View Full Version : Paralyze should not use an EXP ring charge!!
Surviva
10-31-2011, 11:57 PM
It's stupid that when you are paralyzed you can have an EXP ring charge taken away...I dont care if it fails to activate or something like that, but why does it have to use a charge, take it away, start the recast timer, and still not give you the dedication effect?? This needs to be fixed! I only ever solo most of the time and those rings make it not so tedious. I contacted a GM to get the charge back and they said they couldn't help me. Not too happy about that! :mad: :mad: :mad:
Komori
11-01-2011, 12:30 AM
Friend of mine almost lost a brew this way. And I've lost multiple items from paralyze. It's just the way things work in this game.
Mirage
11-01-2011, 01:35 AM
Paralyze is the worst status effect in the game. Never ever do anything but auto attack or spells if it's on you.
Alhanelem
11-02-2011, 05:52 AM
paralyze has consumed items since the dawn of time. You should learn not to use items when paralyzed.
Why would you expect any help from a GM when it is a system working as designed?
Heimdall
11-02-2011, 11:21 AM
did it actualyl always consume items i thought that was a change years ago? But ya it doesnt make sense when it eats food or a tool bag or med you're paraed its not like u actually used the item. nin tools on casting ya cus it inturpted a spell and wasting the tool since it had been partially activated and maybe ammo from a messed up shot dmging the ammo or miss fireing it.
Shadowsong
11-02-2011, 11:48 AM
Trollbait OP, or extreamly new player. Disregard
Rukkirii
11-03-2011, 05:57 AM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
Raksha
11-03-2011, 06:00 AM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
Woo!
A guy in my LS has lost 2 brews to paralyze, and another guy in my LS lost a linen pouch to paralyze. Sometimes stuff happens.
CrystalWeapon
11-03-2011, 06:06 AM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
This was such a big argument topic at the beggining of the year. How it was realistic to spaz out and drop the item, and how others said being paralyzed would make you grip your items more tightly. Glad to see it changed finally.
HimuraKenshyn
11-03-2011, 06:14 AM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
This puts me in a happy place!!!!!
Arcon
11-03-2011, 06:38 AM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
Hooray indeed. This will be better than Abyssea. Now fix TP loss on "too far away" and I'll be endlessly happy.
Ophannus
11-03-2011, 06:44 AM
Could they make it not consume Job Ability Timers? When spells are paralyzed there's a 2 second delay before the spell can be recast, but the maximum delay of the spell is not reset. Job abilities when paralyzed are reset to maximum delay which kind of stinks for non mages. Make it like how 2hr abilities arent reset when Paralyzed, there's just a 2 second delay before being able to reattempt their use.
Psion
11-03-2011, 07:54 AM
My goddess, first the pupdate and now this? I think I'm gonna explode with anticipation before the update gets here. :D
Alhanelem
11-03-2011, 09:05 AM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
This post deserves 100 million likes. You loveable community rep you.
Camiie
11-03-2011, 09:13 AM
Wow awesome change! Much credit to the devs for this fix! ^^
Babekeke
11-03-2011, 03:11 PM
I can’t tell you how many times I’ve lost charges from forgetting that I was paralyzed… But good news! We are planning to make it so items are no longer consumed when you are paralyzed.
Hooray! :cool:
Rukkirii > Camate^^
Scuro
11-03-2011, 05:49 PM
why.... here is a way of not having it consumed.... don't suck and learn to use items when your not under such a debuff...
Arcon
11-03-2011, 06:59 PM
why.... here is a way of not having it consumed.... don't suck and learn to use items when your not under such a debuff...
So is your face.
oliveira
11-03-2011, 10:05 PM
did it actualyl always consume items i thought that was a change years ago? But ya it doesnt make sense when it eats food or a tool bag or med you're paraed its not like u actually used the item. nin tools on casting ya cus it inturpted a spell and wasting the tool since it had been partially activated and maybe ammo from a messed up shot dmging the ammo or miss fireing it.
