View Full Version : Interesting Suggestion
Moonracer
11-06-2011, 08:06 AM
Kk, with all the fuss goin on for RDM lately, I figured why not throw my two gil in? I get mixed thoughts on this when I mention it, but considering that RDM is the amalgamation of whm and blm, I thought of a possibility that everyone might be happy with for rdm:
Job Ability: Spellweave
Recast Time: 5 Minutes
Duration: 30 seconds
Allows Red Mage to "Combine" two spells, creating a new spell list. This can range from a combination of spells, or if casting two of the same spell, will cast a spell of the next tier. (I.E. 2 Cure IV = Cure V, 2 Bio III = Bio IV, Regen + Refresh = Regain, Protect + Shell = Wall)
To make a downside for it, double the recast timer for said spells when used under this effect. If two of the same spell, triple recast timer. Thoughts? I've always wanted to see something of this effect in the game, and tbh, if anyone watches/remembers the official game video for this, the story of Wolfgang (i think its him anyway), during the battle at night, you see mages casting simultaneously to create a single stronger spell. They were blms, but imo rdm should get this ability, and let blm have doublecast.
saevel
11-06-2011, 01:40 PM
Kk, with all the fuss goin on for RDM lately, I figured why not throw my two gil in? I get mixed thoughts on this when I mention it, but considering that RDM is the amalgamation of whm and blm, I thought of a possibility that everyone might be happy with for rdm:
Job Ability: Spellweave
Recast Time: 5 Minutes
Duration: 30 seconds
Allows Red Mage to "Combine" two spells, creating a new spell list. This can range from a combination of spells, or if casting two of the same spell, will cast a spell of the next tier. (I.E. 2 Cure IV = Cure V, 2 Bio III = Bio IV, Regen + Refresh = Regain, Protect + Shell = Wall)
To make a downside for it, double the recast timer for said spells when used under this effect. If two of the same spell, triple recast timer. Thoughts? I've always wanted to see something of this effect in the game, and tbh, if anyone watches/remembers the official game video for this, the story of Wolfgang (i think its him anyway), during the battle at night, you see mages casting simultaneously to create a single stronger spell. They were blms, but imo rdm should get this ability, and let blm have doublecast.
Too difficult to code on the server side. Plus your really just doing if for a backdoor Cure V access, although at 5 min I don't see it changing much.
Just create new spells, easier and less room for SE to screw up.
ManaKing
11-06-2011, 05:03 PM
The closest you could have gotten is Immanence and they gave that to SCH.
If you are looking for an interesting and innovative job, you really should look elsewhere. RDM is really only about nostalgia at this point. SE can change that if they wish, but they haven't given us any clear indication of what they are doing and where they are going with the job. Shield Master and Magic Burst Bonus? That paints a pretty clear picture...
Moonracer
11-07-2011, 12:38 AM
Too difficult to code on the server side. Plus your really just doing if for a backdoor Cure V access, although at 5 min I don't see it changing much.
Just create new spells, easier and less room for SE to screw up.
Actually i'm against RDM getting Cure V
Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
Daniel_Hatcher
11-07-2011, 01:53 AM
Actually i'm against RDM getting Cure V
Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
Stuff like Temper it doesn't, they're just adding something already in the game. Your suggestion doesn't exist so this does require quite a bit. That said, you've more chance suggesting it for SCH or WHM, if SE did like the idea they wouldn't give it to RDM.
saevel
11-07-2011, 01:57 AM
Actually i'm against RDM getting Cure V
Lol and if you wanna go with the majority of people who complain about stuff, apparently it doesnt take much to code anything.
*Laugh* yeah some people...
I'm in favor of making things as easy as possible for implementation. The more complicated something is the more places for something to go wrong or to be broken. FFXI has a veritable graveyard full of "good ideas" that had horrible execution / implementation.
ManaKing
11-07-2011, 04:37 AM
It's not that people don't want cool stuff to play with, it's just that you can't even get people to SC anymore. So why not just ask for new spells?
I personally want more Dark Magic on RDM, why? Because DRKs don't use absorbs to enfeeble and I would.
Moonracer
11-07-2011, 05:10 AM
Stuff like Temper it doesn't, they're just adding something already in the game. Your suggestion doesn't exist so this does require quite a bit. That said, you've more chance suggesting it for SCH or WHM, if SE did like the idea they wouldn't give it to RDM.
Well i was thinking this for rdm because of being able to access multiple schools of magic. WHM is pretty much thrown out of this already for that exact reason imo. wouldnt see too much use for it anyway. SCH already has both schools, but has to use strategems and such to be able to access either/or, so makes it unrealistic. BLM could have a use for this, but blm has enough already lol, which leaves the best for last, RDM. I know it'd take a bit of coding, but most of that would be for the ability to do such itself. More than likely they'd create a new job based around this, which would be cool, but suck at the same time, but imo this would be one of the best options for rdm, accessing somewhat a whole new spell list for them.
