hideka
11-07-2011, 03:10 AM
we used to get a new weapon skill every 20-25 points of skill in this game I.E every 5 levels post 50 for an A+ user. but after our 290-300 weaponskill the ball kind of gets dropped..... here we are at 396 skill, and no new weaponskills... ill go so far as to count emperyan weaponskills as out 325 skill... but we were due a new WS at 350 and yet another at 375, and yet another at 400.... now i understand coming out with a new WS every update might be a daunting task, so id settle for a 375 and a 420ish Weaponskill, preferably making the 375 skill a moderately- very usefull skill for anyone who can obtain that skill ranking, and the 420ish weapon a job exclusive WS akin to the mythic weapon skills.
heres some ideas:
Sword:
Runic Slash
375 Skill
RDM PLD WAR BLU DRK COR
Deals Light elemental damage, Absorbs MP. posses no Skill chain properties
Modified by Mind and Magic attack bonus
Altana's Wrath
Paladin
420 Skill
4 hit Weaponskill, Deals light elemental damage. generates large ammounts of enmity.
Azure Blade
420 Skill
Blue Mage
3 Hit weapon skill, Additional effect: En-aspir
Vermillion Mist
420 Skill
Red Mage
Deals Fire damage to Enemies within Range, Enspell damage +50%. duration varies with TP
Modified by INT MND & MAB.
Sword of Rage
420 Skil
Warrior
1 Hit, Damage Varies with TP. Increases Attack power.
(45 second berserk effect, stacks with berserk)
Great Sword
Steel Barrage
375 Skill
WAR PLD DRK
6 Hit weaponskill, damage varies with TP
Because greatsword has been denyed a WS over 2 hits.
Shadow Squall
420 Skill
Dark Knight
2 Hit weaponskill deals damage to enemies within range. Crit chance varies with TP
because Greatsword lacks a good Crit WS, and DRK lacks a good AOE.
Justice Bringer
420 Skill
Paladin
Deals Light Elemental Damage. Reduces Physical damage Taken.
Ravage
420 Skill
Warrior
3 Hit crit chance varies with TP, increases critical hit damage for 30 seconds.
Scythe
Mourn Slash
375
DRK
Deals damage based on lost HP. Additional Effect Dread Spikes (1/5th Max HP)
Twilight Reaper
420
DRK
Delivers an Area attack (360degrees, melee range), absorbs HP from enemies. Additional Effect Terror. ammount drained varies with TP
i could think of weaponskills all day long, ( and i probably will) but this is the gist of what i want: while you did good with nyzul weaponskill systems, dont make the mistake of releasing singular job exclusive weaponskills. release them for ALL the weapons that job is good at, or else people will never use weapons outside of that type due to their over powered-ness.
heres some ideas:
Sword:
Runic Slash
375 Skill
RDM PLD WAR BLU DRK COR
Deals Light elemental damage, Absorbs MP. posses no Skill chain properties
Modified by Mind and Magic attack bonus
Altana's Wrath
Paladin
420 Skill
4 hit Weaponskill, Deals light elemental damage. generates large ammounts of enmity.
Azure Blade
420 Skill
Blue Mage
3 Hit weapon skill, Additional effect: En-aspir
Vermillion Mist
420 Skill
Red Mage
Deals Fire damage to Enemies within Range, Enspell damage +50%. duration varies with TP
Modified by INT MND & MAB.
Sword of Rage
420 Skil
Warrior
1 Hit, Damage Varies with TP. Increases Attack power.
(45 second berserk effect, stacks with berserk)
Great Sword
Steel Barrage
375 Skill
WAR PLD DRK
6 Hit weaponskill, damage varies with TP
Because greatsword has been denyed a WS over 2 hits.
Shadow Squall
420 Skill
Dark Knight
2 Hit weaponskill deals damage to enemies within range. Crit chance varies with TP
because Greatsword lacks a good Crit WS, and DRK lacks a good AOE.
Justice Bringer
420 Skill
Paladin
Deals Light Elemental Damage. Reduces Physical damage Taken.
Ravage
420 Skill
Warrior
3 Hit crit chance varies with TP, increases critical hit damage for 30 seconds.
Scythe
Mourn Slash
375
DRK
Deals damage based on lost HP. Additional Effect Dread Spikes (1/5th Max HP)
Twilight Reaper
420
DRK
Delivers an Area attack (360degrees, melee range), absorbs HP from enemies. Additional Effect Terror. ammount drained varies with TP
i could think of weaponskills all day long, ( and i probably will) but this is the gist of what i want: while you did good with nyzul weaponskill systems, dont make the mistake of releasing singular job exclusive weaponskills. release them for ALL the weapons that job is good at, or else people will never use weapons outside of that type due to their over powered-ness.