22-2011, 05:57 PM
VW is not broken. Most of us make on average 1-4M gil per 4x Qilin... Not to mention we could open a shoe shop with how many boots we have seen.
Trade your cells, cap your lights, proc your TH - and you will get drops half the time. If you don't - keep all the synth mats and AH or NPC them. Still a great way of making gil. After doing 4-8x qilin's you can just straight out buy one of the scrolls you miss.
I do agree with WoE though. If you're not a SMN or PLD you might as well not bother. The drops in WoE are terrible - and yes for some reason I could open a bank with the amount of coins of ruin I could have kept. Coins of Ruin seem like a stupidly high drop rate compared to other coins (if people actually make WoE weapons these days).
Perhaps tie the coins into what job you are currently on - ie BLM will get ruin, RDM will get coin for sword - etc etc.
Another suggestion is copy the voidwatch format loosely and implement that into WoE. Give everyone the ability to read hints for staggers, add alignment that is shared with everyone in that conflux, give all the mobs the ability to be proc'd (or on multi-boss zones like the mandies - can proc only the pink ones or something).
Finally add some form of gil or cruor reward to the end - doesnt have to be much, however when people are grinding out WoE and get nothing for the 4-5 hours that they may spam it for - it gets a little unmotivating. WoE is dying fast - and for an event that needs quite a lot of participants to work, it will head in the same direction as Campaign. We all know how bad campaign is these days (even with the exp/IS buff)
Dreamin
11-22-2011, 11:41 PM
You must be 1 hell of a lucky person if you have seem that many boots. Almost all my qilin runs (about 50+ runs by now) we have lights capped and if we're lucky we'll get many 1 boots and havent' seen anyone gotten even the NQ daggers yet. Yeah heavy plates are decent if you need gilz but really whats' the point on making gilz where there isn't that many things that it's useful for unless you want to buy a relic which I have no interest at all. Gilz is easy to get now a day and I really have no interest in it. Plus if I want to make gilz, I would be better off jumping on my BST and go farm currency in Dynamis. Would be faster and less stress than waiting to get all the right jobs and then waiting for people to run up to sky. I dont want gilz, I want boots and daggers from qilin (and bodies and other gears from VW).
Raksha
11-23-2011, 01:59 AM
VW is not broken. Most of us make on average 1-4M gil per 4x Qilin... Not to mention we could open a shoe shop with how many boots we have seen.
My record is 29 plates out of 34 qilin runs (didn't get any pouches in the first 28 runs, got lucky with 2 pouches within 5 runs of each other.) You must be pretty damn lucky if you're doing 1-4M per 4x qilin. Is that per person or as a group?
Igget
11-26-2011, 06:39 PM
There's a like button for posts, but this one makes me look intensely for a dislike button. I mean; Come on!
Yes; it needs to be difficult to obtain stuff, and the new spells shouldn't be handed to you on a silver platter like most everything else is these days. But part of the process to log into this game tells us not to forget our friends, family, or work! In other words; pay SE the money to play the game every month, but make sure you have a real life outside of the game as well! It's hard to get everything one wants in the game without logging massive amounts of game time.
I for one have a life outside of this fun game. That being said; I don't have massive amounts of free time that I can play trying to get all the cool stuff! I'm quite sure that I'm not the only person who plays this game that has a real life. If you do have an active real life, and have managed to get all, if not any of the newer BLM spells; cudos to your lucky tail!
FrankReynolds
11-26-2011, 07:53 PM
I forwarded your feedback to the dev. team about adjusting the drop rates for spells in WoE.
They let me know that while it wouldn’t be impossible to adjust the drop rates, this would cause other items drop rates (coins, etc.) to be lowered, so from a balance perspective it would be difficult to do.
Also, the high tier magic scrolls have been set to a somewhat higher difficulty to obtain, and it has not been balanced so that you are guaranteed to learn the spell as soon as you reach the proper level.
The drop rates are stupid. There is no reason for the coin drop rates to be lowered.
Poor translation. I think what you really meant is not "from a balance perspective it would be difficult to do. ".
I read that as: "We don't care what you think. We're not changing it."