When I started playing you WOULD lose the item if you WALKED while trying to use it... Hahaha
Alhanelem
11-04-2011, 01:19 AM
why.... here is a way of not having it consumed.... don't suck and learn to use items when your not under such a debuff...I 100% agree people should learn not to do that, but that doesn't mean that it SHOULD be a "skill" required of people. It was a rather silly design decision in the first place. What, do I drop my curry bun on the ground because of the paralysis and now there's dirt on it so I can't eat it?
Three second rule? :p
Raksha
11-04-2011, 02:23 AM
call me crazy, but if I payed all that money for a sandwich made with dragon meat, I'd just brush the dirt off and eat it anyway.
Babekeke
11-04-2011, 03:02 AM
why.... here is a way of not having it consumed.... don't suck and learn to use items when your not under such a debuff...
Not always possible... and what if said item is a remedy, to remove the paralysis?
The time this frustrated me most recently was skilling up the lesser weapons on war in the boyahda tree. Goobbue paralyses me, so I hit healing waltz... paralysed. Wait 15 seconds and try again... paralysed. 6 times was the most for me, and with 2-3 korrigans and 1-2 goobbues hitting me all the while, HP drops fast. Luckily, I have some temp items! Remedy... paralysed. Elixir... paralysed. Lucid Potion II... too late I'm dead.
What a shame that I didn't learn to just wait for it to wear off before trying to use my items!?!?
Most retarded things I've seen done with this was in salvage. 1st Body cell drops, and mnk (fighting bones with ice spikes up) uses it mid-fight while paralysed. It took a few times before people learned too ><
Varazslo
11-04-2011, 03:53 AM
wow, really?. Lets remove needing any skill at all from the game completely. This is just sad.
Alhanelem
11-04-2011, 07:08 AM
wow, really?. Lets remove needing any skill at all from the game completely. This is just sad.
Because not using items while paralyzed is a "skill."
Besides, sometimes you aren't paralyzed, but get paralyzed in the middle of using the item, and it STILL gets lost. No amount of "skill" can avoid that.
All that needs to happen is you fail to use the item, which you still want to avoid having happen. There is no reason on earth the item should be taken away.
You will still have to avoid wasting effort, you just won't lose your item if you screw up.
Varazslo
11-04-2011, 09:00 AM
Correction, NOT using an EXP ring while paralyzed, or even during battle is more common sense than skill. Learn to prep BEFORE battle.
You will still have to avoid wasting effort, you just won't lose your item if you screw up.
Exactly my point.. There is no penalty for screwing up anymore, aka no skill required. No exp loss at level 30 and below if KO'd. No more level caps on just about any missions. Hasn't this game been nerfed enough already? It's almost to the point that there is no challenge whatsoever.
Arcon
11-04-2011, 12:08 PM
It's almost to the point that there is no challenge whatsoever.
You say other people suck when you brag about your mad skills of not using an item? There is no skill involved in "avoiding" Paralyze. There are times you don't use it in a battle at all. Babekeke's example of a Remedy is perfect, because it would actually cure paralyze. Another would be a long lasting paralyze, that doesn't just wear off after a battle. So what do you do? Wait for 3min for it to go away and twiddle your thumbs because if you try to use a warp cudgel during that time, you're stupid? It's very simple, you're confusing annoyance with challenge. Not everything that's annoying is challenging. I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge. If there was a bug that randomly deleted an item from your inventory overnight, you would argue that you could just mule everything before you log and fill your inventory with pebbles to reduce the risk, and if you don't do it you suck. That's what your logic leads to. It's ridiculously stupid. Go away.
Yokoh
11-04-2011, 02:08 PM
Mmm.. if items are going to be no-longer consumed when paralysed, will this also effect 2hour job abilities and other long recasts?.. mmm...Mmmm? coz technically, you never used it.. so why have to wait the full time.. 'to use it again'?
