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View Full Version : JA's JT's and spells for paladin~



hideka
11-04-2011, 03:00 PM
Crusader
Job trait
5 Tiers
Increases Light magic damage, and Enmity Generation from light elemental spells
+5%Enmity / +2.5%Light MaB per tier
totaling: +25% enmity 12.5% Light MAB gear

Templar
Job Trait
2 Tiers
Raises Enmity Base. (based on Vitality)
+.05 per Point of vitality > +.1 Per point of vitality
100 VIT = Tier1: 5% enmity increase
100 VIT= Tier2: 10% enmity Increase

Repercussion
Job ability
5 Minute recast
30 Second duration
Returns 100% of shielded damage to attacker. requires shield, only activates on shield block.

Righteous Shield
Job ability
Range 18
60 Second recast
Hurl your Shield at current target. generates large ammount of enmity, Increases Light elemental damage dealt to target for 15 seconds.

Shield Of Light
Job ability
2:30 recast
Melee range
Radiate blinding Light from your shield. blinds all attackers targeting the paladin, does not affect passive monsters or monsters targeting other players.

Savior's guard
20:00 Recast
15 Range
Remove target player from Harm. Only useable on party members in Perilous HP ranges.

Removes the targeted player from the monsters hate list completely (does not work on alliance hate monsters, reduces enmity values to 1 for these monsters). it is only useable on players under 50% HP, Reduces damage from AOE effects and abilities by 100% for 5 seconds.

Rebuke
Spell
30MP
2 second Cast time
30 second recast time
Deals holy damage; Lengthens Enemy Weaponskill Charge Time.

Divine Radiance
Spell
200 MP
5 second cast time
3 minute recast time
60 second duration
Sphere: All party members near by regain 2% of the Paladins max HP (before buffs) per 3 seconds

hello jeuno boredom~

hideka
11-05-2011, 03:41 AM
id love to see some feedback, what looks OP, what looks, awesome, what looks dumb, gota cure that jeuno boredom, and what better way to do it then via debating

Zigfreid
11-05-2011, 06:18 AM
Crusader
Job trait
5 Tiers
Increases Light magic damage, and Enmity Generation from light elemental spells
+5%Enmity / +2.5%Light MaB per tier
totaling: +25% enmity 12.5% Light MAB gear

This kind of sounds like turning Divine Emblem into a trait. Could still be fun though, I like busting out 1k+ holy every now and then ;p

Templar
Job Trait
2 Tiers
Raises Enmity Base. (based on Vitality)
+.05 per Point of vitality > +.1 Per point of vitality
100 VIT = Tier1: 5% enmity increase
100 VIT= Tier2: 10% enmity Increase

Your description of Templar sounds like what several people have been griping about as an adjustment for pld for some time now. Breaking hate cap. While this would be a neat aspect of the job, being a main tank, I think something like this could quickly lead to the over powered relm. Never having a dd or mage pull hate would take alot of the teamwork aspect of play out of the picture. Could be an interesting JA with a recast time to keep it in check.

Repercussion
Job ability
5 Minute recast
30 Second duration
Returns 100% of shielded damage to attacker. requires shield, only activates on shield block.

This could quickly get broken in the hands of an Ochain pld. I love my Ochain, but I think they almost made it to good. It would be pretty hard to balance something like this with that being a factor. Otherwise it could be a neat upgrade to Reprisal or even Palisade with some gear or merit boosts. Sadly alot of new shield upgrades will most likely end up getting the nerf stick due to Ochain.

Righteous Shield
Job ability
Range 18
60 Second recast
Hurl your Shield at current target. generates large ammount of enmity, Increases Light elemental damage dealt to target for 15 seconds.

A little bit of Captain America ;p I'd go for it only if the animation showed the shield being thrown lol

Shield Of Light
Job ability
2:30 recast
Melee range
Radiate blinding Light from your shield. blinds all attackers targeting the paladin, does not affect passive monsters or monsters targeting other players.

An aoe JA flash. The idea sounds neat, but how long would it last? The whole recast would be incredibly over powered. I think this one might a bit extreme, just because it might interfere with the use of regular flash.

Savior's guard
20:00 Recast
15 Range
Remove target player from Harm. Only useable on party members in Perilous HP ranges.