Alderin
11-29-2011, 12:19 AM
My record is 29 plates out of 34 qilin runs (didn't get any pouches in the first 28 runs, got lucky with 2 pouches within 5 runs of each other.) You must be pretty damn lucky if you're doing 1-4M per 4x qilin. Is that per person or as a group?
Per person.
Out of 4x Qilins, the majority of us are getting a pouch. This is majority - as from time to time a good chunk of us wont get any - yet most of the time, the majority of us get a pouch as a minimum.
Have seen someone getting 2x pouches and comet in 4x Qilins - hence why my upper limit was about 4M - but most of the time most people in our group end up with a pouch. Maybe it is just luck though. All in all - you either get them or you don't.
So I will stand by my opinion that voidwatch is fine - yet WoE needs work. In fact WoE is in such a bad state that give it another month or two tops - and there will be just as many people doing Campaign as there are in WoE.... In fact sometimes that is already the case. WoE requires a decent head count for it to be worth while and yet with an aging game, and less and less people caring about scrolls/coins - the event is headed in the wrong direction.
Alderin
11-29-2011, 12:32 AM
You must be 1 hell of a lucky person if you have seem that many boots. Almost all my qilin runs (about 50+ runs by now) we have lights capped and if we're lucky we'll get many 1 boots and havent' seen anyone gotten even the NQ daggers yet. Yeah heavy plates are decent if you need gilz but really whats' the point on making gilz where there isn't that many things that it's useful for unless you want to buy a relic which I have no interest at all. Gilz is easy to get now a day and I really have no interest in it. Plus if I want to make gilz, I would be better off jumping on my BST and go farm currency in Dynamis. Would be faster and less stress than waiting to get all the right jobs and then waiting for people to run up to sky. I dont want gilz, I want boots and daggers from qilin (and bodies and other gears from VW).
Only just saw this response.
Boots fall from the sky. They are a very common drop. A lot of groups forget TH though - and it is still important. Either get a THF or get your RNG to spam bounty shot whenever its up.
Plates are good - only reason I do VW is for plates / gil at the moment. As for daggers - they are in a similar category to body. We have done sooooo many qilin and have seen NQ dagger a couple of times but never a HQ. I don't think this is insanely broken - the best items are rare.
My point on bringing up the plates is people are complaining about low scroll drop rate (which I agree with in WoE), gil is easy enough to make (from heavy plates alone) doing voidwatch - to simply buy the scrolls.
As for Dynamis - if your farming for gil then its still much slower to spend 2hrs in there solo farming then do a few qilin runs in my opinion. A good group can cap lights, proc TH and kill him in under 10 mins. Give it 5 mins downtime for anyone that died inbetween and your looking at 1hour (plus travel time - which yes, some people cant seem to walk in a straight line) for 4x Qilins. Pouch sells from 1-1.5M usually.. You will be pretty hard pressed farming 100+ pieces in under 1hr in Dynamis I believe.
Finally - as stated above, of course the rarer gear is gonna be RARE. The dagger which is arguably as good as an 85 Twashtar is going to be hard to get. Your kidding yourself if your going to be able to waltz on down there and kill him a few times and get it. Same with the bodies - some of them are circumstantially better then even AF3 bodies on some jobs (for certain actions). Of course they arent going to be easy to get. (In saying that, I know AF3+2 is easy to acquire yet it still takes time).
lllen
12-17-2011, 10:23 AM
Well I look at it this way, only use for Blm anymore is azzure lights and proc'ing, don't need the high level spells to succeed. They are luxuries for the purest. I enjoy Blm, but it is down at the bottom of the list now with my Rdm (1st Love). I don't mind doing quests or battles to get spells, but spending hours and hours and I mean hours!!! (only certain hours of the day can you find people at WoE) and all I get are a bunch of useless coins and logs. I can almost make the Katana with the coins I have. It is almost as if Se is nurfing Blm legally.
Its not that I want everything instantly...I went years getting Duelist from Dynamis and the Blm gear, then Thf hands.
Tinderil
12-19-2011, 02:34 PM
WoE is totally broken/useless. SE just keep implementing sadistically hard/time consuming/unrewarding content. Seems to me they are really trying to kill the game off now making it less and less appealing for people to keep playing. After having spent 30+ hours playing in WoE, + another say 10-15hrs waiting around to either get in or get enough people to go with, I've not seen a single BLM spell drop. A few coins, sure. I have maybe 5 of each kind. Unfortuantely I don't reall need them, as I'd do the empy weapon instead, but I can't sell/trade them to at least get some reward out of them.