Mirage
11-04-2011, 05:37 PM
Job abilities are instant, not losing the JA when paralyzed would essentially make job abilities never be affected by paralyze at all, You could just spam the JA macro 10 times in 2 seconds and be more or less guaranteed to get it off, at no penalty at all. Items and spells however, have cast times, so you can't spam them as fast as you want just to get around paralyze.
saevel
11-04-2011, 06:56 PM
Job abilities are instant, not losing the JA when paralyzed would essentially make job abilities never be affected by paralyze at all, You could just spam the JA macro 10 times in 2 seconds and be more or less guaranteed to get it off, at no penalty at all. Items and spells however, have cast times, so you can't spam them as fast as you want just to get around paralyze.
Not exactly no you couldn't. JA's are instant but there is a 60 delay after them applied. Also when paralyzed there is a 120 delay where you can't do anything at all, including hitting JA's. Thus if the JA wasn't consumed you'd have to wait 120 units (2 seconds) to attempt to reuse it again. This delay is also applied if your interrupted during casting a spell. Try it sometimes, start casting a spell then move, immediately after it says "interrupted" try to cast again and it'll say you can't.
Mirage
11-04-2011, 07:20 PM
All right, well I think it is still less of a problem than for many other actions, because many JAs aren't as time critical as some spells and item uses can be. Activating berserk, hasso or your two hours 4-8 seconds (which means 2-4 paralyzed actions before getting it off) later isn't as terrible as a cure5, utsu ni or a megalixir being delayed by roughly the same amount of time.
saevel
11-04-2011, 08:59 PM
All right, well I think it is still less of a problem than for many other actions, because many JAs aren't as time critical as some spells and item uses can be. Activating berserk, hasso or your two hours 4-8 seconds (which means 2-4 paralyzed actions before getting it off) later isn't as terrible as a cure5, utsu ni or a megalixir being delayed by roughly the same amount of time.
Speak for yourself, all those JA's have long recasts except Hasso. Berserk has a 5 min recast by default, haveing it paralyzed means you must wait 4:58 seconds before trying again, in a big fight that's win or lose time. Soul Eater is 6 min, Call Wvyern is 20 min, Composure is 5 min, the new RDM and BLM ja's are 10 min. Elemental / Divine Seal are both 10 min, and paralyze just screws DNC over completely. Paralyze also destroys Third Eye, which has a 30/60s recast and if your using it then your trying not to die.
Mirage
11-04-2011, 09:46 PM
I was talking about if you didn't lose the charge, not about how it is now. The way it is now, I will of course agree that losing it all will be pretty detrimential. Changing it, however, will make paralysis not really matter for most JAs at all, compared to how much it matters for spells and items.
Maybe something in between would be acceptable. Paralyzed JA makes the JA unavailable for 25% of its normal recast. A 4:10 berserk would be unavailable for 1 minute 2 seconds, a 2hour for 30 minutes.
Varazslo
11-04-2011, 10:01 PM
You say other people suck when you brag about your mad skills of not using an item? There is no skill involved in "avoiding" Paralyze. There are times you don't use it in a battle at all. Babekeke's example of a Remedy is perfect, because it would actually cure paralyze. Another would be a long lasting paralyze, that doesn't just wear off after a battle. So what do you do? Wait for 3min for it to go away and twiddle your thumbs because if you try to use a warp cudgel during that time, you're stupid? It's very simple, you're confusing annoyance with challenge. Not everything that's annoying is challenging. I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge. If there was a bug that randomly deleted an item from your inventory overnight, you would argue that you could just mule everything before you log and fill your inventory with pebbles to reduce the risk, and if you don't do it you suck. That's what your logic leads to. It's ridiculously stupid. Go away.
Did you even read my post? Where did I say anyone sucked or brag about anything? Did you even read the original post? the comment was specifically about losing a charge on an EXP ring while being paralyzed. Maybe you should go away and come back when you learn to read.
Also, your trail of "my logic" is the dumbest thing I've ever read. You're comparing the designed functionality of the game to a bug that randomly drops inventory items? seriously? Now that's ridiculously stupid. It's called learning to work within the confines of the design of the game. It's not a bug. It's the way it was intended to work. Deal with it.
