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View Full Version : Do the devs play this game?



MSTRLied
11-05-2011, 07:29 AM
So I wanted to know if the Devs actually played the game (like play play not just make a character use one of each spell and say no glitches?)

And if so what jobs do they like?

I sometimes wish each dev was forced to play as one of the 20 jobs and forced to mainline a different one (then we'll see how they properly update things)... Then I can LoL as the smn dev gets told GTFO... or watch as the rdm dev goes be a Hero

(I mean it can't be that difficult since im sure they can get the jobs preunlocked since the quest are okay)

I'm all for unbiased Balanced power but theres a difference from seeing things objectivly and keeping things balanced and missing the point.

Although i do understand Developing things is hard, long, and well just not easy never mind the devs are from a different area(?) And who knows how much say any of the NA team actually have (they get told we're taking things under consideration in one hand and meanwhile in jpn the producers are saying GTFO and watch jerzy shore on the other)

PS. Besides Camate which I've seen around do you guys do everything by your lonesome or do you get some people working under you? is there really only 5 or are you guys div heads?

Greatguardian
11-05-2011, 08:12 AM
It's spelled An Hero.

There are probably only the four of them on the NA Community Team unless I didn't count someone. Camate, Rukkirii, Bayohne, and Hvinire should be it.

I highly doubt the Devs play the game in the sense that you're talking about. I'm also 99% sure that they do not believe in the concept of "Main" jobs, either. They've been pretty clear about that. To be honest, I'm surprised that they even let us pick "Main" jobs to post on the forums with. I suppose that's part of their new approach to the playerbase.

svengalis
11-05-2011, 09:17 AM
8 years ago I used to ask myself that question all the time because some of the quest and obvious time syncs but of course things have changed since then for the better. The game could be better IMO if they took some more ideas from wow and made it more noob friendly. But I am sure that would be asking too much because SE seems intent on fixing XIV.

Malamasala
11-06-2011, 06:25 AM
I sometimes wish each dev was forced to play as one of the 20 jobs and forced to mainline a different one (then we'll see how they properly update things)... Then I can LoL as the smn dev gets told GTFO... or watch as the rdm dev goes be a Hero

I don't wish the pain of playing SMN on anyone. That is just so mean.

Luvbunny
11-10-2011, 07:07 AM
Nah the developer has massive hate issue with pet jobs from day one. They don't really care, they don't really play these jobs, and they rarely want to fix or balance it. There is hope though, they finally decided to fix PUP and Beastmaster now has become a really really good job in and outside Abyssea. They do need to fix DRG and make wyvern becoming more useful and give more commands and abilities, a somewhat mini version of pup and beast pet if you will, with much more limited capabilities - but should be USEFUL to the DRG more.

DRG two hours are one of the most useless two hours ever still - they should at least grant them more buffs to the DRG and make it last at least 2 minutes, add 30% HP boost instead the current 15%, add a 1 tic tp gain, add 20 tic hp regen. But noooooo, no love for all these pet jobs (and DRK + PLD).

SMN got a few tweaks, but they seems to be on the shitty side. Avatar Favor is one of their best idea, but poorly implemented in all ways possible. If they at least adjust this part, SMN would be quite good.

Varlan
11-11-2011, 03:13 PM
I don't know about the old devs, but I'm almost convinced that the makers of this game really hate their playerbase. I don't know if it's true or not, but that's my feeling about it. Who knows if they even play their game or not, but sometimes one does have to wonder....

CrAZYVIC
11-11-2011, 07:04 PM
I think they play the game like a Casual gamer do. They dont understand the Career players and players outstanding on a determined job.

Camate
11-12-2011, 05:09 AM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)

Kalilla
11-12-2011, 05:19 AM
*searches for players with exactly 12 lv95 jobs to find camate!* :rolleyes:

Darkwizardzin
11-12-2011, 06:08 AM
*searches for players with exactly 12 lv95 jobs to find camate!* :rolleyes:

lol

_______

Mirage
11-12-2011, 06:39 AM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)

But are they all pimped out in awesome gear? Huh?!

What's your best geared job? Which items do you have? :p

And most importantly, did you magically generate them with super GM powers? >:o

Zubis
11-12-2011, 06:54 AM
I'm Camate! /spartacus

Every person I know who works on a MMO either as a developer or a GM/Community Member has had to display a detailed knowledge and understanding of the game during their interviews; you really won't get the job without it. I don't think our Community Team's credentials are in any doubt.