Major fail SE.
Zemarin
12-20-2011, 11:28 PM
LITTLE MOOGLE THERES SO MUCH WRONG WITH THIS STATEMENT
There's no freaking balance.. ok and to insult us you put UTTER CRAP in that chest.. yes i said it UTTER !#@(U&@(#&@# CRAP. OKAY? After doing a long boring WoE that I skipped sleep for I don't wanna open the box to find a whopping 3k worth of items and be told I can't come in for another hour. AMERICANS HAVE LIVES YOU KNOW? We don't have 6 yrs to sit down chasing after a stupid spell that we can only do during JAPANESE TIME cause u discouraged the rest of the gaming community away from getting them with their HORRIBLE drop rates and crappy rewards. No your not forcing anyone to play it more by adding non profitable TRASH in the chest.. you give us a headache and you waste our precious time, you not even making it 'difficult', you making it STUPID. Since when should LUCK determine when you can get your final skill and not merit/Achievement. Apparently to you guys now it does. Learn from Einherjar and stop the crap py low rate lottery BS plz. Thanks.
PS. Your VNM'S Suck too.. Ok a challenge should always come with a reward.. not BS... and thats what SE is serving lately fresh dirty BS. And I'm not refereing to the Twilight/Abyssea NM item (Omg same item drop last ten time) type of BS.
But you're serving the nasty (Tiamat only dropped a fire crystal WDF) kinda BS. we aren't liking it. And that's why half ur game remains an empty dome of useless memory being wasted and your game population will decrease till no one feels its worth the effort anymore after playing this game for 8 yrs worth of you NONSENSE.
Camate
01-06-2012, 05:13 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
*Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
Sapphire
01-06-2012, 05:34 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
Wait, wait wait, the scrolls weren't in the new walks? My brother spends almost any free moment that there seem to be people in the walks in WoE, and of course, all anyone is doing is the new walks, and I'm sure he's not the only one there trying to get the scrolls... and they aren't there?
*extreme sadface*
Mariela
FrankReynolds
01-06-2012, 05:35 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
*Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
Dollar short, day late.
BorkBorkBork
01-06-2012, 06:03 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
*Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
BWAHAHAHAHAHAHAHAHAHAHAHAHA no comet foo joooo
Dreamin
01-06-2012, 06:11 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
*Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
Just so you know, not sure about any other server, but here, no one is doing 8 to 11 on the weekends during JP prime (only time anyone are really doing WoE anymore). So adding them there are like several months too late. So please consider the same/similar drop rate on these items for the 12-15 that are currently out as well. Thanks.
Michae
01-06-2012, 06:46 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
*Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
Yay now this place has even more rewards for rmt! They will love u forever. Not only did you add an area that is a playground just for them that does not require constant returns to Jueno for orbs and that tedious seal collecting but now you add even more drops for them to sell for 2-3m a pop.
Insaniac
01-06-2012, 07:02 AM
This adjustment isn't even enough to be considered a step in the right direction. Remove the dice and other item that I can't remember the name of from the chests completely and add a point system in which you can earn enough points to purchase 1-3 of either item per run depending on your performance. Replace the exp we get with points if you want. No one does WoE for exp. A 50% drop rate still mean 200 runs just for 95. I could farm enough gil for a 95 emp in that time.
Please realize that this trial should be nowhere near as time/gil consuming as you have made it.
If a point system is more work than you are willing to put in add pouches that have a 25% drop rate. 2-3 days of hardcore WoEing should net you at least a 95. Get over the idea that these 3rd 4th or even lower tier weapons are worth what you think they are.
Daniel_Hatcher
01-06-2012, 07:03 AM
Yay now this place has even more rewards for rmt! They will love u forever. Not only did you add an area that is a playground just for them that does not require constant returns to Jueno for orbs and that tedious seal collecting but now you add even more drops for them to sell for 2-3m a pop.
People selling items for gil != RMT
People really need to understand this.