Arcon
11-05-2011, 12:20 AM
Did you even read my post? Where did I say anyone sucked or brag about anything? Did you even read the original post? the comment was specifically about losing a charge on an EXP ring while being paralyzed. Maybe you should go away and come back when you learn to read.
I admit I mixed that up with Scuro, he was the one who flat out said people "suck". You sugar-coated it by saying it requires skill, so people who don't avoid it obviously don't have skill, which is just a nicer way of saying someone sucks. And you bragged by saying it's sad that the game caters to the sucky people, while you on your high horse love the immense challenge of not using an item.
You're comparing the designed functionality of the game to a bug that randomly drops inventory items? seriously? Now that's ridiculously stupid.
No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.
It's called learning to work within the confines of the design of the game. It's not a bug. It's the way it was intended to work. Deal with it.
If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
Varazslo
11-05-2011, 07:27 AM
No, that's reductio ad absurdum. I applied your logic to an extreme example to show you how flawed it is.
And failed miserably. Someone learn a new word in debate class today? Congratulations.
I'm sure you think losing TP is also a challenge. Or macro management. Or inventory issues. According to that logic, every flaw in the game design, hell even every detrimental bug could be considered a challenge.
Looks like it was your logic, not mine. You assumed all of these things as if I had actually said them, when I only made one simple remark about using an EXP ring while paralyzed. I happen to agree that macro management is flawed, as is the whole inventory design. I just don't whine about them.
If it's so intended, why are they changing it? Hell, even if it was intended, it doesn't make it smart. These forums are for feedback. We are here to tell SE what annoys us about the game, intended or not, so that they can look into it. And obviously they agree with us, which seems to make you furious.
What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.
Done.
Mirage
11-05-2011, 10:45 AM
What makes me furious is that years ago I saw very organized parties with well-equipped and highly skilled players, using their jobs abilities correctly, performing skill chains, exp chains, etc.. Now I see alliances full of newbs with no gear, aside from the destrier beret, who don't know how to do anything, swarming over ep mobs to hit lvl 95 in a week. These "fixes" to the game aren't making the game better, they're making the players worse.
Done.
Yeah, cause feedback from this forum is what got us abyssea-style leveling. Seriously, the level of exp gain in abyssea was something probably not a single player expected to happen, or even asked SE specifically about.
Changing annoying stuff like eating items while paralyze is totally what is gonna turn this game into easymode.
Alhanelem
11-05-2011, 01:15 PM
Exactly my point.. There is no penalty for screwing up anymore, aka no skill required.There still is a penalty- you wasted time using the item and have to wait a second or two before you can do something else, just like anything else that gets paralyzed. JA timers still get lost. Most people would argue this isn't a "skill" that should be required of people.
If the only reason there is an element of skill is because something is badly designed, I would greatly rather have them design it better instead of having to fight against poor design.
Limecat
11-05-2011, 02:58 PM
Thank god.
Camate
11-22-2011, 05:18 AM
Howdy!
Just wanted to let you all know that with the recent test server update, we have implemented the long-awaited adjustment where you will no longer lose items when paralyzed.
Juilan
11-22-2011, 11:50 AM
Howdy!
Just wanted to let you all know that with the recent test server update, we have implemented the long-awaited adjustment where you will no longer lose items when paralyzed.
may turn into "best update every", you could cut the cap to lv 1 at the same time and no one would care much :p
could only be trumped by not loosing tp when you ws out of ws range on a monster (which varies based on monster)
Kaisha
11-22-2011, 01:41 PM
could only be trumped by not loosing tp when you ws out of ws range on a monster (which varies based on monster)
I could have sworn I recall one of the community devs mention that getting looked at sometime last month.
Arcon
11-22-2011, 04:22 PM
I could have sworn I recall one of the community devs mention that getting looked at sometime last month.
Try over half a year ago (http://forum.square-enix.com/ffxi/threads/6030-WS-distance-or-where-did-my-TP-go?p=103802#post103802).
HimuraKenshyn
11-23-2011, 01:27 AM
Awesome and yes it would be a wet dream to not lose tp when the mob moves out of range.....