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View Full Version : [dev1040] Merit Point Adjustments



Zumi
11-12-2011, 06:10 AM
HP/MP: Increased from 12 to 15

Honestly this feels a bit low. Our characters have not gained much HP or MP from level 75 to level 95 as they are currently. It seems a bit silly that we are still sitting at really similar HP levels as we were when we our chars were 75 but not they are 95.

I would raise the HP merits to maybe 25 or 30. At least let us get more then 30 HP that really doesn't even seem like much of a difference. Getting 100+ hp with new merits might seem more reasonable.

Urteil
11-12-2011, 10:49 AM
At least make the cap hp/mp 20 or probably even 30, and put in attribute merits up to a cap of 25, with a total cap of 50.

Give us some customization, because all you've done is given people is something to do for about 3 days.


Whats the point of storing merits if we have nothing to use them on?

xbobx
11-12-2011, 02:14 PM
I will tell you why, because they are preparing for more grinding. Expect the new 2 hours to be 20-30 merits to unlock, and tier 3 merits to take 200+ merits to cap the group

Urteil
11-12-2011, 03:21 PM
Cool, then exp might have a point in a useful way.

Tagrineth
11-12-2011, 04:44 PM
At least make the cap hp/mp 20 or probably even 30, and put in attribute merits up to a cap of 25, with a total cap of 50.

...a free +25 to two different stats would be completely batshit OP.

saevel
11-12-2011, 07:38 PM
To the CM's,

Is there any plans to increase other merit categories? General / Combat / Magical?

Zumi
11-17-2011, 08:47 AM
For stats its
9th upgrade = 12 merit points
10th, 11th, 12th upgrade = 15 merit points

HP/MP
13/14/15 = All are 9 merit points.