Alhanelem
01-06-2012, 07:33 AM
any drop rate increase is welcomed, but a 50% drop rate isn't enough considering how many are needed and how many people might need them.
That's still 200 walk of echoes runs without trading with others.
I mean really, these are empyrean -1s. They should be easier to get than empyrean weapons...
Babygyrl
01-06-2012, 11:01 AM
Theres hardly anyone doing WoE and i doubt that minimal change is going to fix that.. the problem is that you ONLY can get items if you clear.. and theres not enough people doing it anymore to clear unless your lucky.. it wold be much better if it was more like namis.. where you can get individual drops, but also add a reward clear, kinda like it originally was but no universal loot pool for individual drops from mobs
Michae
01-06-2012, 12:30 PM
People selling items for gil != RMT
People really need to understand this.
No but ppl sell items for gil then sell gil for real money, i understand perfectly
Zarchery
01-06-2012, 12:53 PM
Yay now this place has even more rewards for rmt! They will love u forever. Not only did you add an area that is a playground just for them that does not require constant returns to Jueno for orbs and that tedious seal collecting but now you add even more drops for them to sell for 2-3m a pop.
Why would RMT grind out Walk of Echoes runs when it'd be so much faster to sell spots in leech parties, or just spend all day farming cruor and converting to gil? I'll bet an organized team could get a whole hell of a lot of cruor in a day.
FrankReynolds
01-06-2012, 12:56 PM
No but ppl sell items for gil then sell gil for real money, i understand perfectly
Just did a /sea in WOE. 0 people in there. It's really not like the RMT to take time off. Something tells me your imagining this.
Karbuncle
01-06-2012, 01:07 PM
RMT Are everywhere bro, Don't you know? They love old ass games with low playerbases and the in game currency having little value.
Babekeke
01-06-2012, 03:24 PM
Did WoE last night with 2 friends. 10 people in zone, including us 3. 5 were AFK bazaaring loot. 5 of us was barely enough to clear flux 7, let alone any that have a worthwhile drop.
Drops should not be flux specific, but rather difficulty speceific. Doing flux 7 with 5 people is harder than doing flux 9 with 36 people, so the reward should be greater.
Ladycandygem
01-06-2012, 04:49 PM
This is a good first step. The next step should be lowering the dice requirement to 10, and the trial will be reasonable.
Kaisha
01-07-2012, 05:00 PM
Now add a warp there directly from Jeuno so people will be more inclined to just do it in their free time, rather than the zone being empty nearly 24/7 on Asura.
Kriegsgott
01-08-2012, 01:08 AM
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
*Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
make the chest spawn even if you faild/time out a run would be much better!
Daniel_Hatcher
01-09-2012, 12:24 AM
make the chest spawn even if you faild/time out a run would be much better!
Be rewarded for failing, how does that even make sense?
Kriegsgott
01-09-2012, 12:34 AM
Be rewarded for failing, how does that even make sense?
yeah sorry didn know some people can solo a WoE run being stupid and make the Enemys
<Self Destruct!> or something like this....
Mirabelle
01-10-2012, 12:00 AM
Be rewarded for failing, how does that even make sense?
In campaign you get rewarded for failing all the time. In Einherjar you get ichor even if you fail the floor.
Again WoE should be somewhat similar but I'd suggest a point system based on performance that then can be used to buy coins, spells, gear etc. That way even failure gets a chance to progress. Save chests for victory and a greater chance at obtaining coin purses, spells, etc.
Camate
02-08-2012, 05:11 AM
Hello!
I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.
The following changes will be reflected in the mid-February version update.
(Only changes that have been implemented on the test server)
The following adjustments will be made to spoils in the Walk of Echoes:
Walks 8–11: The drop rate for Devious Dice will be increased so that approximately half of all battle participants will receive them.
Walks 12–15: Enemies will drop magic scrolls for spells learnable at level 96
Next, we plan on implementing the following three specs to accomplish our objectives.
Objectives
Shorten the wait time (make it easier to participate in content successively)
Adjust difficulty of boss battles
Adjust difficulty immediately after entering
Specs
Remove the wait time to re-obtain “Kupofried’s Medallion”
Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch
Obtain a temporary item when entering a walk
We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
Please let us know what you think.