The question you should be asking is not if the developers play, but if the operations team plays.

Tsukino_Kaji
11-12-2011, 07:08 AM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)Auto-maxing them out on the test server doesn't count.
GM levels don't count either. >.>

Taint2
11-12-2011, 07:15 AM
Wonder is any Dev team member has DRK unlocked?

Quetzacoatl
11-12-2011, 07:46 AM
Wonder is any Dev team member has DRK unlocked?

They probably don't- they don't want to play jobs that kill themselves! I'm looking at you, Scarlet Delolium.

Camate
11-12-2011, 07:49 AM
But are they all pimped out in awesome gear? Huh?!

What's your best geared job? Which items do you have? :p

And most importantly, did you magically generate them with super GM powers? >:o

Yes, they are all pimped out and I took many years to do this lol

Kalilla
11-12-2011, 07:53 AM
Do you like to melee, tank, or be a mage more? (mage can be any kind)

Chriscoffey
11-12-2011, 08:08 AM
Wonder is any Dev team member has DRK unlocked?
I bet the old development team did. You should know this from experience Taint.

Camate
11-12-2011, 08:11 AM
Do you like to melee, tank, or be a mage more? (mage can be any kind)

I'd have to say my favorite role is tank.

hideka
11-12-2011, 08:20 AM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)

well not to be an ass, but your hand in development is simply just passing along information from side to side correct?

i would be interested to know if the actual Developers, the people who have their hands Directly on developing this game acutaly have as many Man hours invested in this game like us the players. im over 1700 days played amongst my accounts and ive been an active player since the game launched NA side, how many do they have?

i think it is a valid question to ask how many man hours of testing and balancing is spent on each individual job.
i spend quite a large deal of time on all jobs, and an equal ammount at that, aside from PUP BRD RNG.
some days it really feels like some jobs get looked at for a total of 1% of the total time spent towards job development.

if you look at it logicaly, theres about 3 months per update, so roughly 65 days, and about 520 working hours per person on development. now that leaves 26 hours of testing a job for 1 person for 1 of 20 jobs in a three month time frame.
you have 3 people developing jobs? that becomes 78 hours of testing a job. so on and so forth.

if you take that 78 hours and divide it up over 65 days..... that means they spend a grand total of 1 hour and twenty minutes per day on 1 jobs development.
the average player plays about 4 hours a day, and generaly sticks to one class ( even if they play multiple). so in one day, a player puts in tripple the ammount of gaming time on a job then that of 3 developers.

dont get me wrong, ive been seeing some great improvements to the game, but the same age old complaints that come from the player base are continually ignored.

my question is why?
why are the age old defects and complaints about this game still being ignored?

why is summoner, one of the highest tier damage dealing jobs in the final fantasy universe, the absloute weakest in final fantasy 11? i know bards who can CRUSH a summoners Damage out put. how the heck does that make a droplet of sense?????


why is warrior stronger then dark knight in every single aspect of physical combat, when darkknight, according to your own lore, an upgrade to offensive damage dealing from that of warrior?

why is scholar having almost all of its storm spells, and ALL of their helix spells (which are the spells that define the job) within sub job range, thus destroying their unique utility?

Why has pup still not been given access to more attachments, more unique frames and heads?

why has Paladin not been given Magic defense bonus, when they are hailed as masters of negating damage (your own words right there). why was fencer a sword and shield job trait given to Warrior instead of paladin, when warrior has absolutely NO USE for a sword and shield combo?

why are most T1 merits useless?

why do certian merits completely outshadow other merits?

why does astral flow do less damage then my merit blood pacts? why are my merit blood pacts STILL my strongest source of offensive damage ?

why does blood weapon only last for 30 seconds? why has it not been adjusted to last based on WEAPON DELAY? or had its duration universally extended but the ammount drained based off of weapon delay?

why is there only 1 10 minute spawn for T2 VNMs when they are so sought after because of low convert rates?

why am i still having to kill 50+ T1 AVNMs to get a convert?

theres a whole lot more "why" and i think people should speak up more often :/

oh and by no means was this meant to be a " my job needs more ubar-ness, plz halp!!" post. this is just regarding the generaly poor balancing in this game.

hideka
11-12-2011, 08:22 AM
Wonder is any Dev team member has DRK unlocked?

if i remember correctly tanaka and/or sundi both had their hands directly in DRK1-75's development, moreso then any other job in the game

Ophannus
11-12-2011, 08:32 AM
Some of the OPs of threads that the devs respond to on these forums seem suspiciously right on the money. Like what are the odds that someone just happened to create a new thread that revolves around something the Developers were JUST about to add or consider? I suspect some of the OPs on those threads are actually the community reps themselves on other accounts, made to setup scenarios and environments for them to respond accurately to. After all if the dev community team plays this game, I'm sure their own input has some weight.

