Hyrist
11-06-2011, 04:20 AM
For all the arguing over Red Mage's various different aspects, be it Curing, Nuking, Support casting. We've gone over quite a bit of ground and virtually every opinion on anything has been fairly well discussed, regardless of what side of what issue.
But what the conversation has been lacking, and sorely been needing, is input from the development teams.
It is a difficult thing to take, having to receive info on matters that accutely effect us (like Cure V) second hand from the Scholar forums, while being left in the dark as to how Square Enix intends on pulling out more unique functions for Red Mage to compensate.
Without a guiding light as to what direction to take our conversations, we're always going to find every hot-button to argue over. However, with some input from the development team, we might actually be able to find some sort of direction to focus the conversations on.
So here's a thread dedicated to begging for some individual feedback, and a few questions to throw out for the development team to try to answer, even if it's a general idea for now.
- What sort of direction do they intend on having as far as new Enfeebeling Magic?
- Are there plans to expand upon our Ehnancing magic and if so, are there any general concepts they can share for us to discuss and give feedback from?
- Many jobs are receiving some pretty heavy individual attentions of late, but it seems Red Mage only receiving adjustments and additions during level Cap Raises? Are there any plans in the works for individual adjustments for Red Mage to help balance it better in group contexts?
- Can we have some clarifications on how exactly our enfeebles will be more effective on High Notorious Monsters and various other resistant monsters? Will we still be running into issues in which the monster is still highly resistant to several of our enfeebles, and if so, are there plans of adding enfeebles especially designed to work on these resistant monsters?
- Red Mage is lacking quite a bit in unique spell line. Almost every spell available to us is also available to other jobs (or have AoE versions), with the exception of Merit Spells. Are there any plans in releasing more spells that are unique to Red Mage?
I think more than anything, Red Mages feel as if we lack the sort of open communication that other jobs are afforded on a rather frequent basis, and as such, we spend our time arguing among-st ourselves as to what we would like, with little to guide our conversations to a specific idea or development course that the Developers have planned or envisioned.
With more communication with the Devs, I think the conversations in this particular section of the board could be a lot more productive for both players and developers alike. So please, GIVE US SOME INFORMATION!
But what the conversation has been lacking, and sorely been needing, is input from the development teams.
It is a difficult thing to take, having to receive info on matters that accutely effect us (like Cure V) second hand from the Scholar forums, while being left in the dark as to how Square Enix intends on pulling out more unique functions for Red Mage to compensate.
Without a guiding light as to what direction to take our conversations, we're always going to find every hot-button to argue over. However, with some input from the development team, we might actually be able to find some sort of direction to focus the conversations on.
So here's a thread dedicated to begging for some individual feedback, and a few questions to throw out for the development team to try to answer, even if it's a general idea for now.
- What sort of direction do they intend on having as far as new Enfeebeling Magic?
- Are there plans to expand upon our Ehnancing magic and if so, are there any general concepts they can share for us to discuss and give feedback from?
- Many jobs are receiving some pretty heavy individual attentions of late, but it seems Red Mage only receiving adjustments and additions during level Cap Raises? Are there any plans in the works for individual adjustments for Red Mage to help balance it better in group contexts?
- Can we have some clarifications on how exactly our enfeebles will be more effective on High Notorious Monsters and various other resistant monsters? Will we still be running into issues in which the monster is still highly resistant to several of our enfeebles, and if so, are there plans of adding enfeebles especially designed to work on these resistant monsters?
- Red Mage is lacking quite a bit in unique spell line. Almost every spell available to us is also available to other jobs (or have AoE versions), with the exception of Merit Spells. Are there any plans in releasing more spells that are unique to Red Mage?
I think more than anything, Red Mages feel as if we lack the sort of open communication that other jobs are afforded on a rather frequent basis, and as such, we spend our time arguing among-st ourselves as to what we would like, with little to guide our conversations to a specific idea or development course that the Developers have planned or envisioned.
With more communication with the Devs, I think the conversations in this particular section of the board could be a lot more productive for both players and developers alike. So please, GIVE US SOME INFORMATION!