Zhronne
02-08-2012, 05:24 AM
I'm totally fine with not being able to enter in past 50% completed Walks, as long as we get the chance to enter more than just once every 1 earth-time hours.
Tbh the zoning thing is annoying, even if you removed the long cut-scene it just doesn't make a lot of sense. Why don't you just make the medallion into a permanent key item and make so we can enter, I dunno, twice per vana-diel day?
Also a good idea would be to have a random Walk offer special "bonus" (like increase skillup rate, increased xp, increased drop rate or whatever), if you enter that walk you will receive the bonus for the rest of the run.
This random walk should change every vana'diel day. This would be nice to stimulate people into doing walks they never do.
The walk currently under the effect of the bonus would be announced each time you zone in and whenever it changes (every vana'diel day)
FrankReynolds
02-08-2012, 05:33 AM
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
Please let us know what you think.
Any chance of a hybrid option where in the time remaining is a factor? Maybe keep the %50 limit in place, but remove it when the fight has lasted over x amount of time? That way we don't get scenarios where people hog zones for enormous amounts of time.
If 14 people have a zone down to 10% in 5 minutes, then people shouldn't be able to pop in and get credit. But if 2 summoners have been widdling an NM down to 49% for half an hour, they probably wouldn't mind the help.
Prothscar
02-08-2012, 05:39 AM
The removal of the Vana'Diel day wait time should be prioritized above all else imo.
Zubis
02-08-2012, 06:46 AM
Definitely the wait time should go. I got lucky in a Walk and got a Primeval Brew - which meant I was able to solo the entire run. While the mostly Japanese players with me seemed to be happy with a quick clear time, it did mean that about 34 people then had nothing to do for about 55 minutes.
Regardless of brews most Walks only half a half hour or less so it really does need to go.
Phafi
02-08-2012, 06:55 AM
I have done some thinking!
As far as the previous census goes for the empyrean path to walk of echoes path comparison:
Verethragna 3,177 | Revenant Fists 2,766
Twashtar 1,238 | Daka 1,293
Almace 2,285 | Badelaire 747
Caladbolg 720 | Espafut 477
Farsha 433 | Alard's Axe 141
Ukonvasara 1,910 | Maschu 1,469
Redemption 283 | Penitence 457
Rhongomiant 314 | Cerastes 212
Kannagi 5,173 | Tobi 1,822
Masamune 2,894 | Hiradennotachi 1,350
Gambanteinn 420 | Canne de Combat 348
Hvergelmir 205 | Taiaha 56
Gandiva 933 | Harrier 653
Armageddon 648 | Bedlam 342
Daurdabla* 103 | N/A
Ochain* 498 | N/A
Total 21,234 | Total: 11,599
*Only counted the Lv.85 and Lv.90 versions as I was unsure if just the bought shield and harp counted toward the amount.
This data states that there is 1.83x the amount of empyreans than walk of echoes weapons. The totals are from quite a long time ago and I'm assuming is a much larger gap between the the two classes of weapons due to the easing of farming the key items to pop the monsters.
Now, Why shouldn't it be so that walk of echoes path outnumber empyrean at least 2:1 or 3:1? It may be too late to fix that now, but it can still be altered to help some if the system were to get another major overhaul.
__________________________
First, for my idea to work, a sixth coin would have to be added as well as a walk of echoes path for a shield and a harp. Possibly do something like:
Shield -> Utilis Shield (Augmented) DEF+7 for first trial [30 of sixth coin]
DEF: 15 for second trial [Kindred's Crest x20]
DEF: 25 for Lv.90 trial [High Kindred's Crest x50]
DEF: 30 Converts 20% of damage taken to MP upon successful block for the Lv.95 [Devious Die x100] (keep it as a size 3 kite shield for block rate and block absorption)
DEF: 35 Converts 25% of damage taken to MP upon successful block for the Lv.99 [Liminal Residue x100] (possibly give this Lv.99 version of the shield like an Aegis type block rate and block absorption?)