Removes the targeted player from the monsters hate list completely (does not work on alliance hate monsters, reduces enmity values to 1 for these monsters). it is only useable on players under 50% HP, Reduces damage from AOE effects and abilities by 100% for 5 seconds.

Now this I like, I think something along these lines would be in perfect line with what a pld does. Even if it was only something that could protect weakened members for a couple seconds to let them get out of range after raising up could be pretty damn useful.

Rebuke
Spell
30MP
2 second Cast time
30 second recast time
Deals holy damage; Lengthens Enemy Weaponskill Charge Time.

I like the Addle like effect on ws charge for enemys, but I think I would personally give something like this to rdm. Paladin itself has never really been much of an enfeeble type job. Not to say I wouldn't take it :p

Divine Radiance
Spell
200 MP
5 second cast time
3 minute recast time
60 second duration
Sphere: All party members near by regain 2% of the Paladins max HP (before buffs) per 3 seconds

This could be an interesting Spell or even JA at the new cap. I wouldn't be surprised if sphere effects got worked into a JA or spell at some point. At 2k hp, 2% would work out to about 40hp a tick. That would beat out a whm casting regen 4 not including enhancing eq. I could see this pissing off our whm friends a bit ;p Maybe instead of regen, say a nice tick of negative emnity to those nearby.
Honestly, I'm not sure what I'd put on a sphere effect for pld.

hideka
11-05-2011, 06:51 AM
Templar
Job Trait
2 Tiers
Raises Enmity Base. (based on Vitality)
+.05 per Point of vitality > +.1 Per point of vitality
100 VIT = Tier1: 5% enmity increase
100 VIT= Tier2: 10% enmity Increase

Your description of Templar sounds like what several people have been griping about as an adjustment for pld for some time now. Breaking hate cap. While this would be a neat aspect of the job, being a main tank, I think something like this could quickly lead to the over powered relm. Never having a dd or mage pull hate would take alot of the teamwork aspect of play out of the picture. Could be an interesting JA with a recast time to keep it in check.


Actually thats what i origonaly thought would be good, but SE has made it clear that hate cap will NEVER change. this is intended to be an ought right permanent enmity base increase, works just like your + enmity on gear.



Repercussion
Job ability
5 Minute recast
30 Second duration
Returns 100% of shielded damage to attacker. requires shield, only activates on shield block.

This could quickly get broken in the hands of an Ochain pld. I love my Ochain, but I think they almost made it to good. It would be pretty hard to balance something like this with that being a factor. Otherwise it could be a neat upgrade to Reprisal or even Palisade with some gear or merit boosts. Sadly alot of new shield upgrades will most likely end up getting the nerf stick due to Ochain.


it would be a little beast with Ochain, but only if your taking like 300 damage per shielded hit (which i severely doubt anything but the highest tier monster could ever do something like that)




Righteous Shield
Job ability
Range 18
60 Second recast
Hurl your Shield at current target. generates large ammount of enmity, Increases Light elemental damage dealt to target for 15 seconds.

A little bit of Captain America ;p I'd go for it only if the animation showed the shield being thrown lol


yep, just picture mistral axe :P you chuck your shield, and it flys back :P



Shield Of Light
Job ability
2:30 recast
Melee range
Radiate blinding Light from your shield. blinds all attackers targeting the paladin, does not affect passive monsters or monsters targeting other players.

An aoe JA flash. The idea sounds neat, but how long would it last? The whole recast would be incredibly over powered. I think this one might a bit extreme, just because it might interfere with the use of regular flash.


it wouldnt be as potent as flash, more along the lines of Blind I, no more then a 5% accuracy down. the reason it has a shorter recast is because it was intended to be used to facilitate AOE tanking , 5 mins might be more reasonable



Savior's guard
20:00 Recast
15 Range
Remove target player from Harm. Only useable on party members in Perilous HP ranges.

Removes the targeted player from the monsters hate list completely (does not work on alliance hate monsters, reduces enmity values to 1 for these monsters). it is only useable on players under 50% HP, Reduces damage from AOE effects and abilities by 100% for 5 seconds.

