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View Full Version : Treasure Pool Adjustments



Escafreya
10-31-2011, 08:41 AM
My linkshell and I have started working on our empyrean weapons and we haven't had a lot of trouble. However, one of my linkshell members suffers from a fickle internet connection and on several occasions he has disconnected right after the fight. He usually remains on long enough that we can pass on the items so they can drop to him, but they take so long to drop he disconnects before they can fall to him. I was thinking, it might be a good idea to adjust the treasure pool so that if everyone but one person passes on an item it will automatically drop to the only person who hasn't passed/lotted.

Kristal
10-31-2011, 08:46 PM
My linkshell and I have started working on our empyrean weapons and we haven't had a lot of trouble. However, one of my linkshell members suffers from a fickle internet connection and on several occasions he has disconnected right after the fight. He usually remains on long enough that we can pass on the items so they can drop to him, but they take so long to drop he disconnects before they can fall to him. I was thinking, it might be a good idea to adjust the treasure pool so that if everyone but one person passes on an item it will automatically drop to the only person who hasn't passed/lotted.

Better yet, don't kick DCing players from the party. (Just make them lose leadership.) I think LOTRO has such a system.

Oh, and tell your friend to get a new router.

Mirage
10-31-2011, 11:50 PM
Yeah cause routers are the only cause of connection issues.

Regardless, maybe there should be a way to assign a loot-handler, who can distribute loot to party members without them having to lot/pass items.

Kristal
11-02-2011, 12:39 AM
Yeah cause routers are the only cause of connection issues.

Not the only things, there's bad wiring, EM interference, faulty network gear, bad network settings, overzealous firewalls, poor provider service, or even downloading tons of torrents or hosting a couple of TF2 servers on the FFXI machine.

Point is that whatever it's causing the problems, it would most likely help to fix it on his end, rather then change the FFXI servers to deal with rotten connections.

Escafreya
11-09-2011, 12:26 PM
What I'm suggesting isnt really the big deal everyone is making it out to be. All I want is for items we pass to drop to the person who's DCing and unable to lot, but still in the party. The connection was never the issue, its the speed at which passed items fall to those who havent lotted. I'm sure everyone would hate to help someone with empy crap just to have the person start to DC before they can lot. The time it takes for someone to completely DC should be enough time for ppl to pass and items to drop.

Mirage
11-09-2011, 01:13 PM
Not the only things, there's bad wiring, EM interference, faulty network gear, bad network settings, overzealous firewalls, poor provider service, or even downloading tons of torrents or hosting a couple of TF2 servers on the FFXI machine.

Point is that whatever it's causing the problems, it would most likely help to fix it on his end, rather then change the FFXI servers to deal with rotten connections.

I know this, I'm just saying.

What if they took your advice and bought a new router, but then it was their network card that was broken?

Regardless, even if no one had faulty network gear, accidents do happen from time to time, and it wouldn't be too bad of an idea to have a feature that would help in these situations.

Discordian
11-17-2011, 09:19 AM
Put him into a party with two other people and give one of them alliance leader. If he disconnects the other party can disband (this isn't breaking the white dot if someone else does it) and that leaves just a couple people to pass to him.

FrankReynolds
11-17-2011, 09:28 AM
Put him into a party with two other people and give one of them alliance leader. If he disconnects the other party can disband (this isn't breaking the white dot if someone else does it) and that leaves just a couple people to pass to him.

I think they are passing just fine. From what I'm reading, the problem is that the loot still doesn't drop for like 5 minutes unless he lots the loot. He can't lot because he is red dotting.

I think they do need to implement some method for forcing drops to party members. IE. another option that people could agree to let the leader choose who gets it. Just forcing it to go to the person who didn't pass could cause problems too though. I've seen lots of occasions where people pass because they think someone else is getting the item, only to find out that guy already has one. As long as the guy who has it is kind enough to mention it and not pass immediately, the other person can drop / rejoin and lot the item. This happens a lot w R/E items in large groups.

Discordian
11-17-2011, 02:26 PM
I think they are passing just fine. From what I'm reading, the problem is that the loot still doesn't drop for like 5 minutes unless he lots the loot. He can't lot because he is red dotting.

I think they do need to implement some method for forcing drops to party members. IE. another option that people could agree to let the leader choose who gets it. Just forcing it to go to the person who didn't pass could cause problems too though. I've seen lots of occasions where people pass because they think someone else is getting the item, only to find out that guy already has one. As long as the guy who has it is kind enough to mention it and not pass immediately, the other person can drop / rejoin and lot the item. This happens a lot w R/E items in large groups.

I now understand the problem. Yeah I can see that and it would be cool if they made a loot master distribution system.

Kristal
11-17-2011, 11:02 PM
I think they do need to implement some method for forcing drops to party members. IE. another option that people could agree to let the leader choose who gets it. Just forcing it to go to the person who didn't pass could cause problems too though. I've seen lots of occasions where people pass because they think someone else is getting the item, only to find out that guy already has one. As long as the guy who has it is kind enough to mention it and not pass immediately, the other person can drop / rejoin and lot the item. This happens a lot w R/E items in large groups.

I think the best solution is a /distribute command, usable by the party/alliance leader, even when KO. This would instantly empty the treasure pool as if the timer on all items ran out. It would help DCing players, but more importantly, prevent item loss due to zone timeout (salvage, dynamis, etc).