Log in

View Full Version : hate cap idea



Heimdall
11-02-2011, 07:56 AM
simply put make a easy to get peice of gear thats all jobs from a quest. that lets the wearer increase the hate cap for themself over other people ij the partys cap. Doesnt have be a big increase just enough to let a tank to seperate them self from every other person in party and give them chance to actually hold hate.Male ty all job so any person can use to prevent any possible abuse of it and a simple quest to get for same reason.If it cold cause a side effect of breaking game mechanics add 2nd trait to it of increased enemity lost so person has workmore to keep their enemity in the bonus level.

Michae
11-02-2011, 08:02 AM
You thinking something like the High Breath Mantle? But something that didnt have to remain equipped to work

Heimdall
11-02-2011, 11:15 AM
umm no not at all, theres a set max enemity for a person in game and its same for everyone no matter job. The Prob is with the way the game is now its very easy for just about every job to hit that cap and thats what causes it to be so hard for a tank to hold hate. Right now only thing really maters far holding hate is how fast a person can hit that cap and how well they can keep hate at that cap. Funny thing is the one specific tank job is prob the worst at doing either of those. All that stuff like mantle does is increases the base enemity u start at putting u closer to that max cap and maybe help u get there faster. What im saying is a peice of gear a earing a belt ammo whatever in a reasonable slot that would raise that max cap letting someone actually reaching a higher amount of max enemity over other people in a party so someoen having cure alot nuke alot or just about any dd wont quickly max hate and pull mobs off a tank doing basic things.