Now this I like, I think something along these lines would be in perfect line with what a pld does. Even if it was only something that could protect weakened members for a couple seconds to let them get out of range after raising up could be pretty damn useful.

i basicaly intended for it to be like " oh crap the warrior just hit red hp * hits Eject button*, warrior looses all hate, and isnt at risk of getting one shotted by and AOE for a few seconds



Rebuke
Spell
30MP
2 second Cast time
30 second recast time
Deals holy damage; Lengthens Enemy Weaponskill Charge Time.

I like the Addle like effect on ws charge for enemys, but I think I would personally give something like this to rdm. Paladin itself has never really been much of an enfeeble type job. Not to say I wouldn't take it :p


think of it like a damaging flash, its meant to be spammed for meh damage out put, good threat, and slight enfeebling



Divine Radiance
Spell
200 MP
5 second cast time
3 minute recast time
60 second duration
Sphere: All party members near by regain 2% of the Paladins max HP (before buffs) per 3 seconds

This could be an interesting Spell or even JA at the new cap. I wouldn't be surprised if sphere effects got worked into a JA or spell at some point. At 2k hp, 2% would work out to about 40hp a tick. That would beat out a whm casting regen 4 not including enhancing eq. I could see this pissing off our whm friends a bit ;p Maybe instead of regen, say a nice tick of negative emnity to those nearby.
Honestly, I'm not sure what I'd put on a sphere effect for pld.
yea i like your idea better. i think every job should have a merited aura, whm should be regen, and increased enmity decay for people standing near the paladin.

Unleashhell
11-05-2011, 07:46 AM
Arent these all the magic and job ability names other people been using on the forums? Any why is it people was so many Enmity JA and Spells? Its so easy to cap enmity and keep it at that level with the current gear and job abilities. Why add more?

At 99 PLD should get a cure potency that is meritable. At 99 Cure IV doesn't cut it and no they do NOT need Cure V. Now they should have a brief ability that raises the enmity cap much like Aegis and Burtgang pass their respective caps. I like some of the ideas, would like Flash II and also would like Holy MP cost to be greatly lowered and alot more potent. I think it would be kind of cool to have something that converts either a certain amount of HP or MP into TP so maybe PLD can self skillchain. Most DD's that /SAM and do it as well as BLU. These are just things off the top of my head cept the beginning of this paragraph, I stated this a long while ago on here for PLD adjustments.

hideka
11-05-2011, 09:17 AM
not to be an ass but... news flash: they took those names from somewhere else. these terms exist, and nobody can claim right or dominion over having invented those terms lol. theyre all just convient paladin related terms.

Unleashhell
11-05-2011, 01:09 PM
Ok well either way no matter where you all got them from why you all gotta use the same names and ideas from each and post them as your own? I must have read 3 different people coming up with the throwing the shield ability. There is no reason people cant come up with their own names for things.

hideka
11-05-2011, 10:43 PM
the ability to throw your shield has been a staple ability amongst tank jobs in VARIOUS MMO's, so that could be why 3 separate people have come up with the same idea. see if you didnt already know, finalfantasy and all of its abilites were taken straight from the DnD dungeon masters book, Squaresoft then said "these belong to us now". most of the job abilities i suggested WERENT taken from other people, two people can have the same idea if you didnt know. its called like minds think alike. everything i suggested was to improve paladins internal synergy to the point where paladin could become a more effective tank, and to then improve its party synergy, which is still extremely lacking.

if you actualy sit down to think of what each ability does, you might see what i was intending for this to do.



Crusader
Job trait
5 Tiers
Increases Light magic damage, and Enmity Generation from light elemental spells
+5%Enmity / +2.5%Light MaB per tier
totaling: +25% enmity 12.5% Light MAB gear
this was intended to help bolster all out going sources of light damage, and to increase the ammount of enmity they generated.


Templar
Job Trait
2 Tiers
Raises Enmity Base. (based on Vitality)
+.05 per Point of vitality > +.1 Per point of vitality
100 VIT = Tier1: 5% enmity increase
100 VIT= Tier2: 10% enmity Increase
this one was intended to bolster your base enmity, and to keep that enmity constantly active



Repercussion
Job ability
5 Minute recast
30 Second duration
Returns 100% of shielded damage to attacker. requires shield, only activates on shield block.
this ability is to give paladin more damage utility, which is something paladin sorely needs


Righteous Shield
Job ability
Range 18
60 Second recast
Hurl your Shield at current target. generates large ammount of enmity, Increases Light elemental damage dealt to target for 15 seconds.

pay attention to this one, its important for the synergy explination later on




Savior's guard
20:00 Recast
15 Range
Remove target player from Harm. Only useable on party members in Perilous HP ranges.

