View Full Version : Adjust lights in Abyessa Tahrongi - especially amber
xbobx
10-30-2011, 11:17 AM
The other two starter areas you can get lights on almost every mob, the other abyessa have only a few adjustments. Tahrongi what the heck did you do? It is a nightmare to build amber lights there, and only mobs you can are really crappy mobs, turtles, dragons and evil worms? Can you make adjustments to the lights there so there is a better selection? It is already stupid what you have to do to pop Chloris which is something you should have adjusted along time ago along with Glavoid. Not only are they way to long to pop, but you made sure it was harder to farm the gold chests.
Add more mobs that you can amber on, you talk over and over about game balance, but when you look at the charts of lights per mob, there is no such thing as game balance in Tahrongi.
If you are going to tout game balance, then I suggest you follow your own rules.
MDenham
10-30-2011, 12:35 PM
Building amber lights is quick and easy in Tahrongi: kill Bhumi twice.
This is why it's such a pain to build amber lights on anything else, BTW.
Insaniac
10-30-2011, 01:08 PM
Amber 2 Bhumis > Azure 1 Eph. clionid > AoE burn and cap pearl from kills and red chests. Tahrongi isn't harder it just works differently and if you find the mobs fast enough you can cap lights much faster there than the other 2 vision zones.
Tsukino_Kaji
10-30-2011, 04:29 PM
It's an exaggeration, turtles are very easy to kill and give 16.
xbobx
10-31-2011, 02:49 AM
Turtles give 8. But that is besides the point, look at wiki and the charts on lights and come here and honestly say tahrongi isn't messed up.
Arcon
10-31-2011, 06:45 AM
Bhumi randomly gives 16, 32, 64 or 128 amber, turtles give 8. It's still easy to farm, I did it WAR+WHM a lot in about 15min (capped) on turtles. Hunting Bhumi can take ages, especially if there's other people in the zone, turtles are always (at least partially) free, and with bad luck it'll only give 16 amber, so I found you're normally better off with turtles.
Ophannus
11-01-2011, 03:06 AM
Avatars in vision zones give 16/32/64/128 amber lights. Number of lights is consistantly proportionate to the amount of EXP/Cruor they yield whereby 1000EXP/500Cruor= 128 and 500EXP/250Cruor= 32
Alderin
11-02-2011, 01:29 AM
I will agree to an extent when low manning Tahrongi. The other zones are easier to farm lights.
The issue with Tahrongi is most of the mobs you can grind amber out on are resistant to the better elemental weapon skills. Go try and Cata or Sanguine turtles or worms. Solo NIN farming? Blade: Yu is a full resist for turtles (Aeo edge is okay I guess)..
However as said above - can still amber Bhumi a few times. Sucks when 30 linkshells are hunting him though.