Harp -> Pyf Harp (Augmented) String skill +2 for the first trial [30 of sixth coin]
String skill +5 for second trial [Kindred's Crest x20]
String skill +5 Singing skill +5 for the Lv.90 trial [High Kindred's Crest x50]
String skill +7 Singing skill +7 for the Lv.95 trial [Devious Die x100]
String skill +10 Singing skill +10 Grants an additional song effect for the Lv.99 trial [Liminal Residue x100]
__________________________
Now that there would be six types of coins, have Veridical Conflux 1-6 each be assigned one of the six coins to drop so that people can know what they are going after when they enter the battlefield. The next step would be to increase the coin supply to a point where people can obtain the level 90 version of the weapons relatively easily with any old pickup group of however many they may need to complete the battlefield.
Change the box system to yield two types of chests, a gold pyxis and brown pyxis. Should a player select a gold pyxis they will not be able to receive coins, but are guaranteed at least one piece of equipment from that conflux as an incentive for players who do not need coins to do the event anyway. Should a player select a brown pyxis, they guarantee themselves at least one pouch of the coins assigned to that conflux. Have Veridical Conflux 7 be a wildcard where you are guaranteed at least one pouch in your chest, but it is random.
Now for Veridical Conflux 8 through Veridical Conflux 15, add a box for Devious Dice that would yield between 3 and 10 or something and place them in the brown pyxis in confluxes 8 through 11. The same can be applied to Liminal Residue for confluxes 12 through 15. To add even more of an incentive for players to participate in these higher tier confluxes, add conflux specific rare/ex equipment WORTH GOING TO DO THE EVENT FOR so that players can not simply say "somebody else will do it, I'll buy it on the auction house when it gets there." If players go to do walk of echoes to obtain equipment they cannot get anywhere else, people that are working on their weapons will also go and actually progress beyond the level 90 version.
For all fluxes: upon not completing the objective within the time limit, the monsters will despawn and only the brown chests will appear for a chance to obtain single coins(1-7), dice(8-11), residue(12-15) depending on completion percent. For example 0-33% may yield a 50% chance of one coin/die/residue, 34-66% 100% chance of one coin/die/residue, 67-99% 100% chance of one coin/die/residue and a 50% chance of a second.
I've always wanted try WoE, but by the time I got around to obtaining access, no one was doing it anymore. Any reduction in the time restrictions would be nice. I'd love to be able to devote a playing session to that event every once in a while without worrying about long breaks in between.
Separate but related - I love the WoE shield idea. Ochain still feels out of reach and I'd really like a nice shield for PLD ^^
Siiri
02-08-2012, 08:29 AM
These sound like great changes. As it is right now the only time WOE is popular is on JP time, and with most of us working during the week we only have sat and /or sunday to enjoy it. Then you have to wait at least 1/2 the time on tags. Plus if the AOE was adjusted some we could maybe take a small group on a week night.
Glamdring
02-08-2012, 11:11 AM
keep the 50% restriction, especially if you are reducing the time for reentry, XP isn't the reason to do walks anyway, it's the drops. anything that can be done to increase the drop rate would be welcome... maybe removing the junk from the table, thus clearing space for something desired, like scrolls and coins. Skill-ups is needed everywhere, not just walks, but this will certainly help as well. However, fixing the system that calculates your contribution to the battle, that needs to be revisited to make healers and other support role players just as valued for their contributions; I'm actually starting to miss using my bard in end-game content now that I have other jobs that are welcome there. As is there is no reason to bring my bard here of any benefit to me, although the rest of the party appreciates it.
SpankWustler
02-08-2012, 01:14 PM
Please let us know what you think.
The wait time on Kupofried's Medallion is the biggest non-log-related issue, and that's being removed.
Nightmarish Area-of-Effect attacks in something apparently meant for garbage salad-style groups is the biggest problem during the actual fights, and that is being adjusted.
These changes sound really good.
As for the random bonuses, whatever route is taken, I'd prefer to be notified of them. Whether it's my all-too-rapidly metastasizing bladder cancer or weakened skeletons on a series of imaginary floating rocks; I like to know about stuff early!
Dreamin
02-08-2012, 10:59 PM
Still doesn't fix the problem where NO ONE does WoE other than weekend during JP peak time.