P.S

I hope it wasn't Camate that recommended Gravity II for RDM though. That spell is going to suck if as many NMs are immune to Gravity I are still immune to Gravity II(which is EVERY NM 75+ besides Cirein-Croin and Itzpapalotl.) Gravity I's movement speed reduction is already so amazing and the duration is fine, why bother with Gravity II when RDM could have gotten Haste II, Poison III, Refresh III, and a magic def down enfeeble?

Mirage
11-12-2011, 08:33 AM
Yes, they are all pimped out and I took many years to do this lol

So you don't have a favourite? :<

Camate
11-12-2011, 08:41 AM
So you don't have a favourite? :<

Such a hard question...I like all of my jobs. But as I mentioned above, tank roles are probably my favorite.

Vold
11-12-2011, 08:42 AM
well not to be an ass, but your hand in development is simply just passing along information from side to side correct?

i would be interested to know if the actual Developers, the people who have their hands Directly on developing this game acutaly have as many Man hours invested in this game like us the players. im over 1700 days played amongst my accounts and ive been an active player since the game launched NA side, how many do they have?

i think it is a valid question to ask how many man hours of testing and balancing is spent on each individual job.
i spend quite a large deal of time on all jobs, and an equal ammount at that, aside from PUP BRD RNG.
some days it really feels like some jobs get looked at for a total of 1% of the total time spent towards job development.

............................................everything inbetween


why am i still having to kill 50+ T1 AVNMs to get a convert?

theres a whole lot more "why" and i think people should speak up more often :/

oh and by no means was this meant to be a " my job needs more ubar-ness, plz halp!!" post. this is just regarding the generaly poor balancing in this game.

Staff Limitations.

Seyomeyo
11-12-2011, 09:17 AM
So you don't have a favourite? :< Bear in mind that he may not be allowed to get any more specific than he already has been :P Devs wouldn't want him putting a specific job out there as people could theoretically start to perceive things and jump to conclusions that really have no impact on development. It's cool to see as much socializing as Camate does though :D

Daniel_Hatcher
11-12-2011, 09:46 AM
Some of the OPs of threads that the devs respond to on these forums seem suspiciously right on the money. Like what are the odds that someone just happened to create a new thread that revolves around something the Developers were JUST about to add or consider? I suspect some of the OPs on those threads are actually the community reps themselves on other accounts, made to setup scenarios and environments for them to respond accurately to. After all if the dev community team plays this game, I'm sure their own input has some weight.

P.S

I hope it wasn't Camate that recommended Gravity II for RDM though. That spell is going to suck if as many NMs are immune to Gravity I are still immune to Gravity II(which is EVERY NM 75+ besides Cirein-Croin and Itzpapalotl.) Gravity I's movement speed reduction is already so amazing and the duration is fine, why bother with Gravity II when RDM could have gotten Haste II, Poison III, Refresh III, and a magic def down enfeeble?

Not to mention SCH is getting Aspir II @ 97 and we still don't even have one. What do we have to look forward to: Gain-INT (96), Gain-DEX (99) and Gravity II (98)

Delvish
11-12-2011, 09:48 AM
I wonder if Camate has ever considered off-tank roles, like using Thief or Samurai as a tank, as opposed to standard Paladin and Ninja (Yes, I threw Sam in there because if properly geared and merited for Seigan it can be an interesting tank in low-man situations).

Leonlionheart
11-12-2011, 09:51 AM
I wonder if Camate has ever considered off-tank roles, like using Thief or Samurai as a tank, as opposed to standard Paladin and Ninja (Yes, I threw Sam in there because if properly geared and merited for Seigan it can be an interesting tank in low-man situations).

Literally any job with a PDT/MDT set can tank [insert video of BLM tanking Byakko @75 here]

WHM is particularly amazing on nuke heavy mobs

Daniel_Hatcher
11-12-2011, 10:09 AM
Literally any job with a PDT/MDT set can tank [insert video of BLM tanking Byakko @75 here]

WHM is particularly amazing on nuke heavy mobs

WHM tank for the new VoidWatch book NM!