ManaKing
11-07-2011, 05:28 AM
More than likely they'd create a new job based around this, which would be cool, but suck at the same time, but imo this would be one of the best options for rdm, accessing somewhat a whole new spell list for them.
The Bold is what would actually happen if they took the time to code all this. The underlined is what would actually help RDM...new spells.
Moonracer
11-07-2011, 07:27 AM
The Bold is what would actually happen if they took the time to code all this. The underlined is what would actually help RDM...new spells.
Naturally, but gotta be more specific than just saying "New spells would help RDM", because in doin so, makes them thing "Oh, we'll just throw them whatever and they'll like it"
ManaKing
11-07-2011, 08:18 AM
Actually for RDM, you don't. People can request certain things on RDM, but honestly any spell that does anything on RDM of value is right for RDM. More nukes, more enfeebles, more healing magic, more enhancing, too a much lesser extend divine and dark. You really can't go wrong.
RDMs biggest problem right now is that it just doesn't have the spell library that other jobs have so they don't have a niche. It's perfectly fine to have jobs be different, but at this point, the game is give everyone their own magic and hope they like it. Temper is a good spell, but it isn't exactly what everyone wanted (I love the thing). For RDM, you really couldn't go wrong giving us more enfeebles or even making it so our enfeebles actually work. If someone that says they play RDM and doesn't want Enfeebles, then I find them highly suspect.
If you want Bio 4 for RDM, just say Bio 4. It really doesn't have to be more complicated than that. If you want traits or job abilities that actually do something, then specify those as well.
I want Poison 3 and more dark magic. I want at least Regen 3 and I would appreciate if they would look at how enhancing magic goes into Regen spells, since it is enhancing magic.
Daniel_Hatcher
11-07-2011, 09:14 AM
Actually for RDM, you don't. People can request certain things on RDM, but honestly any spell that does anything on RDM of value is right for RDM. More nukes, more enfeebles, more healing magic, more enhancing, too a much lesser extend divine and dark. You really can't go wrong.
RDMs biggest problem right now is that it just doesn't have the spell library that other jobs have so they don't have a niche. It's perfectly fine to have jobs be different, but at this point, the game is give everyone their own magic and hope they like it. Temper is a good spell, but it isn't exactly what everyone wanted (I love the thing). For RDM, you really couldn't go wrong giving us more enfeebles or even making it so our enfeebles actually work. If someone that says they play RDM and doesn't want Enfeebles, then I find them highly suspect.
If you want Bio 4 for RDM, just say Bio 4. It really doesn't have to be more complicated than that. If you want traits or job abilities that actually do something, then specify those as well.
I want Poison 3 and more dark magic. I want at least Regen 3 and I would appreciate if they would look at how enhancing magic goes into Regen spells, since it is enhancing magic.
I want them to rearrange Regen's for RDM. We definitely wont get Regen III if it took us 55 levels between I and II. We learned Regen at the same level as WHM so I'd much rather we learn II and III at the same level as well and then they can stop, That way we have a good regen but are lesser than WHM as is part of our job. This is true of most spells actually.
Personally I also want Amnesia (Easy enough to make it like weakness triggers, the more it's used on the same enemy the weaker it gets) We're also Due Dia IV, Bio III, Slow III, Paralyze III and Blind III. I'm fine with them removing the spells from our merits and even passing some to other jobs such as WHM and BLM It then allows the first tiers to go to SCH.
Stoneskin II which will follow Phalanx II's format of being party-targetable (Can also give to WHM), Enspells III (effects both hits and double/triple/quad attacks) and Reraise (No reason for this but it'd be nice to get it away from SJ, I'd be fine with just I or upto II learned at the same level as learning Raise).
Now for not likely to happen buffs:
Puissant Esprit (MAGIC)
lvl. 99 RDM
Grants "Subtle Blow" effect
Warlock's Trance (JA)
lvl. 96 RDM
Enhances combat prowess
* While under the effect of Warlock's Trance you will gain access to heightened combat skills, also grants a MAB and mACC bonus.
Duration: 3 minutes - Recast: 5 minutes
Coup de grĂ¢ce (WS)
RDM BLU PLD Exclusive
Deals a Quadruple attack. Chance of "Severe Attack*" increases with TP.
* Severe Attack allows you to ignore the Defense and Evasion of the enemy. (meaning guaranteed full damage and accuracy)
Not the greatest but my mind went blank.
ManaKing
11-07-2011, 11:19 AM
I would want the same Enspell 3s as you. Same Enfeebles without merits.
I would really like an Elemental WS that hits very hard. Our WS gear is ok for physical WS, but if you gave us a native WS that based off our Mage side, it would do very well. Sanguine Blade is very good, but it doesn't SC and we have to give up dual wield for it.
The job trait I want the most at this point is Occult Acumen. With /DRK + Oneiros Robe, I can easily get 10% TP for a Thunder IV. If you want to make RDMs TP better, that is the easiest enhancement you can give them, because you can TP from the back line if you need to.