And most melees only go in and just do spam death to get points for chest when cleared (most absolutely contribute nothing to the boss fight). [There are also the alternate group of people who goes in and instead of just fighting the Boss, they only fight the smaller mobs to get points]. Half the BLMs would go in, afk til boss time, mass nukes on boss, die, and then just afk while weaken. Repeat and that's what most of the WoE runs are like now a day. So it's not like leechers doesnt' exist anymore and sometimes they're even getting good drop off chest while the ppl who does most of the work (SMNs) ended up with more Logs and Ores.
Seriously, I much rather go back to the old ways where ppl can actually go into flux and solo some mobs and gets coin/random drops that they can use especially during off peak time when there's no one else in there. Give a lot of ppl who never get the chance to try WoE a chance at it. Maybe set this up so that when there are less than X number of ppl in each flux, individual mob can have a chance to drop coin and when there are more than X number of ppl are in each flux, they will drop Temp Items like they do now. This way, it's more of an incentives for ppl to do WoE even when there are not enough to clear the flux.
Randnum
02-08-2012, 11:36 PM
I am curious.
Is it possible to alter things in WoE fluxes based on the number of players in it? Not things like drop rates that are likely to cause player irritation, but 'can more people join after a certain HP %'.
Can we get an approximate idea of the balance intended by the Development team for this event? Players always seem to ask for a lot and believe we get ignored, but whether we are, or not, we are definitely asking for X Y and Z without having any idea of what the Dev team's aims are, therefore we can't necessarily make requests that are within their willingness to do.
I know it has taken me approximately 100 runs to get enough coins for Tobi. That's 100 hours for the base weapon.
In this time I have also seen 8 Devious die. If I assume that my droprate is relatively normal, that means it would take 1200 hours to get all the Dies myself.
Is it simply not intended for most players to have +3 versions of their WoE Genuine Fake Empyreans? There has definitely been some indication that as you get higher in a weapon's power scale, the design is that less people are supposed to have it at all.
That's my question set for WoE. It was said that the intention was to have things such that not everyone has certain spells or weapons.
In my personal opinion this is normally balanced by making the content either hard to do, so that one requires more skill to get what you want, or by making it a tradeoff in that players simply choose not to do the content because they have something else to aim for.
Should people just be ignoring WoE because the intent was to make the system tedious enough to 'encourage' them to spend their time on other things?
Raksha
02-09-2012, 02:26 AM
First, for my idea to work, a sixth coin would have to be added as well as a walk of echoes path for a shield and a harp.
They could just add shield/harp to Ruin coins. Cause lolstaff.
Tinuviel
02-09-2012, 02:37 AM
I may have missed it someone, but are there plans to improve accessibility of coins? My friend and I can quite readily farm the empyrean trials as easily as collecting 30 coins right now (can do both trials in ~ 2 weeks).
Removing the wait time and reducing the difficulty of walks will certainly make it easier to farm coins, but I'd like to see coins dropping from all walks with some level of consistency (Walks 8-11 seem to have like a <10% drop rate on coins from my experience. I would say this is too low).
Phafi
02-09-2012, 03:42 AM
They could just add shield/harp to Ruin coins. Cause lolstaff.
I said a sixth coin so that one of each coin type could occupy fluxes 1-6
Kysaiana
02-09-2012, 11:49 AM
WoE is beyond dead on Siren. You're lucky to find a JP group on Fri/Sat during JP prime time. The biggest issue with WoE is that if you don't have enough random people to clear a conflux, you get nothing. I like WoE better now than it used to be, but one thing the old system got right was you didn't have to clear a zone to get drops. It would be better if WoE was similar to the way Legion is set up, where you get drops and points based on the number of enemies you defeat before time runs out.
As it stands, I highly doubt a slight increase in dice will cause a Renaissance for Walk of Echoes.
Dreamin
02-09-2012, 10:53 PM
WoE is beyond dead on Siren. You're lucky to find a JP group on Fri/Sat during JP prime time. The biggest issue with WoE is that if you don't have enough random people to clear a conflux, you get nothing. I like WoE better now than it used to be, but one thing the old system got right was you didn't have to clear a zone to get drops. It would be better if WoE was similar to the way Legion is set up, where you get drops and points based on the number of enemies you defeat before time runs out.
As it stands, I highly doubt a slight increase in dice will cause a Renaissance for Walk of Echoes.