Xellith
11-12-2011, 10:35 AM
Camate loves tank jobs... therefore he is a tarutaru.

hideka
11-12-2011, 11:20 AM
Staff Limitations.

that was exactly my point, if they actualy cared to get this game balanced out they would have implemented atleast 5% of the good ideas that have been posted by now lol >_> we as the player base have way more experience and know how as to how the classes best balance out.

Francisco
11-12-2011, 11:44 AM
Such a hard question...I like all of my jobs. But as I mentioned above, tank roles are probably my favorite.

Would you rather tank on a "tank job" like PLD, or on a job like MNK?

Luvbunny
11-12-2011, 03:24 PM
They are hoping all the FFXI to quit and move to FF14. Instead of spending a bit more to balance and make FF11 better and more attractive thus inviting more players - they rather us pay for the craptacular spectacular that is 14. In the end neither will get any money and both games will go down in flames - 11 being slower compared to 14. Watch when people leave in droves within 3 months after they start charging. It's too bad, FFXI got much much much better with Abyssea expansion, but it seems the developers thought that should be enough instead of aiming making this game even better and do more polish. Stop wasting resource on crap, you can polish, spit and shine, it is still crap.

Juilan
11-12-2011, 05:51 PM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)
He's not me, i only have 2 lol

Kimble
11-13-2011, 07:43 AM
Ask your self this.

if it was your JOB to program, make new systems, gear, etc for this game, and you got paid to do it, for 40 hours a weak (maybe more) would you really want to THEN go home and play this game even more on your days off, etc?

I know I wouldn't.

Karbuncle
11-13-2011, 11:52 AM
I'd have to say my favorite role is tank.

If i could find you, that would be awesome :O

Hmmmm, Giving us a Server would be a bit much though

SMD111
11-13-2011, 01:38 PM
i think thay should be forced to play every job, mission, quest, addon, patch, and update to completion then thay would know from experience what the game needs

CrAZYVIC
11-13-2011, 04:07 PM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)

Im happy to know you guys play the game and understand it. I was very frustated and worry. Sometimes i was thinking oh no im talking with the wall!

I hope you guys make Fudo and Torcleaver can critical >_> so all DDS will be balanced inside of abbysea j/k.

Aarahs
11-14-2011, 10:55 PM
Well, I can tell you I have 12 jobs @ lvl 95. What they are and other information is my secret though ;)

Well we know he has baconmage leveled, with I believe it was a gimped wafflemage, or did you finally cap that? :D

Camate
11-15-2011, 07:53 AM
Would you rather tank on a "tank job" like PLD, or on a job like MNK?

I like tanking on many different jobs...it really depends on my mood and what the party needs. I am usually down for anything :)

Zhronne
11-15-2011, 08:31 AM
Camate's evasive conversation skill go up 0.5 levels.
Camate's evasive conversation skill reaches level 100.

(just kidding :P)

Leonlionheart
11-15-2011, 08:40 AM
lol it's nice to know the team are all real players is all

Very understandable why he can't divulge his identity in game; this isn't ffxiah or bg or ki or anything, they need a certain level of professionalism.

Phafi
11-15-2011, 10:52 AM
Bring back the RDM/NIN!

EVERYTHING ELSE MUST BE OBSOLETE!

Byrth
11-15-2011, 11:19 AM
I like tanking on many different jobs...it really depends on my mood and what the party needs. I am usually down for anything :)

Did you try RDM/NIN tanking before the nerf?

Laraul
11-15-2011, 06:01 PM
I like tanking on many different jobs...it really depends on my mood and what the party needs. I am usually down for anything :)

Don't know if you mean tanking in the game or taking the heat as an active representative in these forums... :)

Darkwizardzin
11-16-2011, 04:56 AM
Did you try RDM/NIN tanking before the nerf?

He can't answer that question... because doing so would admit he has the rdm job... which can't do.

TybudX
11-16-2011, 05:05 AM
that was exactly my point, if they actualy cared to get this game balanced out they would have implemented atleast 5% of the good ideas that have been posted by now lol >_> we as the player base have way more experience and know how as to how the classes best balance out.

I'd be surprised if even 5% of the ideas that the 'way more experienced' player base have come up with are good or balanced. Considering that, I think the development team is right on track with your 5% borderline. ;)

Lancil
11-16-2011, 09:39 AM
Well we know he has baconmage leveled, with I believe it was a gimped wafflemage, or did you finally cap that? :D
you mean this?


http://i805.photobucket.com/albums/yy340/lancil/GMbacon.png