Removes the targeted player from the monsters hate list completely (does not work on alliance hate monsters, reduces enmity values to 1 for these monsters). it is only useable on players under 50% HP, Reduces damage from AOE effects and abilities by 100% for 5 seconds.
SE themselves even said they wanted to put an ability like this into the game. that they wanted to place two of them in actually, i streamlined their idea, and tossed it into one JA. if you remember, they said they want to do two things to paladin
1: give them a way to remove a party member from harms way
2: Give them a way to protect a party member from damage for 1 hit.
i feel my idea achives both of those desires, and does it with more efficiency
i even counter balanced the ability with a high delay to prevent abuse.


Rebuke
Spell
30MP
2 second Cast time
30 second recast time
Deals holy damage; Lengthens Enemy Weaponskill Charge Time.

this is the bread and butter right here. this is meant to be Provoke/addle/Weak holy.
remember all the increases light damage & enmity? this is part one of how they work together.

my vision for this ability is a spell that has enfeebling utility, damage utility, and enmity utility. the way i envisioned this spell working:
1. when your enmity is low the spell will produce low damage, but High enmity
2. When your enmity is moderate (50%) this spell will produce moderate damage, moderate enmity, and slows enemy weaponskill charge time by .5 seconds
3. When your enmity is high (80%+) this spell will deal damage on par with current holy damage (non emblem'd), generate extremely low enmity, and slow monster WS charge time by 1 second

an example of how you would do this:
1> Rebuke (low)
2> Enlight
3> righteous shield
4> Rebuke (rebuke Medum, enahanced damage from RS)
5> Shield chain* (see below)
6> Holy (before enhanced light damage wears off, can be emblemd too)
7> rebuke (rebuke maximum)

Divine Radiance
Spell
200 MP
5 second cast time
3 minute recast time
60 second duration
Sphere: All party members near by regain 2% of the Paladins max HP (before buffs) per 3 seconds

there was no synergy intended here. this was my idea to help paladin out if they ever had the desire to main heal (i do it all the time, and its stupid easy to do. i can stack 1.5k MP outside of abyssea, and up to 28% Cure potency)

the second part of the synergy: what do you think templar and crusader would do if you just happened to put up enlight, or throw your shield? zomg.. it wouldnt.... give paladins what theyve been needing for a long time would it? a way to generate enmity on par with DD's WITHOUT making they themselves into dds.... zomg no wai!!


* shield chain

shield chain is my desire for the final paladin exclusive weaponskill, it would involve 4 sword strikes, ending with a spinning shield bash, akin to the bash done by the elvaan in the WOTG CS in la'vule. the damage from this WS would be 100% Light damage, boosted by STR VIT and MAB, and would be boosted by the defense score and shield type currently equipped, and possess an enhanced enmity modifyier. it would be Enmity Increase based on TP.
bigger shields will produce more damage but lower enmity
smaller shields will produce more enmity but less damage
this is to counter balance the WS so a static ammout of enmity is generated from this WS regardless of the shield you use.

Greatguardian
11-05-2011, 11:02 PM
y'all surats postin' in a troll thread

Unleashhell
11-06-2011, 12:27 AM
Well at least you got your mind going with ideas. I haven't really sat down again and posted any new ideas in a while. Never know maybe SE will think of some of them or some variations of them.

hideka
11-06-2011, 12:32 AM
lol im not tryin to troll anyone, just i tend to knock down people who dont have any kind of constructive criticism to offer.
"ur idea is bad, because other people have suggested something with the same name but completely different mechanics" is really a bad counter argument. thats like saying run: the act of running, shouldnt be spelled the same way as Run the description of a path. same spellings, two completely diffrent things.

Greatguardian
11-06-2011, 12:36 AM
gota cure that jeuno boredom, and what better way to do it then via debating

lol. 0123456789