That would have been ideal but time out doesn't generate a chest for people to open. You just time out and gets kicked back into the lobby. So, if they would go down this route (a good compromised imo), then they would have to give a 5min before time out where chest can be popped. I dont know how easy or hard this would be but I definitely could support that since it'll give the solo'ers opportunities in getting something.
Please let us know what you think.
Please remove the requirement zombie-ing in WoE when you are not teaming up with healer (for whatever reason that is).
WoE isn't pleasant to do because you're spending 90%+ of your time zombie-ing. And playing your job when weakened isn't considered playing at all.
All the popular Flux (7,9,11,12,13, and that's probably the only fluxes people do most of the time) always had me zombie-ing for whatever action I did.
Removing AoE power from boss is one thing, but even normal monster have enough power in their AoE to wipe anything nearby. Take an example Pterandon in flux 11, Warped wail will half your HP -> proceed with storm wing and you will get people killed.
Dreamin
02-10-2012, 05:41 AM
If you haven't figure out by now, the way WoE are setup now. It favors pet jobs like SMN and BST more so than any other job. Personally I dont have any problem with this since SMN and BST has been nerfed and negated by SE for years now. So you can either level one of those jobs, or level a BLM or RNG job. Or, do what every other melees does in WoE. Spam death to gain points. It's sad isn't it but that's just how WoE has become due to ally hate no one in their right mind will ever group with ppl that they dont know that isn't an idiot who will aggro everything that's not worth killing.
Or just go kill the smaller mobs and leave the big boss to the SMNs and BSTs (and those MPK'ing BLMs).
BLM and RNG, in particular, are in great disadvantage because the value of those 2 jobs are literally zero when double-weakened (nuke for zero, miss 100% of the time). So when the person at the top of hate list dies, the mob is just 1 step closer nabbing you.
Somehow the way to do WoE is like:
- Pet job : You sometimes die, but it doesn't matter anyway. You can do the job fine being weakened/double weakened
- Melee job : will get zombie'd most of the time, so super slow is imminent, and low HP will just ensure you to die again soon
- RNG and BLM job : fine for 1st death, but when they die again, they fall into total uselessness.
Zombie-ing isn't playing.
Dreamin
02-10-2012, 11:33 PM
WoE and VW isn't playing either if by playing you mean there's a BALANCED reward to the efforts. I know idiots who has gotten Toci off Pil under 100 run, I've also know ppl like myself who are 0/250 and some even over 400+. Is that fun?
Now that we get that out of the way, Zombie-ing might not be a great way to play but if the only jobs you have are DDs, then that's really is your own way to gain points under the current WoE system. It's absolutely stupid but it is what it is.
Danita
10-18-2012, 01:18 PM
Necro post, but no point starting a new topic.
The only way my girlfriend and I can do Walk of Echoes is by grabbing 100k and heading to flux 15 on thief. We zone in for 1k and if we don't get brew, we zone out and repeat. It takes about 50-100 tries each to get 1 brew or so, which is about 2 to 3 hours. After that you just Brew, 2hr, flee, and pray that you make it to the boss and he's generous (and that he doesn't enfeeble your brew away). It's the most boring thing imaginable, frankly, but it's also the only way to actually get a chance at the drops from flux 15. WoE is dead on Siren.
I would kill for buyable Brews. Zoning in and out for 3hrs makes me want to shoot myself. If I could spend that time doing something to get cruor/gil and then spend that on a single WoE Brew, then at least this event wouldn't suck so hard. It would certainly cause people interested in the drops to show up every time they felt like burning a Brew, making it so that incidental items like Die would be available to players.
EDIT: Been at this for 7 hours now. Still no brew. Spent 110k. My girlfriend did it with me, so over 200k so far; that's 14 hours of zoning in-out between us, a minimum of 200 enter/exits with no brew. It's 30min after midnight and she's furious, but I refuse to sleep until I get one. This is the perfect example of why I am canceling my account.
Babekeke
10-20-2012, 01:47 AM
Looking at ffxiah, WoE can't be dead on Siren, but it is certainly not as busy as on Phoenix. Last 25 Elder Grips sold on your server date back to 9th Sep. On Phoenix it's 5th Oct.